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authorLibravatar Poly <marynczak.bartlomiej@gmail.com>2021-02-03 20:24:48 +0100
committerLibravatar Poly <marynczak.bartlomiej@gmail.com>2021-02-03 20:24:48 +0100
commit4a6db30d47683110663bc610c9ef9c7a9c9ac184 (patch)
treeab6b81eeaf6aae53e0046f1e4623cd766c69c427 /wgpu/src/image.rs
parente2595ac0aa53448feb421c1591178b748814055a (diff)
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[wgpu 0.7] Update image.rs
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r--wgpu/src/image.rs121
1 files changed, 66 insertions, 55 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index c256ca7e..b44d621b 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -62,8 +62,9 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: false,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -73,7 +74,10 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler { comparison: false },
+ ty: wgpu::BindingType::Sampler {
+ comparison: false,
+ filtering: false,
+ },
count: None,
},
],
@@ -93,9 +97,11 @@ impl Pipeline {
entries: &[
wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- uniforms_buffer.slice(..),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &uniforms_buffer,
+ offset: 0,
+ size: None,
+ },
},
wgpu::BindGroupEntry {
binding: 1,
@@ -110,9 +116,11 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- dimension: wgpu::TextureViewDimension::D2,
- component_type: wgpu::TextureComponentType::Float,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: false,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@@ -126,11 +134,11 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/image.vert.spv"
));
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/image.frag.spv"
));
@@ -138,72 +146,44 @@ impl Pipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
+ buffers: &[
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
+ attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
}],
},
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
attributes: &[
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 1,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 2,
format: wgpu::VertexFormat::Float2,
offset: 4 * 2,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 3,
format: wgpu::VertexFormat::Float2,
offset: 4 * 4,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 4,
format: wgpu::VertexFormat::Float2,
offset: 4 * 6,
},
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 5,
format: wgpu::VertexFormat::Uint,
offset: 4 * 8,
@@ -212,9 +192,36 @@ impl Pipeline {
},
],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &fs_module,
+ entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
let vertices =
@@ -415,6 +422,7 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::image Render Pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
@@ -431,7 +439,10 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));