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authorLibravatar julianbraha <julianbraha@gmail.com>2024-02-03 17:25:24 +0000
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-02-10 03:08:43 +0100
commit63f4f4283ff85426296f1b922a56f9fda2b8e12b (patch)
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parentc63529095604ffde00a504ed083474707ab484de (diff)
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Fix dead documentation link in wgpu/README.md
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@@ -4,7 +4,7 @@
[![License](https://img.shields.io/crates/l/iced_wgpu.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
-`iced_wgpu` is a [`wgpu`] renderer for [`iced_native`]. For now, it is the default renderer of Iced on [native platforms].
+`iced_wgpu` is a [`wgpu`] renderer for [`iced_runtime`]. For now, it is the default renderer of Iced on [native platforms].
[`wgpu`] supports most modern graphics backends: Vulkan, Metal, and DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the incoming [WebGPU API].
@@ -20,7 +20,7 @@ Currently, `iced_wgpu` supports the following primitives:
</p>
[documentation]: https://docs.rs/iced_wgpu
-[`iced_native`]: ../native
+[`iced_runtime`]: ../runtime
[`wgpu`]: https://github.com/gfx-rs/wgpu
[native platforms]: https://github.com/gfx-rs/wgpu#supported-platforms
[WebGPU API]: https://gpuweb.github.io/gpuweb/