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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-08-26 04:08:27 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-08-26 04:10:32 +0200
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Write documentation for root module
Diffstat (limited to 'src')
-rw-r--r--src/lib.rs192
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diff --git a/src/lib.rs b/src/lib.rs
index 65968682..d4089ac8 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -1,3 +1,195 @@
+//! Iced is a simple GUI runtime for Rust, heavily inspired by [Elm].
+//!
+//! # Features
+//! * Simple, easy-to-use API
+//! * Responsive, flexbox-based layouting
+//! * Type-safe, reactive programming model
+//! * Many built-in widgets
+//! * Custom widget support
+//! * Renderer-agnostic runtime
+//!
+//! Check out the [repository] and the [examples] for more details!
+//!
+//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
+//! [repository]: https://github.com/hecrj/iced
+//!
+//! # Usage
+//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
+//! into four different concepts:
+//!
+//! * __State__ — the state of your application
+//! * __Messages__ — user interactions or meaningful events that you care
+//! about
+//! * __View logic__ — a way to display your __state__ as widgets that
+//! may produce __messages__ on user interaction
+//! * __Update logic__ — a way to react to __messages__ and update your
+//! __state__
+//!
+//! We can build something to see how this works! Let's say we want a simple counter
+//! that can be incremented and decremented using two buttons.
+//!
+//! We start by modelling the __state__ of our application:
+//!
+//! ```
+//! use iced::button;
+//!
+//! struct Counter {
+//! // The counter value
+//! value: i32,
+//!
+//! // The local state of the two buttons
+//! increment_button: button::State,
+//! decrement_button: button::State,
+//! }
+//! ```
+//!
+//! Now that we have state, what are the user interactions we care about? The
+//! button presses! These are our __messages__:
+//!
+//! ```
+//! #[derive(Debug, Clone, Copy)]
+//! pub enum Message {
+//! IncrementPressed,
+//! DecrementPressed,
+//! }
+//! ```
+//!
+//! Next, let's put it all together in our __view logic__:
+//!
+//! ```
+//! # use iced::button;
+//! #
+//! # struct Counter {
+//! # // The counter value
+//! # value: i32,
+//! #
+//! # // The local state of the two buttons
+//! # increment_button: button::State,
+//! # decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! # IncrementPressed,
+//! # DecrementPressed,
+//! # }
+//! #
+//! # mod iced_wgpu {
+//! # use iced::{
+//! # button, text, text::HorizontalAlignment, text::VerticalAlignment,
+//! # MouseCursor, Node, Point, Rectangle, Style,
+//! # };
+//! #
+//! # pub struct Renderer {}
+//! #
+//! # impl button::Renderer for Renderer {
+//! # fn draw(
+//! # &mut self,
+//! # _cursor_position: Point,
+//! # _bounds: Rectangle<f32>,
+//! # _state: &button::State,
+//! # _label: &str,
+//! # _class: button::Class,
+//! # ) -> MouseCursor {
+//! # MouseCursor::OutOfBounds
+//! # }
+//! # }
+//! #
+//! # impl text::Renderer<[f32; 4]> for Renderer {
+//! # fn node(&self, style: Style, _content: &str, _size: f32) -> Node {
+//! # Node::new(style)
+//! # }
+//! #
+//! # fn draw(
+//! # &mut self,
+//! # _bounds: Rectangle<f32>,
+//! # _content: &str,
+//! # _size: f32,
+//! # _color: Option<[f32; 4]>,
+//! # _horizontal_alignment: HorizontalAlignment,
+//! # _vertical_alignment: VerticalAlignment,
+//! # ) {
+//! # }
+//! # }
+//! # }
+//! use iced::{Button, Column, Text};
+//! use iced_wgpu::Renderer; // Iced is renderer-agnostic! We need to bring our own!
+//!
+//! impl Counter {
+//! fn view(&mut self) -> Column<Message, Renderer> {
+//! // We use a column: a simple vertical layout
+//! Column::new()
+//! .push(
+//! // The increment button. We tell it to produce an
+//! // `IncrementPressed` message when pressed
+//! Button::new(&mut self.increment_button, "+")
+//! .on_press(Message::IncrementPressed),
+//! )
+//! .push(
+//! // We show the value of the counter here
+//! Text::new(&self.value.to_string()).size(50),
+//! )
+//! .push(
+//! // The decrement button. We tell it to produce a
+//! // `DecrementPressed` message when pressed
+//! Button::new(&mut self.decrement_button, "-")
+//! .on_press(Message::DecrementPressed),
+//! )
+//! }
+//! }
+//! ```
+//!
+//! Finally, we need to be able to react to the __messages__ and mutate our
+//! __state__ accordingly in our __update logic__:
+//!
+//! ```
+//! # use iced::button;
+//! #
+//! # struct Counter {
+//! # // The counter value
+//! # value: i32,
+//! #
+//! # // The local state of the two buttons
+//! # increment_button: button::State,
+//! # decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! # IncrementPressed,
+//! # DecrementPressed,
+//! # }
+//! impl Counter {
+//! // ...
+//!
+//! fn update(&mut self, message: Message) {
+//! match message {
+//! Message::IncrementPressed => {
+//! self.value += 1;
+//! }
+//! Message::DecrementPressed => {
+//! self.value -= 1;
+//! }
+//! }
+//! }
+//! }
+//! ```
+//!
+//! And that's everything! We just wrote a whole user interface. Iced is now able
+//! to:
+//!
+//! 1. Take the result of our __view logic__ and layout its widgets.
+//! 1. Process events from our system and produce __messages__ for our
+//! __update logic__.
+//! 1. Draw the resulting user interface using our chosen __renderer__.
+//!
+//! Check out the [`UserInterface`] type to learn how to wire everything up!
+//!
+//! [Elm]: https://elm-lang.org/
+//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
+//! [documentation]: https://docs.rs/iced
+//! [examples]: https://github.com/hecrj/iced/tree/master/examples
+//! [`UserInterface`]: struct.UserInterface.html
//#![deny(missing_docs)]
//#![deny(missing_debug_implementations)]
#![deny(unused_results)]