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| author | 2022-10-06 19:41:00 -0700 | |
|---|---|---|
| committer | 2022-10-06 19:41:00 -0700 | |
| commit | f9a6efcaa03728f43aaa105af8936c1ed4778388 (patch) | |
| tree | f3a4e90a94afc20d300e25a96fdc74c9c9c34c95 /wgpu/src/buffers | |
| parent | 72feba51bed41db0bc04b43167d5d3b43007fd44 (diff) | |
| download | iced-f9a6efcaa03728f43aaa105af8936c1ed4778388.tar.gz iced-f9a6efcaa03728f43aaa105af8936c1ed4778388.tar.bz2 iced-f9a6efcaa03728f43aaa105af8936c1ed4778388.zip | |
Fixed some more imports/documentation.
Diffstat (limited to 'wgpu/src/buffers')
| -rw-r--r-- | wgpu/src/buffers/dynamic.rs | 6 | 
1 files changed, 4 insertions, 2 deletions
| diff --git a/wgpu/src/buffers/dynamic.rs b/wgpu/src/buffers/dynamic.rs index 75cc202c..dc30c56f 100644 --- a/wgpu/src/buffers/dynamic.rs +++ b/wgpu/src/buffers/dynamic.rs @@ -50,6 +50,7 @@ impl DynamicBufferType {      }  } +/// A dynamic buffer is any type of buffer which does not have a static offset.  pub(crate) struct DynamicBuffer<T: ShaderType> {      offsets: Vec<wgpu::DynamicOffset>,      cpu: DynamicBufferType, @@ -124,13 +125,15 @@ impl<T: ShaderType + WriteInto> DynamicBuffer<T> {      /// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value      /// in the buffer for future use.      pub fn push(&mut self, value: &T) { -        //this write operation on the buffer will adjust for uniform alignment requirements +        //this write operation on the cpu buffer will adjust for uniform alignment requirements          let offset = self.cpu.write(value);          self.offsets.push(offset as u32);      }      /// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is      /// less than the newly computed size from the CPU buffer. +    /// +    /// If the gpu buffer is resized, its bind group will need to be recreated!      pub fn resize(&mut self, device: &wgpu::Device) -> bool {          let new_size = self.cpu.get_ref().len() as u64; @@ -144,7 +147,6 @@ impl<T: ShaderType + WriteInto> DynamicBuffer<T> {                  }              }; -            //Re-create the GPU buffer since it needs to be resized.              self.gpu = DynamicBuffer::<T>::create_gpu_buffer(                  device, self.label, usages, new_size,              ); | 
