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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-23 01:21:23 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-10-23 01:21:23 +0200
commit38b6c84e7761c049b17d178deb9c866386a53946 (patch)
tree64921276031527078a447add30e188f6e4cc217a /wgpu/src/image.rs
parentf8a232c8af4c50557fbf0c2e0b2ba46fb63f6adc (diff)
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Implement basic image rendering in `iced_wgpu`
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r--wgpu/src/image.rs438
1 files changed, 438 insertions, 0 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
new file mode 100644
index 00000000..18889faf
--- /dev/null
+++ b/wgpu/src/image.rs
@@ -0,0 +1,438 @@
+use crate::Transformation;
+
+use std::cell::RefCell;
+use std::collections::HashMap;
+use std::mem;
+use std::rc::Rc;
+
+pub struct Pipeline {
+ cache: RefCell<HashMap<String, Memory>>,
+
+ pipeline: wgpu::RenderPipeline,
+ transform: wgpu::Buffer,
+ vertices: wgpu::Buffer,
+ indices: wgpu::Buffer,
+ instances: wgpu::Buffer,
+ constants: wgpu::BindGroup,
+ texture_layout: wgpu::BindGroupLayout,
+}
+
+impl Pipeline {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
+ address_mode_u: wgpu::AddressMode::ClampToEdge,
+ address_mode_v: wgpu::AddressMode::ClampToEdge,
+ address_mode_w: wgpu::AddressMode::ClampToEdge,
+ mag_filter: wgpu::FilterMode::Linear,
+ min_filter: wgpu::FilterMode::Linear,
+ mipmap_filter: wgpu::FilterMode::Linear,
+ lod_min_clamp: -100.0,
+ lod_max_clamp: 100.0,
+ compare_function: wgpu::CompareFunction::Always,
+ });
+
+ let constant_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[
+ wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::VERTEX,
+ ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ },
+ wgpu::BindGroupLayoutBinding {
+ binding: 1,
+ visibility: wgpu::ShaderStage::FRAGMENT,
+ ty: wgpu::BindingType::Sampler,
+ },
+ ],
+ });
+
+ let matrix: [f32; 16] = Transformation::identity().into();
+
+ let transform_buffer = device
+ .create_buffer_mapped(
+ 16,
+ wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ )
+ .fill_from_slice(&matrix[..]);
+
+ let constant_bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: &constant_layout,
+ bindings: &[
+ wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &transform_buffer,
+ range: 0..64,
+ },
+ },
+ wgpu::Binding {
+ binding: 1,
+ resource: wgpu::BindingResource::Sampler(&sampler),
+ },
+ ],
+ });
+
+ let texture_layout =
+ device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ bindings: &[wgpu::BindGroupLayoutBinding {
+ binding: 0,
+ visibility: wgpu::ShaderStage::FRAGMENT,
+ ty: wgpu::BindingType::SampledTexture {
+ multisampled: false,
+ dimension: wgpu::TextureViewDimension::D2,
+ },
+ }],
+ });
+
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ bind_group_layouts: &[&constant_layout, &texture_layout],
+ });
+
+ let vs = include_bytes!("shader/image.vert.spv");
+ let vs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
+ .expect("Read image vertex shader as SPIR-V"),
+ );
+
+ let fs = include_bytes!("shader/image.frag.spv");
+ let fs_module = device.create_shader_module(
+ &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
+ .expect("Read image fragment shader as SPIR-V"),
+ );
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ layout: &layout,
+ vertex_stage: wgpu::ProgrammableStageDescriptor {
+ module: &vs_module,
+ entry_point: "main",
+ },
+ fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ module: &fs_module,
+ entry_point: "main",
+ }),
+ rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ depth_bias: 0,
+ depth_bias_slope_scale: 0.0,
+ depth_bias_clamp: 0.0,
+ }),
+ primitive_topology: wgpu::PrimitiveTopology::TriangleList,
+ color_states: &[wgpu::ColorStateDescriptor {
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ color_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendDescriptor {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ depth_stencil_state: None,
+ index_format: wgpu::IndexFormat::Uint16,
+ vertex_buffers: &[
+ wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Vertex>() as u64,
+ step_mode: wgpu::InputStepMode::Vertex,
+ attributes: &[wgpu::VertexAttributeDescriptor {
+ shader_location: 0,
+ format: wgpu::VertexFormat::Float2,
+ offset: 0,
+ }],
+ },
+ wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Instance>() as u64,
+ step_mode: wgpu::InputStepMode::Instance,
+ attributes: &[
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 1,
+ format: wgpu::VertexFormat::Float2,
+ offset: 0,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 2,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 2,
+ },
+ ],
+ },
+ ],
+ sample_count: 1,
+ sample_mask: !0,
+ alpha_to_coverage_enabled: false,
+ });
+
+ let vertices = device
+ .create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
+ .fill_from_slice(&QUAD_VERTS);
+
+ let indices = device
+ .create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
+ .fill_from_slice(&QUAD_INDICES);
+
+ let instances = device.create_buffer(&wgpu::BufferDescriptor {
+ size: mem::size_of::<Instance>() as u64,
+ usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ });
+
+ Pipeline {
+ cache: RefCell::new(HashMap::new()),
+
+ pipeline,
+ transform: transform_buffer,
+ vertices,
+ indices,
+ instances,
+ constants: constant_bind_group,
+ texture_layout,
+ }
+ }
+
+ pub fn dimensions(&self, path: &str) -> (u32, u32) {
+ self.load(path);
+
+ self.cache.borrow().get(path).unwrap().dimensions()
+ }
+
+ fn load(&self, path: &str) {
+ if !self.cache.borrow().contains_key(path) {
+ let image = image::open(path).expect("Load image").to_bgra();
+
+ self.cache
+ .borrow_mut()
+ .insert(path.to_string(), Memory::Host { image });
+ }
+ }
+
+ pub fn draw(
+ &mut self,
+ device: &mut wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ instances: &[Image],
+ transformation: Transformation,
+ target: &wgpu::TextureView,
+ ) {
+ let matrix: [f32; 16] = transformation.into();
+
+ let transform_buffer = device
+ .create_buffer_mapped(16, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&matrix[..]);
+
+ encoder.copy_buffer_to_buffer(
+ &transform_buffer,
+ 0,
+ &self.transform,
+ 0,
+ 16 * 4,
+ );
+
+ // TODO: Batch draw calls using a texture atlas
+ // Guillotière[1] by @nical can help us a lot here.
+ //
+ // [1]: https://github.com/nical/guillotiere
+ for image in instances {
+ self.load(&image.path);
+
+ let texture = self
+ .cache
+ .borrow_mut()
+ .get_mut(&image.path)
+ .unwrap()
+ .upload(device, encoder, &self.texture_layout);
+
+ let instance_buffer = device
+ .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(&[Instance {
+ position: image.position,
+ scale: image.scale,
+ }]);
+
+ encoder.copy_buffer_to_buffer(
+ &instance_buffer,
+ 0,
+ &self.instances,
+ 0,
+ mem::size_of::<Image>() as u64,
+ );
+
+ {
+ let mut render_pass =
+ encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[
+ wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: target,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Load,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.0,
+ },
+ },
+ ],
+ depth_stencil_attachment: None,
+ });
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_bind_group(1, &texture, &[]);
+ render_pass.set_index_buffer(&self.indices, 0);
+ render_pass.set_vertex_buffers(
+ 0,
+ &[(&self.vertices, 0), (&self.instances, 0)],
+ );
+
+ render_pass.draw_indexed(
+ 0..QUAD_INDICES.len() as u32,
+ 0,
+ 0..1 as u32,
+ );
+ }
+ }
+ }
+}
+
+enum Memory {
+ Host {
+ image: image::ImageBuffer<image::Bgra<u8>, Vec<u8>>,
+ },
+ Device {
+ bind_group: Rc<wgpu::BindGroup>,
+ width: u32,
+ height: u32,
+ },
+}
+
+impl Memory {
+ fn dimensions(&self) -> (u32, u32) {
+ match self {
+ Memory::Host { image } => image.dimensions(),
+ Memory::Device { width, height, .. } => (*width, *height),
+ }
+ }
+
+ fn upload(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ texture_layout: &wgpu::BindGroupLayout,
+ ) -> Rc<wgpu::BindGroup> {
+ match self {
+ Memory::Host { image } => {
+ let (width, height) = image.dimensions();
+
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 1,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ let slice = image.clone().into_raw();
+
+ let temp_buf = device
+ .create_buffer_mapped(
+ slice.len(),
+ wgpu::BufferUsage::COPY_SRC,
+ )
+ .fill_from_slice(&slice[..]);
+
+ encoder.copy_buffer_to_texture(
+ wgpu::BufferCopyView {
+ buffer: &temp_buf,
+ offset: 0,
+ row_pitch: 4 * width as u32,
+ image_height: height as u32,
+ },
+ wgpu::TextureCopyView {
+ texture: &texture,
+ array_layer: 0,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ extent,
+ );
+
+ let bind_group =
+ device.create_bind_group(&wgpu::BindGroupDescriptor {
+ layout: texture_layout,
+ bindings: &[wgpu::Binding {
+ binding: 0,
+ resource: wgpu::BindingResource::TextureView(
+ &texture.create_default_view(),
+ ),
+ }],
+ });
+
+ let bind_group = Rc::new(bind_group);
+
+ *self = Memory::Device {
+ bind_group: bind_group.clone(),
+ width,
+ height,
+ };
+
+ bind_group
+ }
+ Memory::Device { bind_group, .. } => bind_group.clone(),
+ }
+ }
+}
+
+pub struct Image {
+ pub path: String,
+ pub position: [f32; 2],
+ pub scale: [f32; 2],
+}
+
+#[derive(Clone, Copy)]
+pub struct Vertex {
+ _position: [f32; 2],
+}
+
+const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
+
+const QUAD_VERTS: [Vertex; 4] = [
+ Vertex {
+ _position: [0.0, 0.0],
+ },
+ Vertex {
+ _position: [1.0, 0.0],
+ },
+ Vertex {
+ _position: [1.0, 1.0],
+ },
+ Vertex {
+ _position: [0.0, 1.0],
+ },
+];
+
+#[derive(Clone, Copy)]
+struct Instance {
+ position: [f32; 2],
+ scale: [f32; 2],
+}