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author | 2019-10-04 22:46:57 +0200 | |
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committer | 2019-10-04 22:47:36 +0200 | |
commit | 5204cc8c8bc8361a11815d7c711b7da10a6ca8e5 (patch) | |
tree | 32476406652404cbec6d7c581fc8dabe918cd6e3 /src | |
parent | ebb8dbb065c2cb5390e35237eda122cbe9ef5f42 (diff) | |
download | iced-5204cc8c8bc8361a11815d7c711b7da10a6ca8e5.tar.gz iced-5204cc8c8bc8361a11815d7c711b7da10a6ca8e5.tar.bz2 iced-5204cc8c8bc8361a11815d7c711b7da10a6ca8e5.zip |
Count redraws and add a couple of TODOs
Diffstat (limited to 'src')
-rw-r--r-- | src/lib.rs | 21 |
1 files changed, 16 insertions, 5 deletions
@@ -39,15 +39,19 @@ pub trait UserInterface { let mut cache = Some(iced_winit::Cache::default()); let mut events = Vec::new(); + let mut redraws = 0; window.request_redraw(); event_loop.run(move |event, _, control_flow| match event { Event::EventsCleared => { - // TODO: Once we remove lifetimes from widgets, we will be able - // to keep user interfaces alive between events. + // TODO: We should find out a way to keep a user interface + // alive between events while still being able to drop it and + // rebuild it only when a message is handled. // - // This will allow us to only rebuild when a message is handled. + // The borrow checker does not seem to like it when I try this, + // even though I am not technically double borrowing at any + // point. let mut user_interface = iced_winit::UserInterface::build( self.view(), cache.take().unwrap(), @@ -61,6 +65,8 @@ pub trait UserInterface { cache = Some(user_interface.into_cache()); } else { + // When there are messages, we are forced to rebuild twice + // for now :^) let temp_cache = user_interface.into_cache(); for message in messages { @@ -76,7 +82,7 @@ pub trait UserInterface { let _ = user_interface.draw(&mut renderer); cache = Some(user_interface.into_cache()); - }; + } window.request_redraw(); } @@ -84,8 +90,13 @@ pub trait UserInterface { event: WindowEvent::RedrawRequested, .. } => { - println!("Redrawing"); + println!("Redrawing {}", redraws); renderer.draw(); + + redraws += 1; + + // TODO: Handle animations! + // Maybe we can use `ControlFlow::WaitUntil` for this. } Event::WindowEvent { event: WindowEvent::CloseRequested, |