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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-02-09 19:42:15 +0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-02-09 19:42:15 +0700
commit8f0839e786f8d521f7319dd0e188d43284f526b7 (patch)
tree6d902f1f28f02842134c0a07139d7aa9dae5eb80 /virtual/src/widget.rs
parentadce9e04213803bd775538efddf6e7908d1c605e (diff)
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Draft `iced_virtual` subcrate
The idea here is to expose a set of "virtual widgets" that can be used with a `Virtual` widget and its `virtual::State`. A virtual widget is a widget that does not contain any state, but instead is a "virtual" representation of the "real" widget. The real widgets are stored in the `virtual::State`. Every time a new virtual widget tree is created during `view`, it is compared to the previous one and "real" widgets are added / removed to the `virtual::State`. Effectively, this removes the need to keep track of local widget state in the application state and allows `view` to take an immutable reference to `self`. To summarize, using this crate should allow users to remove `State` structs in their application state. Eventually, the strategy used here may be adopted generally and, as a result, all of the widgets in `iced_native` would be replaced!
Diffstat (limited to '')
-rw-r--r--virtual/src/widget.rs52
1 files changed, 52 insertions, 0 deletions
diff --git a/virtual/src/widget.rs b/virtual/src/widget.rs
new file mode 100644
index 00000000..f8697bc0
--- /dev/null
+++ b/virtual/src/widget.rs
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+mod button;
+
+pub use button::Button;
+
+use iced_native::layout::{self, Layout};
+use iced_native::renderer;
+use iced_native::{Hasher, Length, Point, Rectangle};
+
+pub trait Widget<Message, Renderer> {}
+
+pub(crate) enum Tree<Message, Renderer> {
+ Node {
+ widget: Box<dyn Widget<Message, Renderer>>,
+ children: Vec<Tree<Message, Renderer>>,
+ },
+ Leaf {
+ widget: Box<dyn Widget<Message, Renderer>>,
+ },
+}
+
+impl<Message, Renderer> Tree<Message, Renderer> {
+ pub fn width(&self) -> Length {
+ unimplemented! {}
+ }
+
+ pub fn height(&self) -> Length {
+ unimplemented! {}
+ }
+
+ pub fn hash_layout(&self, state: &mut Hasher) {
+ unimplemented! {}
+ }
+
+ pub fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ unimplemented! {}
+ }
+
+ pub fn draw(
+ &self,
+ renderer: &mut Renderer,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ ) {
+ unimplemented! {}
+ }
+}