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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-09-10 19:41:49 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-09-10 19:41:49 +0200
commit8b8f7563ad33dafeadf6238e377748cdec17d67a (patch)
tree45a601d18a054ccdd068eeac93730e4e99252158 /src
parent2913c64da3452d1fbf92384e4ff32c278fb383f8 (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/element.rs370
-rw-r--r--src/event.rs16
-rw-r--r--src/hasher.rs19
-rw-r--r--src/input.rs7
-rw-r--r--src/input/button_state.rs24
-rw-r--r--src/input/keyboard.rs6
-rw-r--r--src/input/keyboard/event.rs23
-rw-r--r--src/input/keyboard/key_code.rs374
-rw-r--r--src/input/mouse.rs6
-rw-r--r--src/input/mouse/button.rs32
-rw-r--r--src/input/mouse/event.rs44
-rw-r--r--src/layout.rs62
-rw-r--r--src/lib.rs229
-rw-r--r--src/mouse_cursor.rs35
-rw-r--r--src/node.rs60
-rw-r--r--src/point.rs31
-rw-r--r--src/rectangle.rs30
-rw-r--r--src/renderer.rs45
-rw-r--r--src/style.rs262
-rw-r--r--src/user_interface.rs323
-rw-r--r--src/vector.rs15
-rw-r--r--src/widget.rs114
-rw-r--r--src/widget/button.rs282
-rw-r--r--src/widget/checkbox.rs203
-rw-r--r--src/widget/column.rs224
-rw-r--r--src/widget/image.rs178
-rw-r--r--src/widget/panel.rs94
-rw-r--r--src/widget/progress_bar.rs106
-rw-r--r--src/widget/radio.rs211
-rw-r--r--src/widget/row.rs219
-rw-r--r--src/widget/slider.rs241
-rw-r--r--src/widget/text.rs224
32 files changed, 0 insertions, 4109 deletions
diff --git a/src/element.rs b/src/element.rs
deleted file mode 100644
index 70d06f42..00000000
--- a/src/element.rs
+++ /dev/null
@@ -1,370 +0,0 @@
-use stretch::{geometry, result};
-
-use crate::{
- renderer, Event, Hasher, Layout, MouseCursor, Node, Point, Widget,
-};
-
-/// A generic [`Widget`].
-///
-/// It is useful to build composable user interfaces that do not leak
-/// implementation details in their __view logic__.
-///
-/// If you have a [built-in widget], you should be able to use `Into<Element>`
-/// to turn it into an [`Element`].
-///
-/// [built-in widget]: widget/index.html#built-in-widgets
-/// [`Widget`]: widget/trait.Widget.html
-/// [`Element`]: struct.Element.html
-pub struct Element<'a, Message, Renderer> {
- pub(crate) widget: Box<dyn Widget<Message, Renderer> + 'a>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Element<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Element")
- .field("widget", &self.widget)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Element<'a, Message, Renderer> {
- /// Create a new [`Element`] containing the given [`Widget`].
- ///
- /// [`Element`]: struct.Element.html
- /// [`Widget`]: widget/trait.Widget.html
- pub fn new(
- widget: impl Widget<Message, Renderer> + 'a,
- ) -> Element<'a, Message, Renderer> {
- Element {
- widget: Box::new(widget),
- }
- }
-
- /// Applies a transformation to the produced message of the [`Element`].
- ///
- /// This method is useful when you want to decouple different parts of your
- /// UI and make them __composable__.
- ///
- /// [`Element`]: struct.Element.html
- ///
- /// # Example
- /// Imagine we want to use [our counter](index.html#usage). But instead of
- /// showing a single counter, we want to display many of them. We can reuse
- /// the `Counter` type as it is!
- ///
- /// We use composition to model the __state__ of our new application:
- ///
- /// ```
- /// # mod counter {
- /// # pub struct Counter;
- /// # }
- /// use counter::Counter;
- ///
- /// struct ManyCounters {
- /// counters: Vec<Counter>,
- /// }
- /// ```
- ///
- /// We can store the state of multiple counters now. However, the
- /// __messages__ we implemented before describe the user interactions
- /// of a __single__ counter. Right now, we need to also identify which
- /// counter is receiving user interactions. Can we use composition again?
- /// Yes.
- ///
- /// ```
- /// # mod counter {
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {}
- /// # }
- /// #[derive(Debug, Clone, Copy)]
- /// pub enum Message {
- /// Counter(usize, counter::Message)
- /// }
- /// ```
- ///
- /// We compose the previous __messages__ with the index of the counter
- /// producing them. Let's implement our __view logic__ now:
- ///
- /// ```
- /// # mod counter {
- /// # use iced::{button, Button};
- /// #
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {}
- /// # pub struct Counter(button::State);
- /// #
- /// # impl Counter {
- /// # pub fn view(&mut self) -> Button<Message> {
- /// # Button::new(&mut self.0, "_")
- /// # }
- /// # }
- /// # }
- /// #
- /// # mod iced_wgpu {
- /// # use iced::{
- /// # button, MouseCursor, Node, Point, Rectangle, Style,
- /// # };
- /// # pub struct Renderer;
- /// #
- /// # impl button::Renderer for Renderer {
- /// # fn draw(
- /// # &mut self,
- /// # _cursor_position: Point,
- /// # _bounds: Rectangle,
- /// # _state: &button::State,
- /// # _label: &str,
- /// # _class: button::Class,
- /// # ) -> MouseCursor {
- /// # MouseCursor::OutOfBounds
- /// # }
- /// # }
- /// # }
- /// #
- /// # use counter::Counter;
- /// #
- /// # struct ManyCounters {
- /// # counters: Vec<Counter>,
- /// # }
- /// #
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {
- /// # Counter(usize, counter::Message)
- /// # }
- /// use iced::{Element, Row};
- /// use iced_wgpu::Renderer;
- ///
- /// impl ManyCounters {
- /// pub fn view(&mut self) -> Row<Message, Renderer> {
- /// // We can quickly populate a `Row` by folding over our counters
- /// self.counters.iter_mut().enumerate().fold(
- /// Row::new().spacing(20),
- /// |row, (index, counter)| {
- /// // We display the counter
- /// let element: Element<counter::Message, Renderer> =
- /// counter.view().into();
- ///
- /// row.push(
- /// // Here we turn our `Element<counter::Message>` into
- /// // an `Element<Message>` by combining the `index` and the
- /// // message of the `element`.
- /// element.map(move |message| Message::Counter(index, message))
- /// )
- /// }
- /// )
- /// }
- /// }
- /// ```
- ///
- /// Finally, our __update logic__ is pretty straightforward: simple
- /// delegation.
- ///
- /// ```
- /// # mod counter {
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {}
- /// # pub struct Counter;
- /// #
- /// # impl Counter {
- /// # pub fn update(&mut self, _message: Message) {}
- /// # }
- /// # }
- /// #
- /// # use counter::Counter;
- /// #
- /// # struct ManyCounters {
- /// # counters: Vec<Counter>,
- /// # }
- /// #
- /// # #[derive(Debug, Clone, Copy)]
- /// # pub enum Message {
- /// # Counter(usize, counter::Message)
- /// # }
- /// impl ManyCounters {
- /// pub fn update(&mut self, message: Message) {
- /// match message {
- /// Message::Counter(index, counter_msg) => {
- /// if let Some(counter) = self.counters.get_mut(index) {
- /// counter.update(counter_msg);
- /// }
- /// }
- /// }
- /// }
- /// }
- /// ```
- pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer>
- where
- Message: 'static + Copy,
- Renderer: 'a,
- B: 'static,
- F: 'static + Fn(Message) -> B,
- {
- Element {
- widget: Box::new(Map::new(self.widget, f)),
- }
- }
-
- /// Marks the [`Element`] as _to-be-explained_.
- ///
- /// The [`Renderer`] will explain the layout of the [`Element`] graphically.
- /// This can be very useful for debugging your layout!
- ///
- /// [`Element`]: struct.Element.html
- /// [`Renderer`]: trait.Renderer.html
- pub fn explain(
- self,
- color: Renderer::Color,
- ) -> Element<'a, Message, Renderer>
- where
- Message: 'static,
- Renderer: 'a + renderer::Debugger,
- {
- Element {
- widget: Box::new(Explain::new(self, color)),
- }
- }
-
- pub(crate) fn compute_layout(&self, renderer: &Renderer) -> result::Layout {
- let node = self.widget.node(renderer);
-
- node.0.compute_layout(geometry::Size::undefined()).unwrap()
- }
-
- pub(crate) fn hash_layout(&self, state: &mut Hasher) {
- self.widget.hash_layout(state);
- }
-}
-
-struct Map<'a, A, B, Renderer> {
- widget: Box<dyn Widget<A, Renderer> + 'a>,
- mapper: Box<dyn Fn(A) -> B>,
-}
-
-impl<'a, A, B, Renderer> std::fmt::Debug for Map<'a, A, B, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Map").field("widget", &self.widget).finish()
- }
-}
-
-impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> {
- pub fn new<F>(
- widget: Box<dyn Widget<A, Renderer> + 'a>,
- mapper: F,
- ) -> Map<'a, A, B, Renderer>
- where
- F: 'static + Fn(A) -> B,
- {
- Map {
- widget,
- mapper: Box::new(mapper),
- }
- }
-}
-
-impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer>
-where
- A: Copy,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- self.widget.node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<B>,
- ) {
- let mut original_messages = Vec::new();
-
- self.widget.on_event(
- event,
- layout,
- cursor_position,
- &mut original_messages,
- );
-
- original_messages
- .iter()
- .cloned()
- .for_each(|message| messages.push((self.mapper)(message)));
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- self.widget.draw(renderer, layout, cursor_position)
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.widget.hash_layout(state);
- }
-}
-
-struct Explain<'a, Message, Renderer: renderer::Debugger> {
- element: Element<'a, Message, Renderer>,
- color: Renderer::Color,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Explain<'a, Message, Renderer>
-where
- Renderer: renderer::Debugger,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Explain")
- .field("element", &self.element)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Explain<'a, Message, Renderer>
-where
- Renderer: renderer::Debugger,
-{
- fn new(
- element: Element<'a, Message, Renderer>,
- color: Renderer::Color,
- ) -> Self {
- Explain { element, color }
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Explain<'a, Message, Renderer>
-where
- Renderer: renderer::Debugger,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- self.element.widget.node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.element
- .widget
- .on_event(event, layout, cursor_position, messages)
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.explain(&layout, self.color);
-
- self.element.widget.draw(renderer, layout, cursor_position)
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.element.widget.hash_layout(state);
- }
-}
diff --git a/src/event.rs b/src/event.rs
deleted file mode 100644
index 71f06006..00000000
--- a/src/event.rs
+++ /dev/null
@@ -1,16 +0,0 @@
-use crate::input::{keyboard, mouse};
-
-/// A user interface event.
-///
-/// _**Note:** This type is largely incomplete! If you need to track
-/// additional events, feel free to [open an issue] and share your use case!_
-///
-/// [open an issue]: https://github.com/hecrj/iced/issues
-#[derive(PartialEq, Clone, Copy, Debug)]
-pub enum Event {
- /// A keyboard event
- Keyboard(keyboard::Event),
-
- /// A mouse event
- Mouse(mouse::Event),
-}
diff --git a/src/hasher.rs b/src/hasher.rs
deleted file mode 100644
index 9f6aacce..00000000
--- a/src/hasher.rs
+++ /dev/null
@@ -1,19 +0,0 @@
-/// The hasher used to compare layouts.
-#[derive(Debug)]
-pub struct Hasher(twox_hash::XxHash64);
-
-impl Default for Hasher {
- fn default() -> Self {
- Hasher(twox_hash::XxHash64::default())
- }
-}
-
-impl core::hash::Hasher for Hasher {
- fn write(&mut self, bytes: &[u8]) {
- self.0.write(bytes)
- }
-
- fn finish(&self) -> u64 {
- self.0.finish()
- }
-}
diff --git a/src/input.rs b/src/input.rs
deleted file mode 100644
index 097fa730..00000000
--- a/src/input.rs
+++ /dev/null
@@ -1,7 +0,0 @@
-//! Map your system events into input events that the runtime can understand.
-pub mod keyboard;
-pub mod mouse;
-
-mod button_state;
-
-pub use button_state::ButtonState;
diff --git a/src/input/button_state.rs b/src/input/button_state.rs
deleted file mode 100644
index e9dc05d7..00000000
--- a/src/input/button_state.rs
+++ /dev/null
@@ -1,24 +0,0 @@
-/// The state of a button.
-///
-/// If you are using [`winit`], consider enabling the `winit` feature to get
-/// conversion implementations for free!
-///
-/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
-#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
-pub enum ButtonState {
- /// The button is pressed.
- Pressed,
-
- /// The button is __not__ pressed.
- Released,
-}
-
-#[cfg(feature = "winit")]
-impl From<winit::event::ElementState> for ButtonState {
- fn from(element_state: winit::event::ElementState) -> Self {
- match element_state {
- winit::event::ElementState::Pressed => ButtonState::Pressed,
- winit::event::ElementState::Released => ButtonState::Released,
- }
- }
-}
diff --git a/src/input/keyboard.rs b/src/input/keyboard.rs
deleted file mode 100644
index 57c24484..00000000
--- a/src/input/keyboard.rs
+++ /dev/null
@@ -1,6 +0,0 @@
-//! Build keyboard events.
-mod event;
-mod key_code;
-
-pub use event::Event;
-pub use key_code::KeyCode;
diff --git a/src/input/keyboard/event.rs b/src/input/keyboard/event.rs
deleted file mode 100644
index 8118f112..00000000
--- a/src/input/keyboard/event.rs
+++ /dev/null
@@ -1,23 +0,0 @@
-use super::KeyCode;
-use crate::input::ButtonState;
-
-#[derive(Debug, Clone, Copy, PartialEq)]
-/// A keyboard event.
-///
-/// _**Note:** This type is largely incomplete! If you need to track
-/// additional events, feel free to [open an issue] and share your use case!_
-///
-/// [open an issue]: https://github.com/hecrj/iced/issues
-pub enum Event {
- /// A keyboard key was pressed or released.
- Input {
- /// The state of the key
- state: ButtonState,
-
- /// The key identifier
- key_code: KeyCode,
- },
-
- /// A unicode character was received.
- CharacterReceived(char),
-}
diff --git a/src/input/keyboard/key_code.rs b/src/input/keyboard/key_code.rs
deleted file mode 100644
index 207ddeac..00000000
--- a/src/input/keyboard/key_code.rs
+++ /dev/null
@@ -1,374 +0,0 @@
-/// The symbolic name of a keyboard key.
-///
-/// This is mostly the `KeyCode` type found in [`winit`].
-///
-/// If you are using [`winit`], consider enabling the `winit` feature to get
-/// conversion implementations for free!
-///
-/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
-#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
-#[repr(u32)]
-#[allow(missing_docs)]
-pub enum KeyCode {
- /// The '1' key over the letters.
- Key1,
- /// The '2' key over the letters.
- Key2,
- /// The '3' key over the letters.
- Key3,
- /// The '4' key over the letters.
- Key4,
- /// The '5' key over the letters.
- Key5,
- /// The '6' key over the letters.
- Key6,
- /// The '7' key over the letters.
- Key7,
- /// The '8' key over the letters.
- Key8,
- /// The '9' key over the letters.
- Key9,
- /// The '0' key over the 'O' and 'P' keys.
- Key0,
-
- A,
- B,
- C,
- D,
- E,
- F,
- G,
- H,
- I,
- J,
- K,
- L,
- M,
- N,
- O,
- P,
- Q,
- R,
- S,
- T,
- U,
- V,
- W,
- X,
- Y,
- Z,
-
- /// The Escape key, next to F1
- Escape,
-
- F1,
- F2,
- F3,
- F4,
- F5,
- F6,
- F7,
- F8,
- F9,
- F10,
- F11,
- F12,
- F13,
- F14,
- F15,
- F16,
- F17,
- F18,
- F19,
- F20,
- F21,
- F22,
- F23,
- F24,
-
- /// Print Screen/SysRq
- Snapshot,
- /// Scroll Lock
- Scroll,
- /// Pause/Break key, next to Scroll lock
- Pause,
-
- /// `Insert`, next to Backspace
- Insert,
- Home,
- Delete,
- End,
- PageDown,
- PageUp,
-
- Left,
- Up,
- Right,
- Down,
-
- Backspace,
- Enter,
- Space,
-
- /// The "Compose" key on Linux
- Compose,
-
- Caret,
-
- Numlock,
- Numpad0,
- Numpad1,
- Numpad2,
- Numpad3,
- Numpad4,
- Numpad5,
- Numpad6,
- Numpad7,
- Numpad8,
- Numpad9,
-
- AbntC1,
- AbntC2,
- Add,
- Apostrophe,
- Apps,
- At,
- Ax,
- Backslash,
- Calculator,
- Capital,
- Colon,
- Comma,
- Convert,
- Decimal,
- Divide,
- Equals,
- Grave,
- Kana,
- Kanji,
- LAlt,
- LBracket,
- LControl,
- LShift,
- LWin,
- Mail,
- MediaSelect,
- MediaStop,
- Minus,
- Multiply,
- Mute,
- MyComputer,
- NavigateForward, // also called "Prior"
- NavigateBackward, // also called "Next"
- NextTrack,
- NoConvert,
- NumpadComma,
- NumpadEnter,
- NumpadEquals,
- OEM102,
- Period,
- PlayPause,
- Power,
- PrevTrack,
- RAlt,
- RBracket,
- RControl,
- RShift,
- RWin,
- Semicolon,
- Slash,
- Sleep,
- Stop,
- Subtract,
- Sysrq,
- Tab,
- Underline,
- Unlabeled,
- VolumeDown,
- VolumeUp,
- Wake,
- WebBack,
- WebFavorites,
- WebForward,
- WebHome,
- WebRefresh,
- WebSearch,
- WebStop,
- Yen,
- Copy,
- Paste,
- Cut,
-}
-
-#[cfg(feature = "winit")]
-impl From<winit::event::VirtualKeyCode> for KeyCode {
- fn from(virtual_keycode: winit::event::VirtualKeyCode) -> Self {
- match virtual_keycode {
- winit::event::VirtualKeyCode::Key1 => KeyCode::Key1,
- winit::event::VirtualKeyCode::Key2 => KeyCode::Key2,
- winit::event::VirtualKeyCode::Key3 => KeyCode::Key3,
- winit::event::VirtualKeyCode::Key4 => KeyCode::Key4,
- winit::event::VirtualKeyCode::Key5 => KeyCode::Key5,
- winit::event::VirtualKeyCode::Key6 => KeyCode::Key6,
- winit::event::VirtualKeyCode::Key7 => KeyCode::Key7,
- winit::event::VirtualKeyCode::Key8 => KeyCode::Key8,
- winit::event::VirtualKeyCode::Key9 => KeyCode::Key9,
- winit::event::VirtualKeyCode::Key0 => KeyCode::Key0,
- winit::event::VirtualKeyCode::A => KeyCode::A,
- winit::event::VirtualKeyCode::B => KeyCode::B,
- winit::event::VirtualKeyCode::C => KeyCode::C,
- winit::event::VirtualKeyCode::D => KeyCode::D,
- winit::event::VirtualKeyCode::E => KeyCode::E,
- winit::event::VirtualKeyCode::F => KeyCode::F,
- winit::event::VirtualKeyCode::G => KeyCode::G,
- winit::event::VirtualKeyCode::H => KeyCode::H,
- winit::event::VirtualKeyCode::I => KeyCode::I,
- winit::event::VirtualKeyCode::J => KeyCode::J,
- winit::event::VirtualKeyCode::K => KeyCode::K,
- winit::event::VirtualKeyCode::L => KeyCode::L,
- winit::event::VirtualKeyCode::M => KeyCode::M,
- winit::event::VirtualKeyCode::N => KeyCode::N,
- winit::event::VirtualKeyCode::O => KeyCode::O,
- winit::event::VirtualKeyCode::P => KeyCode::P,
- winit::event::VirtualKeyCode::Q => KeyCode::Q,
- winit::event::VirtualKeyCode::R => KeyCode::R,
- winit::event::VirtualKeyCode::S => KeyCode::S,
- winit::event::VirtualKeyCode::T => KeyCode::T,
- winit::event::VirtualKeyCode::U => KeyCode::U,
- winit::event::VirtualKeyCode::V => KeyCode::V,
- winit::event::VirtualKeyCode::W => KeyCode::W,
- winit::event::VirtualKeyCode::X => KeyCode::X,
- winit::event::VirtualKeyCode::Y => KeyCode::Y,
- winit::event::VirtualKeyCode::Z => KeyCode::Z,
- winit::event::VirtualKeyCode::Escape => KeyCode::Escape,
- winit::event::VirtualKeyCode::F1 => KeyCode::F1,
- winit::event::VirtualKeyCode::F2 => KeyCode::F2,
- winit::event::VirtualKeyCode::F3 => KeyCode::F3,
- winit::event::VirtualKeyCode::F4 => KeyCode::F4,
- winit::event::VirtualKeyCode::F5 => KeyCode::F5,
- winit::event::VirtualKeyCode::F6 => KeyCode::F6,
- winit::event::VirtualKeyCode::F7 => KeyCode::F7,
- winit::event::VirtualKeyCode::F8 => KeyCode::F8,
- winit::event::VirtualKeyCode::F9 => KeyCode::F9,
- winit::event::VirtualKeyCode::F10 => KeyCode::F10,
- winit::event::VirtualKeyCode::F11 => KeyCode::F11,
- winit::event::VirtualKeyCode::F12 => KeyCode::F12,
- winit::event::VirtualKeyCode::F13 => KeyCode::F13,
- winit::event::VirtualKeyCode::F14 => KeyCode::F14,
- winit::event::VirtualKeyCode::F15 => KeyCode::F15,
- winit::event::VirtualKeyCode::F16 => KeyCode::F16,
- winit::event::VirtualKeyCode::F17 => KeyCode::F17,
- winit::event::VirtualKeyCode::F18 => KeyCode::F18,
- winit::event::VirtualKeyCode::F19 => KeyCode::F19,
- winit::event::VirtualKeyCode::F20 => KeyCode::F20,
- winit::event::VirtualKeyCode::F21 => KeyCode::F21,
- winit::event::VirtualKeyCode::F22 => KeyCode::F22,
- winit::event::VirtualKeyCode::F23 => KeyCode::F23,
- winit::event::VirtualKeyCode::F24 => KeyCode::F24,
- winit::event::VirtualKeyCode::Snapshot => KeyCode::Snapshot,
- winit::event::VirtualKeyCode::Scroll => KeyCode::Scroll,
- winit::event::VirtualKeyCode::Pause => KeyCode::Pause,
- winit::event::VirtualKeyCode::Insert => KeyCode::Insert,
- winit::event::VirtualKeyCode::Home => KeyCode::Home,
- winit::event::VirtualKeyCode::Delete => KeyCode::Delete,
- winit::event::VirtualKeyCode::End => KeyCode::End,
- winit::event::VirtualKeyCode::PageDown => KeyCode::PageDown,
- winit::event::VirtualKeyCode::PageUp => KeyCode::PageUp,
- winit::event::VirtualKeyCode::Left => KeyCode::Left,
- winit::event::VirtualKeyCode::Up => KeyCode::Up,
- winit::event::VirtualKeyCode::Right => KeyCode::Right,
- winit::event::VirtualKeyCode::Down => KeyCode::Down,
- winit::event::VirtualKeyCode::Back => KeyCode::Backspace,
- winit::event::VirtualKeyCode::Return => KeyCode::Enter,
- winit::event::VirtualKeyCode::Space => KeyCode::Space,
- winit::event::VirtualKeyCode::Compose => KeyCode::Compose,
- winit::event::VirtualKeyCode::Caret => KeyCode::Caret,
- winit::event::VirtualKeyCode::Numlock => KeyCode::Numlock,
- winit::event::VirtualKeyCode::Numpad0 => KeyCode::Numpad0,
- winit::event::VirtualKeyCode::Numpad1 => KeyCode::Numpad1,
- winit::event::VirtualKeyCode::Numpad2 => KeyCode::Numpad2,
- winit::event::VirtualKeyCode::Numpad3 => KeyCode::Numpad3,
- winit::event::VirtualKeyCode::Numpad4 => KeyCode::Numpad4,
- winit::event::VirtualKeyCode::Numpad5 => KeyCode::Numpad5,
- winit::event::VirtualKeyCode::Numpad6 => KeyCode::Numpad6,
- winit::event::VirtualKeyCode::Numpad7 => KeyCode::Numpad7,
- winit::event::VirtualKeyCode::Numpad8 => KeyCode::Numpad8,
- winit::event::VirtualKeyCode::Numpad9 => KeyCode::Numpad9,
- winit::event::VirtualKeyCode::AbntC1 => KeyCode::AbntC1,
- winit::event::VirtualKeyCode::AbntC2 => KeyCode::AbntC2,
- winit::event::VirtualKeyCode::Add => KeyCode::Add,
- winit::event::VirtualKeyCode::Apostrophe => KeyCode::Apostrophe,
- winit::event::VirtualKeyCode::Apps => KeyCode::Apps,
- winit::event::VirtualKeyCode::At => KeyCode::At,
- winit::event::VirtualKeyCode::Ax => KeyCode::Ax,
- winit::event::VirtualKeyCode::Backslash => KeyCode::Backslash,
- winit::event::VirtualKeyCode::Calculator => KeyCode::Calculator,
- winit::event::VirtualKeyCode::Capital => KeyCode::Capital,
- winit::event::VirtualKeyCode::Colon => KeyCode::Colon,
- winit::event::VirtualKeyCode::Comma => KeyCode::Comma,
- winit::event::VirtualKeyCode::Convert => KeyCode::Convert,
- winit::event::VirtualKeyCode::Decimal => KeyCode::Decimal,
- winit::event::VirtualKeyCode::Divide => KeyCode::Divide,
- winit::event::VirtualKeyCode::Equals => KeyCode::Equals,
- winit::event::VirtualKeyCode::Grave => KeyCode::Grave,
- winit::event::VirtualKeyCode::Kana => KeyCode::Kana,
- winit::event::VirtualKeyCode::Kanji => KeyCode::Kanji,
- winit::event::VirtualKeyCode::LAlt => KeyCode::LAlt,
- winit::event::VirtualKeyCode::LBracket => KeyCode::LBracket,
- winit::event::VirtualKeyCode::LControl => KeyCode::LControl,
- winit::event::VirtualKeyCode::LShift => KeyCode::LShift,
- winit::event::VirtualKeyCode::LWin => KeyCode::LWin,
- winit::event::VirtualKeyCode::Mail => KeyCode::Mail,
- winit::event::VirtualKeyCode::MediaSelect => KeyCode::MediaSelect,
- winit::event::VirtualKeyCode::MediaStop => KeyCode::MediaStop,
- winit::event::VirtualKeyCode::Minus => KeyCode::Minus,
- winit::event::VirtualKeyCode::Multiply => KeyCode::Multiply,
- winit::event::VirtualKeyCode::Mute => KeyCode::Mute,
- winit::event::VirtualKeyCode::MyComputer => KeyCode::MyComputer,
- winit::event::VirtualKeyCode::NavigateForward => {
- KeyCode::NavigateForward
- }
- winit::event::VirtualKeyCode::NavigateBackward => {
- KeyCode::NavigateBackward
- }
- winit::event::VirtualKeyCode::NextTrack => KeyCode::NextTrack,
- winit::event::VirtualKeyCode::NoConvert => KeyCode::NoConvert,
- winit::event::VirtualKeyCode::NumpadComma => KeyCode::NumpadComma,
- winit::event::VirtualKeyCode::NumpadEnter => KeyCode::NumpadEnter,
- winit::event::VirtualKeyCode::NumpadEquals => KeyCode::NumpadEquals,
- winit::event::VirtualKeyCode::OEM102 => KeyCode::OEM102,
- winit::event::VirtualKeyCode::Period => KeyCode::Period,
- winit::event::VirtualKeyCode::PlayPause => KeyCode::PlayPause,
- winit::event::VirtualKeyCode::Power => KeyCode::Power,
- winit::event::VirtualKeyCode::PrevTrack => KeyCode::PrevTrack,
- winit::event::VirtualKeyCode::RAlt => KeyCode::RAlt,
- winit::event::VirtualKeyCode::RBracket => KeyCode::RBracket,
- winit::event::VirtualKeyCode::RControl => KeyCode::RControl,
- winit::event::VirtualKeyCode::RShift => KeyCode::RShift,
- winit::event::VirtualKeyCode::RWin => KeyCode::RWin,
- winit::event::VirtualKeyCode::Semicolon => KeyCode::Semicolon,
- winit::event::VirtualKeyCode::Slash => KeyCode::Slash,
- winit::event::VirtualKeyCode::Sleep => KeyCode::Sleep,
- winit::event::VirtualKeyCode::Stop => KeyCode::Stop,
- winit::event::VirtualKeyCode::Subtract => KeyCode::Subtract,
- winit::event::VirtualKeyCode::Sysrq => KeyCode::Sysrq,
- winit::event::VirtualKeyCode::Tab => KeyCode::Tab,
- winit::event::VirtualKeyCode::Underline => KeyCode::Underline,
- winit::event::VirtualKeyCode::Unlabeled => KeyCode::Unlabeled,
- winit::event::VirtualKeyCode::VolumeDown => KeyCode::VolumeDown,
- winit::event::VirtualKeyCode::VolumeUp => KeyCode::VolumeUp,
- winit::event::VirtualKeyCode::Wake => KeyCode::Wake,
- winit::event::VirtualKeyCode::WebBack => KeyCode::WebBack,
- winit::event::VirtualKeyCode::WebFavorites => KeyCode::WebFavorites,
- winit::event::VirtualKeyCode::WebForward => KeyCode::WebForward,
- winit::event::VirtualKeyCode::WebHome => KeyCode::WebHome,
- winit::event::VirtualKeyCode::WebRefresh => KeyCode::WebRefresh,
- winit::event::VirtualKeyCode::WebSearch => KeyCode::WebSearch,
- winit::event::VirtualKeyCode::WebStop => KeyCode::WebStop,
- winit::event::VirtualKeyCode::Yen => KeyCode::Yen,
- winit::event::VirtualKeyCode::Copy => KeyCode::Copy,
- winit::event::VirtualKeyCode::Paste => KeyCode::Paste,
- winit::event::VirtualKeyCode::Cut => KeyCode::Cut,
- }
- }
-}
diff --git a/src/input/mouse.rs b/src/input/mouse.rs
deleted file mode 100644
index d37f5b96..00000000
--- a/src/input/mouse.rs
+++ /dev/null
@@ -1,6 +0,0 @@
-//! Build mouse events.
-mod button;
-mod event;
-
-pub use button::Button;
-pub use event::Event;
diff --git a/src/input/mouse/button.rs b/src/input/mouse/button.rs
deleted file mode 100644
index 6320d701..00000000
--- a/src/input/mouse/button.rs
+++ /dev/null
@@ -1,32 +0,0 @@
-/// The button of a mouse.
-///
-/// If you are using [`winit`], consider enabling the `winit` feature to get
-/// conversion implementations for free!
-///
-/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/
-#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
-pub enum Button {
- /// The left mouse button.
- Left,
-
- /// The right mouse button.
- Right,
-
- /// The middle (wheel) button.
- Middle,
-
- /// Some other button.
- Other(u8),
-}
-
-#[cfg(feature = "winit")]
-impl From<winit::event::MouseButton> for super::Button {
- fn from(mouse_button: winit::event::MouseButton) -> Self {
- match mouse_button {
- winit::event::MouseButton::Left => Button::Left,
- winit::event::MouseButton::Right => Button::Right,
- winit::event::MouseButton::Middle => Button::Middle,
- winit::event::MouseButton::Other(other) => Button::Other(other),
- }
- }
-}
diff --git a/src/input/mouse/event.rs b/src/input/mouse/event.rs
deleted file mode 100644
index 7b68208f..00000000
--- a/src/input/mouse/event.rs
+++ /dev/null
@@ -1,44 +0,0 @@
-use super::Button;
-use crate::input::ButtonState;
-
-/// A mouse event.
-///
-/// _**Note:** This type is largely incomplete! If you need to track
-/// additional events, feel free to [open an issue] and share your use case!_
-///
-/// [open an issue]: https://github.com/hecrj/iced/issues
-#[derive(Debug, Clone, Copy, PartialEq)]
-pub enum Event {
- /// The mouse cursor entered the window.
- CursorEntered,
-
- /// The mouse cursor left the window.
- CursorLeft,
-
- /// The mouse cursor was moved
- CursorMoved {
- /// The X coordinate of the mouse position
- x: f32,
-
- /// The Y coordinate of the mouse position
- y: f32,
- },
-
- /// A mouse button was pressed or released.
- Input {
- /// The state of the button
- state: ButtonState,
-
- /// The button identifier
- button: Button,
- },
-
- /// The mouse wheel was scrolled.
- WheelScrolled {
- /// The number of horizontal lines scrolled
- delta_x: f32,
-
- /// The number of vertical lines scrolled
- delta_y: f32,
- },
-}
diff --git a/src/layout.rs b/src/layout.rs
deleted file mode 100644
index de284a43..00000000
--- a/src/layout.rs
+++ /dev/null
@@ -1,62 +0,0 @@
-use stretch::result;
-
-use crate::{Point, Rectangle, Vector};
-
-/// The computed bounds of a [`Node`] and its children.
-///
-/// This type is provided by the GUI runtime to [`Widget::on_event`] and
-/// [`Widget::draw`], describing the layout of the [`Node`] produced by
-/// [`Widget::node`].
-///
-/// [`Node`]: struct.Node.html
-/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event
-/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw
-/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
-#[derive(Debug)]
-pub struct Layout<'a> {
- layout: &'a result::Layout,
- position: Point,
-}
-
-impl<'a> Layout<'a> {
- pub(crate) fn new(layout: &'a result::Layout) -> Self {
- Self::with_parent_position(layout, Point::new(0.0, 0.0))
- }
-
- fn with_parent_position(
- layout: &'a result::Layout,
- parent_position: Point,
- ) -> Self {
- let position =
- parent_position + Vector::new(layout.location.x, layout.location.y);
-
- Layout { layout, position }
- }
-
- /// Gets the bounds of the [`Layout`].
- ///
- /// The returned [`Rectangle`] describes the position and size of a
- /// [`Node`].
- ///
- /// [`Layout`]: struct.Layout.html
- /// [`Rectangle`]: struct.Rectangle.html
- /// [`Node`]: struct.Node.html
- pub fn bounds(&self) -> Rectangle {
- Rectangle {
- x: self.position.x,
- y: self.position.y,
- width: self.layout.size.width,
- height: self.layout.size.height,
- }
- }
-
- /// Returns an iterator over the [`Layout`] of the children of a [`Node`].
- ///
- /// [`Layout`]: struct.Layout.html
- /// [`Node`]: struct.Node.html
- pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> {
- self.layout.children.iter().map(move |layout| {
- Layout::with_parent_position(layout, self.position)
- })
- }
-}
diff --git a/src/lib.rs b/src/lib.rs
deleted file mode 100644
index c1c18b41..00000000
--- a/src/lib.rs
+++ /dev/null
@@ -1,229 +0,0 @@
-//! Iced is a renderer-agnostic GUI library focused on simplicity and
-//! type-safety. Inspired by [Elm].
-//!
-//! # Features
-//! * Simple, easy-to-use, renderer-agnostic API
-//! * Responsive, flexbox-based layouting
-//! * Type-safe, reactive programming model
-//! * Built-in widgets
-//! * Custom widget support
-//!
-//! Check out the [repository] and the [examples] for more details!
-//!
-//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
-//! [repository]: https://github.com/hecrj/iced
-//!
-//! # Usage
-//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces
-//! into four different concepts:
-//!
-//! * __State__ — the state of your application
-//! * __Messages__ — user interactions or meaningful events that you care
-//! about
-//! * __View logic__ — a way to display your __state__ as widgets that
-//! may produce __messages__ on user interaction
-//! * __Update logic__ — a way to react to __messages__ and update your
-//! __state__
-//!
-//! We can build something to see how this works! Let's say we want a simple counter
-//! that can be incremented and decremented using two buttons.
-//!
-//! We start by modelling the __state__ of our application:
-//!
-//! ```
-//! use iced::button;
-//!
-//! struct Counter {
-//! // The counter value
-//! value: i32,
-//!
-//! // The local state of the two buttons
-//! increment_button: button::State,
-//! decrement_button: button::State,
-//! }
-//! ```
-//!
-//! Next, we need to define the possible user interactions of our counter:
-//! the button presses. These interactions are our __messages__:
-//!
-//! ```
-//! #[derive(Debug, Clone, Copy)]
-//! pub enum Message {
-//! IncrementPressed,
-//! DecrementPressed,
-//! }
-//! ```
-//!
-//! Now, let's show the actual counter by putting it all together in our
-//! __view logic__:
-//!
-//! ```
-//! # use iced::button;
-//! #
-//! # struct Counter {
-//! # // The counter value
-//! # value: i32,
-//! #
-//! # // The local state of the two buttons
-//! # increment_button: button::State,
-//! # decrement_button: button::State,
-//! # }
-//! #
-//! # #[derive(Debug, Clone, Copy)]
-//! # pub enum Message {
-//! # IncrementPressed,
-//! # DecrementPressed,
-//! # }
-//! #
-//! # mod iced_wgpu {
-//! # use iced::{
-//! # button, text, text::HorizontalAlignment, text::VerticalAlignment,
-//! # MouseCursor, Node, Point, Rectangle, Style,
-//! # };
-//! #
-//! # pub struct Renderer {}
-//! #
-//! # impl button::Renderer for Renderer {
-//! # fn draw(
-//! # &mut self,
-//! # _cursor_position: Point,
-//! # _bounds: Rectangle,
-//! # _state: &button::State,
-//! # _label: &str,
-//! # _class: button::Class,
-//! # ) -> MouseCursor {
-//! # MouseCursor::OutOfBounds
-//! # }
-//! # }
-//! #
-//! # impl text::Renderer<[f32; 4]> for Renderer {
-//! # fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node {
-//! # Node::new(style)
-//! # }
-//! #
-//! # fn draw(
-//! # &mut self,
-//! # _bounds: Rectangle,
-//! # _content: &str,
-//! # _size: Option<u16>,
-//! # _color: Option<[f32; 4]>,
-//! # _horizontal_alignment: HorizontalAlignment,
-//! # _vertical_alignment: VerticalAlignment,
-//! # ) {
-//! # }
-//! # }
-//! # }
-//! use iced::{Button, Column, Text};
-//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own!
-//!
-//! impl Counter {
-//! pub fn view(&mut self) -> Column<Message, Renderer> {
-//! // We use a column: a simple vertical layout
-//! Column::new()
-//! .push(
-//! // The increment button. We tell it to produce an
-//! // `IncrementPressed` message when pressed
-//! Button::new(&mut self.increment_button, "+")
-//! .on_press(Message::IncrementPressed),
-//! )
-//! .push(
-//! // We show the value of the counter here
-//! Text::new(&self.value.to_string()).size(50),
-//! )
-//! .push(
-//! // The decrement button. We tell it to produce a
-//! // `DecrementPressed` message when pressed
-//! Button::new(&mut self.decrement_button, "-")
-//! .on_press(Message::DecrementPressed),
-//! )
-//! }
-//! }
-//! ```
-//!
-//! Finally, we need to be able to react to any produced __messages__ and change
-//! our __state__ accordingly in our __update logic__:
-//!
-//! ```
-//! # use iced::button;
-//! #
-//! # struct Counter {
-//! # // The counter value
-//! # value: i32,
-//! #
-//! # // The local state of the two buttons
-//! # increment_button: button::State,
-//! # decrement_button: button::State,
-//! # }
-//! #
-//! # #[derive(Debug, Clone, Copy)]
-//! # pub enum Message {
-//! # IncrementPressed,
-//! # DecrementPressed,
-//! # }
-//! impl Counter {
-//! // ...
-//!
-//! pub fn update(&mut self, message: Message) {
-//! match message {
-//! Message::IncrementPressed => {
-//! self.value += 1;
-//! }
-//! Message::DecrementPressed => {
-//! self.value -= 1;
-//! }
-//! }
-//! }
-//! }
-//! ```
-//!
-//! And that's everything! We just wrote a whole user interface. Iced is now able
-//! to:
-//!
-//! 1. Take the result of our __view logic__ and layout its widgets.
-//! 1. Process events from our system and produce __messages__ for our
-//! __update logic__.
-//! 1. Draw the resulting user interface using our chosen __renderer__.
-//!
-//! Check out the [`UserInterface`] type to learn how to wire everything up!
-//!
-//! [Elm]: https://elm-lang.org/
-//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
-//! [documentation]: https://docs.rs/iced
-//! [examples]: https://github.com/hecrj/iced/tree/master/examples
-//! [`UserInterface`]: struct.UserInterface.html
-#![deny(missing_docs)]
-#![deny(missing_debug_implementations)]
-#![deny(unused_results)]
-#![deny(unsafe_code)]
-#![deny(rust_2018_idioms)]
-pub mod input;
-pub mod renderer;
-pub mod widget;
-
-mod element;
-mod event;
-mod hasher;
-mod layout;
-mod mouse_cursor;
-mod node;
-mod point;
-mod rectangle;
-mod style;
-mod user_interface;
-mod vector;
-
-#[doc(no_inline)]
-pub use stretch::{geometry::Size, number::Number};
-
-pub use element::Element;
-pub use event::Event;
-pub use hasher::Hasher;
-pub use layout::Layout;
-pub use mouse_cursor::MouseCursor;
-pub use node::Node;
-pub use point::Point;
-pub use rectangle::Rectangle;
-pub use style::{Align, Justify, Style};
-pub use user_interface::{Cache, UserInterface};
-pub(crate) use vector::Vector;
-pub use widget::*;
diff --git a/src/mouse_cursor.rs b/src/mouse_cursor.rs
deleted file mode 100644
index 4ef6361a..00000000
--- a/src/mouse_cursor.rs
+++ /dev/null
@@ -1,35 +0,0 @@
-/// The state of the mouse cursor.
-#[derive(Debug, Eq, PartialEq, Clone, Copy)]
-pub enum MouseCursor {
- /// The cursor is out of the bounds of the user interface.
- OutOfBounds,
-
- /// The cursor is over a non-interactive widget.
- Idle,
-
- /// The cursor is over a clickable widget.
- Pointer,
-
- /// The cursor is over a busy widget.
- Working,
-
- /// The cursor is over a grabbable widget.
- Grab,
-
- /// The cursor is grabbing a widget.
- Grabbing,
-}
-
-#[cfg(feature = "winit")]
-impl From<MouseCursor> for winit::window::CursorIcon {
- fn from(mouse_cursor: MouseCursor) -> winit::window::CursorIcon {
- match mouse_cursor {
- MouseCursor::OutOfBounds => winit::window::CursorIcon::Default,
- MouseCursor::Idle => winit::window::CursorIcon::Default,
- MouseCursor::Pointer => winit::window::CursorIcon::Hand,
- MouseCursor::Working => winit::window::CursorIcon::Progress,
- MouseCursor::Grab => winit::window::CursorIcon::Grab,
- MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing,
- }
- }
-}
diff --git a/src/node.rs b/src/node.rs
deleted file mode 100644
index 1db10d7f..00000000
--- a/src/node.rs
+++ /dev/null
@@ -1,60 +0,0 @@
-use stretch::node;
-
-use crate::{Number, Size, Style};
-
-/// The visual requirements of a [`Widget`] and its children.
-///
-/// When there have been changes and the [`Layout`] needs to be recomputed, the
-/// runtime obtains a [`Node`] by calling [`Widget::node`].
-///
-/// [`Style`]: struct.Style.html
-/// [`Widget`]: widget/trait.Widget.html
-/// [`Node`]: struct.Node.html
-/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node
-/// [`Layout`]: struct.Layout.html
-#[derive(Debug)]
-pub struct Node(pub(crate) node::Node);
-
-impl Node {
- /// Creates a new [`Node`] with the given [`Style`].
- ///
- /// [`Node`]: struct.Node.html
- /// [`Style`]: struct.Style.html
- pub fn new(style: Style) -> Node {
- Self::with_children(style, Vec::new())
- }
-
- /// Creates a new [`Node`] with the given [`Style`] and a measure function.
- ///
- /// This type of node cannot have any children.
- ///
- /// You should use this when your [`Widget`] can adapt its contents to the
- /// size of its container. The measure function will receive the container
- /// size as a parameter and must compute the size of the [`Node`] inside
- /// the given bounds (if the `Number` for a dimension is `Undefined` it
- /// means that it has no boundary).
- ///
- /// [`Node`]: struct.Node.html
- /// [`Style`]: struct.Style.html
- /// [`Widget`]: widget/trait.Widget.html
- pub fn with_measure<F>(style: Style, measure: F) -> Node
- where
- F: 'static + Fn(Size<Number>) -> Size<f32>,
- {
- Node(node::Node::new_leaf(
- style.0,
- Box::new(move |size| Ok(measure(size))),
- ))
- }
-
- /// Creates a new [`Node`] with the given [`Style`] and children.
- ///
- /// [`Node`]: struct.Node.html
- /// [`Style`]: struct.Style.html
- pub fn with_children(style: Style, children: Vec<Node>) -> Node {
- Node(node::Node::new(
- style.0,
- children.iter().map(|c| &c.0).collect(),
- ))
- }
-}
diff --git a/src/point.rs b/src/point.rs
deleted file mode 100644
index 183998dd..00000000
--- a/src/point.rs
+++ /dev/null
@@ -1,31 +0,0 @@
-use crate::Vector;
-
-/// A 2D point.
-#[derive(Debug, Clone, Copy, PartialEq)]
-pub struct Point {
- /// The X coordinate.
- pub x: f32,
-
- /// The Y coordinate.
- pub y: f32,
-}
-
-impl Point {
- /// Creates a new [`Point`] with the given coordinates.
- ///
- /// [`Point`]: struct.Point.html
- pub fn new(x: f32, y: f32) -> Self {
- Self { x, y }
- }
-}
-
-impl std::ops::Add<Vector> for Point {
- type Output = Self;
-
- fn add(self, vector: Vector) -> Self {
- Self {
- x: self.x + vector.x,
- y: self.y + vector.y,
- }
- }
-}
diff --git a/src/rectangle.rs b/src/rectangle.rs
deleted file mode 100644
index 95c2570c..00000000
--- a/src/rectangle.rs
+++ /dev/null
@@ -1,30 +0,0 @@
-use crate::Point;
-
-/// A rectangle.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub struct Rectangle<T = f32> {
- /// X coordinate of the top-left corner.
- pub x: T,
-
- /// Y coordinate of the top-left corner.
- pub y: T,
-
- /// Width of the rectangle.
- pub width: T,
-
- /// Height of the rectangle.
- pub height: T,
-}
-
-impl Rectangle<f32> {
- /// Returns true if the given [`Point`] is contained in the [`Rectangle`].
- ///
- /// [`Point`]: struct.Point.html
- /// [`Rectangle`]: struct.Rectangle.html
- pub fn contains(&self, point: Point) -> bool {
- self.x <= point.x
- && point.x <= self.x + self.width
- && self.y <= point.y
- && point.y <= self.y + self.height
- }
-}
diff --git a/src/renderer.rs b/src/renderer.rs
deleted file mode 100644
index b445190b..00000000
--- a/src/renderer.rs
+++ /dev/null
@@ -1,45 +0,0 @@
-//! Write your own renderer.
-//!
-//! There is not a common entrypoint or trait for a __renderer__ in Iced.
-//! Instead, every [`Widget`] constrains its generic `Renderer` type as
-//! necessary.
-//!
-//! This approach is flexible and composable. For instance, the
-//! [`Text`] widget only needs a [`text::Renderer`] while a [`Checkbox`] widget
-//! needs both a [`text::Renderer`] and a [`checkbox::Renderer`], reusing logic.
-//!
-//! In the end, a __renderer__ satisfying all the constraints is
-//! needed to build a [`UserInterface`].
-//!
-//! [`Widget`]: ../widget/trait.Widget.html
-//! [`UserInterface`]: ../struct.UserInterface.html
-//! [`Text`]: ../widget/text/struct.Text.html
-//! [`text::Renderer`]: ../widget/text/trait.Renderer.html
-//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
-//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
-use crate::Layout;
-
-/// A renderer able to graphically explain a [`Layout`].
-///
-/// [`Layout`]: ../struct.Layout.html
-pub trait Debugger {
- /// The color type that will be used to configure the _explanation_.
- ///
- /// This is the type that will be asked in [`Element::explain`].
- ///
- /// [`Element::explain`]: ../struct.Element.html#method.explain
- type Color: Copy;
-
- /// Explains the [`Layout`] of an [`Element`] for debugging purposes.
- ///
- /// This will be called when [`Element::explain`] has been used. It should
- /// _explain_ the given [`Layout`] graphically.
- ///
- /// A common approach consists in recursively rendering the bounds of the
- /// [`Layout`] and its children.
- ///
- /// [`Layout`]: struct.Layout.html
- /// [`Element`]: struct.Element.html
- /// [`Element::explain`]: struct.Element.html#method.explain
- fn explain(&mut self, layout: &Layout<'_>, color: Self::Color);
-}
diff --git a/src/style.rs b/src/style.rs
deleted file mode 100644
index 575ea366..00000000
--- a/src/style.rs
+++ /dev/null
@@ -1,262 +0,0 @@
-use std::hash::{Hash, Hasher};
-use stretch::{geometry, style};
-
-/// The appearance of a [`Node`].
-///
-/// [`Node`]: struct.Node.html
-#[derive(Debug, Clone, Copy)]
-pub struct Style(pub(crate) style::Style);
-
-impl Style {
- /// Defines the width of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn width(mut self, width: u16) -> Self {
- self.0.size.width = style::Dimension::Points(width as f32);
- self
- }
-
- /// Defines the height of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn height(mut self, height: u16) -> Self {
- self.0.size.height = style::Dimension::Points(height as f32);
- self
- }
-
- /// Defines the minimum width of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn min_width(mut self, min_width: u16) -> Self {
- self.0.min_size.width = style::Dimension::Points(min_width as f32);
- self
- }
-
- /// Defines the maximum width of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.0.max_size.width = style::Dimension::Points(max_width as f32);
- self.fill_width()
- }
-
- /// Defines the minimum height of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn min_height(mut self, min_height: u16) -> Self {
- self.0.min_size.height =
- style::Dimension::Points(f32::from(min_height));
- self
- }
-
- /// Defines the maximum height of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.0.max_size.height =
- style::Dimension::Points(f32::from(max_height));
- self.fill_height()
- }
-
- /// Makes a [`Node`] fill all the horizontal available space.
- ///
- /// [`Node`]: struct.Node.html
- pub fn fill_width(mut self) -> Self {
- self.0.size.width = stretch::style::Dimension::Percent(1.0);
- self
- }
-
- /// Makes a [`Node`] fill all the vertical available space.
- ///
- /// [`Node`]: struct.Node.html
- pub fn fill_height(mut self) -> Self {
- self.0.size.height = stretch::style::Dimension::Percent(1.0);
- self
- }
-
- pub(crate) fn align_items(mut self, align: Align) -> Self {
- self.0.align_items = align.into();
- self
- }
-
- pub(crate) fn justify_content(mut self, justify: Justify) -> Self {
- self.0.justify_content = justify.into();
- self
- }
-
- /// Sets the alignment of a [`Node`].
- ///
- /// If the [`Node`] is inside a...
- ///
- /// * [`Column`], this setting will affect its __horizontal__ alignment.
- /// * [`Row`], this setting will affect its __vertical__ alignment.
- ///
- /// [`Node`]: struct.Node.html
- /// [`Column`]: widget/struct.Column.html
- /// [`Row`]: widget/struct.Row.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.0.align_self = align.into();
- self
- }
-
- /// Sets the padding of a [`Node`] in pixels.
- ///
- /// [`Node`]: struct.Node.html
- pub fn padding(mut self, px: u16) -> Self {
- self.0.padding = stretch::geometry::Rect {
- start: style::Dimension::Points(px as f32),
- end: style::Dimension::Points(px as f32),
- top: style::Dimension::Points(px as f32),
- bottom: style::Dimension::Points(px as f32),
- };
-
- self
- }
-}
-
-impl Default for Style {
- fn default() -> Style {
- Style(style::Style {
- align_items: style::AlignItems::FlexStart,
- justify_content: style::JustifyContent::FlexStart,
- ..style::Style::default()
- })
- }
-}
-
-impl Hash for Style {
- fn hash<H: Hasher>(&self, state: &mut H) {
- hash_size(&self.0.size, state);
- hash_size(&self.0.min_size, state);
- hash_size(&self.0.max_size, state);
-
- hash_rect(&self.0.margin, state);
-
- (self.0.flex_direction as u8).hash(state);
- (self.0.align_items as u8).hash(state);
- (self.0.justify_content as u8).hash(state);
- (self.0.align_self as u8).hash(state);
- (self.0.flex_grow as u32).hash(state);
- }
-}
-
-fn hash_size<H: Hasher>(
- size: &geometry::Size<style::Dimension>,
- state: &mut H,
-) {
- hash_dimension(size.width, state);
- hash_dimension(size.height, state);
-}
-
-fn hash_rect<H: Hasher>(
- rect: &geometry::Rect<style::Dimension>,
- state: &mut H,
-) {
- hash_dimension(rect.start, state);
- hash_dimension(rect.end, state);
- hash_dimension(rect.top, state);
- hash_dimension(rect.bottom, state);
-}
-
-fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) {
- match dimension {
- style::Dimension::Undefined => state.write_u8(0),
- style::Dimension::Auto => state.write_u8(1),
- style::Dimension::Points(points) => {
- state.write_u8(2);
- (points as u32).hash(state);
- }
- style::Dimension::Percent(percent) => {
- state.write_u8(3);
- (percent as u32).hash(state);
- }
- }
-}
-
-/// Alignment on the cross axis of a container.
-///
-/// * On a [`Column`], it describes __horizontal__ alignment.
-/// * On a [`Row`], it describes __vertical__ alignment.
-///
-/// [`Column`]: widget/struct.Column.html
-/// [`Row`]: widget/struct.Row.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Align {
- /// Align at the start of the cross axis.
- Start,
-
- /// Align at the center of the cross axis.
- Center,
-
- /// Align at the end of the cross axis.
- End,
-
- /// Stretch over the cross axis.
- Stretch,
-}
-
-#[doc(hidden)]
-impl From<Align> for style::AlignItems {
- fn from(align: Align) -> Self {
- match align {
- Align::Start => style::AlignItems::FlexStart,
- Align::Center => style::AlignItems::Center,
- Align::End => style::AlignItems::FlexEnd,
- Align::Stretch => style::AlignItems::Stretch,
- }
- }
-}
-
-#[doc(hidden)]
-impl From<Align> for style::AlignSelf {
- fn from(align: Align) -> Self {
- match align {
- Align::Start => style::AlignSelf::FlexStart,
- Align::Center => style::AlignSelf::Center,
- Align::End => style::AlignSelf::FlexEnd,
- Align::Stretch => style::AlignSelf::Stretch,
- }
- }
-}
-
-/// Distribution on the main axis of a container.
-///
-/// * On a [`Column`], it describes __vertical__ distribution.
-/// * On a [`Row`], it describes __horizontal__ distribution.
-///
-/// [`Column`]: widget/struct.Column.html
-/// [`Row`]: widget/struct.Row.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Justify {
- /// Place items at the start of the main axis.
- Start,
-
- /// Place items at the center of the main axis.
- Center,
-
- /// Place items at the end of the main axis.
- End,
-
- /// Place items with space between.
- SpaceBetween,
-
- /// Place items with space around.
- SpaceAround,
-
- /// Place items with evenly distributed space.
- SpaceEvenly,
-}
-
-#[doc(hidden)]
-impl From<Justify> for style::JustifyContent {
- fn from(justify: Justify) -> Self {
- match justify {
- Justify::Start => style::JustifyContent::FlexStart,
- Justify::Center => style::JustifyContent::Center,
- Justify::End => style::JustifyContent::FlexEnd,
- Justify::SpaceBetween => style::JustifyContent::SpaceBetween,
- Justify::SpaceAround => style::JustifyContent::SpaceAround,
- Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly,
- }
- }
-}
diff --git a/src/user_interface.rs b/src/user_interface.rs
deleted file mode 100644
index 2c7cbf82..00000000
--- a/src/user_interface.rs
+++ /dev/null
@@ -1,323 +0,0 @@
-use crate::{input::mouse, Column, Element, Event, Layout, MouseCursor, Point};
-
-use std::hash::Hasher;
-use stretch::result;
-
-/// A set of interactive graphical elements with a specific [`Layout`].
-///
-/// It can be updated and drawn.
-///
-/// Iced tries to avoid dictating how to write your event loop. You are in
-/// charge of using this type in your system in any way you want.
-///
-/// [`Layout`]: struct.Layout.html
-#[derive(Debug)]
-pub struct UserInterface<'a, Message, Renderer> {
- hash: u64,
- root: Element<'a, Message, Renderer>,
- layout: result::Layout,
- cursor_position: Point,
-}
-
-impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> {
- /// Builds a user interface for an [`Element`].
- ///
- /// It is able to avoid expensive computations when using a [`Cache`]
- /// obtained from a previous instance of a [`UserInterface`].
- ///
- /// [`Element`]: struct.Element.html
- /// [`Cache`]: struct.Cache.html
- /// [`UserInterface`]: struct.UserInterface.html
- ///
- /// # Example
- /// Imagine we want to build a [`UserInterface`] for
- /// [the counter example that we previously wrote](index.html#usage). Here
- /// is naive way to set up our application loop:
- ///
- /// ```no_run
- /// use iced::{UserInterface, Cache};
- /// use iced_wgpu::Renderer;
- ///
- /// # mod iced_wgpu {
- /// # pub struct Renderer;
- /// #
- /// # impl Renderer {
- /// # pub fn new() -> Self { Renderer }
- /// # }
- /// # }
- /// #
- /// # use iced::Column;
- /// #
- /// # pub struct Counter;
- /// #
- /// # impl Counter {
- /// # pub fn new() -> Self { Counter }
- /// # pub fn view(&self) -> Column<(), Renderer> {
- /// # Column::new()
- /// # }
- /// # }
- /// // Initialization
- /// let mut counter = Counter::new();
- /// let mut cache = Cache::new();
- /// let mut renderer = Renderer::new();
- ///
- /// // Application loop
- /// loop {
- /// // Process system events here...
- ///
- /// // Build the user interface
- /// let user_interface = UserInterface::build(
- /// counter.view(),
- /// cache,
- /// &renderer,
- /// );
- ///
- /// // Update and draw the user interface here...
- /// // ...
- ///
- /// // Obtain the cache for the next iteration
- /// cache = user_interface.into_cache();
- /// }
- /// ```
- pub fn build<E: Into<Element<'a, Message, Renderer>>>(
- root: E,
- cache: Cache,
- renderer: &Renderer,
- ) -> Self {
- let root = root.into();
-
- let hasher = &mut crate::Hasher::default();
- root.hash_layout(hasher);
-
- let hash = hasher.finish();
-
- let layout = if hash == cache.hash {
- cache.layout
- } else {
- root.compute_layout(renderer)
- };
-
- UserInterface {
- hash,
- root,
- layout,
- cursor_position: cache.cursor_position,
- }
- }
-
- /// Updates the [`UserInterface`] by processing each provided [`Event`].
- ///
- /// It returns __messages__ that may have been produced as a result of user
- /// interactions. You should feed these to your __update logic__.
- ///
- /// [`UserInterface`]: struct.UserInterface.html
- /// [`Event`]: enum.Event.html
- ///
- /// # Example
- /// Let's allow our [counter](index.html#usage) to change state by completing
- /// [the previous example](#example):
- ///
- /// ```no_run
- /// use iced::{UserInterface, Cache};
- /// use iced_wgpu::Renderer;
- ///
- /// # mod iced_wgpu {
- /// # pub struct Renderer;
- /// #
- /// # impl Renderer {
- /// # pub fn new() -> Self { Renderer }
- /// # }
- /// # }
- /// #
- /// # use iced::Column;
- /// #
- /// # pub struct Counter;
- /// #
- /// # impl Counter {
- /// # pub fn new() -> Self { Counter }
- /// # pub fn view(&self) -> Column<(), Renderer> {
- /// # Column::new()
- /// # }
- /// # pub fn update(&mut self, message: ()) {}
- /// # }
- /// let mut counter = Counter::new();
- /// let mut cache = Cache::new();
- /// let mut renderer = Renderer::new();
- ///
- /// // Initialize our event storage
- /// let mut events = Vec::new();
- ///
- /// loop {
- /// // Process system events...
- ///
- /// let mut user_interface = UserInterface::build(
- /// counter.view(),
- /// cache,
- /// &renderer,
- /// );
- ///
- /// // Update the user interface
- /// let messages = user_interface.update(events.drain(..));
- ///
- /// cache = user_interface.into_cache();
- ///
- /// // Process the produced messages
- /// for message in messages {
- /// counter.update(message);
- /// }
- /// }
- /// ```
- pub fn update(
- &mut self,
- events: impl Iterator<Item = Event>,
- ) -> Vec<Message> {
- let mut messages = Vec::new();
-
- for event in events {
- if let Event::Mouse(mouse::Event::CursorMoved { x, y }) = event {
- self.cursor_position = Point::new(x, y);
- }
-
- self.root.widget.on_event(
- event,
- Layout::new(&self.layout),
- self.cursor_position,
- &mut messages,
- );
- }
-
- messages
- }
-
- /// Draws the [`UserInterface`] with the provided [`Renderer`].
- ///
- /// It returns the current state of the [`MouseCursor`]. You should update
- /// the icon of the mouse cursor accordingly in your system.
- ///
- /// [`UserInterface`]: struct.UserInterface.html
- /// [`Renderer`]: trait.Renderer.html
- /// [`MouseCursor`]: enum.MouseCursor.html
- ///
- /// # Example
- /// We can finally draw our [counter](index.html#usage) by
- /// [completing the last example](#example-1):
- ///
- /// ```no_run
- /// use iced::{UserInterface, Cache};
- /// use iced_wgpu::Renderer;
- ///
- /// # mod iced_wgpu {
- /// # pub struct Renderer;
- /// #
- /// # impl Renderer {
- /// # pub fn new() -> Self { Renderer }
- /// # }
- /// # }
- /// #
- /// # use iced::Column;
- /// #
- /// # pub struct Counter;
- /// #
- /// # impl Counter {
- /// # pub fn new() -> Self { Counter }
- /// # pub fn view(&self) -> Column<(), Renderer> {
- /// # Column::new()
- /// # }
- /// # pub fn update(&mut self, message: ()) {}
- /// # }
- /// let mut counter = Counter::new();
- /// let mut cache = Cache::new();
- /// let mut renderer = Renderer::new();
- /// let mut events = Vec::new();
- ///
- /// loop {
- /// // Process system events...
- ///
- /// let mut user_interface = UserInterface::build(
- /// counter.view(),
- /// cache,
- /// &renderer,
- /// );
- ///
- /// let messages = user_interface.update(events.drain(..));
- ///
- /// // Draw the user interface
- /// let mouse_cursor = user_interface.draw(&mut renderer);
- ///
- /// cache = user_interface.into_cache();
- ///
- /// for message in messages {
- /// counter.update(message);
- /// }
- ///
- /// // Update mouse cursor icon...
- /// // Flush rendering operations...
- /// }
- /// ```
- pub fn draw(&self, renderer: &mut Renderer) -> MouseCursor {
- self.root.widget.draw(
- renderer,
- Layout::new(&self.layout),
- self.cursor_position,
- )
- }
-
- /// Extract the [`Cache`] of the [`UserInterface`], consuming it in the
- /// process.
- ///
- /// [`Cache`]: struct.Cache.html
- /// [`UserInterface`]: struct.UserInterface.html
- pub fn into_cache(self) -> Cache {
- Cache {
- hash: self.hash,
- layout: self.layout,
- cursor_position: self.cursor_position,
- }
- }
-}
-
-/// Reusable data of a specific [`UserInterface`].
-///
-/// [`UserInterface`]: struct.UserInterface.html
-#[derive(Debug, Clone)]
-pub struct Cache {
- hash: u64,
- layout: result::Layout,
- cursor_position: Point,
-}
-
-impl Cache {
- /// Creates an empty [`Cache`].
- ///
- /// You should use this to initialize a [`Cache`] before building your first
- /// [`UserInterface`].
- ///
- /// [`Cache`]: struct.Cache.html
- /// [`UserInterface`]: struct.UserInterface.html
- pub fn new() -> Cache {
- let root: Element<'_, (), ()> = Column::new().into();
-
- let hasher = &mut crate::Hasher::default();
- root.hash_layout(hasher);
-
- Cache {
- hash: hasher.finish(),
- layout: root.compute_layout(&()),
- cursor_position: Point::new(0.0, 0.0),
- }
- }
-}
-
-impl Default for Cache {
- fn default() -> Cache {
- Cache::new()
- }
-}
-
-impl PartialEq for Cache {
- fn eq(&self, other: &Cache) -> bool {
- self.hash == other.hash && self.cursor_position == other.cursor_position
- }
-}
-
-impl Eq for Cache {}
diff --git a/src/vector.rs b/src/vector.rs
deleted file mode 100644
index f45daab9..00000000
--- a/src/vector.rs
+++ /dev/null
@@ -1,15 +0,0 @@
-/// A 2D vector.
-#[derive(Debug, Clone, Copy, PartialEq)]
-pub struct Vector {
- pub x: f32,
- pub y: f32,
-}
-
-impl Vector {
- /// Creates a new [`Vector`] with the given components.
- ///
- /// [`Vector`]: struct.Vector.html
- pub fn new(x: f32, y: f32) -> Self {
- Self { x, y }
- }
-}
diff --git a/src/widget.rs b/src/widget.rs
deleted file mode 100644
index 30606934..00000000
--- a/src/widget.rs
+++ /dev/null
@@ -1,114 +0,0 @@
-//! Use the built-in widgets or create your own.
-//!
-//! # Built-in widgets
-//! Every built-in drawable widget has its own module with a `Renderer` trait
-//! that must be implemented by a [renderer] before being able to use it as
-//! a [`Widget`].
-//!
-//! # Custom widgets
-//! If you want to implement a custom widget, you simply need to implement the
-//! [`Widget`] trait. You can use the API of the built-in widgets as a guide or
-//! source of inspiration.
-//!
-//! # Re-exports
-//! For convenience, the contents of this module are available at the root
-//! module. Therefore, you can directly type:
-//!
-//! ```
-//! use iced::{button, Button, Widget};
-//! ```
-//!
-//! [`Widget`]: trait.Widget.html
-//! [renderer]: ../renderer/index.html
-mod column;
-mod row;
-
-pub mod button;
-pub mod checkbox;
-pub mod image;
-//pub mod progress_bar;
-pub mod radio;
-pub mod slider;
-pub mod text;
-
-pub use button::Button;
-pub use checkbox::Checkbox;
-pub use column::Column;
-pub use image::Image;
-//pub use progress_bar::ProgressBar;
-pub use radio::Radio;
-pub use row::Row;
-pub use slider::Slider;
-pub use text::Text;
-
-use crate::{Event, Hasher, Layout, MouseCursor, Node, Point};
-
-/// A component that displays information and allows interaction.
-///
-/// If you want to build your own widgets, you will need to implement this
-/// trait.
-///
-/// [`Widget`]: trait.Widget.html
-/// [`Element`]: ../struct.Element.html
-pub trait Widget<Message, Renderer>: std::fmt::Debug {
- /// Returns the [`Node`] of the [`Widget`].
- ///
- /// This [`Node`] is used by the runtime to compute the [`Layout`] of the
- /// user interface.
- ///
- /// [`Node`]: ../struct.Node.html
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../struct.Layout.html
- fn node(&self, renderer: &Renderer) -> Node;
-
- /// Draws the [`Widget`] using the associated `Renderer`.
- ///
- /// It must return the [`MouseCursor`] state for the [`Widget`].
- ///
- /// [`Widget`]: trait.Widget.html
- /// [`MouseCursor`]: ../enum.MouseCursor.html
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor;
-
- /// Computes the _layout_ hash of the [`Widget`].
- ///
- /// The produced hash is used by the runtime to decide if the [`Layout`]
- /// needs to be recomputed between frames. Therefore, to ensure maximum
- /// efficiency, the hash should only be affected by the properties of the
- /// [`Widget`] that can affect layouting.
- ///
- /// For example, the [`Text`] widget does not hash its color property, as
- /// its value cannot affect the overall [`Layout`] of the user interface.
- ///
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../struct.Layout.html
- /// [`Text`]: text/struct.Text.html
- fn hash_layout(&self, state: &mut Hasher);
-
- /// Processes a runtime [`Event`].
- ///
- /// It receives:
- /// * an [`Event`] describing user interaction
- /// * the computed [`Layout`] of the [`Widget`]
- /// * the current cursor position
- /// * a mutable `Message` list, allowing the [`Widget`] to produce
- /// new messages based on user interaction.
- ///
- /// By default, it does nothing.
- ///
- /// [`Event`]: ../enum.Event.html
- /// [`Widget`]: trait.Widget.html
- /// [`Layout`]: ../struct.Layout.html
- fn on_event(
- &mut self,
- _event: Event,
- _layout: Layout<'_>,
- _cursor_position: Point,
- _messages: &mut Vec<Message>,
- ) {
- }
-}
diff --git a/src/widget/button.rs b/src/widget/button.rs
deleted file mode 100644
index abcdbfeb..00000000
--- a/src/widget/button.rs
+++ /dev/null
@@ -1,282 +0,0 @@
-//! Allow your users to perform actions by pressing a button.
-//!
-//! A [`Button`] has some local [`State`] and a [`Class`].
-//!
-//! [`Button`]: struct.Button.html
-//! [`State`]: struct.State.html
-//! [`Class`]: enum.Class.html
-
-use crate::input::{mouse, ButtonState};
-use crate::{
- Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
- Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A generic widget that produces a message when clicked.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`button::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`button::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{button, Button};
-///
-/// pub enum Message {
-/// ButtonClicked,
-/// }
-///
-/// let state = &mut button::State::new();
-///
-/// Button::new(state, "Click me!")
-/// .on_press(Message::ButtonClicked);
-/// ```
-///
-/// ![Button drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button.png?raw=true)
-pub struct Button<'a, Message> {
- state: &'a mut State,
- label: String,
- class: Class,
- on_press: Option<Message>,
- style: Style,
-}
-
-impl<'a, Message> std::fmt::Debug for Button<'a, Message>
-where
- Message: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Button")
- .field("state", &self.state)
- .field("label", &self.label)
- .field("class", &self.class)
- .field("on_press", &self.on_press)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<'a, Message> Button<'a, Message> {
- /// Creates a new [`Button`] with some local [`State`] and the given label.
- ///
- /// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
- ///
- /// [`Button`]: struct.Button.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- /// [`Class::Primary`]: enum.Class.html#variant.Primary
- pub fn new(state: &'a mut State, label: &str) -> Self {
- Button {
- state,
- label: String::from(label),
- class: Class::Primary,
- on_press: None,
- style: Style::default().min_width(100),
- }
- }
-
- /// Sets the width of the [`Button`] in pixels.
- ///
- /// [`Button`]: struct.Button.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Makes the [`Button`] fill the horizontal space of its container.
- ///
- /// [`Button`]: struct.Button.html
- pub fn fill_width(mut self) -> Self {
- self.style = self.style.fill_width();
- self
- }
-
- /// Sets the alignment of the [`Button`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Button`]: struct.Button.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the [`Class`] of the [`Button`].
- ///
- ///
- /// [`Button`]: struct.Button.html
- /// [`Class`]: enum.Class.html
- pub fn class(mut self, class: Class) -> Self {
- self.class = class;
- self
- }
-
- /// Sets the message that will be produced when the [`Button`] is pressed.
- ///
- /// [`Button`]: struct.Button.html
- pub fn on_press(mut self, msg: Message) -> Self {
- self.on_press = Some(msg);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
-where
- Renderer: self::Renderer,
- Message: Copy + std::fmt::Debug,
-{
- fn node(&self, _renderer: &Renderer) -> Node {
- Node::new(self.style.height(50))
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state,
- }) => {
- if let Some(on_press) = self.on_press {
- let bounds = layout.bounds();
-
- match state {
- ButtonState::Pressed => {
- self.state.is_pressed =
- bounds.contains(cursor_position);
- }
- ButtonState::Released => {
- let is_clicked = self.state.is_pressed
- && bounds.contains(cursor_position);
-
- self.state.is_pressed = false;
-
- if is_clicked {
- messages.push(on_press);
- }
- }
- }
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- cursor_position,
- layout.bounds(),
- self.state,
- &self.label,
- self.class,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The local state of a [`Button`].
-///
-/// [`Button`]: struct.Button.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_pressed: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- ///
- /// [`State`]: struct.State.html
- pub fn new() -> State {
- State::default()
- }
-
- /// Returns whether the associated [`Button`] is currently being pressed or
- /// not.
- ///
- /// [`Button`]: struct.Button.html
- pub fn is_pressed(&self) -> bool {
- self.is_pressed
- }
-}
-
-/// The type of a [`Button`].
-///
-/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
-///
-/// [`Button`]: struct.Button.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Class {
- /// The [`Button`] performs the main action.
- ///
- /// [`Button`]: struct.Button.html
- Primary,
-
- /// The [`Button`] performs an alternative action.
- ///
- /// [`Button`]: struct.Button.html
- Secondary,
-
- /// The [`Button`] performs a productive action.
- ///
- /// [`Button`]: struct.Button.html
- Positive,
-}
-
-/// The renderer of a [`Button`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Button`] in your user interface.
-///
-/// [`Button`]: struct.Button.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Button`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Button`]
- /// * the local state of the [`Button`]
- /// * the label of the [`Button`]
- /// * the [`Class`] of the [`Button`]
- ///
- /// [`Button`]: struct.Button.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- state: &State,
- label: &str,
- class: Class,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Button<'a, Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
- Message: 'static + Copy + std::fmt::Debug,
-{
- fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
- Element::new(button)
- }
-}
diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs
deleted file mode 100644
index c60807fd..00000000
--- a/src/widget/checkbox.rs
+++ /dev/null
@@ -1,203 +0,0 @@
-//! Show toggle controls using checkboxes.
-use std::hash::Hash;
-
-use crate::input::{mouse, ButtonState};
-use crate::widget::{text, Column, Row, Text};
-use crate::{
- Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
- Widget,
-};
-
-/// A box that can be checked, with a generic text `Color`.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`checkbox::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`checkbox::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::Checkbox;
-///
-/// #[derive(Debug, Clone, Copy)]
-/// pub enum Color {
-/// Black,
-/// }
-///
-/// pub enum Message {
-/// CheckboxToggled(bool),
-/// }
-///
-/// let is_checked = true;
-///
-/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled)
-/// .label_color(Color::Black);
-/// ```
-///
-/// ![Checkbox drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/checkbox.png?raw=true)
-pub struct Checkbox<Color, Message> {
- is_checked: bool,
- on_toggle: Box<dyn Fn(bool) -> Message>,
- label: String,
- label_color: Option<Color>,
-}
-
-impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message>
-where
- Color: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Checkbox")
- .field("is_checked", &self.is_checked)
- .field("label", &self.label)
- .field("label_color", &self.label_color)
- .finish()
- }
-}
-
-impl<Color, Message> Checkbox<Color, Message> {
- /// Creates a new [`Checkbox`].
- ///
- /// It expects:
- /// * a boolean describing whether the [`Checkbox`] is checked or not
- /// * the label of the [`Checkbox`]
- /// * a function that will be called when the [`Checkbox`] is toggled.
- /// It will receive the new state of the [`Checkbox`] and must produce
- /// a `Message`.
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
- where
- F: 'static + Fn(bool) -> Message,
- {
- Checkbox {
- is_checked,
- on_toggle: Box::new(f),
- label: String::from(label),
- label_color: None,
- }
- }
-
- /// Sets the `Color` of the label of the [`Checkbox`].
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- pub fn label_color(mut self, color: Color) -> Self {
- self.label_color = Some(color);
- self
- }
-}
-
-impl<Color, Message, Renderer> Widget<Message, Renderer>
- for Checkbox<Color, Message>
-where
- Color: 'static + Copy + std::fmt::Debug,
- Renderer: self::Renderer + text::Renderer<Color>,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- Row::<(), Renderer>::new()
- .spacing(15)
- .align_items(Align::Center)
- .push(Column::new().width(28).height(28))
- .push(Text::new(&self.label))
- .node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- }) => {
- let mouse_over = layout
- .children()
- .any(|child| child.bounds().contains(cursor_position));
-
- if mouse_over {
- messages.push((self.on_toggle)(!self.is_checked));
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let children: Vec<_> = layout.children().collect();
-
- let text_bounds = children[1].bounds();
-
- text::Renderer::draw(
- renderer,
- text_bounds,
- &self.label,
- None,
- self.label_color,
- text::HorizontalAlignment::Left,
- text::VerticalAlignment::Top,
- );
-
- self::Renderer::draw(
- renderer,
- cursor_position,
- children[0].bounds(),
- text_bounds,
- self.is_checked,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.label.hash(state);
- }
-}
-
-/// The renderer of a [`Checkbox`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Checkbox`] in your user interface.
-///
-/// [`Checkbox`]: struct.Checkbox.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Checkbox`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Checkbox`]
- /// * the bounds of the label of the [`Checkbox`]
- /// * whether the [`Checkbox`] is checked or not
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- label_bounds: Rectangle,
- is_checked: bool,
- ) -> MouseCursor;
-}
-
-impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>>
- for Element<'a, Message, Renderer>
-where
- Color: 'static + Copy + std::fmt::Debug,
- Renderer: self::Renderer + text::Renderer<Color>,
- Message: 'static,
-{
- fn from(
- checkbox: Checkbox<Color, Message>,
- ) -> Element<'a, Message, Renderer> {
- Element::new(checkbox)
- }
-}
diff --git a/src/widget/column.rs b/src/widget/column.rs
deleted file mode 100644
index ff754e98..00000000
--- a/src/widget/column.rs
+++ /dev/null
@@ -1,224 +0,0 @@
-use std::hash::Hash;
-
-use crate::{
- Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
- Style, Widget,
-};
-
-/// A container that distributes its contents vertically.
-///
-/// A [`Column`] will try to fill the horizontal space of its container.
-///
-/// [`Column`]: struct.Column.html
-#[derive(Default)]
-pub struct Column<'a, Message, Renderer> {
- style: Style,
- spacing: u16,
- children: Vec<Element<'a, Message, Renderer>>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Column")
- .field("style", &self.style)
- .field("spacing", &self.spacing)
- .field("children", &self.children)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
- /// Creates an empty [`Column`].
- ///
- /// [`Column`]: struct.Column.html
- pub fn new() -> Self {
- let mut style = Style::default().fill_width();
- style.0.flex_direction = stretch::style::FlexDirection::Column;
-
- Column {
- style,
- spacing: 0,
- children: Vec::new(),
- }
- }
-
- /// Sets the vertical spacing _between_ elements in pixels.
- ///
- /// Custom margins per element do not exist in Iced. You should use this
- /// method instead! While less flexible, it helps you keep spacing between
- /// elements consistent.
- pub fn spacing(mut self, px: u16) -> Self {
- self.spacing = px;
- self
- }
-
- /// Sets the padding of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn padding(mut self, px: u16) -> Self {
- self.style = self.style.padding(px);
- self
- }
-
- /// Sets the width of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the maximum width of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-
- /// Sets the maximum height of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.style = self.style.max_height(max_height);
- self
- }
-
- /// Sets the alignment of the [`Column`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Column`]: struct.Column.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the horizontal alignment of the contents of the [`Column`] .
- ///
- /// [`Column`]: struct.Column.html
- pub fn align_items(mut self, align: Align) -> Self {
- self.style = self.style.align_items(align);
- self
- }
-
- /// Sets the vertical distribution strategy for the contents of the
- /// [`Column`] .
- ///
- /// [`Column`]: struct.Column.html
- pub fn justify_content(mut self, justify: Justify) -> Self {
- self.style = self.style.justify_content(justify);
- self
- }
-
- /// Adds an [`Element`] to the [`Column`].
- ///
- /// [`Element`]: ../struct.Element.html
- /// [`Column`]: struct.Column.html
- pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
- self.children.push(child.into());
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Column<'a, Message, Renderer>
-{
- fn node(&self, renderer: &Renderer) -> Node {
- let mut children: Vec<Node> = self
- .children
- .iter()
- .map(|child| {
- let mut node = child.widget.node(renderer);
-
- let mut style = node.0.style();
- style.margin.bottom =
- stretch::style::Dimension::Points(f32::from(self.spacing));
-
- node.0.set_style(style);
- node
- })
- .collect();
-
- if let Some(node) = children.last_mut() {
- let mut style = node.0.style();
- style.margin.bottom = stretch::style::Dimension::Undefined;
-
- node.0.set_style(style);
- }
-
- Node::with_children(self.style, children)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.children.iter_mut().zip(layout.children()).for_each(
- |(child, layout)| {
- child
- .widget
- .on_event(event, layout, cursor_position, messages)
- },
- );
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let mut cursor = MouseCursor::OutOfBounds;
-
- self.children.iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor =
- child.widget.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- cursor
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.spacing.hash(state);
-
- for child in &self.children {
- child.widget.hash_layout(state);
- }
- }
-}
-
-impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
- for Element<'a, Message, Renderer>
-where
- Renderer: 'a,
- Message: 'static,
-{
- fn from(
- column: Column<'a, Message, Renderer>,
- ) -> Element<'a, Message, Renderer> {
- Element::new(column)
- }
-}
diff --git a/src/widget/image.rs b/src/widget/image.rs
deleted file mode 100644
index d94bfea5..00000000
--- a/src/widget/image.rs
+++ /dev/null
@@ -1,178 +0,0 @@
-//! Display images in your user interface.
-
-use crate::{
- Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-use std::hash::Hash;
-
-/// A frame that displays an image while keeping aspect ratio.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`image::Renderer`] trait.
-///
-/// [`Widget`]: ../../core/trait.Widget.html
-/// [`image::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::Image;
-///
-/// # let my_handle = String::from("some_handle");
-/// let image = Image::new(my_handle);
-/// ```
-pub struct Image<I> {
- image: I,
- source: Option<Rectangle<u16>>,
- width: Option<u16>,
- height: Option<u16>,
- style: Style,
-}
-
-impl<I> std::fmt::Debug for Image<I> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Image")
- .field("source", &self.source)
- .field("width", &self.width)
- .field("height", &self.height)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<I> Image<I> {
- /// Creates a new [`Image`] with given image handle.
- ///
- /// [`Image`]: struct.Image.html
- pub fn new(image: I) -> Self {
- Image {
- image,
- source: None,
- width: None,
- height: None,
- style: Style::default(),
- }
- }
-
- /// Sets the portion of the [`Image`] to draw.
- ///
- /// [`Image`]: struct.Image.html
- pub fn clip(mut self, source: Rectangle<u16>) -> Self {
- self.source = Some(source);
- self
- }
-
- /// Sets the width of the [`Image`] boundaries in pixels.
- ///
- /// [`Image`]: struct.Image.html
- pub fn width(mut self, width: u16) -> Self {
- self.width = Some(width);
- self
- }
-
- /// Sets the height of the [`Image`] boundaries in pixels.
- ///
- /// [`Image`]: struct.Image.html
- pub fn height(mut self, height: u16) -> Self {
- self.height = Some(height);
- self
- }
-
- /// Sets the alignment of the [`Image`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Image`]: struct.Image.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-}
-
-impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
-where
- Renderer: self::Renderer<I>,
- I: Clone,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- renderer.node(
- self.style,
- &self.image,
- self.width,
- self.height,
- self.source,
- )
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(&self.image, layout.bounds(), self.source);
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.width.hash(state);
- self.height.hash(state);
- }
-}
-
-/// The renderer of an [`Image`].
-///
-/// Your [renderer] will need to implement this trait before being able to use
-/// an [`Image`] in your user interface.
-///
-/// [`Image`]: struct.Image.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer<I> {
- /// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
- /// and its size.
- ///
- /// You should probably keep the original aspect ratio, if possible.
- ///
- /// [`Node`]: ../../struct.Node.html
- /// [`Style`]: ../../struct.Style.html
- /// [`Image`]: struct.Image.html
- fn node(
- &self,
- style: Style,
- image: &I,
- width: Option<u16>,
- height: Option<u16>,
- source: Option<Rectangle<u16>>,
- ) -> Node;
-
- /// Draws an [`Image`].
- ///
- /// It receives:
- /// * the bounds of the [`Image`]
- /// * the handle of the loaded [`Image`]
- /// * the portion of the image to draw. If not specified, the entire image
- /// should be drawn.
- ///
- /// [`Image`]: struct.Image.html
- fn draw(
- &mut self,
- image: &I,
- bounds: Rectangle<f32>,
- source: Option<Rectangle<u16>>,
- );
-}
-
-impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer<I>,
- I: Clone + 'a,
-{
- fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
- Element::new(image)
- }
-}
diff --git a/src/widget/panel.rs b/src/widget/panel.rs
deleted file mode 100644
index d43d6fb6..00000000
--- a/src/widget/panel.rs
+++ /dev/null
@@ -1,94 +0,0 @@
-use std::hash::Hash;
-
-use crate::graphics::{Point, Rectangle};
-use crate::ui::core::{
- Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
-};
-
-pub struct Panel<'a, Message, Renderer> {
- style: Style,
- content: Box<Widget<Message, Renderer> + 'a>,
-}
-
-impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
- pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
- Panel {
- style: Style::default().padding(20),
- content: Box::new(content),
- }
- }
-
- pub fn width(mut self, width: u32) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- pub fn max_width(mut self, max_width: u32) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Panel<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- Node::with_children(self.style, vec![self.content.node(renderer)])
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- [&mut self.content]
- .iter_mut()
- .zip(layout.children())
- .for_each(|(child, layout)| {
- child.on_event(event, layout, cursor_position, messages)
- });
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout,
- cursor_position: Point,
- ) -> MouseCursor {
- let bounds = layout.bounds();
- let mut cursor = MouseCursor::OutOfBounds;
- renderer.draw(bounds);
-
- [&self.content].iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor = child.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- if cursor == MouseCursor::OutOfBounds {
- if bounds.contains(cursor_position) {
- MouseCursor::Idle
- } else {
- MouseCursor::OutOfBounds
- }
- } else {
- cursor
- }
- }
-
- fn hash(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-pub trait Renderer {
- fn draw(&mut self, bounds: Rectangle);
-}
diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs
deleted file mode 100644
index d4499160..00000000
--- a/src/widget/progress_bar.rs
+++ /dev/null
@@ -1,106 +0,0 @@
-//! Provide visual feedback to your users when performing a slow task.
-
-use crate::{
- Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A bar that is filled based on an amount of progress.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`progress_bar::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`progress_bar::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::ProgressBar;
-///
-/// let progress = 0.75;
-///
-/// ProgressBar::new(progress);
-/// ```
-#[derive(Debug)]
-pub struct ProgressBar {
- progress: f32,
- style: Style,
-}
-
-impl ProgressBar {
- /// Creates a new [`ProgressBar`] filled based on the given amount of
- /// progress.
- ///
- /// The progress should be in the `0.0..=1.0` range. `0` meaning no work
- /// done, and `1` meaning work finished.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- pub fn new(progress: f32) -> Self {
- ProgressBar {
- progress,
- style: Style::default().fill_width(),
- }
- }
-
- /// Sets the width of the [`ProgressBar`] in pixels.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
-where
- Renderer: self::Renderer,
-{
- fn node(&self, _renderer: &Renderer) -> Node {
- Node::new(self.style.height(50))
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(layout.bounds(), self.progress);
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The renderer of a [`ProgressBar`].
-///
-/// Your [renderer] will need to implement this trait before being able to use
-/// a [`ProgressBar`] in your user interface.
-///
-/// [`ProgressBar`]: struct.ProgressBar.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`ProgressBar`].
- ///
- /// It receives:
- /// * the bounds of the [`ProgressBar`]
- /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0`
- /// range.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- fn draw(&mut self, bounds: Rectangle, progress: f32);
-}
-
-impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
- Element::new(progress_bar)
- }
-}
diff --git a/src/widget/radio.rs b/src/widget/radio.rs
deleted file mode 100644
index 28353ef4..00000000
--- a/src/widget/radio.rs
+++ /dev/null
@@ -1,211 +0,0 @@
-//! Create choices using radio buttons.
-use crate::input::{mouse, ButtonState};
-use crate::widget::{text, Column, Row, Text};
-use crate::{
- Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
- Widget,
-};
-
-use std::hash::Hash;
-
-/// A circular button representing a choice, with a generic text `Color`.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`radio::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`radio::Renderer`]: trait.Renderer.html
-///
-/// # Example
-/// ```
-/// use iced::{Column, Radio};
-///
-/// #[derive(Debug, Clone, Copy)]
-/// pub enum Color {
-/// Black,
-/// }
-///
-/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
-/// pub enum Choice {
-/// A,
-/// B,
-/// }
-///
-/// #[derive(Debug, Clone, Copy)]
-/// pub enum Message {
-/// RadioSelected(Choice),
-/// }
-///
-/// let selected_choice = Some(Choice::A);
-///
-/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected)
-/// .label_color(Color::Black);
-///
-/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected)
-/// .label_color(Color::Black);
-/// ```
-///
-/// ![Radio buttons drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
-pub struct Radio<Color, Message> {
- is_selected: bool,
- on_click: Message,
- label: String,
- label_color: Option<Color>,
-}
-
-impl<Color, Message> std::fmt::Debug for Radio<Color, Message>
-where
- Color: std::fmt::Debug,
- Message: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Radio")
- .field("is_selected", &self.is_selected)
- .field("on_click", &self.on_click)
- .field("label", &self.label)
- .field("label_color", &self.label_color)
- .finish()
- }
-}
-
-impl<Color, Message> Radio<Color, Message> {
- /// Creates a new [`Radio`] button.
- ///
- /// It expects:
- /// * the value related to the [`Radio`] button
- /// * the label of the [`Radio`] button
- /// * the current selected value
- /// * a function that will be called when the [`Radio`] is selected. It
- /// receives the value of the radio and must produce a `Message`.
- ///
- /// [`Radio`]: struct.Radio.html
- pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
- where
- V: Eq + Copy,
- F: 'static + Fn(V) -> Message,
- {
- Radio {
- is_selected: Some(value) == selected,
- on_click: f(value),
- label: String::from(label),
- label_color: None,
- }
- }
-
- /// Sets the `Color` of the label of the [`Radio`].
- ///
- /// [`Radio`]: struct.Radio.html
- pub fn label_color(mut self, color: Color) -> Self {
- self.label_color = Some(color);
- self
- }
-}
-
-impl<Color, Message, Renderer> Widget<Message, Renderer>
- for Radio<Color, Message>
-where
- Color: 'static + Copy + std::fmt::Debug,
- Renderer: self::Renderer + text::Renderer<Color>,
- Message: Copy + std::fmt::Debug,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- Row::<(), Renderer>::new()
- .spacing(15)
- .align_items(Align::Center)
- .push(Column::new().width(28).height(28))
- .push(Text::new(&self.label))
- .node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- }) => {
- if layout.bounds().contains(cursor_position) {
- messages.push(self.on_click);
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let children: Vec<_> = layout.children().collect();
-
- let mut text_bounds = children[1].bounds();
- text_bounds.y -= 2.0;
-
- text::Renderer::draw(
- renderer,
- text_bounds,
- &self.label,
- None,
- self.label_color,
- text::HorizontalAlignment::Left,
- text::VerticalAlignment::Top,
- );
-
- self::Renderer::draw(
- renderer,
- cursor_position,
- children[0].bounds(),
- layout.bounds(),
- self.is_selected,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.label.hash(state);
- }
-}
-
-/// The renderer of a [`Radio`] button.
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Radio`] button in your user interface.
-///
-/// [`Radio`]: struct.Radio.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Radio`] button.
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Radio`]
- /// * the bounds of the label of the [`Radio`]
- /// * whether the [`Radio`] is selected or not
- ///
- /// [`Radio`]: struct.Radio.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- label_bounds: Rectangle,
- is_selected: bool,
- ) -> MouseCursor;
-}
-
-impl<'a, Color, Message, Renderer> From<Radio<Color, Message>>
- for Element<'a, Message, Renderer>
-where
- Color: 'static + Copy + std::fmt::Debug,
- Renderer: self::Renderer + text::Renderer<Color>,
- Message: 'static + Copy + std::fmt::Debug,
-{
- fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> {
- Element::new(checkbox)
- }
-}
diff --git a/src/widget/row.rs b/src/widget/row.rs
deleted file mode 100644
index 959528dc..00000000
--- a/src/widget/row.rs
+++ /dev/null
@@ -1,219 +0,0 @@
-use std::hash::Hash;
-
-use crate::{
- Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
- Style, Widget,
-};
-
-/// A container that distributes its contents horizontally.
-///
-/// A [`Row`] will try to fill the horizontal space of its container.
-///
-/// [`Row`]: struct.Row.html
-#[derive(Default)]
-pub struct Row<'a, Message, Renderer> {
- style: Style,
- spacing: u16,
- children: Vec<Element<'a, Message, Renderer>>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Row")
- .field("style", &self.style)
- .field("spacing", &self.spacing)
- .field("children", &self.children)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
- /// Creates an empty [`Row`].
- ///
- /// [`Row`]: struct.Row.html
- pub fn new() -> Self {
- Row {
- style: Style::default().fill_width(),
- spacing: 0,
- children: Vec::new(),
- }
- }
-
- /// Sets the horizontal spacing _between_ elements in pixels.
- ///
- /// Custom margins per element do not exist in Iced. You should use this
- /// method instead! While less flexible, it helps you keep spacing between
- /// elements consistent.
- pub fn spacing(mut self, px: u16) -> Self {
- self.spacing = px;
- self
- }
-
- /// Sets the padding of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn padding(mut self, px: u16) -> Self {
- self.style = self.style.padding(px);
- self
- }
-
- /// Sets the width of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the maximum width of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-
- /// Sets the maximum height of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.style = self.style.max_height(max_height);
- self
- }
-
- /// Sets the alignment of the [`Row`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Row`]: struct.Row.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the vertical alignment of the contents of the [`Row`] .
- ///
- /// [`Row`]: struct.Row.html
- pub fn align_items(mut self, align: Align) -> Self {
- self.style = self.style.align_items(align);
- self
- }
-
- /// Sets the horizontal distribution strategy for the contents of the
- /// [`Row`] .
- ///
- /// [`Row`]: struct.Row.html
- pub fn justify_content(mut self, justify: Justify) -> Self {
- self.style = self.style.justify_content(justify);
- self
- }
-
- /// Adds an [`Element`] to the [`Row`].
- ///
- /// [`Element`]: ../struct.Element.html
- /// [`Row`]: struct.Row.html
- pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
- self.children.push(child.into());
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Row<'a, Message, Renderer>
-{
- fn node(&self, renderer: &Renderer) -> Node {
- let mut children: Vec<Node> = self
- .children
- .iter()
- .map(|child| {
- let mut node = child.widget.node(renderer);
-
- let mut style = node.0.style();
- style.margin.end =
- stretch::style::Dimension::Points(f32::from(self.spacing));
-
- node.0.set_style(style);
- node
- })
- .collect();
-
- if let Some(node) = children.last_mut() {
- let mut style = node.0.style();
- style.margin.end = stretch::style::Dimension::Undefined;
-
- node.0.set_style(style);
- }
-
- Node::with_children(self.style, children)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.children.iter_mut().zip(layout.children()).for_each(
- |(child, layout)| {
- child
- .widget
- .on_event(event, layout, cursor_position, messages)
- },
- );
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let mut cursor = MouseCursor::OutOfBounds;
-
- self.children.iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor =
- child.widget.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- cursor
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.spacing.hash(state);
-
- for child in &self.children {
- child.widget.hash_layout(state);
- }
- }
-}
-
-impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
- for Element<'a, Message, Renderer>
-where
- Renderer: 'a,
- Message: 'static,
-{
- fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
- Element::new(row)
- }
-}
diff --git a/src/widget/slider.rs b/src/widget/slider.rs
deleted file mode 100644
index cdec9ec4..00000000
--- a/src/widget/slider.rs
+++ /dev/null
@@ -1,241 +0,0 @@
-//! Display an interactive selector of a single value from a range of values.
-//!
-//! A [`Slider`] has some local [`State`].
-//!
-//! [`Slider`]: struct.Slider.html
-//! [`State`]: struct.State.html
-use std::hash::Hash;
-use std::ops::RangeInclusive;
-
-use crate::input::{mouse, ButtonState};
-use crate::{
- Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-/// An horizontal bar and a handle that selects a single value from a range of
-/// values.
-///
-/// A [`Slider`] will try to fill the horizontal space of its container.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`slider::Renderer`] trait.
-///
-/// [`Slider`]: struct.Slider.html
-/// [`Widget`]: ../trait.Widget.html
-/// [`slider::Renderer`]: trait.Renderer.html
-///
-/// # Example
-/// ```
-/// use iced::{slider, Slider};
-///
-/// pub enum Message {
-/// SliderChanged(f32),
-/// }
-///
-/// let state = &mut slider::State::new();
-/// let value = 50.0;
-///
-/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
-/// ```
-///
-/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
-pub struct Slider<'a, Message> {
- state: &'a mut State,
- range: RangeInclusive<f32>,
- value: f32,
- on_change: Box<dyn Fn(f32) -> Message>,
- style: Style,
-}
-
-impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Slider")
- .field("state", &self.state)
- .field("range", &self.range)
- .field("value", &self.value)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<'a, Message> Slider<'a, Message> {
- /// Creates a new [`Slider`].
- ///
- /// It expects:
- /// * the local [`State`] of the [`Slider`]
- /// * an inclusive range of possible values
- /// * the current value of the [`Slider`]
- /// * a function that will be called when the [`Slider`] is dragged.
- /// It receives the new value of the [`Slider`] and must produce a
- /// `Message`.
- ///
- /// [`Slider`]: struct.Slider.html
- /// [`State`]: struct.State.html
- pub fn new<F>(
- state: &'a mut State,
- range: RangeInclusive<f32>,
- value: f32,
- on_change: F,
- ) -> Self
- where
- F: 'static + Fn(f32) -> Message,
- {
- Slider {
- state,
- value: value.max(*range.start()).min(*range.end()),
- range,
- on_change: Box::new(on_change),
- style: Style::default().min_width(100).fill_width(),
- }
- }
-
- /// Sets the width of the [`Slider`] in pixels.
- ///
- /// [`Slider`]: struct.Slider.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
-where
- Renderer: self::Renderer,
-{
- fn node(&self, _renderer: &Renderer) -> Node {
- Node::new(self.style.height(25))
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- let mut change = || {
- let bounds = layout.bounds();
-
- if cursor_position.x <= bounds.x {
- messages.push((self.on_change)(*self.range.start()));
- } else if cursor_position.x >= bounds.x + bounds.width {
- messages.push((self.on_change)(*self.range.end()));
- } else {
- let percent = (cursor_position.x - bounds.x) / bounds.width;
- let value = (self.range.end() - self.range.start()) * percent
- + self.range.start();
-
- messages.push((self.on_change)(value));
- }
- };
-
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state,
- }) => match state {
- ButtonState::Pressed => {
- if layout.bounds().contains(cursor_position) {
- change();
- self.state.is_dragging = true;
- }
- }
- ButtonState::Released => {
- self.state.is_dragging = false;
- }
- },
- Event::Mouse(mouse::Event::CursorMoved { .. }) => {
- if self.state.is_dragging {
- change();
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- cursor_position,
- layout.bounds(),
- self.state,
- self.range.clone(),
- self.value,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The local state of a [`Slider`].
-///
-/// [`Slider`]: struct.Slider.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_dragging: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- ///
- /// [`State`]: struct.State.html
- pub fn new() -> State {
- State::default()
- }
-
- /// Returns whether the associated [`Slider`] is currently being dragged or
- /// not.
- ///
- /// [`Slider`]: struct.Slider.html
- pub fn is_dragging(&self) -> bool {
- self.is_dragging
- }
-}
-
-/// The renderer of a [`Slider`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Slider`] in your user interface.
-///
-/// [`Slider`]: struct.Slider.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Slider`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Slider`]
- /// * the local state of the [`Slider`]
- /// * the range of values of the [`Slider`]
- /// * the current value of the [`Slider`]
- ///
- /// [`Slider`]: struct.Slider.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- state: &State,
- range: RangeInclusive<f32>,
- value: f32,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Slider<'a, Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
- Message: 'static,
-{
- fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
- Element::new(slider)
- }
-}
diff --git a/src/widget/text.rs b/src/widget/text.rs
deleted file mode 100644
index 59b599bb..00000000
--- a/src/widget/text.rs
+++ /dev/null
@@ -1,224 +0,0 @@
-//! Write some text for your users to read.
-use crate::{
- Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A fragment of text with a generic `Color`.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`text::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`text::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::Text;
-///
-/// #[derive(Debug, Clone, Copy)]
-/// pub enum Color {
-/// Black,
-/// }
-///
-/// Text::new("I <3 iced!")
-/// .size(40)
-/// .color(Color::Black);
-/// ```
-#[derive(Debug, Clone)]
-pub struct Text<Color> {
- content: String,
- size: Option<u16>,
- color: Option<Color>,
- style: Style,
- horizontal_alignment: HorizontalAlignment,
- vertical_alignment: VerticalAlignment,
-}
-
-impl<Color> Text<Color> {
- /// Create a new fragment of [`Text`] with the given contents.
- ///
- /// [`Text`]: struct.Text.html
- pub fn new(label: &str) -> Self {
- Text {
- content: String::from(label),
- size: None,
- color: None,
- style: Style::default().fill_width(),
- horizontal_alignment: HorizontalAlignment::Left,
- vertical_alignment: VerticalAlignment::Top,
- }
- }
-
- /// Sets the size of the [`Text`] in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn size(mut self, size: u16) -> Self {
- self.size = Some(size);
- self
- }
-
- /// Sets the `Color` of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- pub fn color(mut self, color: Color) -> Self {
- self.color = Some(color);
- self
- }
-
- /// Sets the width of the [`Text`] boundaries in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Text`] boundaries in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the [`HorizontalAlignment`] of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
- pub fn horizontal_alignment(
- mut self,
- alignment: HorizontalAlignment,
- ) -> Self {
- self.horizontal_alignment = alignment;
- self
- }
-
- /// Sets the [`VerticalAlignment`] of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- /// [`VerticalAlignment`]: enum.VerticalAlignment.html
- pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
- self.vertical_alignment = alignment;
- self
- }
-}
-
-impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color>
-where
- Color: Copy + std::fmt::Debug,
- Renderer: self::Renderer<Color>,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- renderer.node(self.style, &self.content, self.size)
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- layout.bounds(),
- &self.content,
- self.size,
- self.color,
- self.horizontal_alignment,
- self.vertical_alignment,
- );
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
-
- self.content.hash(state);
- self.size.hash(state);
- }
-}
-
-/// The renderer of a [`Text`] fragment with a generic `Color`.
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use [`Text`] in your [`UserInterface`].
-///
-/// [`Text`]: struct.Text.html
-/// [renderer]: ../../renderer/index.html
-/// [`UserInterface`]: ../../struct.UserInterface.html
-pub trait Renderer<Color> {
- /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
- /// contents and size.
- ///
- /// You should probably use [`Node::with_measure`] to allow [`Text`] to
- /// adapt to the dimensions of its container.
- ///
- /// [`Node`]: ../../struct.Node.html
- /// [`Style`]: ../../struct.Style.html
- /// [`Text`]: struct.Text.html
- /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
- fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
-
- /// Draws a [`Text`] fragment.
- ///
- /// It receives:
- /// * the bounds of the [`Text`]
- /// * the contents of the [`Text`]
- /// * the size of the [`Text`]
- /// * the color of the [`Text`]
- /// * the [`HorizontalAlignment`] of the [`Text`]
- /// * the [`VerticalAlignment`] of the [`Text`]
- ///
- /// [`Text`]: struct.Text.html
- /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
- /// [`VerticalAlignment`]: enum.VerticalAlignment.html
- fn draw(
- &mut self,
- bounds: Rectangle,
- content: &str,
- size: Option<u16>,
- color: Option<Color>,
- horizontal_alignment: HorizontalAlignment,
- vertical_alignment: VerticalAlignment,
- );
-}
-
-impl<'a, Message, Renderer, Color> From<Text<Color>>
- for Element<'a, Message, Renderer>
-where
- Color: 'static + Copy + std::fmt::Debug,
- Renderer: self::Renderer<Color>,
-{
- fn from(text: Text<Color>) -> Element<'a, Message, Renderer> {
- Element::new(text)
- }
-}
-
-/// The horizontal alignment of some resource.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum HorizontalAlignment {
- /// Align left
- Left,
-
- /// Horizontally centered
- Center,
-
- /// Align right
- Right,
-}
-
-/// The vertical alignment of some resource.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum VerticalAlignment {
- /// Align top
- Top,
-
- /// Vertically centered
- Center,
-
- /// Align bottom
- Bottom,
-}