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author | 2022-11-28 20:29:01 +0100 | |
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committer | 2022-11-28 20:29:01 +0100 | |
commit | 8d67e21d48dcefbbb675cfad07849607ce0fe1b7 (patch) | |
tree | 58072c44539d4b7009fff3defe97834438234b1b /wgpu/src/buffer | |
parent | 457d0560caf91884b148422e1ace3d64a38e0e33 (diff) | |
parent | bb2bf063b472396d44f9f3114a87ba79dfd5f62e (diff) | |
download | iced-8d67e21d48dcefbbb675cfad07849607ce0fe1b7.tar.gz iced-8d67e21d48dcefbbb675cfad07849607ce0fe1b7.tar.bz2 iced-8d67e21d48dcefbbb675cfad07849607ce0fe1b7.zip |
Merge pull request #1538 from iced-rs/group-solid-triangles
Group all solid triangles independently of color
Diffstat (limited to 'wgpu/src/buffer')
-rw-r--r-- | wgpu/src/buffer/dynamic.rs | 15 | ||||
-rw-r--r-- | wgpu/src/buffer/static.rs | 2 |
2 files changed, 15 insertions, 2 deletions
diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs index 2a675d81..18be03dd 100644 --- a/wgpu/src/buffer/dynamic.rs +++ b/wgpu/src/buffer/dynamic.rs @@ -1,10 +1,13 @@ //! Utilities for uniform buffer operations. use encase::private::WriteInto; use encase::ShaderType; + +use std::fmt; use std::marker::PhantomData; /// A dynamic buffer is any type of buffer which does not have a static offset. -pub(crate) struct Buffer<T: ShaderType> { +#[derive(Debug)] +pub struct Buffer<T: ShaderType> { offsets: Vec<wgpu::DynamicOffset>, cpu: Internal, gpu: wgpu::Buffer, @@ -204,3 +207,13 @@ impl Internal { } } } + +impl fmt::Debug for Internal { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + match self { + Self::Uniform(_) => write!(f, "Internal::Uniform(_)"), + #[cfg(not(target_arch = "wasm32"))] + Self::Storage(_) => write!(f, "Internal::Storage(_)"), + } + } +} diff --git a/wgpu/src/buffer/static.rs b/wgpu/src/buffer/static.rs index cf06790c..ef87422f 100644 --- a/wgpu/src/buffer/static.rs +++ b/wgpu/src/buffer/static.rs @@ -8,7 +8,7 @@ const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128; /// A generic buffer struct useful for items which have no alignment requirements /// (e.g. Vertex, Index buffers) & no dynamic offsets. #[derive(Debug)] -pub(crate) struct Buffer<T> { +pub struct Buffer<T> { //stored sequentially per mesh iteration; refers to the offset index in the GPU buffer offsets: Vec<wgpu::BufferAddress>, label: &'static str, |