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author | 2020-05-29 02:00:28 +0200 | |
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committer | 2020-05-29 02:00:28 +0200 | |
commit | 0cde20b3550ede81bc7ddef628b91eec225aa8af (patch) | |
tree | 56920437979012cceb49718f2dd4ce27d5ba5d40 /wgpu/src/backend.rs | |
parent | 67b6f044e870df41be92cdc79f571682b97a5d0d (diff) | |
parent | e11b5c614f5bf73c137b8b4f24f56047617527eb (diff) | |
download | iced-0cde20b3550ede81bc7ddef628b91eec225aa8af.tar.gz iced-0cde20b3550ede81bc7ddef628b91eec225aa8af.tar.bz2 iced-0cde20b3550ede81bc7ddef628b91eec225aa8af.zip |
Merge branch 'master' into improvement/update-wgpu_glyph
Diffstat (limited to 'wgpu/src/backend.rs')
-rw-r--r-- | wgpu/src/backend.rs | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs new file mode 100644 index 00000000..29fc8677 --- /dev/null +++ b/wgpu/src/backend.rs @@ -0,0 +1,276 @@ +use crate::quad; +use crate::text; +use crate::triangle; +use crate::{Settings, Transformation}; +use iced_graphics::backend; +use iced_graphics::font; +use iced_graphics::layer::Layer; +use iced_graphics::{Primitive, Viewport}; +use iced_native::mouse; +use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment}; + +#[cfg(any(feature = "image", feature = "svg"))] +use crate::image; + +/// A [`wgpu`] graphics backend for [`iced`]. +/// +/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs +/// [`iced`]: https://github.com/hecrj/iced +#[derive(Debug)] +pub struct Backend { + quad_pipeline: quad::Pipeline, + text_pipeline: text::Pipeline, + triangle_pipeline: triangle::Pipeline, + + #[cfg(any(feature = "image", feature = "svg"))] + image_pipeline: image::Pipeline, +} + +impl Backend { + /// Creates a new [`Renderer`]. + /// + /// [`Renderer`]: struct.Renderer.html + pub fn new(device: &wgpu::Device, settings: Settings) -> Self { + let text_pipeline = + text::Pipeline::new(device, settings.format, settings.default_font); + let quad_pipeline = quad::Pipeline::new(device, settings.format); + let triangle_pipeline = triangle::Pipeline::new( + device, + settings.format, + settings.antialiasing, + ); + + #[cfg(any(feature = "image", feature = "svg"))] + let image_pipeline = image::Pipeline::new(device, settings.format); + + Self { + quad_pipeline, + text_pipeline, + triangle_pipeline, + + #[cfg(any(feature = "image", feature = "svg"))] + image_pipeline, + } + } + + /// Draws the provided primitives in the given [`Target`]. + /// + /// The text provided as overlay will be renderer on top of the primitives. + /// This is useful for rendering debug information. + /// + /// [`Target`]: struct.Target.html + pub fn draw<T: AsRef<str>>( + &mut self, + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + frame: &wgpu::TextureView, + viewport: &Viewport, + (primitive, mouse_interaction): &(Primitive, mouse::Interaction), + overlay_text: &[T], + ) -> mouse::Interaction { + log::debug!("Drawing"); + + let target_size = viewport.physical_size(); + let scale_factor = viewport.scale_factor() as f32; + let transformation = viewport.projection(); + + let mut layers = Layer::generate(primitive, viewport); + layers.push(Layer::overlay(overlay_text, viewport)); + + for layer in layers { + self.flush( + device, + scale_factor, + transformation, + &layer, + encoder, + &frame, + target_size.width, + target_size.height, + ); + } + + #[cfg(any(feature = "image", feature = "svg"))] + self.image_pipeline.trim_cache(); + + *mouse_interaction + } + + fn flush( + &mut self, + device: &wgpu::Device, + scale_factor: f32, + transformation: Transformation, + layer: &Layer<'_>, + encoder: &mut wgpu::CommandEncoder, + target: &wgpu::TextureView, + target_width: u32, + target_height: u32, + ) { + let bounds = (layer.bounds * scale_factor).round(); + + if !layer.quads.is_empty() { + self.quad_pipeline.draw( + device, + encoder, + &layer.quads, + transformation, + scale_factor, + bounds, + target, + ); + } + + if !layer.meshes.is_empty() { + let scaled = transformation + * Transformation::scale(scale_factor, scale_factor); + + self.triangle_pipeline.draw( + device, + encoder, + target, + target_width, + target_height, + scaled, + scale_factor, + &layer.meshes, + ); + } + + #[cfg(any(feature = "image", feature = "svg"))] + { + if !layer.images.is_empty() { + let scaled = transformation + * Transformation::scale(scale_factor, scale_factor); + + self.image_pipeline.draw( + device, + encoder, + &layer.images, + scaled, + bounds, + target, + scale_factor, + ); + } + } + + if !layer.text.is_empty() { + for text in layer.text.iter() { + // Target physical coordinates directly to avoid blurry text + let text = wgpu_glyph::Section { + // TODO: We `round` here to avoid rerasterizing text when + // its position changes slightly. This can make text feel a + // bit "jumpy". We may be able to do better once we improve + // our text rendering/caching pipeline. + screen_position: ( + (text.bounds.x * scale_factor).round(), + (text.bounds.y * scale_factor).round(), + ), + // TODO: Fix precision issues with some scale factors. + // + // The `ceil` here can cause some words to render on the + // same line when they should not. + // + // Ideally, `wgpu_glyph` should be able to compute layout + // using logical positions, and then apply the proper + // scaling when rendering. This would ensure that both + // measuring and rendering follow the same layout rules. + bounds: ( + (text.bounds.width * scale_factor).ceil(), + (text.bounds.height * scale_factor).ceil(), + ), + text: vec![wgpu_glyph::Text { + text: text.content, + scale: wgpu_glyph::ab_glyph::PxScale { + x: text.size * scale_factor, + y: text.size * scale_factor, + }, + font_id: self.text_pipeline.find_font(text.font), + extra: wgpu_glyph::Extra { + color: text.color, + z: 0.0, + }, + }], + layout: wgpu_glyph::Layout::default() + .h_align(match text.horizontal_alignment { + HorizontalAlignment::Left => { + wgpu_glyph::HorizontalAlign::Left + } + HorizontalAlignment::Center => { + wgpu_glyph::HorizontalAlign::Center + } + HorizontalAlignment::Right => { + wgpu_glyph::HorizontalAlign::Right + } + }) + .v_align(match text.vertical_alignment { + VerticalAlignment::Top => { + wgpu_glyph::VerticalAlign::Top + } + VerticalAlignment::Center => { + wgpu_glyph::VerticalAlign::Center + } + VerticalAlignment::Bottom => { + wgpu_glyph::VerticalAlign::Bottom + } + }), + ..Default::default() + }; + + self.text_pipeline.queue(text); + } + + self.text_pipeline.draw_queued( + device, + encoder, + target, + transformation, + wgpu_glyph::Region { + x: bounds.x, + y: bounds.y, + width: bounds.width, + height: bounds.height, + }, + ); + } + } +} + +impl iced_graphics::Backend for Backend { + fn trim_measurements(&mut self) { + self.text_pipeline.trim_measurement_cache() + } +} + +impl backend::Text for Backend { + const ICON_FONT: Font = font::ICONS; + const CHECKMARK_ICON: char = font::CHECKMARK_ICON; + + fn measure( + &self, + contents: &str, + size: f32, + font: Font, + bounds: Size, + ) -> (f32, f32) { + self.text_pipeline.measure(contents, size, font, bounds) + } +} + +#[cfg(feature = "image")] +impl backend::Image for Backend { + fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) { + self.image_pipeline.dimensions(handle) + } +} + +#[cfg(feature = "svg")] +impl backend::Svg for Backend { + fn viewport_dimensions( + &self, + handle: &iced_native::svg::Handle, + ) -> (u32, u32) { + self.image_pipeline.viewport_dimensions(handle) + } +} |