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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-26 12:34:34 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-02-26 12:34:34 +0100
commit59d45a5440aaa46c7dc8f3dc70c8518167c10418 (patch)
tree2b5ad3d2c577e9ebb7fcac7452a74680174f8108 /wgpu/src/image.rs
parent82f0a49062d10f3cbf202a5379c061a2509ec97b (diff)
downloadiced-59d45a5440aaa46c7dc8f3dc70c8518167c10418.tar.gz
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Refactor texture atlas
- Split into multiple modules - Rename some concepts - Change API details
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r--wgpu/src/image.rs768
1 files changed, 145 insertions, 623 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 7eaa1ae8..e14b3024 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -3,15 +3,13 @@ mod raster;
#[cfg(feature = "svg")]
mod vector;
-#[cfg(feature = "image")]
-use crate::image::raster::Memory;
+use crate::{
+ texture::{self, atlas},
+ Transformation,
+};
-use crate::Transformation;
use iced_native::{image, svg, Rectangle};
-
-use std::{cell::RefCell, mem, rc::Rc};
-
-use guillotiere::{Allocation, AtlasAllocator, Size};
+use std::{cell::RefCell, mem};
#[derive(Debug)]
pub struct Pipeline {
@@ -25,8 +23,10 @@ pub struct Pipeline {
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
constants: wgpu::BindGroup,
+ texture: wgpu::BindGroup,
+ texture_version: usize,
texture_layout: wgpu::BindGroupLayout,
- texture_array: TextureArray,
+ texture_atlas: texture::Atlas,
}
impl Pipeline {
@@ -207,7 +207,17 @@ impl Pipeline {
.create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
.fill_from_slice(&QUAD_INDICES);
- let texture_array = TextureArray::new(device);
+ let texture_atlas = texture::Atlas::new(device);
+
+ let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &texture_atlas.view(),
+ ),
+ }],
+ });
Pipeline {
#[cfg(feature = "image")]
@@ -221,8 +231,10 @@ impl Pipeline {
vertices,
indices,
constants: constant_bind_group,
+ texture,
+ texture_version: texture_atlas.layer_count(),
texture_layout,
- texture_array,
+ texture_atlas,
}
}
@@ -252,85 +264,88 @@ impl Pipeline {
target: &wgpu::TextureView,
_scale: f32,
) {
- let uniforms_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[Uniforms {
- transform: transformation.into(),
- }]);
+ let mut instances: Vec<Instance> = Vec::new();
- encoder.copy_buffer_to_buffer(
- &uniforms_buffer,
- 0,
- &self.uniforms,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
+ #[cfg(feature = "image")]
+ let mut raster_cache = self.raster_cache.borrow_mut();
- let mut instances: Vec<Instance> = Vec::new();
+ #[cfg(feature = "svg")]
+ let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
match &image.handle {
Handle::Raster(_handle) => {
#[cfg(feature = "image")]
{
- let mut raster_cache = self.raster_cache.borrow_mut();
-
- if let Memory::Device(allocation) = raster_cache.upload(
+ if let Some(atlas_entry) = raster_cache.upload(
_handle,
device,
encoder,
- &mut self.texture_array,
+ &mut self.texture_atlas,
) {
- add_instances(
- image,
- allocation,
- &mut instances,
- );
+ add_instances(image, atlas_entry, &mut instances);
}
- }
+ };
}
Handle::Vector(_handle) => {
#[cfg(feature = "svg")]
{
- let mut vector_cache = self.vector_cache.borrow_mut();
-
- // Upload rasterized svg to texture atlas
- if let Some(allocation) = vector_cache.upload(
+ if let Some(atlas_entry) = vector_cache.upload(
_handle,
- image.scale,
+ image.size,
_scale,
device,
encoder,
- &mut self.texture_array,
+ &mut self.texture_atlas,
) {
- add_instances(
- image,
- allocation,
- &mut instances,
- );
+ add_instances(image, atlas_entry, &mut instances);
}
- }
+ };
}
}
}
- let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: &self.texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &self.texture_array.texture.create_default_view(),
- ),
- }],
- });
+ if instances.is_empty() {
+ return;
+ }
+
+ let texture_version = self.texture_atlas.layer_count();
+
+ if self.texture_version != texture_version {
+ self.texture =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &self.texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &self.texture_atlas.view(),
+ ),
+ }],
+ });
- let instances_buffer = device.create_buffer_mapped(
- instances.len(),
- wgpu::BufferUsage::VERTEX,
- ).fill_from_slice(&instances);
+ self.texture_version = texture_version;
+ }
- let mut render_pass = encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
+ let uniforms_buffer = device
+ .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&[Uniforms {
+ transform: transformation.into(),
+ }]);
+
+ encoder.copy_buffer_to_buffer(
+ &uniforms_buffer,
+ 0,
+ &self.uniforms,
+ 0,
+ std::mem::size_of::<Uniforms>() as u64,
+ );
+
+ let instances_buffer = device
+ .create_buffer_mapped(instances.len(), wgpu::BufferUsage::VERTEX)
+ .fill_from_slice(&instances);
+
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
@@ -346,12 +361,11 @@ impl Pipeline {
},
],
depth_stencil_attachment: None,
- },
- );
+ });
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_bind_group(1, &texture, &[]);
+ render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(&self.indices, 0);
render_pass.set_vertex_buffers(
0,
@@ -381,62 +395,10 @@ impl Pipeline {
}
}
-fn add_instances(
- image: &Image,
- allocation: &ImageAllocation,
- instances: &mut Vec<Instance>,
-) {
- match allocation {
- ImageAllocation::SingleAllocation(allocation) => {
- add_instance(image.position, image.scale, allocation, instances);
- }
- ImageAllocation::MultipleAllocations { mappings, size } => {
- let scaling_x = image.scale[0] / size.0 as f32;
- let scaling_y = image.scale[1] / size.1 as f32;
-
- for mapping in mappings {
- let allocation = &mapping.allocation;
- let mut position = image.position;
- let mut scale = image.scale;
-
- position[0] += mapping.src_pos.0 as f32 * scaling_x;
- position[1] += mapping.src_pos.1 as f32 * scaling_y;
- scale[0] = allocation.size().0 as f32 * scaling_x;
- scale[1] = allocation.size().1 as f32 * scaling_y;
-
- add_instance(position, scale, allocation, instances);
- }
- }
- }
-}
-
-fn add_instance(
- position: [f32; 2],
- scale: [f32; 2],
- allocation: &ArrayAllocation,
- instances: &mut Vec<Instance>,
-) {
- let x = (allocation.position().0 as f32 + 0.5) / (ATLAS_SIZE as f32);
- let y = (allocation.position().1 as f32 + 0.5) / (ATLAS_SIZE as f32);
- let w = (allocation.size().0 as f32 - 0.5) / (ATLAS_SIZE as f32);
- let h = (allocation.size().1 as f32 - 0.5) / (ATLAS_SIZE as f32);
- let layer_index = allocation.layer_index() as f32;
-
- let instance = Instance {
- _position: position,
- _scale: scale,
- _position_in_atlas: [x, y],
- _scale_in_atlas: [w, h],
- _layer: layer_index,
- };
-
- instances.push(instance);
-}
-
pub struct Image {
pub handle: Handle,
pub position: [f32; 2],
- pub scale: [f32; 2],
+ pub size: [f32; 2],
}
pub enum Handle {
@@ -444,508 +406,6 @@ pub enum Handle {
Vector(svg::Handle),
}
-#[derive(Debug)]
-pub struct ArrayAllocationMapping {
- src_pos: (u32, u32),
- allocation: ArrayAllocation,
-}
-
-#[derive(Debug)]
-pub enum ImageAllocation {
- SingleAllocation(ArrayAllocation),
- MultipleAllocations {
- mappings: Vec<ArrayAllocationMapping>,
- size: (u32, u32),
- },
-}
-
-impl ImageAllocation {
- #[cfg(feature = "image")]
- pub fn size(&self) -> (u32, u32) {
- match self {
- ImageAllocation::SingleAllocation(allocation) => {
- allocation.size()
- }
- ImageAllocation::MultipleAllocations { size, .. } => {
- *size
- }
- }
- }
-}
-
-pub enum ArrayAllocation {
- AtlasAllocation {
- layer_index: usize,
- layer: Rc<RefCell<TextureLayer>>,
- allocation: Allocation,
- },
- WholeLayer {
- layer_index: usize,
- layer: Rc<RefCell<TextureLayer>>,
- }
-}
-
-impl ArrayAllocation {
- pub fn size(&self) -> (u32, u32) {
- match self {
- ArrayAllocation::AtlasAllocation { allocation, .. } => {
- let size = allocation.rectangle.size();
- (size.width as u32, size.height as u32)
- }
- ArrayAllocation::WholeLayer { .. } => (ATLAS_SIZE, ATLAS_SIZE)
- }
- }
-
- pub fn position(&self) -> (u32, u32) {
- match self {
- ArrayAllocation::AtlasAllocation { allocation, .. } => {
- let min = &allocation.rectangle.min;
- (min.x as u32, min.y as u32)
- }
- ArrayAllocation::WholeLayer { .. } => (0, 0)
- }
- }
-
- pub fn layer_index(&self) -> usize {
- match self {
- ArrayAllocation::AtlasAllocation { layer_index, .. } => *layer_index,
- ArrayAllocation::WholeLayer { layer_index, .. } => *layer_index,
- }
- }
-}
-
-impl std::fmt::Debug for ArrayAllocation {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- match self {
- ArrayAllocation::AtlasAllocation { layer_index, .. } => {
- write!(f, "ArrayAllocation::AtlasAllocation {{ layer_index: {:} }}", layer_index)
- },
- ArrayAllocation::WholeLayer { layer_index, .. } => {
- write!(f, "ArrayAllocation::WholeLayer {{ layer_index: {} }}", layer_index)
- }
- }
- }
-}
-
-impl Drop for ArrayAllocation {
- fn drop(&mut self) {
- match self {
- ArrayAllocation::WholeLayer { layer, .. } => {
- let _ = layer.replace(TextureLayer::Whole);
- }
- ArrayAllocation::AtlasAllocation { allocation, layer, .. } => {
- let mut layer = layer.borrow_mut();
- if let Some(allocator) = layer.allocator_mut() {
- allocator.deallocate(allocation.id);
-
- let mut empty_allocator = true;
- allocator.for_each_allocated_rectangle(|_, _| empty_allocator = false);
-
- if empty_allocator {
- *layer = TextureLayer::Empty;
- }
- }
- }
- }
- }
-}
-
-pub enum TextureLayer {
- Whole,
- Atlas(AtlasAllocator),
- Empty,
-}
-
-impl TextureLayer {
- pub fn is_empty(&self) -> bool {
- if let TextureLayer::Empty = self {
- true
- } else {
- false
- }
- }
-
- pub fn allocator_mut(&mut self) -> Option<&mut AtlasAllocator> {
- match self {
- TextureLayer::Atlas(allocator) => Some(allocator),
- _ => None
- }
- }
-}
-
-impl std::fmt::Debug for TextureLayer {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- match self {
- TextureLayer::Whole => write!(f, "TextureLayer::Whole"),
- TextureLayer::Atlas(_) => write!(f, "TextureLayer::Atlas"),
- TextureLayer::Empty => write!(f, "TextureLayer::Empty"),
- }
- }
-}
-
-impl From<AtlasAllocator> for TextureLayer {
- fn from(allocator: AtlasAllocator) -> Self {
- TextureLayer::Atlas(allocator)
- }
-}
-
-#[derive(Debug)]
-pub struct TextureArray {
- texture: wgpu::Texture,
- texture_array_size: u32,
- layers: Vec<Rc<RefCell<TextureLayer>>>,
-}
-
-impl TextureArray {
- fn new(device: &wgpu::Device) -> Self {
- let (width, height) = (ATLAS_SIZE, ATLAS_SIZE);
-
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::COPY_SRC
- | wgpu::TextureUsage::SAMPLED,
- });
-
- TextureArray {
- texture,
- texture_array_size: 1,
- layers: vec!(Rc::new(RefCell::new(TextureLayer::Empty))),
- }
- }
-
- fn allocate(&mut self, size: Size) -> Option<ImageAllocation> {
- // Allocate one layer if allocation fits perfectly
- if size.width == ATLAS_SIZE as i32 && size.height == ATLAS_SIZE as i32 {
- for (i, layer) in self.layers.iter_mut().enumerate() {
- if layer.borrow().is_empty()
- {
- let _ = layer.replace(TextureLayer::Whole);
- return Some(ImageAllocation::SingleAllocation(
- ArrayAllocation::WholeLayer { layer: layer.clone(), layer_index: i }
- ));
- }
- }
-
- let layer = Rc::new(RefCell::new(TextureLayer::Whole));
- self.layers.push(layer.clone());
- return Some(ImageAllocation::SingleAllocation(
- ArrayAllocation::WholeLayer { layer, layer_index: self.layers.len() - 1 }
- ));
- }
-
- // Split big allocations across multiple layers
- if size.width > ATLAS_SIZE as i32 || size.height > ATLAS_SIZE as i32 {
- let mut mappings = Vec::new();
-
- let mut y = 0;
- while y < size.height {
- let height = std::cmp::min(size.height - y, ATLAS_SIZE as i32);
- let mut x = 0;
-
- while x < size.width {
- let width = std::cmp::min(size.width - x, ATLAS_SIZE as i32);
- let allocation = self
- .allocate(Size::new(width, height))
- .expect("Allocating texture space");
-
- if let ImageAllocation::SingleAllocation(allocation) = allocation {
- let src_pos = (x as u32, y as u32);
- mappings.push(ArrayAllocationMapping { src_pos, allocation });
- }
-
- x += width;
- }
- y += height;
- }
-
- return Some(ImageAllocation::MultipleAllocations {
- mappings,
- size: (size.width as u32, size.height as u32),
- });
- }
-
- // Try allocating on an existing layer
- for (i, layer) in self.layers.iter_mut().enumerate() {
- if let Some(allocator) = layer.borrow_mut().allocator_mut() {
- if let Some(allocation) = allocator.allocate(size.clone()) {
- let array_allocation = ArrayAllocation::AtlasAllocation {
- layer: layer.clone(),
- layer_index: i,
- allocation
- };
- return Some(ImageAllocation::SingleAllocation(array_allocation));
- }
- }
- }
-
- // Create new layer with atlas allocator
- let mut allocator = AtlasAllocator::new(Size::new(ATLAS_SIZE as i32, ATLAS_SIZE as i32));
- if let Some(allocation) = allocator.allocate(size) {
- let layer = Rc::new(RefCell::new(allocator.into()));
- self.layers.push(layer.clone());
-
- return Some(ImageAllocation::SingleAllocation(
- ArrayAllocation::AtlasAllocation {
- layer,
- layer_index: self.layers.len() - 1,
- allocation,
- }
- ));
- }
-
- // One of the above should have worked
- None
- }
-
- fn upload<C, I>(
- &mut self,
- image: &I,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- ) -> ImageAllocation
- where
- I: RawImageData<Chunk = C>,
- C: Copy + 'static,
- {
- let size = Size::new(image.width() as i32, image.height() as i32);
- let allocation = self.allocate(size).expect("Allocating texture space");
-
- match &allocation {
- ImageAllocation::SingleAllocation(allocation) => {
- let data = image.data();
- let buffer = device
- .create_buffer_mapped(
- data.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(data);
-
- if allocation.layer_index() >= self.texture_array_size as usize {
- self.grow(1, device, encoder);
- }
-
- self.upload_texture(
- &buffer,
- &allocation,
- encoder,
- );
- }
- ImageAllocation::MultipleAllocations { mappings, .. } => {
- let chunks_per_pixel = 4 / std::mem::size_of::<C>();
- let chunks_per_line = chunks_per_pixel * image.width() as usize;
-
- let highest_layer = mappings
- .iter()
- .map(|m| m.allocation.layer_index() as u32)
- .max()
- .unwrap_or(0);
-
- if highest_layer >= self.texture_array_size {
- let grow_by = 1 + highest_layer - self.texture_array_size;
- self.grow(grow_by, device, encoder);
- }
-
- for mapping in mappings {
- let sub_width = mapping.allocation.size().0 as usize;
- let sub_height = mapping.allocation.size().1 as usize;
- let sub_line_start = mapping.src_pos.0 as usize * chunks_per_pixel;
- let sub_line_end = (mapping.src_pos.0 as usize + sub_width) * chunks_per_pixel;
-
- let mut sub_lines = image
- .data()
- .chunks(chunks_per_line)
- .skip(mapping.src_pos.1 as usize)
- .take(sub_height)
- .map(|line| &line[sub_line_start..sub_line_end]);
-
- let buffer = device
- .create_buffer_mapped(
- chunks_per_pixel * sub_width * sub_height,
- wgpu::BufferUsage::COPY_SRC,
- );
-
- let mut buffer_lines = buffer.data.chunks_mut(sub_width * chunks_per_pixel);
-
- while let (Some(buffer_line), Some(sub_line)) = (buffer_lines.next(), sub_lines.next()) {
- buffer_line.copy_from_slice(sub_line);
- }
-
- self.upload_texture(
- &buffer.finish(),
- &mapping.allocation,
- encoder,
- );
- }
- }
- }
-
- allocation
- }
-
- fn upload_texture(
- &mut self,
- buffer: &wgpu::Buffer,
- allocation: &ArrayAllocation,
- encoder: &mut wgpu::CommandEncoder,
- ) {
- let array_layer = allocation.layer_index() as u32;
-
- let (width, height) = allocation.size();
-
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let (x, y) = allocation.position();
-
- encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
- buffer,
- offset: 0,
- row_pitch: 4 * width,
- image_height: height,
- },
- wgpu::TextureCopyView {
- texture: &self.texture,
- array_layer,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: x as f32,
- y: y as f32,
- z: 0.0,
- },
- },
- extent,
- );
- }
-
- fn grow(
- &mut self,
- grow_by: u32,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- ) {
- if grow_by == 0 {
- return;
- }
-
- let old_texture_array_size = self.texture_array_size;
-
- let new_texture = device.create_texture(&wgpu::TextureDescriptor {
- size: wgpu::Extent3d {
- width: ATLAS_SIZE,
- height: ATLAS_SIZE,
- depth: 1,
- },
- array_layer_count: old_texture_array_size + grow_by,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::COPY_SRC
- | wgpu::TextureUsage::SAMPLED,
- });
-
- for (i, layer) in self.layers.iter_mut().enumerate() {
- if i >= old_texture_array_size as usize {
- break;
- }
-
- if layer.borrow().is_empty() {
- continue;
- }
-
- encoder.copy_texture_to_texture(
- wgpu::TextureCopyView {
- texture: &self.texture,
- array_layer: i as u32,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- wgpu::TextureCopyView {
- texture: &new_texture,
- array_layer: i as u32,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- wgpu::Extent3d {
- width: ATLAS_SIZE,
- height: ATLAS_SIZE,
- depth: 1,
- }
- );
- }
-
- self.texture_array_size += grow_by;
- self.texture = new_texture;
- }
-}
-
-trait RawImageData {
- type Chunk;
-
- fn data(&self) -> &[Self::Chunk];
- fn width(&self) -> u32;
- fn height(&self) -> u32;
-}
-
-#[cfg(feature = "image")]
-impl RawImageData for ::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>> {
- type Chunk = u8;
-
- fn data(&self) -> &[Self::Chunk] {
- &self
- }
-
- fn width(&self) -> u32 {
- self.dimensions().0
- }
-
- fn height(&self) -> u32 {
- self.dimensions().1
- }
-}
-
-#[cfg(feature = "svg")]
-impl RawImageData for resvg::raqote::DrawTarget {
- type Chunk = u32;
-
- fn data(&self) -> &[Self::Chunk] {
- self.get_data()
- }
-
- fn width(&self) -> u32 {
- self.width() as u32
- }
-
- fn height(&self) -> u32 {
- self.height() as u32
- }
-}
-
#[repr(C)]
#[derive(Clone, Copy)]
pub struct Vertex {
@@ -969,16 +429,14 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
-const ATLAS_SIZE: u32 = 4096;
-
#[repr(C)]
#[derive(Debug, Clone, Copy)]
struct Instance {
_position: [f32; 2],
- _scale: [f32; 2],
+ _size: [f32; 2],
_position_in_atlas: [f32; 2],
- _scale_in_atlas: [f32; 2],
- _layer: f32,
+ _size_in_atlas: [f32; 2],
+ _layer: u32,
}
#[repr(C)]
@@ -986,3 +444,67 @@ struct Instance {
struct Uniforms {
transform: [f32; 16],
}
+
+fn add_instances(
+ image: &Image,
+ entry: &atlas::Entry,
+ instances: &mut Vec<Instance>,
+) {
+ match entry {
+ atlas::Entry::Contiguous(allocation) => {
+ add_instance(image.position, image.size, allocation, instances);
+ }
+ atlas::Entry::Fragmented { fragments, size } => {
+ let scaling_x = image.size[0] / size.0 as f32;
+ let scaling_y = image.size[1] / size.1 as f32;
+
+ for fragment in fragments {
+ let allocation = &fragment.allocation;
+
+ let [x, y] = image.position;
+ let (fragment_x, fragment_y) = fragment.position;
+ let (fragment_width, fragment_height) = allocation.size();
+
+ let position = [
+ x + fragment_x as f32 * scaling_x,
+ y + fragment_y as f32 * scaling_y,
+ ];
+
+ let size = [
+ fragment_width as f32 * scaling_x,
+ fragment_height as f32 * scaling_y,
+ ];
+
+ add_instance(position, size, allocation, instances);
+ }
+ }
+ }
+}
+
+#[inline]
+fn add_instance(
+ position: [f32; 2],
+ size: [f32; 2],
+ allocation: &atlas::Allocation,
+ instances: &mut Vec<Instance>,
+) {
+ let (x, y) = allocation.position();
+ let (width, height) = allocation.size();
+ let layer = allocation.layer();
+
+ let instance = Instance {
+ _position: position,
+ _size: size,
+ _position_in_atlas: [
+ x as f32 / atlas::SIZE as f32,
+ y as f32 / atlas::SIZE as f32,
+ ],
+ _size_in_atlas: [
+ width as f32 / atlas::SIZE as f32,
+ height as f32 / atlas::SIZE as f32,
+ ],
+ _layer: layer as u32,
+ };
+
+ instances.push(instance);
+}