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author | 2020-04-02 16:53:54 +0200 | |
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committer | 2020-04-02 16:53:54 +0200 | |
commit | 3aafd2c1f7539806449b116fa98d6bf0fff94de8 (patch) | |
tree | 727eb202e24d66836065e89c279d400c053563c0 /wgpu/README.md | |
parent | 2fa6edf7a8b2a6e06b42ff9879fe81cbd1a957c6 (diff) | |
parent | 4a498ed0e3d0526ce9f47b7eefa0b2716f9b27a8 (diff) | |
download | iced-3aafd2c1f7539806449b116fa98d6bf0fff94de8.tar.gz iced-3aafd2c1f7539806449b116fa98d6bf0fff94de8.tar.bz2 iced-3aafd2c1f7539806449b116fa98d6bf0fff94de8.zip |
Merge pull request #252 from hecrj/improvement/documentation
Update and improve documentation
Diffstat (limited to 'wgpu/README.md')
-rw-r--r-- | wgpu/README.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/wgpu/README.md b/wgpu/README.md index 38c6ddb6..cd80379e 100644 --- a/wgpu/README.md +++ b/wgpu/README.md @@ -11,8 +11,9 @@ Currently, `iced_wgpu` supports the following primitives: - Text, which is rendered using [`wgpu_glyph`]. No shaping at all. - Quads or rectangles, with rounded borders and a solid background color. -- Images, lazily loaded from the filesystem. - Clip areas, useful to implement scrollables or hide overflowing content. +- Images and SVG, loaded from memory or the file system. +- Meshes of triangles, useful to draw geometry freely.  |