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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-03 04:57:55 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-03 04:57:55 +0100
commit6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f (patch)
tree7a9d57f52e3bee9f4d910c89178dc3e2917957a1 /wgpu/src/geometry.rs
parentd13d19ba3569560edd67f20b48f37548d10ceee9 (diff)
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Move `Canvas` and `QRCode` to `iced` crate
Rename `canvas` modules to `geometry` in graphics subcrates
Diffstat (limited to 'wgpu/src/geometry.rs')
-rw-r--r--wgpu/src/geometry.rs608
1 files changed, 608 insertions, 0 deletions
diff --git a/wgpu/src/geometry.rs b/wgpu/src/geometry.rs
new file mode 100644
index 00000000..11e8126f
--- /dev/null
+++ b/wgpu/src/geometry.rs
@@ -0,0 +1,608 @@
+use iced_graphics::geometry::fill::{self, Fill};
+use iced_graphics::geometry::{
+ LineCap, LineDash, LineJoin, Path, Stroke, Style, Text,
+};
+use iced_graphics::primitive::{self, Primitive};
+use iced_graphics::{Gradient, Point, Rectangle, Size, Vector};
+
+use lyon::geom::euclid;
+use lyon::tessellation;
+use std::borrow::Cow;
+
+/// The frame of a [`Canvas`].
+///
+/// [`Canvas`]: crate::widget::Canvas
+#[allow(missing_debug_implementations)]
+pub struct Frame {
+ size: Size,
+ buffers: BufferStack,
+ primitives: Vec<Primitive>,
+ transforms: Transforms,
+ fill_tessellator: tessellation::FillTessellator,
+ stroke_tessellator: tessellation::StrokeTessellator,
+}
+
+enum Buffer {
+ Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>),
+ Gradient(
+ tessellation::VertexBuffers<primitive::Vertex2D, u32>,
+ Gradient,
+ ),
+}
+
+struct BufferStack {
+ stack: Vec<Buffer>,
+}
+
+impl BufferStack {
+ fn new() -> Self {
+ Self { stack: Vec::new() }
+ }
+
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(gradient) => match self.stack.last() {
+ Some(Buffer::Gradient(_, last)) if gradient == last => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ gradient.clone(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
+ }
+
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
+}
+
+#[derive(Debug)]
+struct Transforms {
+ previous: Vec<Transform>,
+ current: Transform,
+}
+
+#[derive(Debug, Clone, Copy)]
+struct Transform {
+ raw: lyon::math::Transform,
+ is_identity: bool,
+}
+
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ fn transform_point(&self, point: &mut Point) {
+ let transformed = self
+ .raw
+ .transform_point(euclid::Point2D::new(point.x, point.y));
+ point.x = transformed.x;
+ point.y = transformed.y;
+ }
+
+ fn transform_style(&self, style: Style) -> Style {
+ match style {
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
+ }
+ }
+ }
+
+ fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
+ let (start, end) = match &mut gradient {
+ Gradient::Linear(linear) => (&mut linear.start, &mut linear.end),
+ };
+ self.transform_point(start);
+ self.transform_point(end);
+ gradient
+ }
+}
+
+impl Frame {
+ /// Creates a new empty [`Frame`] with the given dimensions.
+ ///
+ /// The default coordinate system of a [`Frame`] has its origin at the
+ /// top-left corner of its bounds.
+ pub fn new(size: Size) -> Frame {
+ Frame {
+ size,
+ buffers: BufferStack::new(),
+ primitives: Vec::new(),
+ transforms: Transforms {
+ previous: Vec::new(),
+ current: Transform {
+ raw: lyon::math::Transform::identity(),
+ is_identity: true,
+ },
+ },
+ fill_tessellator: tessellation::FillTessellator::new(),
+ stroke_tessellator: tessellation::StrokeTessellator::new(),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ #[inline]
+ pub fn width(&self) -> f32 {
+ self.size.width
+ }
+
+ /// Returns the height of the [`Frame`].
+ #[inline]
+ pub fn height(&self) -> f32 {
+ self.size.height
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ #[inline]
+ pub fn size(&self) -> Size {
+ self.size
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ #[inline]
+ pub fn center(&self) -> Point {
+ Point::new(self.size.width / 2.0, self.size.height / 2.0)
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ let Fill { style, rule } = fill.into();
+
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
+
+ let options = tessellation::FillOptions::default()
+ .with_fill_rule(into_fill_rule(rule));
+
+ if self.transforms.current.is_identity {
+ self.fill_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ } else {
+ let path = path.transform(&self.transforms.current.raw);
+
+ self.fill_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ }
+ .expect("Tessellate path.");
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ let Fill { style, rule } = fill.into();
+
+ let mut buffer = self
+ .buffers
+ .get_fill(&self.transforms.current.transform_style(style));
+
+ let top_left =
+ self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(top_left.x, top_left.y),
+ );
+
+ let size =
+ self.transforms.current.raw.transform_vector(
+ lyon::math::Vector::new(size.width, size.height),
+ );
+
+ let options = tessellation::FillOptions::default()
+ .with_fill_rule(into_fill_rule(rule));
+
+ self.fill_tessellator
+ .tessellate_rectangle(
+ &lyon::math::Box2D::new(top_left, top_left + size),
+ &options,
+ buffer.as_mut(),
+ )
+ .expect("Fill rectangle");
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ let stroke = stroke.into();
+
+ let mut buffer = self
+ .buffers
+ .get_stroke(&self.transforms.current.transform_style(stroke.style));
+
+ let mut options = tessellation::StrokeOptions::default();
+ options.line_width = stroke.width;
+ options.start_cap = into_line_cap(stroke.line_cap);
+ options.end_cap = into_line_cap(stroke.line_cap);
+ options.line_join = into_line_join(stroke.line_join);
+
+ let path = if stroke.line_dash.segments.is_empty() {
+ Cow::Borrowed(path)
+ } else {
+ Cow::Owned(dashed(path, stroke.line_dash))
+ };
+
+ if self.transforms.current.is_identity {
+ self.stroke_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ } else {
+ let path = path.transform(&self.transforms.current.raw);
+
+ self.stroke_tessellator.tessellate_path(
+ path.raw(),
+ &options,
+ buffer.as_mut(),
+ )
+ }
+ .expect("Stroke path");
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a [`Canvas`]. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ ///
+ /// [`Canvas`]: crate::widget::Canvas
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ let text = text.into();
+
+ let position = if self.transforms.current.is_identity {
+ text.position
+ } else {
+ let transformed = self.transforms.current.raw.transform_point(
+ lyon::math::Point::new(text.position.x, text.position.y),
+ );
+
+ Point::new(transformed.x, transformed.y)
+ };
+
+ // TODO: Use vectorial text instead of primitive
+ self.primitives.push(Primitive::Text {
+ content: text.content,
+ bounds: Rectangle {
+ x: position.x,
+ y: position.y,
+ width: f32::INFINITY,
+ height: f32::INFINITY,
+ },
+ color: text.color,
+ size: text.size,
+ font: text.font,
+ horizontal_alignment: text.horizontal_alignment,
+ vertical_alignment: text.vertical_alignment,
+ });
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
+ self.push_transform();
+
+ f(self);
+
+ self.pop_transform();
+ }
+
+ pub fn push_transform(&mut self) {
+ self.transforms.previous.push(self.transforms.current);
+ }
+
+ pub fn pop_transform(&mut self) {
+ self.transforms.current = self.transforms.previous.pop().unwrap();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip(&mut self, region: Rectangle, f: impl FnOnce(&mut Frame)) {
+ let mut frame = Frame::new(region.size());
+
+ f(&mut frame);
+
+ let translation = Vector::new(region.x, region.y);
+
+ self.clip(frame, translation);
+ }
+
+ pub fn clip(&mut self, frame: Frame, translation: Vector) {
+ let size = frame.size();
+ let primitives = frame.into_primitives();
+
+ let (text, meshes) = primitives
+ .into_iter()
+ .partition(|primitive| matches!(primitive, Primitive::Text { .. }));
+
+ self.primitives.push(Primitive::Group {
+ primitives: vec![
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Group { primitives: meshes }),
+ },
+ Primitive::Translate {
+ translation,
+ content: Box::new(Primitive::Clip {
+ bounds: Rectangle::with_size(size),
+ content: Box::new(Primitive::Group {
+ primitives: text,
+ }),
+ }),
+ },
+ ],
+ });
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ #[inline]
+ pub fn translate(&mut self, translation: Vector) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_translate(lyon::math::Vector::new(
+ translation.x,
+ translation.y,
+ ));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ #[inline]
+ pub fn rotate(&mut self, angle: f32) {
+ self.transforms.current.raw = self
+ .transforms
+ .current
+ .raw
+ .pre_rotate(lyon::math::Angle::radians(angle));
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Applies a scaling to the current transform of the [`Frame`].
+ #[inline]
+ pub fn scale(&mut self, scale: f32) {
+ self.transforms.current.raw =
+ self.transforms.current.raw.pre_scale(scale, scale);
+ self.transforms.current.is_identity = false;
+ }
+
+ /// Produces the [`Primitive`] representing everything drawn on the [`Frame`].
+ pub fn into_primitive(self) -> Primitive {
+ Primitive::Group {
+ primitives: self.into_primitives(),
+ }
+ }
+
+ fn into_primitives(mut self) -> Vec<Primitive> {
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::SolidMesh {
+ buffers: primitive::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ })
+ }
+ }
+ Buffer::Gradient(buffer, gradient) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::GradientMesh {
+ buffers: primitive::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ gradient,
+ })
+ }
+ }
+ }
+ }
+
+ self.primitives
+ }
+}
+
+struct Vertex2DBuilder;
+
+impl tessellation::FillVertexConstructor<primitive::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> primitive::Vertex2D {
+ let position = vertex.position();
+
+ primitive::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<primitive::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> primitive::Vertex2D {
+ let position = vertex.position();
+
+ primitive::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+struct TriangleVertex2DBuilder([f32; 4]);
+
+impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> primitive::ColoredVertex2D {
+ let position = vertex.position();
+
+ primitive::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> primitive::ColoredVertex2D {
+ let position = vertex.position();
+
+ primitive::ColoredVertex2D {
+ position: [position.x, position.y],
+ color: self.0,
+ }
+ }
+}
+
+fn into_line_join(line_join: LineJoin) -> lyon::tessellation::LineJoin {
+ match line_join {
+ LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
+ LineJoin::Round => lyon::tessellation::LineJoin::Round,
+ LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
+ }
+}
+
+fn into_line_cap(line_cap: LineCap) -> lyon::tessellation::LineCap {
+ match line_cap {
+ LineCap::Butt => lyon::tessellation::LineCap::Butt,
+ LineCap::Square => lyon::tessellation::LineCap::Square,
+ LineCap::Round => lyon::tessellation::LineCap::Round,
+ }
+}
+
+fn into_fill_rule(rule: fill::Rule) -> lyon::tessellation::FillRule {
+ match rule {
+ fill::Rule::NonZero => lyon::tessellation::FillRule::NonZero,
+ fill::Rule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
+ }
+}
+
+pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
+ use lyon::algorithms::walk::{
+ walk_along_path, RepeatedPattern, WalkerEvent,
+ };
+ use lyon::path::iterator::PathIterator;
+
+ Path::new(|builder| {
+ let segments_odd = (line_dash.segments.len() % 2 == 1)
+ .then(|| [line_dash.segments, line_dash.segments].concat());
+
+ let mut draw_line = false;
+
+ walk_along_path(
+ path.raw().iter().flattened(0.01),
+ 0.0,
+ lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
+ &mut RepeatedPattern {
+ callback: |event: WalkerEvent<'_>| {
+ let point = Point {
+ x: event.position.x,
+ y: event.position.y,
+ };
+
+ if draw_line {
+ builder.line_to(point);
+ } else {
+ builder.move_to(point);
+ }
+
+ draw_line = !draw_line;
+
+ true
+ },
+ index: line_dash.offset,
+ intervals: segments_odd
+ .as_deref()
+ .unwrap_or(line_dash.segments),
+ },
+ );
+ })
+}