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author | 2023-03-09 19:05:38 +0100 | |
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committer | 2023-03-09 19:05:38 +0100 | |
commit | caf2836b1b15bff6e8a2ea72441d67f297eb8707 (patch) | |
tree | 0ffa0d1d604780999892b88de85ee93e3ed7d539 /wgpu/src/geometry.rs | |
parent | 11b2c3bbe31a43e73a61b9bd9f022233f302ae27 (diff) | |
parent | 424ac8177309440bbd8efe0dd9f7622cb10807ce (diff) | |
download | iced-caf2836b1b15bff6e8a2ea72441d67f297eb8707.tar.gz iced-caf2836b1b15bff6e8a2ea72441d67f297eb8707.tar.bz2 iced-caf2836b1b15bff6e8a2ea72441d67f297eb8707.zip |
Merge pull request #1748 from iced-rs/feature/software-renderer
Software renderer, runtime renderer fallback, and core consolidation
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/geometry.rs (renamed from graphics/src/widget/canvas/frame.rs) | 158 |
1 files changed, 118 insertions, 40 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/wgpu/src/geometry.rs index d68548ae..59ec31fe 100644 --- a/graphics/src/widget/canvas/frame.rs +++ b/wgpu/src/geometry.rs @@ -1,9 +1,9 @@ -use crate::gradient::Gradient; -use crate::triangle; -use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text}; -use crate::Primitive; - -use iced_native::{Point, Rectangle, Size, Vector}; +use crate::core::{Gradient, Point, Rectangle, Size, Vector}; +use crate::graphics::geometry::fill::{self, Fill}; +use crate::graphics::geometry::{ + LineCap, LineDash, LineJoin, Path, Stroke, Style, Text, +}; +use crate::graphics::primitive::{self, Primitive}; use lyon::geom::euclid; use lyon::tessellation; @@ -23,9 +23,9 @@ pub struct Frame { } enum Buffer { - Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>), + Solid(tessellation::VertexBuffers<primitive::ColoredVertex2D, u32>), Gradient( - tessellation::VertexBuffers<triangle::Vertex2D, u32>, + tessellation::VertexBuffers<primitive::Vertex2D, u32>, Gradient, ), } @@ -196,8 +196,8 @@ impl Frame { .buffers .get_fill(&self.transforms.current.transform_style(style)); - let options = - tessellation::FillOptions::default().with_fill_rule(rule.into()); + let options = tessellation::FillOptions::default() + .with_fill_rule(into_fill_rule(rule)); if self.transforms.current.is_identity { self.fill_tessellator.tessellate_path( @@ -206,7 +206,7 @@ impl Frame { buffer.as_mut(), ) } else { - let path = path.transformed(&self.transforms.current.raw); + let path = path.transform(&self.transforms.current.raw); self.fill_tessellator.tessellate_path( path.raw(), @@ -241,8 +241,8 @@ impl Frame { lyon::math::Vector::new(size.width, size.height), ); - let options = - tessellation::FillOptions::default().with_fill_rule(rule.into()); + let options = tessellation::FillOptions::default() + .with_fill_rule(into_fill_rule(rule)); self.fill_tessellator .tessellate_rectangle( @@ -264,14 +264,14 @@ impl Frame { let mut options = tessellation::StrokeOptions::default(); options.line_width = stroke.width; - options.start_cap = stroke.line_cap.into(); - options.end_cap = stroke.line_cap.into(); - options.line_join = stroke.line_join.into(); + options.start_cap = into_line_cap(stroke.line_cap); + options.end_cap = into_line_cap(stroke.line_cap); + options.line_join = into_line_join(stroke.line_join); let path = if stroke.line_dash.segments.is_empty() { Cow::Borrowed(path) } else { - Cow::Owned(path::dashed(path, stroke.line_dash)) + Cow::Owned(dashed(path, stroke.line_dash)) }; if self.transforms.current.is_identity { @@ -281,7 +281,7 @@ impl Frame { buffer.as_mut(), ) } else { - let path = path.transformed(&self.transforms.current.raw); + let path = path.transform(&self.transforms.current.raw); self.stroke_tessellator.tessellate_path( path.raw(), @@ -344,10 +344,18 @@ impl Frame { /// operations in different coordinate systems. #[inline] pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) { - self.transforms.previous.push(self.transforms.current); + self.push_transform(); f(self); + self.pop_transform(); + } + + pub fn push_transform(&mut self) { + self.transforms.previous.push(self.transforms.current); + } + + pub fn pop_transform(&mut self) { self.transforms.current = self.transforms.previous.pop().unwrap(); } @@ -363,14 +371,19 @@ impl Frame { f(&mut frame); + let translation = Vector::new(region.x, region.y); + + self.clip(frame, translation); + } + + pub fn clip(&mut self, frame: Frame, translation: Vector) { + let size = frame.size(); let primitives = frame.into_primitives(); let (text, meshes) = primitives .into_iter() .partition(|primitive| matches!(primitive, Primitive::Text { .. })); - let translation = Vector::new(region.x, region.y); - self.primitives.push(Primitive::Group { primitives: vec![ Primitive::Translate { @@ -380,7 +393,7 @@ impl Frame { Primitive::Translate { translation, content: Box::new(Primitive::Clip { - bounds: Rectangle::with_size(region.size()), + bounds: Rectangle::with_size(size), content: Box::new(Primitive::Group { primitives: text, }), @@ -423,11 +436,11 @@ impl Frame { self.transforms.current.is_identity = false; } - /// Produces the [`Geometry`] representing everything drawn on the [`Frame`]. - pub fn into_geometry(self) -> Geometry { - Geometry::from_primitive(Primitive::Group { + /// Produces the [`Primitive`] representing everything drawn on the [`Frame`]. + pub fn into_primitive(self) -> Primitive { + Primitive::Group { primitives: self.into_primitives(), - }) + } } fn into_primitives(mut self) -> Vec<Primitive> { @@ -436,7 +449,7 @@ impl Frame { Buffer::Solid(buffer) => { if !buffer.indices.is_empty() { self.primitives.push(Primitive::SolidMesh { - buffers: triangle::Mesh2D { + buffers: primitive::Mesh2D { vertices: buffer.vertices, indices: buffer.indices, }, @@ -447,7 +460,7 @@ impl Frame { Buffer::Gradient(buffer, gradient) => { if !buffer.indices.is_empty() { self.primitives.push(Primitive::GradientMesh { - buffers: triangle::Mesh2D { + buffers: primitive::Mesh2D { vertices: buffer.vertices, indices: buffer.indices, }, @@ -465,31 +478,31 @@ impl Frame { struct Vertex2DBuilder; -impl tessellation::FillVertexConstructor<triangle::Vertex2D> +impl tessellation::FillVertexConstructor<primitive::Vertex2D> for Vertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::FillVertex<'_>, - ) -> triangle::Vertex2D { + ) -> primitive::Vertex2D { let position = vertex.position(); - triangle::Vertex2D { + primitive::Vertex2D { position: [position.x, position.y], } } } -impl tessellation::StrokeVertexConstructor<triangle::Vertex2D> +impl tessellation::StrokeVertexConstructor<primitive::Vertex2D> for Vertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::StrokeVertex<'_, '_>, - ) -> triangle::Vertex2D { + ) -> primitive::Vertex2D { let position = vertex.position(); - triangle::Vertex2D { + primitive::Vertex2D { position: [position.x, position.y], } } @@ -497,34 +510,99 @@ impl tessellation::StrokeVertexConstructor<triangle::Vertex2D> struct TriangleVertex2DBuilder([f32; 4]); -impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D> +impl tessellation::FillVertexConstructor<primitive::ColoredVertex2D> for TriangleVertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::FillVertex<'_>, - ) -> triangle::ColoredVertex2D { + ) -> primitive::ColoredVertex2D { let position = vertex.position(); - triangle::ColoredVertex2D { + primitive::ColoredVertex2D { position: [position.x, position.y], color: self.0, } } } -impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D> +impl tessellation::StrokeVertexConstructor<primitive::ColoredVertex2D> for TriangleVertex2DBuilder { fn new_vertex( &mut self, vertex: tessellation::StrokeVertex<'_, '_>, - ) -> triangle::ColoredVertex2D { + ) -> primitive::ColoredVertex2D { let position = vertex.position(); - triangle::ColoredVertex2D { + primitive::ColoredVertex2D { position: [position.x, position.y], color: self.0, } } } + +fn into_line_join(line_join: LineJoin) -> lyon::tessellation::LineJoin { + match line_join { + LineJoin::Miter => lyon::tessellation::LineJoin::Miter, + LineJoin::Round => lyon::tessellation::LineJoin::Round, + LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel, + } +} + +fn into_line_cap(line_cap: LineCap) -> lyon::tessellation::LineCap { + match line_cap { + LineCap::Butt => lyon::tessellation::LineCap::Butt, + LineCap::Square => lyon::tessellation::LineCap::Square, + LineCap::Round => lyon::tessellation::LineCap::Round, + } +} + +fn into_fill_rule(rule: fill::Rule) -> lyon::tessellation::FillRule { + match rule { + fill::Rule::NonZero => lyon::tessellation::FillRule::NonZero, + fill::Rule::EvenOdd => lyon::tessellation::FillRule::EvenOdd, + } +} + +pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path { + use lyon::algorithms::walk::{ + walk_along_path, RepeatedPattern, WalkerEvent, + }; + use lyon::path::iterator::PathIterator; + + Path::new(|builder| { + let segments_odd = (line_dash.segments.len() % 2 == 1) + .then(|| [line_dash.segments, line_dash.segments].concat()); + + let mut draw_line = false; + + walk_along_path( + path.raw().iter().flattened(0.01), + 0.0, + lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE, + &mut RepeatedPattern { + callback: |event: WalkerEvent<'_>| { + let point = Point { + x: event.position.x, + y: event.position.y, + }; + + if draw_line { + builder.line_to(point); + } else { + builder.move_to(point); + } + + draw_line = !draw_line; + + true + }, + index: line_dash.offset, + intervals: segments_odd + .as_deref() + .unwrap_or(line_dash.segments), + }, + ); + }) +} |