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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-02-07 22:53:08 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-02-24 13:37:31 +0100
commit363966ee9e7aa81a3679eaea776d2c867aa6c3b0 (patch)
treedf76191179cf23da9153ab00dc91791d7113d829 /wgpu/src/image.rs
parent34c963f7b39e3f16b55665a978948ead5b869f0f (diff)
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Refactor `image::Pipeline` into `prepare` and `render` architecture
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r--wgpu/src/image.rs259
1 files changed, 143 insertions, 116 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index a5e63b17..f6c39f1a 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -6,7 +6,7 @@ use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
-use crate::Transformation;
+use crate::{Buffer, Transformation};
use atlas::Atlas;
use iced_graphics::layer;
@@ -34,15 +34,108 @@ pub struct Pipeline {
vector_cache: RefCell<vector::Cache<Atlas>>,
pipeline: wgpu::RenderPipeline,
- uniforms: wgpu::Buffer,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
- instances: wgpu::Buffer,
- constants: wgpu::BindGroup,
+ sampler: wgpu::Sampler,
texture: wgpu::BindGroup,
texture_version: usize,
- texture_layout: wgpu::BindGroupLayout,
texture_atlas: Atlas,
+ texture_layout: wgpu::BindGroupLayout,
+ constant_layout: wgpu::BindGroupLayout,
+
+ layers: Vec<Layer>,
+ prepare_layer: usize,
+ render_layer: usize,
+}
+
+#[derive(Debug)]
+struct Layer {
+ uniforms: wgpu::Buffer,
+ constants: wgpu::BindGroup,
+ instances: Buffer<Instance>,
+ instance_count: usize,
+}
+
+impl Layer {
+ fn new(
+ device: &wgpu::Device,
+ constant_layout: &wgpu::BindGroupLayout,
+ sampler: &wgpu::Sampler,
+ ) -> Self {
+ let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some("iced_wgpu::image uniforms buffer"),
+ size: mem::size_of::<Uniforms>() as u64,
+ usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
+ mapped_at_creation: false,
+ });
+
+ let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu::image constants bind group"),
+ layout: &constant_layout,
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: &uniforms,
+ offset: 0,
+ size: None,
+ },
+ ),
+ },
+ wgpu::BindGroupEntry {
+ binding: 1,
+ resource: wgpu::BindingResource::Sampler(&sampler),
+ },
+ ],
+ });
+
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu::image instance buffer",
+ Instance::INITIAL,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ uniforms,
+ constants,
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ fn prepare(
+ &mut self,
+ device: &wgpu::Device,
+ queue: &wgpu::Queue,
+ instances: &[Instance],
+ transformation: Transformation,
+ ) {
+ queue.write_buffer(
+ &self.uniforms,
+ 0,
+ bytemuck::bytes_of(&Uniforms {
+ transform: transformation.into(),
+ }),
+ );
+
+ let _ = self.instances.resize(device, instances.len());
+ self.instances.write(queue, 0, instances);
+
+ self.instance_count = instances.len();
+ }
+
+ fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
+
+ render_pass.draw_indexed(
+ 0..QUAD_INDICES.len() as u32,
+ 0,
+ 0..self.instance_count as u32,
+ );
+ }
}
impl Pipeline {
@@ -86,35 +179,6 @@ impl Pipeline {
],
});
- let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
- label: Some("iced_wgpu::image uniforms buffer"),
- size: mem::size_of::<Uniforms>() as u64,
- usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
- mapped_at_creation: false,
- });
-
- let constant_bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::image constants bind group"),
- layout: &constant_layout,
- entries: &[
- wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Buffer(
- wgpu::BufferBinding {
- buffer: &uniforms_buffer,
- offset: 0,
- size: None,
- },
- ),
- },
- wgpu::BindGroupEntry {
- binding: 1,
- resource: wgpu::BindingResource::Sampler(&sampler),
- },
- ],
- });
-
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu::image texture atlas layout"),
@@ -225,13 +289,6 @@ impl Pipeline {
usage: wgpu::BufferUsages::INDEX,
});
- let instances = device.create_buffer(&wgpu::BufferDescriptor {
- label: Some("iced_wgpu::image instance buffer"),
- size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
- usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- mapped_at_creation: false,
- });
-
let texture_atlas = Atlas::new(device);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
@@ -253,15 +310,18 @@ impl Pipeline {
vector_cache: RefCell::new(vector::Cache::default()),
pipeline,
- uniforms: uniforms_buffer,
vertices,
indices,
- instances,
- constants: constant_bind_group,
+ sampler,
texture,
texture_version: texture_atlas.layer_count(),
- texture_layout,
texture_atlas,
+ texture_layout,
+ constant_layout,
+
+ layers: Vec::new(),
+ prepare_layer: 0,
+ render_layer: 0,
}
}
@@ -281,18 +341,19 @@ impl Pipeline {
svg.viewport_dimensions()
}
- pub fn draw(
+ pub fn prepare(
&mut self,
device: &wgpu::Device,
- staging_belt: &mut wgpu::util::StagingBelt,
+ queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
images: &[layer::Image],
transformation: Transformation,
- bounds: Rectangle<u32>,
- target: &wgpu::TextureView,
_scale: f32,
) {
#[cfg(feature = "tracing")]
+ let _ = info_span!("Wgpu::Image", "PREPARE").entered();
+
+ #[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Image", "DRAW").entered();
let instances: &mut Vec<Instance> = &mut Vec::new();
@@ -309,7 +370,7 @@ impl Pipeline {
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
- &mut (device, encoder),
+ &mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -336,7 +397,7 @@ impl Pipeline {
*color,
size,
_scale,
- &mut (device, encoder),
+ &mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -376,68 +437,27 @@ impl Pipeline {
self.texture_version = texture_version;
}
- {
- let mut uniforms_buffer = staging_belt.write_buffer(
- encoder,
- &self.uniforms,
- 0,
- wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
- .unwrap(),
+ if self.layers.len() <= self.prepare_layer {
+ self.layers.push(Layer::new(
device,
- );
-
- uniforms_buffer.copy_from_slice(bytemuck::bytes_of(&Uniforms {
- transform: transformation.into(),
- }));
+ &self.constant_layout,
+ &self.sampler,
+ ));
}
- let mut i = 0;
- let total = instances.len();
-
- while i < total {
- let end = (i + Instance::MAX).min(total);
- let amount = end - i;
-
- let mut instances_buffer = staging_belt.write_buffer(
- encoder,
- &self.instances,
- 0,
- wgpu::BufferSize::new(
- (amount * std::mem::size_of::<Instance>()) as u64,
- )
- .unwrap(),
- device,
- );
-
- instances_buffer.copy_from_slice(bytemuck::cast_slice(
- &instances[i..i + amount],
- ));
+ let layer = &mut self.layers[self.prepare_layer];
+ layer.prepare(device, queue, instances, transformation);
- let mut render_pass =
- encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- label: Some("iced_wgpu::image render pass"),
- color_attachments: &[Some(
- wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
- },
- },
- )],
- depth_stencil_attachment: None,
- });
+ self.prepare_layer += 1;
+ }
+ pub fn render<'a>(
+ &'a mut self,
+ bounds: Rectangle<u32>,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ ) {
+ if let Some(layer) = self.layers.get(self.render_layer) {
render_pass.set_pipeline(&self.pipeline);
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(
- self.indices.slice(..),
- wgpu::IndexFormat::Uint16,
- );
- render_pass.set_vertex_buffer(0, self.vertices.slice(..));
- render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,
@@ -446,30 +466,37 @@ impl Pipeline {
bounds.height,
);
- render_pass.draw_indexed(
- 0..QUAD_INDICES.len() as u32,
- 0,
- 0..amount as u32,
+ render_pass.set_bind_group(1, &self.texture, &[]);
+ render_pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
);
+ render_pass.set_vertex_buffer(0, self.vertices.slice(..));
- i += Instance::MAX;
+ layer.render(render_pass);
+
+ self.render_layer += 1;
}
}
- pub fn trim_cache(
+ pub fn end_frame(
&mut self,
device: &wgpu::Device,
+ queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
) {
#[cfg(feature = "image")]
self.raster_cache
.borrow_mut()
- .trim(&mut self.texture_atlas, &mut (device, encoder));
+ .trim(&mut self.texture_atlas, &mut (device, queue, encoder));
#[cfg(feature = "svg")]
self.vector_cache
.borrow_mut()
- .trim(&mut self.texture_atlas, &mut (device, encoder));
+ .trim(&mut self.texture_atlas, &mut (device, queue, encoder));
+
+ self.prepare_layer = 0;
+ self.render_layer = 0;
}
}
@@ -507,7 +534,7 @@ struct Instance {
}
impl Instance {
- pub const MAX: usize = 1_000;
+ pub const INITIAL: usize = 1_000;
}
#[repr(C)]