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author | 2019-09-10 19:41:49 +0200 | |
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committer | 2019-09-10 19:41:49 +0200 | |
commit | 8b8f7563ad33dafeadf6238e377748cdec17d67a (patch) | |
tree | 45a601d18a054ccdd068eeac93730e4e99252158 /src | |
parent | 2913c64da3452d1fbf92384e4ff32c278fb383f8 (diff) | |
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diff --git a/src/element.rs b/src/element.rs deleted file mode 100644 index 70d06f42..00000000 --- a/src/element.rs +++ /dev/null @@ -1,370 +0,0 @@ -use stretch::{geometry, result}; - -use crate::{ - renderer, Event, Hasher, Layout, MouseCursor, Node, Point, Widget, -}; - -/// A generic [`Widget`]. -/// -/// It is useful to build composable user interfaces that do not leak -/// implementation details in their __view logic__. -/// -/// If you have a [built-in widget], you should be able to use `Into<Element>` -/// to turn it into an [`Element`]. -/// -/// [built-in widget]: widget/index.html#built-in-widgets -/// [`Widget`]: widget/trait.Widget.html -/// [`Element`]: struct.Element.html -pub struct Element<'a, Message, Renderer> { - pub(crate) widget: Box<dyn Widget<Message, Renderer> + 'a>, -} - -impl<'a, Message, Renderer> std::fmt::Debug for Element<'a, Message, Renderer> { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Element") - .field("widget", &self.widget) - .finish() - } -} - -impl<'a, Message, Renderer> Element<'a, Message, Renderer> { - /// Create a new [`Element`] containing the given [`Widget`]. - /// - /// [`Element`]: struct.Element.html - /// [`Widget`]: widget/trait.Widget.html - pub fn new( - widget: impl Widget<Message, Renderer> + 'a, - ) -> Element<'a, Message, Renderer> { - Element { - widget: Box::new(widget), - } - } - - /// Applies a transformation to the produced message of the [`Element`]. - /// - /// This method is useful when you want to decouple different parts of your - /// UI and make them __composable__. - /// - /// [`Element`]: struct.Element.html - /// - /// # Example - /// Imagine we want to use [our counter](index.html#usage). But instead of - /// showing a single counter, we want to display many of them. We can reuse - /// the `Counter` type as it is! - /// - /// We use composition to model the __state__ of our new application: - /// - /// ``` - /// # mod counter { - /// # pub struct Counter; - /// # } - /// use counter::Counter; - /// - /// struct ManyCounters { - /// counters: Vec<Counter>, - /// } - /// ``` - /// - /// We can store the state of multiple counters now. However, the - /// __messages__ we implemented before describe the user interactions - /// of a __single__ counter. Right now, we need to also identify which - /// counter is receiving user interactions. Can we use composition again? - /// Yes. - /// - /// ``` - /// # mod counter { - /// # #[derive(Debug, Clone, Copy)] - /// # pub enum Message {} - /// # } - /// #[derive(Debug, Clone, Copy)] - /// pub enum Message { - /// Counter(usize, counter::Message) - /// } - /// ``` - /// - /// We compose the previous __messages__ with the index of the counter - /// producing them. Let's implement our __view logic__ now: - /// - /// ``` - /// # mod counter { - /// # use iced::{button, Button}; - /// # - /// # #[derive(Debug, Clone, Copy)] - /// # pub enum Message {} - /// # pub struct Counter(button::State); - /// # - /// # impl Counter { - /// # pub fn view(&mut self) -> Button<Message> { - /// # Button::new(&mut self.0, "_") - /// # } - /// # } - /// # } - /// # - /// # mod iced_wgpu { - /// # use iced::{ - /// # button, MouseCursor, Node, Point, Rectangle, Style, - /// # }; - /// # pub struct Renderer; - /// # - /// # impl button::Renderer for Renderer { - /// # fn draw( - /// # &mut self, - /// # _cursor_position: Point, - /// # _bounds: Rectangle, - /// # _state: &button::State, - /// # _label: &str, - /// # _class: button::Class, - /// # ) -> MouseCursor { - /// # MouseCursor::OutOfBounds - /// # } - /// # } - /// # } - /// # - /// # use counter::Counter; - /// # - /// # struct ManyCounters { - /// # counters: Vec<Counter>, - /// # } - /// # - /// # #[derive(Debug, Clone, Copy)] - /// # pub enum Message { - /// # Counter(usize, counter::Message) - /// # } - /// use iced::{Element, Row}; - /// use iced_wgpu::Renderer; - /// - /// impl ManyCounters { - /// pub fn view(&mut self) -> Row<Message, Renderer> { - /// // We can quickly populate a `Row` by folding over our counters - /// self.counters.iter_mut().enumerate().fold( - /// Row::new().spacing(20), - /// |row, (index, counter)| { - /// // We display the counter - /// let element: Element<counter::Message, Renderer> = - /// counter.view().into(); - /// - /// row.push( - /// // Here we turn our `Element<counter::Message>` into - /// // an `Element<Message>` by combining the `index` and the - /// // message of the `element`. - /// element.map(move |message| Message::Counter(index, message)) - /// ) - /// } - /// ) - /// } - /// } - /// ``` - /// - /// Finally, our __update logic__ is pretty straightforward: simple - /// delegation. - /// - /// ``` - /// # mod counter { - /// # #[derive(Debug, Clone, Copy)] - /// # pub enum Message {} - /// # pub struct Counter; - /// # - /// # impl Counter { - /// # pub fn update(&mut self, _message: Message) {} - /// # } - /// # } - /// # - /// # use counter::Counter; - /// # - /// # struct ManyCounters { - /// # counters: Vec<Counter>, - /// # } - /// # - /// # #[derive(Debug, Clone, Copy)] - /// # pub enum Message { - /// # Counter(usize, counter::Message) - /// # } - /// impl ManyCounters { - /// pub fn update(&mut self, message: Message) { - /// match message { - /// Message::Counter(index, counter_msg) => { - /// if let Some(counter) = self.counters.get_mut(index) { - /// counter.update(counter_msg); - /// } - /// } - /// } - /// } - /// } - /// ``` - pub fn map<F, B>(self, f: F) -> Element<'a, B, Renderer> - where - Message: 'static + Copy, - Renderer: 'a, - B: 'static, - F: 'static + Fn(Message) -> B, - { - Element { - widget: Box::new(Map::new(self.widget, f)), - } - } - - /// Marks the [`Element`] as _to-be-explained_. - /// - /// The [`Renderer`] will explain the layout of the [`Element`] graphically. - /// This can be very useful for debugging your layout! - /// - /// [`Element`]: struct.Element.html - /// [`Renderer`]: trait.Renderer.html - pub fn explain( - self, - color: Renderer::Color, - ) -> Element<'a, Message, Renderer> - where - Message: 'static, - Renderer: 'a + renderer::Debugger, - { - Element { - widget: Box::new(Explain::new(self, color)), - } - } - - pub(crate) fn compute_layout(&self, renderer: &Renderer) -> result::Layout { - let node = self.widget.node(renderer); - - node.0.compute_layout(geometry::Size::undefined()).unwrap() - } - - pub(crate) fn hash_layout(&self, state: &mut Hasher) { - self.widget.hash_layout(state); - } -} - -struct Map<'a, A, B, Renderer> { - widget: Box<dyn Widget<A, Renderer> + 'a>, - mapper: Box<dyn Fn(A) -> B>, -} - -impl<'a, A, B, Renderer> std::fmt::Debug for Map<'a, A, B, Renderer> { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Map").field("widget", &self.widget).finish() - } -} - -impl<'a, A, B, Renderer> Map<'a, A, B, Renderer> { - pub fn new<F>( - widget: Box<dyn Widget<A, Renderer> + 'a>, - mapper: F, - ) -> Map<'a, A, B, Renderer> - where - F: 'static + Fn(A) -> B, - { - Map { - widget, - mapper: Box::new(mapper), - } - } -} - -impl<'a, A, B, Renderer> Widget<B, Renderer> for Map<'a, A, B, Renderer> -where - A: Copy, -{ - fn node(&self, renderer: &Renderer) -> Node { - self.widget.node(renderer) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<B>, - ) { - let mut original_messages = Vec::new(); - - self.widget.on_event( - event, - layout, - cursor_position, - &mut original_messages, - ); - - original_messages - .iter() - .cloned() - .for_each(|message| messages.push((self.mapper)(message))); - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - self.widget.draw(renderer, layout, cursor_position) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.widget.hash_layout(state); - } -} - -struct Explain<'a, Message, Renderer: renderer::Debugger> { - element: Element<'a, Message, Renderer>, - color: Renderer::Color, -} - -impl<'a, Message, Renderer> std::fmt::Debug for Explain<'a, Message, Renderer> -where - Renderer: renderer::Debugger, -{ - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Explain") - .field("element", &self.element) - .finish() - } -} - -impl<'a, Message, Renderer> Explain<'a, Message, Renderer> -where - Renderer: renderer::Debugger, -{ - fn new( - element: Element<'a, Message, Renderer>, - color: Renderer::Color, - ) -> Self { - Explain { element, color } - } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> - for Explain<'a, Message, Renderer> -where - Renderer: renderer::Debugger, -{ - fn node(&self, renderer: &Renderer) -> Node { - self.element.widget.node(renderer) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - self.element - .widget - .on_event(event, layout, cursor_position, messages) - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - renderer.explain(&layout, self.color); - - self.element.widget.draw(renderer, layout, cursor_position) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.element.widget.hash_layout(state); - } -} diff --git a/src/event.rs b/src/event.rs deleted file mode 100644 index 71f06006..00000000 --- a/src/event.rs +++ /dev/null @@ -1,16 +0,0 @@ -use crate::input::{keyboard, mouse}; - -/// A user interface event. -/// -/// _**Note:** This type is largely incomplete! If you need to track -/// additional events, feel free to [open an issue] and share your use case!_ -/// -/// [open an issue]: https://github.com/hecrj/iced/issues -#[derive(PartialEq, Clone, Copy, Debug)] -pub enum Event { - /// A keyboard event - Keyboard(keyboard::Event), - - /// A mouse event - Mouse(mouse::Event), -} diff --git a/src/hasher.rs b/src/hasher.rs deleted file mode 100644 index 9f6aacce..00000000 --- a/src/hasher.rs +++ /dev/null @@ -1,19 +0,0 @@ -/// The hasher used to compare layouts. -#[derive(Debug)] -pub struct Hasher(twox_hash::XxHash64); - -impl Default for Hasher { - fn default() -> Self { - Hasher(twox_hash::XxHash64::default()) - } -} - -impl core::hash::Hasher for Hasher { - fn write(&mut self, bytes: &[u8]) { - self.0.write(bytes) - } - - fn finish(&self) -> u64 { - self.0.finish() - } -} diff --git a/src/input.rs b/src/input.rs deleted file mode 100644 index 097fa730..00000000 --- a/src/input.rs +++ /dev/null @@ -1,7 +0,0 @@ -//! Map your system events into input events that the runtime can understand. -pub mod keyboard; -pub mod mouse; - -mod button_state; - -pub use button_state::ButtonState; diff --git a/src/input/button_state.rs b/src/input/button_state.rs deleted file mode 100644 index e9dc05d7..00000000 --- a/src/input/button_state.rs +++ /dev/null @@ -1,24 +0,0 @@ -/// The state of a button. -/// -/// If you are using [`winit`], consider enabling the `winit` feature to get -/// conversion implementations for free! -/// -/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/ -#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)] -pub enum ButtonState { - /// The button is pressed. - Pressed, - - /// The button is __not__ pressed. - Released, -} - -#[cfg(feature = "winit")] -impl From<winit::event::ElementState> for ButtonState { - fn from(element_state: winit::event::ElementState) -> Self { - match element_state { - winit::event::ElementState::Pressed => ButtonState::Pressed, - winit::event::ElementState::Released => ButtonState::Released, - } - } -} diff --git a/src/input/keyboard.rs b/src/input/keyboard.rs deleted file mode 100644 index 57c24484..00000000 --- a/src/input/keyboard.rs +++ /dev/null @@ -1,6 +0,0 @@ -//! Build keyboard events. -mod event; -mod key_code; - -pub use event::Event; -pub use key_code::KeyCode; diff --git a/src/input/keyboard/event.rs b/src/input/keyboard/event.rs deleted file mode 100644 index 8118f112..00000000 --- a/src/input/keyboard/event.rs +++ /dev/null @@ -1,23 +0,0 @@ -use super::KeyCode; -use crate::input::ButtonState; - -#[derive(Debug, Clone, Copy, PartialEq)] -/// A keyboard event. -/// -/// _**Note:** This type is largely incomplete! If you need to track -/// additional events, feel free to [open an issue] and share your use case!_ -/// -/// [open an issue]: https://github.com/hecrj/iced/issues -pub enum Event { - /// A keyboard key was pressed or released. - Input { - /// The state of the key - state: ButtonState, - - /// The key identifier - key_code: KeyCode, - }, - - /// A unicode character was received. - CharacterReceived(char), -} diff --git a/src/input/keyboard/key_code.rs b/src/input/keyboard/key_code.rs deleted file mode 100644 index 207ddeac..00000000 --- a/src/input/keyboard/key_code.rs +++ /dev/null @@ -1,374 +0,0 @@ -/// The symbolic name of a keyboard key. -/// -/// This is mostly the `KeyCode` type found in [`winit`]. -/// -/// If you are using [`winit`], consider enabling the `winit` feature to get -/// conversion implementations for free! -/// -/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/ -#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)] -#[repr(u32)] -#[allow(missing_docs)] -pub enum KeyCode { - /// The '1' key over the letters. - Key1, - /// The '2' key over the letters. - Key2, - /// The '3' key over the letters. - Key3, - /// The '4' key over the letters. - Key4, - /// The '5' key over the letters. - Key5, - /// The '6' key over the letters. - Key6, - /// The '7' key over the letters. - Key7, - /// The '8' key over the letters. - Key8, - /// The '9' key over the letters. - Key9, - /// The '0' key over the 'O' and 'P' keys. - Key0, - - A, - B, - C, - D, - E, - F, - G, - H, - I, - J, - K, - L, - M, - N, - O, - P, - Q, - R, - S, - T, - U, - V, - W, - X, - Y, - Z, - - /// The Escape key, next to F1 - Escape, - - F1, - F2, - F3, - F4, - F5, - F6, - F7, - F8, - F9, - F10, - F11, - F12, - F13, - F14, - F15, - F16, - F17, - F18, - F19, - F20, - F21, - F22, - F23, - F24, - - /// Print Screen/SysRq - Snapshot, - /// Scroll Lock - Scroll, - /// Pause/Break key, next to Scroll lock - Pause, - - /// `Insert`, next to Backspace - Insert, - Home, - Delete, - End, - PageDown, - PageUp, - - Left, - Up, - Right, - Down, - - Backspace, - Enter, - Space, - - /// The "Compose" key on Linux - Compose, - - Caret, - - Numlock, - Numpad0, - Numpad1, - Numpad2, - Numpad3, - Numpad4, - Numpad5, - Numpad6, - Numpad7, - Numpad8, - Numpad9, - - AbntC1, - AbntC2, - Add, - Apostrophe, - Apps, - At, - Ax, - Backslash, - Calculator, - Capital, - Colon, - Comma, - Convert, - Decimal, - Divide, - Equals, - Grave, - Kana, - Kanji, - LAlt, - LBracket, - LControl, - LShift, - LWin, - Mail, - MediaSelect, - MediaStop, - Minus, - Multiply, - Mute, - MyComputer, - NavigateForward, // also called "Prior" - NavigateBackward, // also called "Next" - NextTrack, - NoConvert, - NumpadComma, - NumpadEnter, - NumpadEquals, - OEM102, - Period, - PlayPause, - Power, - PrevTrack, - RAlt, - RBracket, - RControl, - RShift, - RWin, - Semicolon, - Slash, - Sleep, - Stop, - Subtract, - Sysrq, - Tab, - Underline, - Unlabeled, - VolumeDown, - VolumeUp, - Wake, - WebBack, - WebFavorites, - WebForward, - WebHome, - WebRefresh, - WebSearch, - WebStop, - Yen, - Copy, - Paste, - Cut, -} - -#[cfg(feature = "winit")] -impl From<winit::event::VirtualKeyCode> for KeyCode { - fn from(virtual_keycode: winit::event::VirtualKeyCode) -> Self { - match virtual_keycode { - winit::event::VirtualKeyCode::Key1 => KeyCode::Key1, - winit::event::VirtualKeyCode::Key2 => KeyCode::Key2, - winit::event::VirtualKeyCode::Key3 => KeyCode::Key3, - winit::event::VirtualKeyCode::Key4 => KeyCode::Key4, - winit::event::VirtualKeyCode::Key5 => KeyCode::Key5, - winit::event::VirtualKeyCode::Key6 => KeyCode::Key6, - winit::event::VirtualKeyCode::Key7 => KeyCode::Key7, - winit::event::VirtualKeyCode::Key8 => KeyCode::Key8, - winit::event::VirtualKeyCode::Key9 => KeyCode::Key9, - winit::event::VirtualKeyCode::Key0 => KeyCode::Key0, - winit::event::VirtualKeyCode::A => KeyCode::A, - winit::event::VirtualKeyCode::B => KeyCode::B, - winit::event::VirtualKeyCode::C => KeyCode::C, - winit::event::VirtualKeyCode::D => KeyCode::D, - winit::event::VirtualKeyCode::E => KeyCode::E, - winit::event::VirtualKeyCode::F => KeyCode::F, - winit::event::VirtualKeyCode::G => KeyCode::G, - winit::event::VirtualKeyCode::H => KeyCode::H, - winit::event::VirtualKeyCode::I => KeyCode::I, - winit::event::VirtualKeyCode::J => KeyCode::J, - winit::event::VirtualKeyCode::K => KeyCode::K, - winit::event::VirtualKeyCode::L => KeyCode::L, - winit::event::VirtualKeyCode::M => KeyCode::M, - winit::event::VirtualKeyCode::N => KeyCode::N, - winit::event::VirtualKeyCode::O => KeyCode::O, - winit::event::VirtualKeyCode::P => KeyCode::P, - winit::event::VirtualKeyCode::Q => KeyCode::Q, - winit::event::VirtualKeyCode::R => KeyCode::R, - winit::event::VirtualKeyCode::S => KeyCode::S, - winit::event::VirtualKeyCode::T => KeyCode::T, - winit::event::VirtualKeyCode::U => KeyCode::U, - winit::event::VirtualKeyCode::V => KeyCode::V, - winit::event::VirtualKeyCode::W => KeyCode::W, - winit::event::VirtualKeyCode::X => KeyCode::X, - winit::event::VirtualKeyCode::Y => KeyCode::Y, - winit::event::VirtualKeyCode::Z => KeyCode::Z, - winit::event::VirtualKeyCode::Escape => KeyCode::Escape, - winit::event::VirtualKeyCode::F1 => KeyCode::F1, - winit::event::VirtualKeyCode::F2 => KeyCode::F2, - winit::event::VirtualKeyCode::F3 => KeyCode::F3, - winit::event::VirtualKeyCode::F4 => KeyCode::F4, - winit::event::VirtualKeyCode::F5 => KeyCode::F5, - winit::event::VirtualKeyCode::F6 => KeyCode::F6, - winit::event::VirtualKeyCode::F7 => KeyCode::F7, - winit::event::VirtualKeyCode::F8 => KeyCode::F8, - winit::event::VirtualKeyCode::F9 => KeyCode::F9, - winit::event::VirtualKeyCode::F10 => KeyCode::F10, - winit::event::VirtualKeyCode::F11 => KeyCode::F11, - winit::event::VirtualKeyCode::F12 => KeyCode::F12, - winit::event::VirtualKeyCode::F13 => KeyCode::F13, - winit::event::VirtualKeyCode::F14 => KeyCode::F14, - winit::event::VirtualKeyCode::F15 => KeyCode::F15, - winit::event::VirtualKeyCode::F16 => KeyCode::F16, - winit::event::VirtualKeyCode::F17 => KeyCode::F17, - winit::event::VirtualKeyCode::F18 => KeyCode::F18, - winit::event::VirtualKeyCode::F19 => KeyCode::F19, - winit::event::VirtualKeyCode::F20 => KeyCode::F20, - winit::event::VirtualKeyCode::F21 => KeyCode::F21, - winit::event::VirtualKeyCode::F22 => KeyCode::F22, - winit::event::VirtualKeyCode::F23 => KeyCode::F23, - winit::event::VirtualKeyCode::F24 => KeyCode::F24, - winit::event::VirtualKeyCode::Snapshot => KeyCode::Snapshot, - winit::event::VirtualKeyCode::Scroll => KeyCode::Scroll, - winit::event::VirtualKeyCode::Pause => KeyCode::Pause, - winit::event::VirtualKeyCode::Insert => KeyCode::Insert, - winit::event::VirtualKeyCode::Home => KeyCode::Home, - winit::event::VirtualKeyCode::Delete => KeyCode::Delete, - winit::event::VirtualKeyCode::End => KeyCode::End, - winit::event::VirtualKeyCode::PageDown => KeyCode::PageDown, - winit::event::VirtualKeyCode::PageUp => KeyCode::PageUp, - winit::event::VirtualKeyCode::Left => KeyCode::Left, - winit::event::VirtualKeyCode::Up => KeyCode::Up, - winit::event::VirtualKeyCode::Right => KeyCode::Right, - winit::event::VirtualKeyCode::Down => KeyCode::Down, - winit::event::VirtualKeyCode::Back => KeyCode::Backspace, - winit::event::VirtualKeyCode::Return => KeyCode::Enter, - winit::event::VirtualKeyCode::Space => KeyCode::Space, - winit::event::VirtualKeyCode::Compose => KeyCode::Compose, - winit::event::VirtualKeyCode::Caret => KeyCode::Caret, - winit::event::VirtualKeyCode::Numlock => KeyCode::Numlock, - winit::event::VirtualKeyCode::Numpad0 => KeyCode::Numpad0, - winit::event::VirtualKeyCode::Numpad1 => KeyCode::Numpad1, - winit::event::VirtualKeyCode::Numpad2 => KeyCode::Numpad2, - winit::event::VirtualKeyCode::Numpad3 => KeyCode::Numpad3, - winit::event::VirtualKeyCode::Numpad4 => KeyCode::Numpad4, - winit::event::VirtualKeyCode::Numpad5 => KeyCode::Numpad5, - winit::event::VirtualKeyCode::Numpad6 => KeyCode::Numpad6, - winit::event::VirtualKeyCode::Numpad7 => KeyCode::Numpad7, - winit::event::VirtualKeyCode::Numpad8 => KeyCode::Numpad8, - winit::event::VirtualKeyCode::Numpad9 => KeyCode::Numpad9, - winit::event::VirtualKeyCode::AbntC1 => KeyCode::AbntC1, - winit::event::VirtualKeyCode::AbntC2 => KeyCode::AbntC2, - winit::event::VirtualKeyCode::Add => KeyCode::Add, - winit::event::VirtualKeyCode::Apostrophe => KeyCode::Apostrophe, - winit::event::VirtualKeyCode::Apps => KeyCode::Apps, - winit::event::VirtualKeyCode::At => KeyCode::At, - winit::event::VirtualKeyCode::Ax => KeyCode::Ax, - winit::event::VirtualKeyCode::Backslash => KeyCode::Backslash, - winit::event::VirtualKeyCode::Calculator => KeyCode::Calculator, - winit::event::VirtualKeyCode::Capital => KeyCode::Capital, - winit::event::VirtualKeyCode::Colon => KeyCode::Colon, - winit::event::VirtualKeyCode::Comma => KeyCode::Comma, - winit::event::VirtualKeyCode::Convert => KeyCode::Convert, - winit::event::VirtualKeyCode::Decimal => KeyCode::Decimal, - winit::event::VirtualKeyCode::Divide => KeyCode::Divide, - winit::event::VirtualKeyCode::Equals => KeyCode::Equals, - winit::event::VirtualKeyCode::Grave => KeyCode::Grave, - winit::event::VirtualKeyCode::Kana => KeyCode::Kana, - winit::event::VirtualKeyCode::Kanji => KeyCode::Kanji, - winit::event::VirtualKeyCode::LAlt => KeyCode::LAlt, - winit::event::VirtualKeyCode::LBracket => KeyCode::LBracket, - winit::event::VirtualKeyCode::LControl => KeyCode::LControl, - winit::event::VirtualKeyCode::LShift => KeyCode::LShift, - winit::event::VirtualKeyCode::LWin => KeyCode::LWin, - winit::event::VirtualKeyCode::Mail => KeyCode::Mail, - winit::event::VirtualKeyCode::MediaSelect => KeyCode::MediaSelect, - winit::event::VirtualKeyCode::MediaStop => KeyCode::MediaStop, - winit::event::VirtualKeyCode::Minus => KeyCode::Minus, - winit::event::VirtualKeyCode::Multiply => KeyCode::Multiply, - winit::event::VirtualKeyCode::Mute => KeyCode::Mute, - winit::event::VirtualKeyCode::MyComputer => KeyCode::MyComputer, - winit::event::VirtualKeyCode::NavigateForward => { - KeyCode::NavigateForward - } - winit::event::VirtualKeyCode::NavigateBackward => { - KeyCode::NavigateBackward - } - winit::event::VirtualKeyCode::NextTrack => KeyCode::NextTrack, - winit::event::VirtualKeyCode::NoConvert => KeyCode::NoConvert, - winit::event::VirtualKeyCode::NumpadComma => KeyCode::NumpadComma, - winit::event::VirtualKeyCode::NumpadEnter => KeyCode::NumpadEnter, - winit::event::VirtualKeyCode::NumpadEquals => KeyCode::NumpadEquals, - winit::event::VirtualKeyCode::OEM102 => KeyCode::OEM102, - winit::event::VirtualKeyCode::Period => KeyCode::Period, - winit::event::VirtualKeyCode::PlayPause => KeyCode::PlayPause, - winit::event::VirtualKeyCode::Power => KeyCode::Power, - winit::event::VirtualKeyCode::PrevTrack => KeyCode::PrevTrack, - winit::event::VirtualKeyCode::RAlt => KeyCode::RAlt, - winit::event::VirtualKeyCode::RBracket => KeyCode::RBracket, - winit::event::VirtualKeyCode::RControl => KeyCode::RControl, - winit::event::VirtualKeyCode::RShift => KeyCode::RShift, - winit::event::VirtualKeyCode::RWin => KeyCode::RWin, - winit::event::VirtualKeyCode::Semicolon => KeyCode::Semicolon, - winit::event::VirtualKeyCode::Slash => KeyCode::Slash, - winit::event::VirtualKeyCode::Sleep => KeyCode::Sleep, - winit::event::VirtualKeyCode::Stop => KeyCode::Stop, - winit::event::VirtualKeyCode::Subtract => KeyCode::Subtract, - winit::event::VirtualKeyCode::Sysrq => KeyCode::Sysrq, - winit::event::VirtualKeyCode::Tab => KeyCode::Tab, - winit::event::VirtualKeyCode::Underline => KeyCode::Underline, - winit::event::VirtualKeyCode::Unlabeled => KeyCode::Unlabeled, - winit::event::VirtualKeyCode::VolumeDown => KeyCode::VolumeDown, - winit::event::VirtualKeyCode::VolumeUp => KeyCode::VolumeUp, - winit::event::VirtualKeyCode::Wake => KeyCode::Wake, - winit::event::VirtualKeyCode::WebBack => KeyCode::WebBack, - winit::event::VirtualKeyCode::WebFavorites => KeyCode::WebFavorites, - winit::event::VirtualKeyCode::WebForward => KeyCode::WebForward, - winit::event::VirtualKeyCode::WebHome => KeyCode::WebHome, - winit::event::VirtualKeyCode::WebRefresh => KeyCode::WebRefresh, - winit::event::VirtualKeyCode::WebSearch => KeyCode::WebSearch, - winit::event::VirtualKeyCode::WebStop => KeyCode::WebStop, - winit::event::VirtualKeyCode::Yen => KeyCode::Yen, - winit::event::VirtualKeyCode::Copy => KeyCode::Copy, - winit::event::VirtualKeyCode::Paste => KeyCode::Paste, - winit::event::VirtualKeyCode::Cut => KeyCode::Cut, - } - } -} diff --git a/src/input/mouse.rs b/src/input/mouse.rs deleted file mode 100644 index d37f5b96..00000000 --- a/src/input/mouse.rs +++ /dev/null @@ -1,6 +0,0 @@ -//! Build mouse events. -mod button; -mod event; - -pub use button::Button; -pub use event::Event; diff --git a/src/input/mouse/button.rs b/src/input/mouse/button.rs deleted file mode 100644 index 6320d701..00000000 --- a/src/input/mouse/button.rs +++ /dev/null @@ -1,32 +0,0 @@ -/// The button of a mouse. -/// -/// If you are using [`winit`], consider enabling the `winit` feature to get -/// conversion implementations for free! -/// -/// [`winit`]: https://docs.rs/winit/0.20.0-alpha3/winit/ -#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)] -pub enum Button { - /// The left mouse button. - Left, - - /// The right mouse button. - Right, - - /// The middle (wheel) button. - Middle, - - /// Some other button. - Other(u8), -} - -#[cfg(feature = "winit")] -impl From<winit::event::MouseButton> for super::Button { - fn from(mouse_button: winit::event::MouseButton) -> Self { - match mouse_button { - winit::event::MouseButton::Left => Button::Left, - winit::event::MouseButton::Right => Button::Right, - winit::event::MouseButton::Middle => Button::Middle, - winit::event::MouseButton::Other(other) => Button::Other(other), - } - } -} diff --git a/src/input/mouse/event.rs b/src/input/mouse/event.rs deleted file mode 100644 index 7b68208f..00000000 --- a/src/input/mouse/event.rs +++ /dev/null @@ -1,44 +0,0 @@ -use super::Button; -use crate::input::ButtonState; - -/// A mouse event. -/// -/// _**Note:** This type is largely incomplete! If you need to track -/// additional events, feel free to [open an issue] and share your use case!_ -/// -/// [open an issue]: https://github.com/hecrj/iced/issues -#[derive(Debug, Clone, Copy, PartialEq)] -pub enum Event { - /// The mouse cursor entered the window. - CursorEntered, - - /// The mouse cursor left the window. - CursorLeft, - - /// The mouse cursor was moved - CursorMoved { - /// The X coordinate of the mouse position - x: f32, - - /// The Y coordinate of the mouse position - y: f32, - }, - - /// A mouse button was pressed or released. - Input { - /// The state of the button - state: ButtonState, - - /// The button identifier - button: Button, - }, - - /// The mouse wheel was scrolled. - WheelScrolled { - /// The number of horizontal lines scrolled - delta_x: f32, - - /// The number of vertical lines scrolled - delta_y: f32, - }, -} diff --git a/src/layout.rs b/src/layout.rs deleted file mode 100644 index de284a43..00000000 --- a/src/layout.rs +++ /dev/null @@ -1,62 +0,0 @@ -use stretch::result; - -use crate::{Point, Rectangle, Vector}; - -/// The computed bounds of a [`Node`] and its children. -/// -/// This type is provided by the GUI runtime to [`Widget::on_event`] and -/// [`Widget::draw`], describing the layout of the [`Node`] produced by -/// [`Widget::node`]. -/// -/// [`Node`]: struct.Node.html -/// [`Widget::on_event`]: widget/trait.Widget.html#method.on_event -/// [`Widget::draw`]: widget/trait.Widget.html#tymethod.draw -/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node -#[derive(Debug)] -pub struct Layout<'a> { - layout: &'a result::Layout, - position: Point, -} - -impl<'a> Layout<'a> { - pub(crate) fn new(layout: &'a result::Layout) -> Self { - Self::with_parent_position(layout, Point::new(0.0, 0.0)) - } - - fn with_parent_position( - layout: &'a result::Layout, - parent_position: Point, - ) -> Self { - let position = - parent_position + Vector::new(layout.location.x, layout.location.y); - - Layout { layout, position } - } - - /// Gets the bounds of the [`Layout`]. - /// - /// The returned [`Rectangle`] describes the position and size of a - /// [`Node`]. - /// - /// [`Layout`]: struct.Layout.html - /// [`Rectangle`]: struct.Rectangle.html - /// [`Node`]: struct.Node.html - pub fn bounds(&self) -> Rectangle { - Rectangle { - x: self.position.x, - y: self.position.y, - width: self.layout.size.width, - height: self.layout.size.height, - } - } - - /// Returns an iterator over the [`Layout`] of the children of a [`Node`]. - /// - /// [`Layout`]: struct.Layout.html - /// [`Node`]: struct.Node.html - pub fn children(&'a self) -> impl Iterator<Item = Layout<'a>> { - self.layout.children.iter().map(move |layout| { - Layout::with_parent_position(layout, self.position) - }) - } -} diff --git a/src/lib.rs b/src/lib.rs deleted file mode 100644 index c1c18b41..00000000 --- a/src/lib.rs +++ /dev/null @@ -1,229 +0,0 @@ -//! Iced is a renderer-agnostic GUI library focused on simplicity and -//! type-safety. Inspired by [Elm]. -//! -//! # Features -//! * Simple, easy-to-use, renderer-agnostic API -//! * Responsive, flexbox-based layouting -//! * Type-safe, reactive programming model -//! * Built-in widgets -//! * Custom widget support -//! -//! Check out the [repository] and the [examples] for more details! -//! -//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples -//! [repository]: https://github.com/hecrj/iced -//! -//! # Usage -//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces -//! into four different concepts: -//! -//! * __State__ — the state of your application -//! * __Messages__ — user interactions or meaningful events that you care -//! about -//! * __View logic__ — a way to display your __state__ as widgets that -//! may produce __messages__ on user interaction -//! * __Update logic__ — a way to react to __messages__ and update your -//! __state__ -//! -//! We can build something to see how this works! Let's say we want a simple counter -//! that can be incremented and decremented using two buttons. -//! -//! We start by modelling the __state__ of our application: -//! -//! ``` -//! use iced::button; -//! -//! struct Counter { -//! // The counter value -//! value: i32, -//! -//! // The local state of the two buttons -//! increment_button: button::State, -//! decrement_button: button::State, -//! } -//! ``` -//! -//! Next, we need to define the possible user interactions of our counter: -//! the button presses. These interactions are our __messages__: -//! -//! ``` -//! #[derive(Debug, Clone, Copy)] -//! pub enum Message { -//! IncrementPressed, -//! DecrementPressed, -//! } -//! ``` -//! -//! Now, let's show the actual counter by putting it all together in our -//! __view logic__: -//! -//! ``` -//! # use iced::button; -//! # -//! # struct Counter { -//! # // The counter value -//! # value: i32, -//! # -//! # // The local state of the two buttons -//! # increment_button: button::State, -//! # decrement_button: button::State, -//! # } -//! # -//! # #[derive(Debug, Clone, Copy)] -//! # pub enum Message { -//! # IncrementPressed, -//! # DecrementPressed, -//! # } -//! # -//! # mod iced_wgpu { -//! # use iced::{ -//! # button, text, text::HorizontalAlignment, text::VerticalAlignment, -//! # MouseCursor, Node, Point, Rectangle, Style, -//! # }; -//! # -//! # pub struct Renderer {} -//! # -//! # impl button::Renderer for Renderer { -//! # fn draw( -//! # &mut self, -//! # _cursor_position: Point, -//! # _bounds: Rectangle, -//! # _state: &button::State, -//! # _label: &str, -//! # _class: button::Class, -//! # ) -> MouseCursor { -//! # MouseCursor::OutOfBounds -//! # } -//! # } -//! # -//! # impl text::Renderer<[f32; 4]> for Renderer { -//! # fn node(&self, style: Style, _content: &str, _size: Option<u16>) -> Node { -//! # Node::new(style) -//! # } -//! # -//! # fn draw( -//! # &mut self, -//! # _bounds: Rectangle, -//! # _content: &str, -//! # _size: Option<u16>, -//! # _color: Option<[f32; 4]>, -//! # _horizontal_alignment: HorizontalAlignment, -//! # _vertical_alignment: VerticalAlignment, -//! # ) { -//! # } -//! # } -//! # } -//! use iced::{Button, Column, Text}; -//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own! -//! -//! impl Counter { -//! pub fn view(&mut self) -> Column<Message, Renderer> { -//! // We use a column: a simple vertical layout -//! Column::new() -//! .push( -//! // The increment button. We tell it to produce an -//! // `IncrementPressed` message when pressed -//! Button::new(&mut self.increment_button, "+") -//! .on_press(Message::IncrementPressed), -//! ) -//! .push( -//! // We show the value of the counter here -//! Text::new(&self.value.to_string()).size(50), -//! ) -//! .push( -//! // The decrement button. We tell it to produce a -//! // `DecrementPressed` message when pressed -//! Button::new(&mut self.decrement_button, "-") -//! .on_press(Message::DecrementPressed), -//! ) -//! } -//! } -//! ``` -//! -//! Finally, we need to be able to react to any produced __messages__ and change -//! our __state__ accordingly in our __update logic__: -//! -//! ``` -//! # use iced::button; -//! # -//! # struct Counter { -//! # // The counter value -//! # value: i32, -//! # -//! # // The local state of the two buttons -//! # increment_button: button::State, -//! # decrement_button: button::State, -//! # } -//! # -//! # #[derive(Debug, Clone, Copy)] -//! # pub enum Message { -//! # IncrementPressed, -//! # DecrementPressed, -//! # } -//! impl Counter { -//! // ... -//! -//! pub fn update(&mut self, message: Message) { -//! match message { -//! Message::IncrementPressed => { -//! self.value += 1; -//! } -//! Message::DecrementPressed => { -//! self.value -= 1; -//! } -//! } -//! } -//! } -//! ``` -//! -//! And that's everything! We just wrote a whole user interface. Iced is now able -//! to: -//! -//! 1. Take the result of our __view logic__ and layout its widgets. -//! 1. Process events from our system and produce __messages__ for our -//! __update logic__. -//! 1. Draw the resulting user interface using our chosen __renderer__. -//! -//! Check out the [`UserInterface`] type to learn how to wire everything up! -//! -//! [Elm]: https://elm-lang.org/ -//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/ -//! [documentation]: https://docs.rs/iced -//! [examples]: https://github.com/hecrj/iced/tree/master/examples -//! [`UserInterface`]: struct.UserInterface.html -#![deny(missing_docs)] -#![deny(missing_debug_implementations)] -#![deny(unused_results)] -#![deny(unsafe_code)] -#![deny(rust_2018_idioms)] -pub mod input; -pub mod renderer; -pub mod widget; - -mod element; -mod event; -mod hasher; -mod layout; -mod mouse_cursor; -mod node; -mod point; -mod rectangle; -mod style; -mod user_interface; -mod vector; - -#[doc(no_inline)] -pub use stretch::{geometry::Size, number::Number}; - -pub use element::Element; -pub use event::Event; -pub use hasher::Hasher; -pub use layout::Layout; -pub use mouse_cursor::MouseCursor; -pub use node::Node; -pub use point::Point; -pub use rectangle::Rectangle; -pub use style::{Align, Justify, Style}; -pub use user_interface::{Cache, UserInterface}; -pub(crate) use vector::Vector; -pub use widget::*; diff --git a/src/mouse_cursor.rs b/src/mouse_cursor.rs deleted file mode 100644 index 4ef6361a..00000000 --- a/src/mouse_cursor.rs +++ /dev/null @@ -1,35 +0,0 @@ -/// The state of the mouse cursor. -#[derive(Debug, Eq, PartialEq, Clone, Copy)] -pub enum MouseCursor { - /// The cursor is out of the bounds of the user interface. - OutOfBounds, - - /// The cursor is over a non-interactive widget. - Idle, - - /// The cursor is over a clickable widget. - Pointer, - - /// The cursor is over a busy widget. - Working, - - /// The cursor is over a grabbable widget. - Grab, - - /// The cursor is grabbing a widget. - Grabbing, -} - -#[cfg(feature = "winit")] -impl From<MouseCursor> for winit::window::CursorIcon { - fn from(mouse_cursor: MouseCursor) -> winit::window::CursorIcon { - match mouse_cursor { - MouseCursor::OutOfBounds => winit::window::CursorIcon::Default, - MouseCursor::Idle => winit::window::CursorIcon::Default, - MouseCursor::Pointer => winit::window::CursorIcon::Hand, - MouseCursor::Working => winit::window::CursorIcon::Progress, - MouseCursor::Grab => winit::window::CursorIcon::Grab, - MouseCursor::Grabbing => winit::window::CursorIcon::Grabbing, - } - } -} diff --git a/src/node.rs b/src/node.rs deleted file mode 100644 index 1db10d7f..00000000 --- a/src/node.rs +++ /dev/null @@ -1,60 +0,0 @@ -use stretch::node; - -use crate::{Number, Size, Style}; - -/// The visual requirements of a [`Widget`] and its children. -/// -/// When there have been changes and the [`Layout`] needs to be recomputed, the -/// runtime obtains a [`Node`] by calling [`Widget::node`]. -/// -/// [`Style`]: struct.Style.html -/// [`Widget`]: widget/trait.Widget.html -/// [`Node`]: struct.Node.html -/// [`Widget::node`]: widget/trait.Widget.html#tymethod.node -/// [`Layout`]: struct.Layout.html -#[derive(Debug)] -pub struct Node(pub(crate) node::Node); - -impl Node { - /// Creates a new [`Node`] with the given [`Style`]. - /// - /// [`Node`]: struct.Node.html - /// [`Style`]: struct.Style.html - pub fn new(style: Style) -> Node { - Self::with_children(style, Vec::new()) - } - - /// Creates a new [`Node`] with the given [`Style`] and a measure function. - /// - /// This type of node cannot have any children. - /// - /// You should use this when your [`Widget`] can adapt its contents to the - /// size of its container. The measure function will receive the container - /// size as a parameter and must compute the size of the [`Node`] inside - /// the given bounds (if the `Number` for a dimension is `Undefined` it - /// means that it has no boundary). - /// - /// [`Node`]: struct.Node.html - /// [`Style`]: struct.Style.html - /// [`Widget`]: widget/trait.Widget.html - pub fn with_measure<F>(style: Style, measure: F) -> Node - where - F: 'static + Fn(Size<Number>) -> Size<f32>, - { - Node(node::Node::new_leaf( - style.0, - Box::new(move |size| Ok(measure(size))), - )) - } - - /// Creates a new [`Node`] with the given [`Style`] and children. - /// - /// [`Node`]: struct.Node.html - /// [`Style`]: struct.Style.html - pub fn with_children(style: Style, children: Vec<Node>) -> Node { - Node(node::Node::new( - style.0, - children.iter().map(|c| &c.0).collect(), - )) - } -} diff --git a/src/point.rs b/src/point.rs deleted file mode 100644 index 183998dd..00000000 --- a/src/point.rs +++ /dev/null @@ -1,31 +0,0 @@ -use crate::Vector; - -/// A 2D point. -#[derive(Debug, Clone, Copy, PartialEq)] -pub struct Point { - /// The X coordinate. - pub x: f32, - - /// The Y coordinate. - pub y: f32, -} - -impl Point { - /// Creates a new [`Point`] with the given coordinates. - /// - /// [`Point`]: struct.Point.html - pub fn new(x: f32, y: f32) -> Self { - Self { x, y } - } -} - -impl std::ops::Add<Vector> for Point { - type Output = Self; - - fn add(self, vector: Vector) -> Self { - Self { - x: self.x + vector.x, - y: self.y + vector.y, - } - } -} diff --git a/src/rectangle.rs b/src/rectangle.rs deleted file mode 100644 index 95c2570c..00000000 --- a/src/rectangle.rs +++ /dev/null @@ -1,30 +0,0 @@ -use crate::Point; - -/// A rectangle. -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub struct Rectangle<T = f32> { - /// X coordinate of the top-left corner. - pub x: T, - - /// Y coordinate of the top-left corner. - pub y: T, - - /// Width of the rectangle. - pub width: T, - - /// Height of the rectangle. - pub height: T, -} - -impl Rectangle<f32> { - /// Returns true if the given [`Point`] is contained in the [`Rectangle`]. - /// - /// [`Point`]: struct.Point.html - /// [`Rectangle`]: struct.Rectangle.html - pub fn contains(&self, point: Point) -> bool { - self.x <= point.x - && point.x <= self.x + self.width - && self.y <= point.y - && point.y <= self.y + self.height - } -} diff --git a/src/renderer.rs b/src/renderer.rs deleted file mode 100644 index b445190b..00000000 --- a/src/renderer.rs +++ /dev/null @@ -1,45 +0,0 @@ -//! Write your own renderer. -//! -//! There is not a common entrypoint or trait for a __renderer__ in Iced. -//! Instead, every [`Widget`] constrains its generic `Renderer` type as -//! necessary. -//! -//! This approach is flexible and composable. For instance, the -//! [`Text`] widget only needs a [`text::Renderer`] while a [`Checkbox`] widget -//! needs both a [`text::Renderer`] and a [`checkbox::Renderer`], reusing logic. -//! -//! In the end, a __renderer__ satisfying all the constraints is -//! needed to build a [`UserInterface`]. -//! -//! [`Widget`]: ../widget/trait.Widget.html -//! [`UserInterface`]: ../struct.UserInterface.html -//! [`Text`]: ../widget/text/struct.Text.html -//! [`text::Renderer`]: ../widget/text/trait.Renderer.html -//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html -//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html -use crate::Layout; - -/// A renderer able to graphically explain a [`Layout`]. -/// -/// [`Layout`]: ../struct.Layout.html -pub trait Debugger { - /// The color type that will be used to configure the _explanation_. - /// - /// This is the type that will be asked in [`Element::explain`]. - /// - /// [`Element::explain`]: ../struct.Element.html#method.explain - type Color: Copy; - - /// Explains the [`Layout`] of an [`Element`] for debugging purposes. - /// - /// This will be called when [`Element::explain`] has been used. It should - /// _explain_ the given [`Layout`] graphically. - /// - /// A common approach consists in recursively rendering the bounds of the - /// [`Layout`] and its children. - /// - /// [`Layout`]: struct.Layout.html - /// [`Element`]: struct.Element.html - /// [`Element::explain`]: struct.Element.html#method.explain - fn explain(&mut self, layout: &Layout<'_>, color: Self::Color); -} diff --git a/src/style.rs b/src/style.rs deleted file mode 100644 index 575ea366..00000000 --- a/src/style.rs +++ /dev/null @@ -1,262 +0,0 @@ -use std::hash::{Hash, Hasher}; -use stretch::{geometry, style}; - -/// The appearance of a [`Node`]. -/// -/// [`Node`]: struct.Node.html -#[derive(Debug, Clone, Copy)] -pub struct Style(pub(crate) style::Style); - -impl Style { - /// Defines the width of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn width(mut self, width: u16) -> Self { - self.0.size.width = style::Dimension::Points(width as f32); - self - } - - /// Defines the height of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn height(mut self, height: u16) -> Self { - self.0.size.height = style::Dimension::Points(height as f32); - self - } - - /// Defines the minimum width of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn min_width(mut self, min_width: u16) -> Self { - self.0.min_size.width = style::Dimension::Points(min_width as f32); - self - } - - /// Defines the maximum width of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn max_width(mut self, max_width: u16) -> Self { - self.0.max_size.width = style::Dimension::Points(max_width as f32); - self.fill_width() - } - - /// Defines the minimum height of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn min_height(mut self, min_height: u16) -> Self { - self.0.min_size.height = - style::Dimension::Points(f32::from(min_height)); - self - } - - /// Defines the maximum height of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn max_height(mut self, max_height: u16) -> Self { - self.0.max_size.height = - style::Dimension::Points(f32::from(max_height)); - self.fill_height() - } - - /// Makes a [`Node`] fill all the horizontal available space. - /// - /// [`Node`]: struct.Node.html - pub fn fill_width(mut self) -> Self { - self.0.size.width = stretch::style::Dimension::Percent(1.0); - self - } - - /// Makes a [`Node`] fill all the vertical available space. - /// - /// [`Node`]: struct.Node.html - pub fn fill_height(mut self) -> Self { - self.0.size.height = stretch::style::Dimension::Percent(1.0); - self - } - - pub(crate) fn align_items(mut self, align: Align) -> Self { - self.0.align_items = align.into(); - self - } - - pub(crate) fn justify_content(mut self, justify: Justify) -> Self { - self.0.justify_content = justify.into(); - self - } - - /// Sets the alignment of a [`Node`]. - /// - /// If the [`Node`] is inside a... - /// - /// * [`Column`], this setting will affect its __horizontal__ alignment. - /// * [`Row`], this setting will affect its __vertical__ alignment. - /// - /// [`Node`]: struct.Node.html - /// [`Column`]: widget/struct.Column.html - /// [`Row`]: widget/struct.Row.html - pub fn align_self(mut self, align: Align) -> Self { - self.0.align_self = align.into(); - self - } - - /// Sets the padding of a [`Node`] in pixels. - /// - /// [`Node`]: struct.Node.html - pub fn padding(mut self, px: u16) -> Self { - self.0.padding = stretch::geometry::Rect { - start: style::Dimension::Points(px as f32), - end: style::Dimension::Points(px as f32), - top: style::Dimension::Points(px as f32), - bottom: style::Dimension::Points(px as f32), - }; - - self - } -} - -impl Default for Style { - fn default() -> Style { - Style(style::Style { - align_items: style::AlignItems::FlexStart, - justify_content: style::JustifyContent::FlexStart, - ..style::Style::default() - }) - } -} - -impl Hash for Style { - fn hash<H: Hasher>(&self, state: &mut H) { - hash_size(&self.0.size, state); - hash_size(&self.0.min_size, state); - hash_size(&self.0.max_size, state); - - hash_rect(&self.0.margin, state); - - (self.0.flex_direction as u8).hash(state); - (self.0.align_items as u8).hash(state); - (self.0.justify_content as u8).hash(state); - (self.0.align_self as u8).hash(state); - (self.0.flex_grow as u32).hash(state); - } -} - -fn hash_size<H: Hasher>( - size: &geometry::Size<style::Dimension>, - state: &mut H, -) { - hash_dimension(size.width, state); - hash_dimension(size.height, state); -} - -fn hash_rect<H: Hasher>( - rect: &geometry::Rect<style::Dimension>, - state: &mut H, -) { - hash_dimension(rect.start, state); - hash_dimension(rect.end, state); - hash_dimension(rect.top, state); - hash_dimension(rect.bottom, state); -} - -fn hash_dimension<H: Hasher>(dimension: style::Dimension, state: &mut H) { - match dimension { - style::Dimension::Undefined => state.write_u8(0), - style::Dimension::Auto => state.write_u8(1), - style::Dimension::Points(points) => { - state.write_u8(2); - (points as u32).hash(state); - } - style::Dimension::Percent(percent) => { - state.write_u8(3); - (percent as u32).hash(state); - } - } -} - -/// Alignment on the cross axis of a container. -/// -/// * On a [`Column`], it describes __horizontal__ alignment. -/// * On a [`Row`], it describes __vertical__ alignment. -/// -/// [`Column`]: widget/struct.Column.html -/// [`Row`]: widget/struct.Row.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Align { - /// Align at the start of the cross axis. - Start, - - /// Align at the center of the cross axis. - Center, - - /// Align at the end of the cross axis. - End, - - /// Stretch over the cross axis. - Stretch, -} - -#[doc(hidden)] -impl From<Align> for style::AlignItems { - fn from(align: Align) -> Self { - match align { - Align::Start => style::AlignItems::FlexStart, - Align::Center => style::AlignItems::Center, - Align::End => style::AlignItems::FlexEnd, - Align::Stretch => style::AlignItems::Stretch, - } - } -} - -#[doc(hidden)] -impl From<Align> for style::AlignSelf { - fn from(align: Align) -> Self { - match align { - Align::Start => style::AlignSelf::FlexStart, - Align::Center => style::AlignSelf::Center, - Align::End => style::AlignSelf::FlexEnd, - Align::Stretch => style::AlignSelf::Stretch, - } - } -} - -/// Distribution on the main axis of a container. -/// -/// * On a [`Column`], it describes __vertical__ distribution. -/// * On a [`Row`], it describes __horizontal__ distribution. -/// -/// [`Column`]: widget/struct.Column.html -/// [`Row`]: widget/struct.Row.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Justify { - /// Place items at the start of the main axis. - Start, - - /// Place items at the center of the main axis. - Center, - - /// Place items at the end of the main axis. - End, - - /// Place items with space between. - SpaceBetween, - - /// Place items with space around. - SpaceAround, - - /// Place items with evenly distributed space. - SpaceEvenly, -} - -#[doc(hidden)] -impl From<Justify> for style::JustifyContent { - fn from(justify: Justify) -> Self { - match justify { - Justify::Start => style::JustifyContent::FlexStart, - Justify::Center => style::JustifyContent::Center, - Justify::End => style::JustifyContent::FlexEnd, - Justify::SpaceBetween => style::JustifyContent::SpaceBetween, - Justify::SpaceAround => style::JustifyContent::SpaceAround, - Justify::SpaceEvenly => style::JustifyContent::SpaceEvenly, - } - } -} diff --git a/src/user_interface.rs b/src/user_interface.rs deleted file mode 100644 index 2c7cbf82..00000000 --- a/src/user_interface.rs +++ /dev/null @@ -1,323 +0,0 @@ -use crate::{input::mouse, Column, Element, Event, Layout, MouseCursor, Point}; - -use std::hash::Hasher; -use stretch::result; - -/// A set of interactive graphical elements with a specific [`Layout`]. -/// -/// It can be updated and drawn. -/// -/// Iced tries to avoid dictating how to write your event loop. You are in -/// charge of using this type in your system in any way you want. -/// -/// [`Layout`]: struct.Layout.html -#[derive(Debug)] -pub struct UserInterface<'a, Message, Renderer> { - hash: u64, - root: Element<'a, Message, Renderer>, - layout: result::Layout, - cursor_position: Point, -} - -impl<'a, Message, Renderer> UserInterface<'a, Message, Renderer> { - /// Builds a user interface for an [`Element`]. - /// - /// It is able to avoid expensive computations when using a [`Cache`] - /// obtained from a previous instance of a [`UserInterface`]. - /// - /// [`Element`]: struct.Element.html - /// [`Cache`]: struct.Cache.html - /// [`UserInterface`]: struct.UserInterface.html - /// - /// # Example - /// Imagine we want to build a [`UserInterface`] for - /// [the counter example that we previously wrote](index.html#usage). Here - /// is naive way to set up our application loop: - /// - /// ```no_run - /// use iced::{UserInterface, Cache}; - /// use iced_wgpu::Renderer; - /// - /// # mod iced_wgpu { - /// # pub struct Renderer; - /// # - /// # impl Renderer { - /// # pub fn new() -> Self { Renderer } - /// # } - /// # } - /// # - /// # use iced::Column; - /// # - /// # pub struct Counter; - /// # - /// # impl Counter { - /// # pub fn new() -> Self { Counter } - /// # pub fn view(&self) -> Column<(), Renderer> { - /// # Column::new() - /// # } - /// # } - /// // Initialization - /// let mut counter = Counter::new(); - /// let mut cache = Cache::new(); - /// let mut renderer = Renderer::new(); - /// - /// // Application loop - /// loop { - /// // Process system events here... - /// - /// // Build the user interface - /// let user_interface = UserInterface::build( - /// counter.view(), - /// cache, - /// &renderer, - /// ); - /// - /// // Update and draw the user interface here... - /// // ... - /// - /// // Obtain the cache for the next iteration - /// cache = user_interface.into_cache(); - /// } - /// ``` - pub fn build<E: Into<Element<'a, Message, Renderer>>>( - root: E, - cache: Cache, - renderer: &Renderer, - ) -> Self { - let root = root.into(); - - let hasher = &mut crate::Hasher::default(); - root.hash_layout(hasher); - - let hash = hasher.finish(); - - let layout = if hash == cache.hash { - cache.layout - } else { - root.compute_layout(renderer) - }; - - UserInterface { - hash, - root, - layout, - cursor_position: cache.cursor_position, - } - } - - /// Updates the [`UserInterface`] by processing each provided [`Event`]. - /// - /// It returns __messages__ that may have been produced as a result of user - /// interactions. You should feed these to your __update logic__. - /// - /// [`UserInterface`]: struct.UserInterface.html - /// [`Event`]: enum.Event.html - /// - /// # Example - /// Let's allow our [counter](index.html#usage) to change state by completing - /// [the previous example](#example): - /// - /// ```no_run - /// use iced::{UserInterface, Cache}; - /// use iced_wgpu::Renderer; - /// - /// # mod iced_wgpu { - /// # pub struct Renderer; - /// # - /// # impl Renderer { - /// # pub fn new() -> Self { Renderer } - /// # } - /// # } - /// # - /// # use iced::Column; - /// # - /// # pub struct Counter; - /// # - /// # impl Counter { - /// # pub fn new() -> Self { Counter } - /// # pub fn view(&self) -> Column<(), Renderer> { - /// # Column::new() - /// # } - /// # pub fn update(&mut self, message: ()) {} - /// # } - /// let mut counter = Counter::new(); - /// let mut cache = Cache::new(); - /// let mut renderer = Renderer::new(); - /// - /// // Initialize our event storage - /// let mut events = Vec::new(); - /// - /// loop { - /// // Process system events... - /// - /// let mut user_interface = UserInterface::build( - /// counter.view(), - /// cache, - /// &renderer, - /// ); - /// - /// // Update the user interface - /// let messages = user_interface.update(events.drain(..)); - /// - /// cache = user_interface.into_cache(); - /// - /// // Process the produced messages - /// for message in messages { - /// counter.update(message); - /// } - /// } - /// ``` - pub fn update( - &mut self, - events: impl Iterator<Item = Event>, - ) -> Vec<Message> { - let mut messages = Vec::new(); - - for event in events { - if let Event::Mouse(mouse::Event::CursorMoved { x, y }) = event { - self.cursor_position = Point::new(x, y); - } - - self.root.widget.on_event( - event, - Layout::new(&self.layout), - self.cursor_position, - &mut messages, - ); - } - - messages - } - - /// Draws the [`UserInterface`] with the provided [`Renderer`]. - /// - /// It returns the current state of the [`MouseCursor`]. You should update - /// the icon of the mouse cursor accordingly in your system. - /// - /// [`UserInterface`]: struct.UserInterface.html - /// [`Renderer`]: trait.Renderer.html - /// [`MouseCursor`]: enum.MouseCursor.html - /// - /// # Example - /// We can finally draw our [counter](index.html#usage) by - /// [completing the last example](#example-1): - /// - /// ```no_run - /// use iced::{UserInterface, Cache}; - /// use iced_wgpu::Renderer; - /// - /// # mod iced_wgpu { - /// # pub struct Renderer; - /// # - /// # impl Renderer { - /// # pub fn new() -> Self { Renderer } - /// # } - /// # } - /// # - /// # use iced::Column; - /// # - /// # pub struct Counter; - /// # - /// # impl Counter { - /// # pub fn new() -> Self { Counter } - /// # pub fn view(&self) -> Column<(), Renderer> { - /// # Column::new() - /// # } - /// # pub fn update(&mut self, message: ()) {} - /// # } - /// let mut counter = Counter::new(); - /// let mut cache = Cache::new(); - /// let mut renderer = Renderer::new(); - /// let mut events = Vec::new(); - /// - /// loop { - /// // Process system events... - /// - /// let mut user_interface = UserInterface::build( - /// counter.view(), - /// cache, - /// &renderer, - /// ); - /// - /// let messages = user_interface.update(events.drain(..)); - /// - /// // Draw the user interface - /// let mouse_cursor = user_interface.draw(&mut renderer); - /// - /// cache = user_interface.into_cache(); - /// - /// for message in messages { - /// counter.update(message); - /// } - /// - /// // Update mouse cursor icon... - /// // Flush rendering operations... - /// } - /// ``` - pub fn draw(&self, renderer: &mut Renderer) -> MouseCursor { - self.root.widget.draw( - renderer, - Layout::new(&self.layout), - self.cursor_position, - ) - } - - /// Extract the [`Cache`] of the [`UserInterface`], consuming it in the - /// process. - /// - /// [`Cache`]: struct.Cache.html - /// [`UserInterface`]: struct.UserInterface.html - pub fn into_cache(self) -> Cache { - Cache { - hash: self.hash, - layout: self.layout, - cursor_position: self.cursor_position, - } - } -} - -/// Reusable data of a specific [`UserInterface`]. -/// -/// [`UserInterface`]: struct.UserInterface.html -#[derive(Debug, Clone)] -pub struct Cache { - hash: u64, - layout: result::Layout, - cursor_position: Point, -} - -impl Cache { - /// Creates an empty [`Cache`]. - /// - /// You should use this to initialize a [`Cache`] before building your first - /// [`UserInterface`]. - /// - /// [`Cache`]: struct.Cache.html - /// [`UserInterface`]: struct.UserInterface.html - pub fn new() -> Cache { - let root: Element<'_, (), ()> = Column::new().into(); - - let hasher = &mut crate::Hasher::default(); - root.hash_layout(hasher); - - Cache { - hash: hasher.finish(), - layout: root.compute_layout(&()), - cursor_position: Point::new(0.0, 0.0), - } - } -} - -impl Default for Cache { - fn default() -> Cache { - Cache::new() - } -} - -impl PartialEq for Cache { - fn eq(&self, other: &Cache) -> bool { - self.hash == other.hash && self.cursor_position == other.cursor_position - } -} - -impl Eq for Cache {} diff --git a/src/vector.rs b/src/vector.rs deleted file mode 100644 index f45daab9..00000000 --- a/src/vector.rs +++ /dev/null @@ -1,15 +0,0 @@ -/// A 2D vector. -#[derive(Debug, Clone, Copy, PartialEq)] -pub struct Vector { - pub x: f32, - pub y: f32, -} - -impl Vector { - /// Creates a new [`Vector`] with the given components. - /// - /// [`Vector`]: struct.Vector.html - pub fn new(x: f32, y: f32) -> Self { - Self { x, y } - } -} diff --git a/src/widget.rs b/src/widget.rs deleted file mode 100644 index 30606934..00000000 --- a/src/widget.rs +++ /dev/null @@ -1,114 +0,0 @@ -//! Use the built-in widgets or create your own. -//! -//! # Built-in widgets -//! Every built-in drawable widget has its own module with a `Renderer` trait -//! that must be implemented by a [renderer] before being able to use it as -//! a [`Widget`]. -//! -//! # Custom widgets -//! If you want to implement a custom widget, you simply need to implement the -//! [`Widget`] trait. You can use the API of the built-in widgets as a guide or -//! source of inspiration. -//! -//! # Re-exports -//! For convenience, the contents of this module are available at the root -//! module. Therefore, you can directly type: -//! -//! ``` -//! use iced::{button, Button, Widget}; -//! ``` -//! -//! [`Widget`]: trait.Widget.html -//! [renderer]: ../renderer/index.html -mod column; -mod row; - -pub mod button; -pub mod checkbox; -pub mod image; -//pub mod progress_bar; -pub mod radio; -pub mod slider; -pub mod text; - -pub use button::Button; -pub use checkbox::Checkbox; -pub use column::Column; -pub use image::Image; -//pub use progress_bar::ProgressBar; -pub use radio::Radio; -pub use row::Row; -pub use slider::Slider; -pub use text::Text; - -use crate::{Event, Hasher, Layout, MouseCursor, Node, Point}; - -/// A component that displays information and allows interaction. -/// -/// If you want to build your own widgets, you will need to implement this -/// trait. -/// -/// [`Widget`]: trait.Widget.html -/// [`Element`]: ../struct.Element.html -pub trait Widget<Message, Renderer>: std::fmt::Debug { - /// Returns the [`Node`] of the [`Widget`]. - /// - /// This [`Node`] is used by the runtime to compute the [`Layout`] of the - /// user interface. - /// - /// [`Node`]: ../struct.Node.html - /// [`Widget`]: trait.Widget.html - /// [`Layout`]: ../struct.Layout.html - fn node(&self, renderer: &Renderer) -> Node; - - /// Draws the [`Widget`] using the associated `Renderer`. - /// - /// It must return the [`MouseCursor`] state for the [`Widget`]. - /// - /// [`Widget`]: trait.Widget.html - /// [`MouseCursor`]: ../enum.MouseCursor.html - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor; - - /// Computes the _layout_ hash of the [`Widget`]. - /// - /// The produced hash is used by the runtime to decide if the [`Layout`] - /// needs to be recomputed between frames. Therefore, to ensure maximum - /// efficiency, the hash should only be affected by the properties of the - /// [`Widget`] that can affect layouting. - /// - /// For example, the [`Text`] widget does not hash its color property, as - /// its value cannot affect the overall [`Layout`] of the user interface. - /// - /// [`Widget`]: trait.Widget.html - /// [`Layout`]: ../struct.Layout.html - /// [`Text`]: text/struct.Text.html - fn hash_layout(&self, state: &mut Hasher); - - /// Processes a runtime [`Event`]. - /// - /// It receives: - /// * an [`Event`] describing user interaction - /// * the computed [`Layout`] of the [`Widget`] - /// * the current cursor position - /// * a mutable `Message` list, allowing the [`Widget`] to produce - /// new messages based on user interaction. - /// - /// By default, it does nothing. - /// - /// [`Event`]: ../enum.Event.html - /// [`Widget`]: trait.Widget.html - /// [`Layout`]: ../struct.Layout.html - fn on_event( - &mut self, - _event: Event, - _layout: Layout<'_>, - _cursor_position: Point, - _messages: &mut Vec<Message>, - ) { - } -} diff --git a/src/widget/button.rs b/src/widget/button.rs deleted file mode 100644 index abcdbfeb..00000000 --- a/src/widget/button.rs +++ /dev/null @@ -1,282 +0,0 @@ -//! Allow your users to perform actions by pressing a button. -//! -//! A [`Button`] has some local [`State`] and a [`Class`]. -//! -//! [`Button`]: struct.Button.html -//! [`State`]: struct.State.html -//! [`Class`]: enum.Class.html - -use crate::input::{mouse, ButtonState}; -use crate::{ - Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, - Style, Widget, -}; - -use std::hash::Hash; - -/// A generic widget that produces a message when clicked. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`button::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`button::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::{button, Button}; -/// -/// pub enum Message { -/// ButtonClicked, -/// } -/// -/// let state = &mut button::State::new(); -/// -/// Button::new(state, "Click me!") -/// .on_press(Message::ButtonClicked); -/// ``` -/// -///  -pub struct Button<'a, Message> { - state: &'a mut State, - label: String, - class: Class, - on_press: Option<Message>, - style: Style, -} - -impl<'a, Message> std::fmt::Debug for Button<'a, Message> -where - Message: std::fmt::Debug, -{ - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Button") - .field("state", &self.state) - .field("label", &self.label) - .field("class", &self.class) - .field("on_press", &self.on_press) - .field("style", &self.style) - .finish() - } -} - -impl<'a, Message> Button<'a, Message> { - /// Creates a new [`Button`] with some local [`State`] and the given label. - /// - /// The default [`Class`] of a new [`Button`] is [`Class::Primary`]. - /// - /// [`Button`]: struct.Button.html - /// [`State`]: struct.State.html - /// [`Class`]: enum.Class.html - /// [`Class::Primary`]: enum.Class.html#variant.Primary - pub fn new(state: &'a mut State, label: &str) -> Self { - Button { - state, - label: String::from(label), - class: Class::Primary, - on_press: None, - style: Style::default().min_width(100), - } - } - - /// Sets the width of the [`Button`] in pixels. - /// - /// [`Button`]: struct.Button.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } - - /// Makes the [`Button`] fill the horizontal space of its container. - /// - /// [`Button`]: struct.Button.html - pub fn fill_width(mut self) -> Self { - self.style = self.style.fill_width(); - self - } - - /// Sets the alignment of the [`Button`] itself. - /// - /// This is useful if you want to override the default alignment given by - /// the parent container. - /// - /// [`Button`]: struct.Button.html - pub fn align_self(mut self, align: Align) -> Self { - self.style = self.style.align_self(align); - self - } - - /// Sets the [`Class`] of the [`Button`]. - /// - /// - /// [`Button`]: struct.Button.html - /// [`Class`]: enum.Class.html - pub fn class(mut self, class: Class) -> Self { - self.class = class; - self - } - - /// Sets the message that will be produced when the [`Button`] is pressed. - /// - /// [`Button`]: struct.Button.html - pub fn on_press(mut self, msg: Message) -> Self { - self.on_press = Some(msg); - self - } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message> -where - Renderer: self::Renderer, - Message: Copy + std::fmt::Debug, -{ - fn node(&self, _renderer: &Renderer) -> Node { - Node::new(self.style.height(50)) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state, - }) => { - if let Some(on_press) = self.on_press { - let bounds = layout.bounds(); - - match state { - ButtonState::Pressed => { - self.state.is_pressed = - bounds.contains(cursor_position); - } - ButtonState::Released => { - let is_clicked = self.state.is_pressed - && bounds.contains(cursor_position); - - self.state.is_pressed = false; - - if is_clicked { - messages.push(on_press); - } - } - } - } - } - _ => {} - } - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - renderer.draw( - cursor_position, - layout.bounds(), - self.state, - &self.label, - self.class, - ) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - } -} - -/// The local state of a [`Button`]. -/// -/// [`Button`]: struct.Button.html -#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] -pub struct State { - is_pressed: bool, -} - -impl State { - /// Creates a new [`State`]. - /// - /// [`State`]: struct.State.html - pub fn new() -> State { - State::default() - } - - /// Returns whether the associated [`Button`] is currently being pressed or - /// not. - /// - /// [`Button`]: struct.Button.html - pub fn is_pressed(&self) -> bool { - self.is_pressed - } -} - -/// The type of a [`Button`]. -/// -///  -/// -/// [`Button`]: struct.Button.html -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Class { - /// The [`Button`] performs the main action. - /// - /// [`Button`]: struct.Button.html - Primary, - - /// The [`Button`] performs an alternative action. - /// - /// [`Button`]: struct.Button.html - Secondary, - - /// The [`Button`] performs a productive action. - /// - /// [`Button`]: struct.Button.html - Positive, -} - -/// The renderer of a [`Button`]. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Button`] in your user interface. -/// -/// [`Button`]: struct.Button.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`Button`]. - /// - /// It receives: - /// * the current cursor position - /// * the bounds of the [`Button`] - /// * the local state of the [`Button`] - /// * the label of the [`Button`] - /// * the [`Class`] of the [`Button`] - /// - /// [`Button`]: struct.Button.html - /// [`State`]: struct.State.html - /// [`Class`]: enum.Class.html - fn draw( - &mut self, - cursor_position: Point, - bounds: Rectangle, - state: &State, - label: &str, - class: Class, - ) -> MouseCursor; -} - -impl<'a, Message, Renderer> From<Button<'a, Message>> - for Element<'a, Message, Renderer> -where - Renderer: self::Renderer, - Message: 'static + Copy + std::fmt::Debug, -{ - fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> { - Element::new(button) - } -} diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs deleted file mode 100644 index c60807fd..00000000 --- a/src/widget/checkbox.rs +++ /dev/null @@ -1,203 +0,0 @@ -//! Show toggle controls using checkboxes. -use std::hash::Hash; - -use crate::input::{mouse, ButtonState}; -use crate::widget::{text, Column, Row, Text}; -use crate::{ - Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, - Widget, -}; - -/// A box that can be checked, with a generic text `Color`. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`checkbox::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`checkbox::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::Checkbox; -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Color { -/// Black, -/// } -/// -/// pub enum Message { -/// CheckboxToggled(bool), -/// } -/// -/// let is_checked = true; -/// -/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled) -/// .label_color(Color::Black); -/// ``` -/// -///  -pub struct Checkbox<Color, Message> { - is_checked: bool, - on_toggle: Box<dyn Fn(bool) -> Message>, - label: String, - label_color: Option<Color>, -} - -impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message> -where - Color: std::fmt::Debug, -{ - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Checkbox") - .field("is_checked", &self.is_checked) - .field("label", &self.label) - .field("label_color", &self.label_color) - .finish() - } -} - -impl<Color, Message> Checkbox<Color, Message> { - /// Creates a new [`Checkbox`]. - /// - /// It expects: - /// * a boolean describing whether the [`Checkbox`] is checked or not - /// * the label of the [`Checkbox`] - /// * a function that will be called when the [`Checkbox`] is toggled. - /// It will receive the new state of the [`Checkbox`] and must produce - /// a `Message`. - /// - /// [`Checkbox`]: struct.Checkbox.html - pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self - where - F: 'static + Fn(bool) -> Message, - { - Checkbox { - is_checked, - on_toggle: Box::new(f), - label: String::from(label), - label_color: None, - } - } - - /// Sets the `Color` of the label of the [`Checkbox`]. - /// - /// [`Checkbox`]: struct.Checkbox.html - pub fn label_color(mut self, color: Color) -> Self { - self.label_color = Some(color); - self - } -} - -impl<Color, Message, Renderer> Widget<Message, Renderer> - for Checkbox<Color, Message> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer + text::Renderer<Color>, -{ - fn node(&self, renderer: &Renderer) -> Node { - Row::<(), Renderer>::new() - .spacing(15) - .align_items(Align::Center) - .push(Column::new().width(28).height(28)) - .push(Text::new(&self.label)) - .node(renderer) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state: ButtonState::Pressed, - }) => { - let mouse_over = layout - .children() - .any(|child| child.bounds().contains(cursor_position)); - - if mouse_over { - messages.push((self.on_toggle)(!self.is_checked)); - } - } - _ => {} - } - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - let children: Vec<_> = layout.children().collect(); - - let text_bounds = children[1].bounds(); - - text::Renderer::draw( - renderer, - text_bounds, - &self.label, - None, - self.label_color, - text::HorizontalAlignment::Left, - text::VerticalAlignment::Top, - ); - - self::Renderer::draw( - renderer, - cursor_position, - children[0].bounds(), - text_bounds, - self.is_checked, - ) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.label.hash(state); - } -} - -/// The renderer of a [`Checkbox`]. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Checkbox`] in your user interface. -/// -/// [`Checkbox`]: struct.Checkbox.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`Checkbox`]. - /// - /// It receives: - /// * the current cursor position - /// * the bounds of the [`Checkbox`] - /// * the bounds of the label of the [`Checkbox`] - /// * whether the [`Checkbox`] is checked or not - /// - /// [`Checkbox`]: struct.Checkbox.html - fn draw( - &mut self, - cursor_position: Point, - bounds: Rectangle, - label_bounds: Rectangle, - is_checked: bool, - ) -> MouseCursor; -} - -impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>> - for Element<'a, Message, Renderer> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer + text::Renderer<Color>, - Message: 'static, -{ - fn from( - checkbox: Checkbox<Color, Message>, - ) -> Element<'a, Message, Renderer> { - Element::new(checkbox) - } -} diff --git a/src/widget/column.rs b/src/widget/column.rs deleted file mode 100644 index ff754e98..00000000 --- a/src/widget/column.rs +++ /dev/null @@ -1,224 +0,0 @@ -use std::hash::Hash; - -use crate::{ - Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point, - Style, Widget, -}; - -/// A container that distributes its contents vertically. -/// -/// A [`Column`] will try to fill the horizontal space of its container. -/// -/// [`Column`]: struct.Column.html -#[derive(Default)] -pub struct Column<'a, Message, Renderer> { - style: Style, - spacing: u16, - children: Vec<Element<'a, Message, Renderer>>, -} - -impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Column") - .field("style", &self.style) - .field("spacing", &self.spacing) - .field("children", &self.children) - .finish() - } -} - -impl<'a, Message, Renderer> Column<'a, Message, Renderer> { - /// Creates an empty [`Column`]. - /// - /// [`Column`]: struct.Column.html - pub fn new() -> Self { - let mut style = Style::default().fill_width(); - style.0.flex_direction = stretch::style::FlexDirection::Column; - - Column { - style, - spacing: 0, - children: Vec::new(), - } - } - - /// Sets the vertical spacing _between_ elements in pixels. - /// - /// Custom margins per element do not exist in Iced. You should use this - /// method instead! While less flexible, it helps you keep spacing between - /// elements consistent. - pub fn spacing(mut self, px: u16) -> Self { - self.spacing = px; - self - } - - /// Sets the padding of the [`Column`] in pixels. - /// - /// [`Column`]: struct.Column.html - pub fn padding(mut self, px: u16) -> Self { - self.style = self.style.padding(px); - self - } - - /// Sets the width of the [`Column`] in pixels. - /// - /// [`Column`]: struct.Column.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } - - /// Sets the height of the [`Column`] in pixels. - /// - /// [`Column`]: struct.Column.html - pub fn height(mut self, height: u16) -> Self { - self.style = self.style.height(height); - self - } - - /// Sets the maximum width of the [`Column`] in pixels. - /// - /// [`Column`]: struct.Column.html - pub fn max_width(mut self, max_width: u16) -> Self { - self.style = self.style.max_width(max_width); - self - } - - /// Sets the maximum height of the [`Column`] in pixels. - /// - /// [`Column`]: struct.Column.html - pub fn max_height(mut self, max_height: u16) -> Self { - self.style = self.style.max_height(max_height); - self - } - - /// Sets the alignment of the [`Column`] itself. - /// - /// This is useful if you want to override the default alignment given by - /// the parent container. - /// - /// [`Column`]: struct.Column.html - pub fn align_self(mut self, align: Align) -> Self { - self.style = self.style.align_self(align); - self - } - - /// Sets the horizontal alignment of the contents of the [`Column`] . - /// - /// [`Column`]: struct.Column.html - pub fn align_items(mut self, align: Align) -> Self { - self.style = self.style.align_items(align); - self - } - - /// Sets the vertical distribution strategy for the contents of the - /// [`Column`] . - /// - /// [`Column`]: struct.Column.html - pub fn justify_content(mut self, justify: Justify) -> Self { - self.style = self.style.justify_content(justify); - self - } - - /// Adds an [`Element`] to the [`Column`]. - /// - /// [`Element`]: ../struct.Element.html - /// [`Column`]: struct.Column.html - pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer> - where - E: Into<Element<'a, Message, Renderer>>, - { - self.children.push(child.into()); - self - } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> - for Column<'a, Message, Renderer> -{ - fn node(&self, renderer: &Renderer) -> Node { - let mut children: Vec<Node> = self - .children - .iter() - .map(|child| { - let mut node = child.widget.node(renderer); - - let mut style = node.0.style(); - style.margin.bottom = - stretch::style::Dimension::Points(f32::from(self.spacing)); - - node.0.set_style(style); - node - }) - .collect(); - - if let Some(node) = children.last_mut() { - let mut style = node.0.style(); - style.margin.bottom = stretch::style::Dimension::Undefined; - - node.0.set_style(style); - } - - Node::with_children(self.style, children) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - self.children.iter_mut().zip(layout.children()).for_each( - |(child, layout)| { - child - .widget - .on_event(event, layout, cursor_position, messages) - }, - ); - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - let mut cursor = MouseCursor::OutOfBounds; - - self.children.iter().zip(layout.children()).for_each( - |(child, layout)| { - let new_cursor = - child.widget.draw(renderer, layout, cursor_position); - - if new_cursor != MouseCursor::OutOfBounds { - cursor = new_cursor; - } - }, - ); - - cursor - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - self.spacing.hash(state); - - for child in &self.children { - child.widget.hash_layout(state); - } - } -} - -impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>> - for Element<'a, Message, Renderer> -where - Renderer: 'a, - Message: 'static, -{ - fn from( - column: Column<'a, Message, Renderer>, - ) -> Element<'a, Message, Renderer> { - Element::new(column) - } -} diff --git a/src/widget/image.rs b/src/widget/image.rs deleted file mode 100644 index d94bfea5..00000000 --- a/src/widget/image.rs +++ /dev/null @@ -1,178 +0,0 @@ -//! Display images in your user interface. - -use crate::{ - Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, - Widget, -}; - -use std::hash::Hash; - -/// A frame that displays an image while keeping aspect ratio. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`image::Renderer`] trait. -/// -/// [`Widget`]: ../../core/trait.Widget.html -/// [`image::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::Image; -/// -/// # let my_handle = String::from("some_handle"); -/// let image = Image::new(my_handle); -/// ``` -pub struct Image<I> { - image: I, - source: Option<Rectangle<u16>>, - width: Option<u16>, - height: Option<u16>, - style: Style, -} - -impl<I> std::fmt::Debug for Image<I> { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Image") - .field("source", &self.source) - .field("width", &self.width) - .field("height", &self.height) - .field("style", &self.style) - .finish() - } -} - -impl<I> Image<I> { - /// Creates a new [`Image`] with given image handle. - /// - /// [`Image`]: struct.Image.html - pub fn new(image: I) -> Self { - Image { - image, - source: None, - width: None, - height: None, - style: Style::default(), - } - } - - /// Sets the portion of the [`Image`] to draw. - /// - /// [`Image`]: struct.Image.html - pub fn clip(mut self, source: Rectangle<u16>) -> Self { - self.source = Some(source); - self - } - - /// Sets the width of the [`Image`] boundaries in pixels. - /// - /// [`Image`]: struct.Image.html - pub fn width(mut self, width: u16) -> Self { - self.width = Some(width); - self - } - - /// Sets the height of the [`Image`] boundaries in pixels. - /// - /// [`Image`]: struct.Image.html - pub fn height(mut self, height: u16) -> Self { - self.height = Some(height); - self - } - - /// Sets the alignment of the [`Image`] itself. - /// - /// This is useful if you want to override the default alignment given by - /// the parent container. - /// - /// [`Image`]: struct.Image.html - pub fn align_self(mut self, align: Align) -> Self { - self.style = self.style.align_self(align); - self - } -} - -impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I> -where - Renderer: self::Renderer<I>, - I: Clone, -{ - fn node(&self, renderer: &Renderer) -> Node { - renderer.node( - self.style, - &self.image, - self.width, - self.height, - self.source, - ) - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - _cursor_position: Point, - ) -> MouseCursor { - renderer.draw(&self.image, layout.bounds(), self.source); - - MouseCursor::OutOfBounds - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - self.width.hash(state); - self.height.hash(state); - } -} - -/// The renderer of an [`Image`]. -/// -/// Your [renderer] will need to implement this trait before being able to use -/// an [`Image`] in your user interface. -/// -/// [`Image`]: struct.Image.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer<I> { - /// Creates a [`Node`] with the given [`Style`] for the provided [`Image`] - /// and its size. - /// - /// You should probably keep the original aspect ratio, if possible. - /// - /// [`Node`]: ../../struct.Node.html - /// [`Style`]: ../../struct.Style.html - /// [`Image`]: struct.Image.html - fn node( - &self, - style: Style, - image: &I, - width: Option<u16>, - height: Option<u16>, - source: Option<Rectangle<u16>>, - ) -> Node; - - /// Draws an [`Image`]. - /// - /// It receives: - /// * the bounds of the [`Image`] - /// * the handle of the loaded [`Image`] - /// * the portion of the image to draw. If not specified, the entire image - /// should be drawn. - /// - /// [`Image`]: struct.Image.html - fn draw( - &mut self, - image: &I, - bounds: Rectangle<f32>, - source: Option<Rectangle<u16>>, - ); -} - -impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer> -where - Renderer: self::Renderer<I>, - I: Clone + 'a, -{ - fn from(image: Image<I>) -> Element<'a, Message, Renderer> { - Element::new(image) - } -} diff --git a/src/widget/panel.rs b/src/widget/panel.rs deleted file mode 100644 index d43d6fb6..00000000 --- a/src/widget/panel.rs +++ /dev/null @@ -1,94 +0,0 @@ -use std::hash::Hash; - -use crate::graphics::{Point, Rectangle}; -use crate::ui::core::{ - Event, Hasher, Layout, MouseCursor, Node, Style, Widget, -}; - -pub struct Panel<'a, Message, Renderer> { - style: Style, - content: Box<Widget<Message, Renderer> + 'a>, -} - -impl<'a, Message, Renderer> Panel<'a, Message, Renderer> { - pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self { - Panel { - style: Style::default().padding(20), - content: Box::new(content), - } - } - - pub fn width(mut self, width: u32) -> Self { - self.style = self.style.width(width); - self - } - - pub fn max_width(mut self, max_width: u32) -> Self { - self.style = self.style.max_width(max_width); - self - } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> - for Panel<'a, Message, Renderer> -where - Renderer: self::Renderer, -{ - fn node(&self, renderer: &Renderer) -> Node { - Node::with_children(self.style, vec![self.content.node(renderer)]) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - [&mut self.content] - .iter_mut() - .zip(layout.children()) - .for_each(|(child, layout)| { - child.on_event(event, layout, cursor_position, messages) - }); - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout, - cursor_position: Point, - ) -> MouseCursor { - let bounds = layout.bounds(); - let mut cursor = MouseCursor::OutOfBounds; - renderer.draw(bounds); - - [&self.content].iter().zip(layout.children()).for_each( - |(child, layout)| { - let new_cursor = child.draw(renderer, layout, cursor_position); - - if new_cursor != MouseCursor::OutOfBounds { - cursor = new_cursor; - } - }, - ); - - if cursor == MouseCursor::OutOfBounds { - if bounds.contains(cursor_position) { - MouseCursor::Idle - } else { - MouseCursor::OutOfBounds - } - } else { - cursor - } - } - - fn hash(&self, state: &mut Hasher) { - self.style.hash(state); - } -} - -pub trait Renderer { - fn draw(&mut self, bounds: Rectangle); -} diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs deleted file mode 100644 index d4499160..00000000 --- a/src/widget/progress_bar.rs +++ /dev/null @@ -1,106 +0,0 @@ -//! Provide visual feedback to your users when performing a slow task. - -use crate::{ - Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, -}; - -use std::hash::Hash; - -/// A bar that is filled based on an amount of progress. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`progress_bar::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`progress_bar::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::ProgressBar; -/// -/// let progress = 0.75; -/// -/// ProgressBar::new(progress); -/// ``` -#[derive(Debug)] -pub struct ProgressBar { - progress: f32, - style: Style, -} - -impl ProgressBar { - /// Creates a new [`ProgressBar`] filled based on the given amount of - /// progress. - /// - /// The progress should be in the `0.0..=1.0` range. `0` meaning no work - /// done, and `1` meaning work finished. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - pub fn new(progress: f32) -> Self { - ProgressBar { - progress, - style: Style::default().fill_width(), - } - } - - /// Sets the width of the [`ProgressBar`] in pixels. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } -} - -impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar -where - Renderer: self::Renderer, -{ - fn node(&self, _renderer: &Renderer) -> Node { - Node::new(self.style.height(50)) - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - _cursor_position: Point, - ) -> MouseCursor { - renderer.draw(layout.bounds(), self.progress); - - MouseCursor::OutOfBounds - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - } -} - -/// The renderer of a [`ProgressBar`]. -/// -/// Your [renderer] will need to implement this trait before being able to use -/// a [`ProgressBar`] in your user interface. -/// -/// [`ProgressBar`]: struct.ProgressBar.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`ProgressBar`]. - /// - /// It receives: - /// * the bounds of the [`ProgressBar`] - /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0` - /// range. - /// - /// [`ProgressBar`]: struct.ProgressBar.html - fn draw(&mut self, bounds: Rectangle, progress: f32); -} - -impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer> -where - Renderer: self::Renderer, -{ - fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> { - Element::new(progress_bar) - } -} diff --git a/src/widget/radio.rs b/src/widget/radio.rs deleted file mode 100644 index 28353ef4..00000000 --- a/src/widget/radio.rs +++ /dev/null @@ -1,211 +0,0 @@ -//! Create choices using radio buttons. -use crate::input::{mouse, ButtonState}; -use crate::widget::{text, Column, Row, Text}; -use crate::{ - Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, - Widget, -}; - -use std::hash::Hash; - -/// A circular button representing a choice, with a generic text `Color`. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`radio::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`radio::Renderer`]: trait.Renderer.html -/// -/// # Example -/// ``` -/// use iced::{Column, Radio}; -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Color { -/// Black, -/// } -/// -/// #[derive(Debug, Clone, Copy, PartialEq, Eq)] -/// pub enum Choice { -/// A, -/// B, -/// } -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Message { -/// RadioSelected(Choice), -/// } -/// -/// let selected_choice = Some(Choice::A); -/// -/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected) -/// .label_color(Color::Black); -/// -/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected) -/// .label_color(Color::Black); -/// ``` -/// -///  -pub struct Radio<Color, Message> { - is_selected: bool, - on_click: Message, - label: String, - label_color: Option<Color>, -} - -impl<Color, Message> std::fmt::Debug for Radio<Color, Message> -where - Color: std::fmt::Debug, - Message: std::fmt::Debug, -{ - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Radio") - .field("is_selected", &self.is_selected) - .field("on_click", &self.on_click) - .field("label", &self.label) - .field("label_color", &self.label_color) - .finish() - } -} - -impl<Color, Message> Radio<Color, Message> { - /// Creates a new [`Radio`] button. - /// - /// It expects: - /// * the value related to the [`Radio`] button - /// * the label of the [`Radio`] button - /// * the current selected value - /// * a function that will be called when the [`Radio`] is selected. It - /// receives the value of the radio and must produce a `Message`. - /// - /// [`Radio`]: struct.Radio.html - pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self - where - V: Eq + Copy, - F: 'static + Fn(V) -> Message, - { - Radio { - is_selected: Some(value) == selected, - on_click: f(value), - label: String::from(label), - label_color: None, - } - } - - /// Sets the `Color` of the label of the [`Radio`]. - /// - /// [`Radio`]: struct.Radio.html - pub fn label_color(mut self, color: Color) -> Self { - self.label_color = Some(color); - self - } -} - -impl<Color, Message, Renderer> Widget<Message, Renderer> - for Radio<Color, Message> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer + text::Renderer<Color>, - Message: Copy + std::fmt::Debug, -{ - fn node(&self, renderer: &Renderer) -> Node { - Row::<(), Renderer>::new() - .spacing(15) - .align_items(Align::Center) - .push(Column::new().width(28).height(28)) - .push(Text::new(&self.label)) - .node(renderer) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state: ButtonState::Pressed, - }) => { - if layout.bounds().contains(cursor_position) { - messages.push(self.on_click); - } - } - _ => {} - } - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - let children: Vec<_> = layout.children().collect(); - - let mut text_bounds = children[1].bounds(); - text_bounds.y -= 2.0; - - text::Renderer::draw( - renderer, - text_bounds, - &self.label, - None, - self.label_color, - text::HorizontalAlignment::Left, - text::VerticalAlignment::Top, - ); - - self::Renderer::draw( - renderer, - cursor_position, - children[0].bounds(), - layout.bounds(), - self.is_selected, - ) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.label.hash(state); - } -} - -/// The renderer of a [`Radio`] button. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Radio`] button in your user interface. -/// -/// [`Radio`]: struct.Radio.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`Radio`] button. - /// - /// It receives: - /// * the current cursor position - /// * the bounds of the [`Radio`] - /// * the bounds of the label of the [`Radio`] - /// * whether the [`Radio`] is selected or not - /// - /// [`Radio`]: struct.Radio.html - fn draw( - &mut self, - cursor_position: Point, - bounds: Rectangle, - label_bounds: Rectangle, - is_selected: bool, - ) -> MouseCursor; -} - -impl<'a, Color, Message, Renderer> From<Radio<Color, Message>> - for Element<'a, Message, Renderer> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer + text::Renderer<Color>, - Message: 'static + Copy + std::fmt::Debug, -{ - fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> { - Element::new(checkbox) - } -} diff --git a/src/widget/row.rs b/src/widget/row.rs deleted file mode 100644 index 959528dc..00000000 --- a/src/widget/row.rs +++ /dev/null @@ -1,219 +0,0 @@ -use std::hash::Hash; - -use crate::{ - Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point, - Style, Widget, -}; - -/// A container that distributes its contents horizontally. -/// -/// A [`Row`] will try to fill the horizontal space of its container. -/// -/// [`Row`]: struct.Row.html -#[derive(Default)] -pub struct Row<'a, Message, Renderer> { - style: Style, - spacing: u16, - children: Vec<Element<'a, Message, Renderer>>, -} - -impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Row") - .field("style", &self.style) - .field("spacing", &self.spacing) - .field("children", &self.children) - .finish() - } -} - -impl<'a, Message, Renderer> Row<'a, Message, Renderer> { - /// Creates an empty [`Row`]. - /// - /// [`Row`]: struct.Row.html - pub fn new() -> Self { - Row { - style: Style::default().fill_width(), - spacing: 0, - children: Vec::new(), - } - } - - /// Sets the horizontal spacing _between_ elements in pixels. - /// - /// Custom margins per element do not exist in Iced. You should use this - /// method instead! While less flexible, it helps you keep spacing between - /// elements consistent. - pub fn spacing(mut self, px: u16) -> Self { - self.spacing = px; - self - } - - /// Sets the padding of the [`Row`] in pixels. - /// - /// [`Row`]: struct.Row.html - pub fn padding(mut self, px: u16) -> Self { - self.style = self.style.padding(px); - self - } - - /// Sets the width of the [`Row`] in pixels. - /// - /// [`Row`]: struct.Row.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } - - /// Sets the height of the [`Row`] in pixels. - /// - /// [`Row`]: struct.Row.html - pub fn height(mut self, height: u16) -> Self { - self.style = self.style.height(height); - self - } - - /// Sets the maximum width of the [`Row`] in pixels. - /// - /// [`Row`]: struct.Row.html - pub fn max_width(mut self, max_width: u16) -> Self { - self.style = self.style.max_width(max_width); - self - } - - /// Sets the maximum height of the [`Row`] in pixels. - /// - /// [`Row`]: struct.Row.html - pub fn max_height(mut self, max_height: u16) -> Self { - self.style = self.style.max_height(max_height); - self - } - - /// Sets the alignment of the [`Row`] itself. - /// - /// This is useful if you want to override the default alignment given by - /// the parent container. - /// - /// [`Row`]: struct.Row.html - pub fn align_self(mut self, align: Align) -> Self { - self.style = self.style.align_self(align); - self - } - - /// Sets the vertical alignment of the contents of the [`Row`] . - /// - /// [`Row`]: struct.Row.html - pub fn align_items(mut self, align: Align) -> Self { - self.style = self.style.align_items(align); - self - } - - /// Sets the horizontal distribution strategy for the contents of the - /// [`Row`] . - /// - /// [`Row`]: struct.Row.html - pub fn justify_content(mut self, justify: Justify) -> Self { - self.style = self.style.justify_content(justify); - self - } - - /// Adds an [`Element`] to the [`Row`]. - /// - /// [`Element`]: ../struct.Element.html - /// [`Row`]: struct.Row.html - pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer> - where - E: Into<Element<'a, Message, Renderer>>, - { - self.children.push(child.into()); - self - } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> - for Row<'a, Message, Renderer> -{ - fn node(&self, renderer: &Renderer) -> Node { - let mut children: Vec<Node> = self - .children - .iter() - .map(|child| { - let mut node = child.widget.node(renderer); - - let mut style = node.0.style(); - style.margin.end = - stretch::style::Dimension::Points(f32::from(self.spacing)); - - node.0.set_style(style); - node - }) - .collect(); - - if let Some(node) = children.last_mut() { - let mut style = node.0.style(); - style.margin.end = stretch::style::Dimension::Undefined; - - node.0.set_style(style); - } - - Node::with_children(self.style, children) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - self.children.iter_mut().zip(layout.children()).for_each( - |(child, layout)| { - child - .widget - .on_event(event, layout, cursor_position, messages) - }, - ); - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - let mut cursor = MouseCursor::OutOfBounds; - - self.children.iter().zip(layout.children()).for_each( - |(child, layout)| { - let new_cursor = - child.widget.draw(renderer, layout, cursor_position); - - if new_cursor != MouseCursor::OutOfBounds { - cursor = new_cursor; - } - }, - ); - - cursor - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - self.spacing.hash(state); - - for child in &self.children { - child.widget.hash_layout(state); - } - } -} - -impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> - for Element<'a, Message, Renderer> -where - Renderer: 'a, - Message: 'static, -{ - fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> { - Element::new(row) - } -} diff --git a/src/widget/slider.rs b/src/widget/slider.rs deleted file mode 100644 index cdec9ec4..00000000 --- a/src/widget/slider.rs +++ /dev/null @@ -1,241 +0,0 @@ -//! Display an interactive selector of a single value from a range of values. -//! -//! A [`Slider`] has some local [`State`]. -//! -//! [`Slider`]: struct.Slider.html -//! [`State`]: struct.State.html -use std::hash::Hash; -use std::ops::RangeInclusive; - -use crate::input::{mouse, ButtonState}; -use crate::{ - Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, - Widget, -}; - -/// An horizontal bar and a handle that selects a single value from a range of -/// values. -/// -/// A [`Slider`] will try to fill the horizontal space of its container. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`slider::Renderer`] trait. -/// -/// [`Slider`]: struct.Slider.html -/// [`Widget`]: ../trait.Widget.html -/// [`slider::Renderer`]: trait.Renderer.html -/// -/// # Example -/// ``` -/// use iced::{slider, Slider}; -/// -/// pub enum Message { -/// SliderChanged(f32), -/// } -/// -/// let state = &mut slider::State::new(); -/// let value = 50.0; -/// -/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged); -/// ``` -/// -///  -pub struct Slider<'a, Message> { - state: &'a mut State, - range: RangeInclusive<f32>, - value: f32, - on_change: Box<dyn Fn(f32) -> Message>, - style: Style, -} - -impl<'a, Message> std::fmt::Debug for Slider<'a, Message> { - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - f.debug_struct("Slider") - .field("state", &self.state) - .field("range", &self.range) - .field("value", &self.value) - .field("style", &self.style) - .finish() - } -} - -impl<'a, Message> Slider<'a, Message> { - /// Creates a new [`Slider`]. - /// - /// It expects: - /// * the local [`State`] of the [`Slider`] - /// * an inclusive range of possible values - /// * the current value of the [`Slider`] - /// * a function that will be called when the [`Slider`] is dragged. - /// It receives the new value of the [`Slider`] and must produce a - /// `Message`. - /// - /// [`Slider`]: struct.Slider.html - /// [`State`]: struct.State.html - pub fn new<F>( - state: &'a mut State, - range: RangeInclusive<f32>, - value: f32, - on_change: F, - ) -> Self - where - F: 'static + Fn(f32) -> Message, - { - Slider { - state, - value: value.max(*range.start()).min(*range.end()), - range, - on_change: Box::new(on_change), - style: Style::default().min_width(100).fill_width(), - } - } - - /// Sets the width of the [`Slider`] in pixels. - /// - /// [`Slider`]: struct.Slider.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } -} - -impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message> -where - Renderer: self::Renderer, -{ - fn node(&self, _renderer: &Renderer) -> Node { - Node::new(self.style.height(25)) - } - - fn on_event( - &mut self, - event: Event, - layout: Layout<'_>, - cursor_position: Point, - messages: &mut Vec<Message>, - ) { - let mut change = || { - let bounds = layout.bounds(); - - if cursor_position.x <= bounds.x { - messages.push((self.on_change)(*self.range.start())); - } else if cursor_position.x >= bounds.x + bounds.width { - messages.push((self.on_change)(*self.range.end())); - } else { - let percent = (cursor_position.x - bounds.x) / bounds.width; - let value = (self.range.end() - self.range.start()) * percent - + self.range.start(); - - messages.push((self.on_change)(value)); - } - }; - - match event { - Event::Mouse(mouse::Event::Input { - button: mouse::Button::Left, - state, - }) => match state { - ButtonState::Pressed => { - if layout.bounds().contains(cursor_position) { - change(); - self.state.is_dragging = true; - } - } - ButtonState::Released => { - self.state.is_dragging = false; - } - }, - Event::Mouse(mouse::Event::CursorMoved { .. }) => { - if self.state.is_dragging { - change(); - } - } - _ => {} - } - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - cursor_position: Point, - ) -> MouseCursor { - renderer.draw( - cursor_position, - layout.bounds(), - self.state, - self.range.clone(), - self.value, - ) - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - } -} - -/// The local state of a [`Slider`]. -/// -/// [`Slider`]: struct.Slider.html -#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] -pub struct State { - is_dragging: bool, -} - -impl State { - /// Creates a new [`State`]. - /// - /// [`State`]: struct.State.html - pub fn new() -> State { - State::default() - } - - /// Returns whether the associated [`Slider`] is currently being dragged or - /// not. - /// - /// [`Slider`]: struct.Slider.html - pub fn is_dragging(&self) -> bool { - self.is_dragging - } -} - -/// The renderer of a [`Slider`]. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use a [`Slider`] in your user interface. -/// -/// [`Slider`]: struct.Slider.html -/// [renderer]: ../../renderer/index.html -pub trait Renderer { - /// Draws a [`Slider`]. - /// - /// It receives: - /// * the current cursor position - /// * the bounds of the [`Slider`] - /// * the local state of the [`Slider`] - /// * the range of values of the [`Slider`] - /// * the current value of the [`Slider`] - /// - /// [`Slider`]: struct.Slider.html - /// [`State`]: struct.State.html - /// [`Class`]: enum.Class.html - fn draw( - &mut self, - cursor_position: Point, - bounds: Rectangle, - state: &State, - range: RangeInclusive<f32>, - value: f32, - ) -> MouseCursor; -} - -impl<'a, Message, Renderer> From<Slider<'a, Message>> - for Element<'a, Message, Renderer> -where - Renderer: self::Renderer, - Message: 'static, -{ - fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> { - Element::new(slider) - } -} diff --git a/src/widget/text.rs b/src/widget/text.rs deleted file mode 100644 index 59b599bb..00000000 --- a/src/widget/text.rs +++ /dev/null @@ -1,224 +0,0 @@ -//! Write some text for your users to read. -use crate::{ - Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, -}; - -use std::hash::Hash; - -/// A fragment of text with a generic `Color`. -/// -/// It implements [`Widget`] when the associated `Renderer` implements the -/// [`text::Renderer`] trait. -/// -/// [`Widget`]: ../trait.Widget.html -/// [`text::Renderer`]: trait.Renderer.html -/// -/// # Example -/// -/// ``` -/// use iced::Text; -/// -/// #[derive(Debug, Clone, Copy)] -/// pub enum Color { -/// Black, -/// } -/// -/// Text::new("I <3 iced!") -/// .size(40) -/// .color(Color::Black); -/// ``` -#[derive(Debug, Clone)] -pub struct Text<Color> { - content: String, - size: Option<u16>, - color: Option<Color>, - style: Style, - horizontal_alignment: HorizontalAlignment, - vertical_alignment: VerticalAlignment, -} - -impl<Color> Text<Color> { - /// Create a new fragment of [`Text`] with the given contents. - /// - /// [`Text`]: struct.Text.html - pub fn new(label: &str) -> Self { - Text { - content: String::from(label), - size: None, - color: None, - style: Style::default().fill_width(), - horizontal_alignment: HorizontalAlignment::Left, - vertical_alignment: VerticalAlignment::Top, - } - } - - /// Sets the size of the [`Text`] in pixels. - /// - /// [`Text`]: struct.Text.html - pub fn size(mut self, size: u16) -> Self { - self.size = Some(size); - self - } - - /// Sets the `Color` of the [`Text`]. - /// - /// [`Text`]: struct.Text.html - pub fn color(mut self, color: Color) -> Self { - self.color = Some(color); - self - } - - /// Sets the width of the [`Text`] boundaries in pixels. - /// - /// [`Text`]: struct.Text.html - pub fn width(mut self, width: u16) -> Self { - self.style = self.style.width(width); - self - } - - /// Sets the height of the [`Text`] boundaries in pixels. - /// - /// [`Text`]: struct.Text.html - pub fn height(mut self, height: u16) -> Self { - self.style = self.style.height(height); - self - } - - /// Sets the [`HorizontalAlignment`] of the [`Text`]. - /// - /// [`Text`]: struct.Text.html - /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html - pub fn horizontal_alignment( - mut self, - alignment: HorizontalAlignment, - ) -> Self { - self.horizontal_alignment = alignment; - self - } - - /// Sets the [`VerticalAlignment`] of the [`Text`]. - /// - /// [`Text`]: struct.Text.html - /// [`VerticalAlignment`]: enum.VerticalAlignment.html - pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self { - self.vertical_alignment = alignment; - self - } -} - -impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color> -where - Color: Copy + std::fmt::Debug, - Renderer: self::Renderer<Color>, -{ - fn node(&self, renderer: &Renderer) -> Node { - renderer.node(self.style, &self.content, self.size) - } - - fn draw( - &self, - renderer: &mut Renderer, - layout: Layout<'_>, - _cursor_position: Point, - ) -> MouseCursor { - renderer.draw( - layout.bounds(), - &self.content, - self.size, - self.color, - self.horizontal_alignment, - self.vertical_alignment, - ); - - MouseCursor::OutOfBounds - } - - fn hash_layout(&self, state: &mut Hasher) { - self.style.hash(state); - - self.content.hash(state); - self.size.hash(state); - } -} - -/// The renderer of a [`Text`] fragment with a generic `Color`. -/// -/// Your [renderer] will need to implement this trait before being -/// able to use [`Text`] in your [`UserInterface`]. -/// -/// [`Text`]: struct.Text.html -/// [renderer]: ../../renderer/index.html -/// [`UserInterface`]: ../../struct.UserInterface.html -pub trait Renderer<Color> { - /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`] - /// contents and size. - /// - /// You should probably use [`Node::with_measure`] to allow [`Text`] to - /// adapt to the dimensions of its container. - /// - /// [`Node`]: ../../struct.Node.html - /// [`Style`]: ../../struct.Style.html - /// [`Text`]: struct.Text.html - /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure - fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node; - - /// Draws a [`Text`] fragment. - /// - /// It receives: - /// * the bounds of the [`Text`] - /// * the contents of the [`Text`] - /// * the size of the [`Text`] - /// * the color of the [`Text`] - /// * the [`HorizontalAlignment`] of the [`Text`] - /// * the [`VerticalAlignment`] of the [`Text`] - /// - /// [`Text`]: struct.Text.html - /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html - /// [`VerticalAlignment`]: enum.VerticalAlignment.html - fn draw( - &mut self, - bounds: Rectangle, - content: &str, - size: Option<u16>, - color: Option<Color>, - horizontal_alignment: HorizontalAlignment, - vertical_alignment: VerticalAlignment, - ); -} - -impl<'a, Message, Renderer, Color> From<Text<Color>> - for Element<'a, Message, Renderer> -where - Color: 'static + Copy + std::fmt::Debug, - Renderer: self::Renderer<Color>, -{ - fn from(text: Text<Color>) -> Element<'a, Message, Renderer> { - Element::new(text) - } -} - -/// The horizontal alignment of some resource. -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum HorizontalAlignment { - /// Align left - Left, - - /// Horizontally centered - Center, - - /// Align right - Right, -} - -/// The vertical alignment of some resource. -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum VerticalAlignment { - /// Align top - Top, - - /// Vertically centered - Center, - - /// Align bottom - Bottom, -} |