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author | 2019-07-20 19:12:31 +0200 | |
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committer | 2019-07-20 19:12:31 +0200 | |
commit | 2b7ad3d50eae48b1963aa8e866e184c41133ca3d (patch) | |
tree | ae5b0c851aebb2dd8c01c08620d1cea7aa9d2466 /src/widget | |
parent | eefdcbe06cce97b452ee71ccb6fcd1a423d29075 (diff) | |
download | iced-2b7ad3d50eae48b1963aa8e866e184c41133ca3d.tar.gz iced-2b7ad3d50eae48b1963aa8e866e184c41133ca3d.tar.bz2 iced-2b7ad3d50eae48b1963aa8e866e184c41133ca3d.zip |
Decouple `iced` from `coffee`
Diffstat (limited to 'src/widget')
-rw-r--r-- | src/widget/button.rs | 281 | ||||
-rw-r--r-- | src/widget/checkbox.rs | 213 | ||||
-rw-r--r-- | src/widget/column.rs | 223 | ||||
-rw-r--r-- | src/widget/panel.rs | 94 | ||||
-rw-r--r-- | src/widget/radio.rs | 219 | ||||
-rw-r--r-- | src/widget/row.rs | 218 | ||||
-rw-r--r-- | src/widget/slider.rs | 240 | ||||
-rw-r--r-- | src/widget/text.rs | 223 |
8 files changed, 1711 insertions, 0 deletions
diff --git a/src/widget/button.rs b/src/widget/button.rs new file mode 100644 index 00000000..35fa6ca8 --- /dev/null +++ b/src/widget/button.rs @@ -0,0 +1,281 @@ +//! Allow your users to perform actions by pressing a button. +//! +//! A [`Button`] has some local [`State`] and a [`Class`]. +//! +//! [`Button`]: struct.Button.html +//! [`State`]: struct.State.html +//! [`Class`]: enum.Class.html + +use crate::input::{mouse, ButtonState}; +use crate::{ + Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, + Style, Widget, +}; + +use std::hash::Hash; + +/// A generic widget that produces a message when clicked. +/// +/// It implements [`Widget`] when the associated [`core::Renderer`] implements +/// the [`button::Renderer`] trait. +/// +/// [`Widget`]: ../../core/trait.Widget.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +/// [`button::Renderer`]: trait.Renderer.html +/// +/// # Example +/// +/// ``` +/// use iced::{button, Button}; +/// +/// pub enum Message { +/// ButtonClicked, +/// } +/// +/// let state = &mut button::State::new(); +/// +/// Button::new(state, "Click me!") +/// .on_press(Message::ButtonClicked); +/// ``` +pub struct Button<'a, Message> { + state: &'a mut State, + label: String, + class: Class, + on_press: Option<Message>, + style: Style, +} + +impl<'a, Message> std::fmt::Debug for Button<'a, Message> +where + Message: std::fmt::Debug, +{ + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Button") + .field("state", &self.state) + .field("label", &self.label) + .field("class", &self.class) + .field("on_press", &self.on_press) + .field("style", &self.style) + .finish() + } +} + +impl<'a, Message> Button<'a, Message> { + /// Creates a new [`Button`] with some local [`State`] and the given label. + /// + /// The default [`Class`] of a new [`Button`] is [`Class::Primary`]. + /// + /// [`Button`]: struct.Button.html + /// [`State`]: struct.State.html + /// [`Class`]: enum.Class.html + /// [`Class::Primary`]: enum.Class.html#variant.Primary + pub fn new(state: &'a mut State, label: &str) -> Self { + Button { + state, + label: String::from(label), + class: Class::Primary, + on_press: None, + style: Style::default().min_width(100), + } + } + + /// Sets the width of the [`Button`] in pixels. + /// + /// [`Button`]: struct.Button.html + pub fn width(mut self, width: u32) -> Self { + self.style = self.style.width(width); + self + } + + /// Makes the [`Button`] fill the horizontal space of its container. + /// + /// [`Button`]: struct.Button.html + pub fn fill_width(mut self) -> Self { + self.style = self.style.fill_width(); + self + } + + /// Sets the alignment of the [`Button`] itself. + /// + /// This is useful if you want to override the default alignment given by + /// the parent container. + /// + /// [`Button`]: struct.Button.html + pub fn align_self(mut self, align: Align) -> Self { + self.style = self.style.align_self(align); + self + } + + /// Sets the [`Class`] of the [`Button`]. + /// + /// + /// [`Button`]: struct.Button.html + /// [`Class`]: enum.Class.html + pub fn class(mut self, class: Class) -> Self { + self.class = class; + self + } + + /// Sets the message that will be produced when the [`Button`] is pressed. + /// + /// [`Button`]: struct.Button.html + pub fn on_press(mut self, msg: Message) -> Self { + self.on_press = Some(msg); + self + } +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message> +where + Renderer: self::Renderer, + Message: Copy + std::fmt::Debug, +{ + fn node(&self, _renderer: &Renderer) -> Node { + Node::new(self.style.height(50)) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + match event { + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Left, + state, + }) => { + if let Some(on_press) = self.on_press { + let bounds = layout.bounds(); + + match state { + ButtonState::Pressed => { + self.state.is_pressed = + bounds.contains(cursor_position); + } + ButtonState::Released => { + let is_clicked = self.state.is_pressed + && bounds.contains(cursor_position); + + self.state.is_pressed = false; + + if is_clicked { + messages.push(on_press); + } + } + } + } + } + _ => {} + } + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + renderer.draw( + cursor_position, + layout.bounds(), + self.state, + &self.label, + self.class, + ) + } + + fn hash(&self, state: &mut Hasher) { + self.style.hash(state); + } +} + +/// The local state of a [`Button`]. +/// +/// [`Button`]: struct.Button.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] +pub struct State { + is_pressed: bool, +} + +impl State { + /// Creates a new [`State`]. + /// + /// [`State`]: struct.State.html + pub fn new() -> State { + State::default() + } + + /// Returns whether the associated [`Button`] is currently being pressed or + /// not. + /// + /// [`Button`]: struct.Button.html + pub fn is_pressed(&self) -> bool { + self.is_pressed + } +} + +/// The type of a [`Button`]. +/// +///  +/// +/// [`Button`]: struct.Button.html +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Class { + /// The [`Button`] performs the main action. + /// + /// [`Button`]: struct.Button.html + Primary, + + /// The [`Button`] performs an alternative action. + /// + /// [`Button`]: struct.Button.html + Secondary, + + /// The [`Button`] performs a productive action. + /// + /// [`Button`]: struct.Button.html + Positive, +} + +/// The renderer of a [`Button`]. +/// +/// Your [`core::Renderer`] will need to implement this trait before being +/// able to use a [`Button`] in your user interface. +/// +/// [`Button`]: struct.Button.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +pub trait Renderer { + /// Draws a [`Button`]. + /// + /// It receives: + /// * the current cursor position + /// * the bounds of the [`Button`] + /// * the local state of the [`Button`] + /// * the label of the [`Button`] + /// * the [`Class`] of the [`Button`] + /// + /// [`Button`]: struct.Button.html + /// [`State`]: struct.State.html + /// [`Class`]: enum.Class.html + fn draw( + &mut self, + cursor_position: Point, + bounds: Rectangle<f32>, + state: &State, + label: &str, + class: Class, + ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Button<'a, Message>> + for Element<'a, Message, Renderer> +where + Renderer: self::Renderer, + Message: 'static + Copy + std::fmt::Debug, +{ + fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> { + Element::new(button) + } +} diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs new file mode 100644 index 00000000..c30b8308 --- /dev/null +++ b/src/widget/checkbox.rs @@ -0,0 +1,213 @@ +//! Show toggle controls using checkboxes. +use std::hash::Hash; + +use crate::input::{mouse, ButtonState}; +use crate::widget::{text, Column, Row, Text}; +use crate::{ + Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, + Widget, +}; + +/// A box that can be checked. +/// +/// It implements [`Widget`] when the [`core::Renderer`] implements the +/// [`checkbox::Renderer`] trait. +/// +/// [`Widget`]: ../../core/trait.Widget.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +/// [`checkbox::Renderer`]: trait.Renderer.html +/// +/// # Example +/// +/// ``` +/// use iced::Checkbox; +/// +/// #[derive(Debug, Clone, Copy)] +/// pub enum Color { +/// Black, +/// White, +/// } +/// +/// impl Default for Color { +/// fn default() -> Color { +/// Color::Black +/// } +/// } +/// +/// pub enum Message { +/// CheckboxToggled(bool), +/// } +/// +/// fn some_checkbox(is_checked: bool) -> Checkbox<Color, Message> { +/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled) +/// .label_color(Color::White) +/// } +/// ``` +pub struct Checkbox<Color, Message> { + is_checked: bool, + on_toggle: Box<dyn Fn(bool) -> Message>, + label: String, + label_color: Color, +} + +impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message> +where + Color: std::fmt::Debug, +{ + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Checkbox") + .field("is_checked", &self.is_checked) + .field("label", &self.label) + .field("label_color", &self.label_color) + .finish() + } +} + +impl<Color, Message> Checkbox<Color, Message> +where + Color: Default, +{ + /// Creates a new [`Checkbox`]. + /// + /// It expects: + /// * a boolean describing whether the [`Checkbox`] is checked or not + /// * the label of the [`Checkbox`] + /// * a function that will be called when the [`Checkbox`] is toggled. + /// It receives the new state of the [`Checkbox`] and must produce a + /// `Message`. + /// + /// [`Checkbox`]: struct.Checkbox.html + pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self + where + F: 'static + Fn(bool) -> Message, + { + Checkbox { + is_checked, + on_toggle: Box::new(f), + label: String::from(label), + label_color: Color::default(), + } + } + + /// Sets the [`Color`] of the label of the [`Checkbox`]. + /// + /// [`Color`]: ../../../../graphics/struct.Color.html + /// [`Checkbox`]: struct.Checkbox.html + pub fn label_color(mut self, color: Color) -> Self { + self.label_color = color; + self + } +} + +impl<Color, Message, Renderer> Widget<Message, Renderer> + for Checkbox<Color, Message> +where + Color: 'static + Copy + Default + std::fmt::Debug, + Renderer: self::Renderer + text::Renderer<Color>, +{ + fn node(&self, renderer: &Renderer) -> Node { + Row::<(), Renderer>::new() + .spacing(15) + .align_items(Align::Center) + .push(Column::new().width(28).height(28)) + .push(Text::new(&self.label)) + .node(renderer) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + match event { + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Left, + state: ButtonState::Pressed, + }) => { + let mouse_over = layout + .children() + .any(|child| child.bounds().contains(cursor_position)); + + if mouse_over { + messages.push((self.on_toggle)(!self.is_checked)); + } + } + _ => {} + } + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + let children: Vec<_> = layout.children().collect(); + + let text_bounds = children[1].bounds(); + + text::Renderer::draw( + renderer, + text_bounds, + &self.label, + 20.0, + self.label_color, + text::HorizontalAlignment::Left, + text::VerticalAlignment::Top, + ); + + self::Renderer::draw( + renderer, + cursor_position, + children[0].bounds(), + text_bounds, + self.is_checked, + ) + } + + fn hash(&self, state: &mut Hasher) { + self.label.hash(state); + } +} + +/// The renderer of a [`Checkbox`]. +/// +/// Your [`core::Renderer`] will need to implement this trait before being +/// able to use a [`Checkbox`] in your user interface. +/// +/// [`Checkbox`]: struct.Checkbox.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +pub trait Renderer { + /// Draws a [`Checkbox`]. + /// + /// It receives: + /// * the current cursor position + /// * the bounds of the [`Checkbox`] + /// * the bounds of the label of the [`Checkbox`] + /// * whether the [`Checkbox`] is checked or not + /// + /// [`Checkbox`]: struct.Checkbox.html + fn draw( + &mut self, + cursor_position: Point, + bounds: Rectangle<f32>, + label_bounds: Rectangle<f32>, + is_checked: bool, + ) -> MouseCursor; +} + +impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>> + for Element<'a, Message, Renderer> +where + Color: 'static + Copy + Default + std::fmt::Debug, + Renderer: self::Renderer + text::Renderer<Color>, + Message: 'static, +{ + fn from( + checkbox: Checkbox<Color, Message>, + ) -> Element<'a, Message, Renderer> { + Element::new(checkbox) + } +} diff --git a/src/widget/column.rs b/src/widget/column.rs new file mode 100644 index 00000000..18a68f60 --- /dev/null +++ b/src/widget/column.rs @@ -0,0 +1,223 @@ +use std::hash::Hash; + +use crate::{ + Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point, + Style, Widget, +}; + +/// A container that places its contents vertically. +/// +/// A [`Column`] will try to fill the horizontal space of its container. +/// +/// [`Column`]: struct.Column.html +pub struct Column<'a, Message, Renderer> { + style: Style, + spacing: u16, + children: Vec<Element<'a, Message, Renderer>>, +} + +impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Column") + .field("style", &self.style) + .field("spacing", &self.spacing) + .field("children", &self.children) + .finish() + } +} + +impl<'a, Message, Renderer> Column<'a, Message, Renderer> { + /// Creates an empty [`Column`]. + /// + /// [`Column`]: struct.Column.html + pub fn new() -> Self { + let mut style = Style::default().fill_width(); + style.0.flex_direction = stretch::style::FlexDirection::Column; + + Column { + style, + spacing: 0, + children: Vec::new(), + } + } + + /// Sets the vertical spacing _between_ elements in pixels. + /// + /// Custom margins per element do not exist in Coffee. You should use this + /// method instead! While less flexible, it helps you keep spacing between + /// elements consistent. + pub fn spacing(mut self, px: u16) -> Self { + self.spacing = px; + self + } + + /// Sets the padding of the [`Column`] in pixels. + /// + /// [`Column`]: struct.Column.html + pub fn padding(mut self, px: u32) -> Self { + self.style = self.style.padding(px); + self + } + + /// Sets the width of the [`Column`] in pixels. + /// + /// [`Column`]: struct.Column.html + pub fn width(mut self, width: u32) -> Self { + self.style = self.style.width(width); + self + } + + /// Sets the height of the [`Column`] in pixels. + /// + /// [`Column`]: struct.Column.html + pub fn height(mut self, height: u32) -> Self { + self.style = self.style.height(height); + self + } + + /// Sets the maximum width of the [`Column`] in pixels. + /// + /// [`Column`]: struct.Column.html + pub fn max_width(mut self, max_width: u32) -> Self { + self.style = self.style.max_width(max_width); + self + } + + /// Sets the maximum height of the [`Column`] in pixels. + /// + /// [`Column`]: struct.Column.html + pub fn max_height(mut self, max_height: u32) -> Self { + self.style = self.style.max_height(max_height); + self + } + + /// Sets the alignment of the [`Column`] itself. + /// + /// This is useful if you want to override the default alignment given by + /// the parent container. + /// + /// [`Column`]: struct.Column.html + pub fn align_self(mut self, align: Align) -> Self { + self.style = self.style.align_self(align); + self + } + + /// Sets the horizontal alignment of the contents of the [`Column`] . + /// + /// [`Column`]: struct.Column.html + pub fn align_items(mut self, align: Align) -> Self { + self.style = self.style.align_items(align); + self + } + + /// Sets the vertical distribution strategy for the contents of the + /// [`Column`] . + /// + /// [`Column`]: struct.Column.html + pub fn justify_content(mut self, justify: Justify) -> Self { + self.style = self.style.justify_content(justify); + self + } + + /// Adds an [`Element`] to the [`Column`]. + /// + /// [`Element`]: ../core/struct.Element.html + /// [`Column`]: struct.Column.html + pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer> + where + E: Into<Element<'a, Message, Renderer>>, + { + self.children.push(child.into()); + self + } +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> + for Column<'a, Message, Renderer> +{ + fn node(&self, renderer: &Renderer) -> Node { + let mut children: Vec<Node> = self + .children + .iter() + .map(|child| { + let mut node = child.widget.node(renderer); + + let mut style = node.0.style(); + style.margin.bottom = + stretch::style::Dimension::Points(self.spacing as f32); + + node.0.set_style(style); + node + }) + .collect(); + + if let Some(node) = children.last_mut() { + let mut style = node.0.style(); + style.margin.bottom = stretch::style::Dimension::Undefined; + + node.0.set_style(style); + } + + Node::with_children(self.style, children) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + self.children.iter_mut().zip(layout.children()).for_each( + |(child, layout)| { + child + .widget + .on_event(event, layout, cursor_position, messages) + }, + ); + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + let mut cursor = MouseCursor::OutOfBounds; + + self.children.iter().zip(layout.children()).for_each( + |(child, layout)| { + let new_cursor = + child.widget.draw(renderer, layout, cursor_position); + + if new_cursor != MouseCursor::OutOfBounds { + cursor = new_cursor; + } + }, + ); + + cursor + } + + fn hash(&self, state: &mut Hasher) { + self.style.hash(state); + self.spacing.hash(state); + + for child in &self.children { + child.widget.hash(state); + } + } +} + +impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>> + for Element<'a, Message, Renderer> +where + Renderer: 'a, + Message: 'static, +{ + fn from( + column: Column<'a, Message, Renderer>, + ) -> Element<'a, Message, Renderer> { + Element::new(column) + } +} diff --git a/src/widget/panel.rs b/src/widget/panel.rs new file mode 100644 index 00000000..28e5989c --- /dev/null +++ b/src/widget/panel.rs @@ -0,0 +1,94 @@ +use std::hash::Hash; + +use crate::graphics::{Point, Rectangle}; +use crate::ui::core::{ + Event, Hasher, Layout, MouseCursor, Node, Style, Widget, +}; + +pub struct Panel<'a, Message, Renderer> { + style: Style, + content: Box<Widget<Message, Renderer> + 'a>, +} + +impl<'a, Message, Renderer> Panel<'a, Message, Renderer> { + pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self { + Panel { + style: Style::default().padding(20), + content: Box::new(content), + } + } + + pub fn width(mut self, width: u32) -> Self { + self.style = self.style.width(width); + self + } + + pub fn max_width(mut self, max_width: u32) -> Self { + self.style = self.style.max_width(max_width); + self + } +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> + for Panel<'a, Message, Renderer> +where + Renderer: self::Renderer, +{ + fn node(&self, renderer: &Renderer) -> Node { + Node::with_children(self.style, vec![self.content.node(renderer)]) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + [&mut self.content] + .iter_mut() + .zip(layout.children()) + .for_each(|(child, layout)| { + child.on_event(event, layout, cursor_position, messages) + }); + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout, + cursor_position: Point, + ) -> MouseCursor { + let bounds = layout.bounds(); + let mut cursor = MouseCursor::OutOfBounds; + renderer.draw(bounds); + + [&self.content].iter().zip(layout.children()).for_each( + |(child, layout)| { + let new_cursor = child.draw(renderer, layout, cursor_position); + + if new_cursor != MouseCursor::OutOfBounds { + cursor = new_cursor; + } + }, + ); + + if cursor == MouseCursor::OutOfBounds { + if bounds.contains(cursor_position) { + MouseCursor::Idle + } else { + MouseCursor::OutOfBounds + } + } else { + cursor + } + } + + fn hash(&self, state: &mut Hasher) { + self.style.hash(state); + } +} + +pub trait Renderer { + fn draw(&mut self, bounds: Rectangle<f32>); +} diff --git a/src/widget/radio.rs b/src/widget/radio.rs new file mode 100644 index 00000000..8a678ec8 --- /dev/null +++ b/src/widget/radio.rs @@ -0,0 +1,219 @@ +//! Create choices using radio buttons. +use crate::input::{mouse, ButtonState}; +use crate::widget::{text, Column, Row, Text}; +use crate::{ + Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, + Widget, +}; + +use std::hash::Hash; + +/// A circular button representing a choice. +/// +/// It implements [`Widget`] when the [`core::Renderer`] implements the +/// [`radio::Renderer`] trait. +/// +/// [`Widget`]: ../../core/trait.Widget.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +/// [`radio::Renderer`]: trait.Renderer.html +/// +/// # Example +/// ``` +/// use iced::{Column, Radio}; +/// +/// #[derive(Debug, Clone, Copy)] +/// pub enum Color { +/// Black, +/// } +/// +/// impl Default for Color { +/// fn default() -> Color { +/// Color::Black +/// } +/// } +/// +/// #[derive(Debug, Clone, Copy, PartialEq, Eq)] +/// pub enum Choice { +/// A, +/// B, +/// } +/// +/// #[derive(Debug, Clone, Copy)] +/// pub enum Message { +/// RadioSelected(Choice), +/// } +/// +/// let selected_choice = Some(Choice::A); +/// +/// Radio::<Color, Message>::new(Choice::A, "This is A", selected_choice, Message::RadioSelected) +/// .label_color(Color::Black); +/// ``` +/// +///  +pub struct Radio<Color, Message> { + is_selected: bool, + on_click: Message, + label: String, + label_color: Color, +} + +impl<Color, Message> std::fmt::Debug for Radio<Color, Message> +where + Color: std::fmt::Debug, + Message: std::fmt::Debug, +{ + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Radio") + .field("is_selected", &self.is_selected) + .field("on_click", &self.on_click) + .field("label", &self.label) + .field("label_color", &self.label_color) + .finish() + } +} + +impl<Color, Message> Radio<Color, Message> +where + Color: Default, +{ + /// Creates a new [`Radio`] button. + /// + /// It expects: + /// * the value related to the [`Radio`] button + /// * the label of the [`Radio`] button + /// * the current selected value + /// * a function that will be called when the [`Radio`] is selected. It + /// receives the value of the radio and must produce a `Message`. + /// + /// [`Radio`]: struct.Radio.html + pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self + where + V: Eq + Copy, + F: 'static + Fn(V) -> Message, + { + Radio { + is_selected: Some(value) == selected, + on_click: f(value), + label: String::from(label), + label_color: Color::default(), + } + } + + /// Sets the [`Color`] of the label of the [`Radio`]. + /// + /// [`Color`]: ../../../../graphics/struct.Color.html + /// [`Radio`]: struct.Radio.html + pub fn label_color(mut self, color: Color) -> Self { + self.label_color = color; + self + } +} + +impl<Color, Message, Renderer> Widget<Message, Renderer> + for Radio<Color, Message> +where + Color: 'static + Copy + Default + std::fmt::Debug, + Renderer: self::Renderer + text::Renderer<Color>, + Message: Copy + std::fmt::Debug, +{ + fn node(&self, renderer: &Renderer) -> Node { + Row::<(), Renderer>::new() + .spacing(15) + .align_items(Align::Center) + .push(Column::new().width(28).height(28)) + .push(Text::new(&self.label)) + .node(renderer) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + match event { + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Left, + state: ButtonState::Pressed, + }) => { + if layout.bounds().contains(cursor_position) { + messages.push(self.on_click); + } + } + _ => {} + } + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + let children: Vec<_> = layout.children().collect(); + + let mut text_bounds = children[1].bounds(); + text_bounds.y -= 2.0; + + text::Renderer::draw( + renderer, + text_bounds, + &self.label, + 20.0, + self.label_color, + text::HorizontalAlignment::Left, + text::VerticalAlignment::Top, + ); + + self::Renderer::draw( + renderer, + cursor_position, + children[0].bounds(), + layout.bounds(), + self.is_selected, + ) + } + + fn hash(&self, state: &mut Hasher) { + self.label.hash(state); + } +} + +/// The renderer of a [`Radio`] button. +/// +/// Your [`core::Renderer`] will need to implement this trait before being +/// able to use a [`Radio`] button in your user interface. +/// +/// [`Radio`]: struct.Radio.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +pub trait Renderer { + /// Draws a [`Radio`] button. + /// + /// It receives: + /// * the current cursor position + /// * the bounds of the [`Radio`] + /// * the bounds of the label of the [`Radio`] + /// * whether the [`Radio`] is selected or not + /// + /// [`Radio`]: struct.Radio.html + fn draw( + &mut self, + cursor_position: Point, + bounds: Rectangle<f32>, + label_bounds: Rectangle<f32>, + is_selected: bool, + ) -> MouseCursor; +} + +impl<'a, Color, Message, Renderer> From<Radio<Color, Message>> + for Element<'a, Message, Renderer> +where + Color: 'static + Copy + Default + std::fmt::Debug, + Renderer: self::Renderer + text::Renderer<Color>, + Message: 'static + Copy + std::fmt::Debug, +{ + fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> { + Element::new(checkbox) + } +} diff --git a/src/widget/row.rs b/src/widget/row.rs new file mode 100644 index 00000000..9e0f9d4c --- /dev/null +++ b/src/widget/row.rs @@ -0,0 +1,218 @@ +use std::hash::Hash; + +use crate::{ + Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point, + Style, Widget, +}; + +/// A container that places its contents horizontally. +/// +/// A [`Row`] will try to fill the horizontal space of its container. +/// +/// [`Row`]: struct.Row.html +pub struct Row<'a, Message, Renderer> { + style: Style, + spacing: u16, + children: Vec<Element<'a, Message, Renderer>>, +} + +impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Row") + .field("style", &self.style) + .field("spacing", &self.spacing) + .field("children", &self.children) + .finish() + } +} + +impl<'a, Message, Renderer> Row<'a, Message, Renderer> { + /// Creates an empty [`Row`]. + /// + /// [`Row`]: struct.Row.html + pub fn new() -> Self { + Row { + style: Style::default().fill_width(), + spacing: 0, + children: Vec::new(), + } + } + + /// Sets the horizontal spacing _between_ elements in pixels. + /// + /// Custom margins per element do not exist in Coffee. You should use this + /// method instead! While less flexible, it helps you keep spacing between + /// elements consistent. + pub fn spacing(mut self, px: u16) -> Self { + self.spacing = px; + self + } + + /// Sets the padding of the [`Row`] in pixels. + /// + /// [`Row`]: struct.Row.html + pub fn padding(mut self, px: u32) -> Self { + self.style = self.style.padding(px); + self + } + + /// Sets the width of the [`Row`] in pixels. + /// + /// [`Row`]: struct.Row.html + pub fn width(mut self, width: u32) -> Self { + self.style = self.style.width(width); + self + } + + /// Sets the height of the [`Row`] in pixels. + /// + /// [`Row`]: struct.Row.html + pub fn height(mut self, height: u32) -> Self { + self.style = self.style.height(height); + self + } + + /// Sets the maximum width of the [`Row`] in pixels. + /// + /// [`Row`]: struct.Row.html + pub fn max_width(mut self, max_width: u32) -> Self { + self.style = self.style.max_width(max_width); + self + } + + /// Sets the maximum height of the [`Row`] in pixels. + /// + /// [`Row`]: struct.Row.html + pub fn max_height(mut self, max_height: u32) -> Self { + self.style = self.style.max_height(max_height); + self + } + + /// Sets the alignment of the [`Row`] itself. + /// + /// This is useful if you want to override the default alignment given by + /// the parent container. + /// + /// [`Row`]: struct.Row.html + pub fn align_self(mut self, align: Align) -> Self { + self.style = self.style.align_self(align); + self + } + + /// Sets the vertical alignment of the contents of the [`Row`] . + /// + /// [`Row`]: struct.Row.html + pub fn align_items(mut self, align: Align) -> Self { + self.style = self.style.align_items(align); + self + } + + /// Sets the horizontal distribution strategy for the contents of the + /// [`Row`] . + /// + /// [`Row`]: struct.Row.html + pub fn justify_content(mut self, justify: Justify) -> Self { + self.style = self.style.justify_content(justify); + self + } + + /// Adds an [`Element`] to the [`Row`]. + /// + /// [`Element`]: ../core/struct.Element.html + /// [`Row`]: struct.Row.html + pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer> + where + E: Into<Element<'a, Message, Renderer>>, + { + self.children.push(child.into()); + self + } +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> + for Row<'a, Message, Renderer> +{ + fn node(&self, renderer: &Renderer) -> Node { + let mut children: Vec<Node> = self + .children + .iter() + .map(|child| { + let mut node = child.widget.node(renderer); + + let mut style = node.0.style(); + style.margin.end = + stretch::style::Dimension::Points(self.spacing as f32); + + node.0.set_style(style); + node + }) + .collect(); + + if let Some(node) = children.last_mut() { + let mut style = node.0.style(); + style.margin.end = stretch::style::Dimension::Undefined; + + node.0.set_style(style); + } + + Node::with_children(self.style, children) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + self.children.iter_mut().zip(layout.children()).for_each( + |(child, layout)| { + child + .widget + .on_event(event, layout, cursor_position, messages) + }, + ); + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + let mut cursor = MouseCursor::OutOfBounds; + + self.children.iter().zip(layout.children()).for_each( + |(child, layout)| { + let new_cursor = + child.widget.draw(renderer, layout, cursor_position); + + if new_cursor != MouseCursor::OutOfBounds { + cursor = new_cursor; + } + }, + ); + + cursor + } + + fn hash(&self, state: &mut Hasher) { + self.style.hash(state); + self.spacing.hash(state); + + for child in &self.children { + child.widget.hash(state); + } + } +} + +impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>> + for Element<'a, Message, Renderer> +where + Renderer: 'a, + Message: 'static, +{ + fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> { + Element::new(row) + } +} diff --git a/src/widget/slider.rs b/src/widget/slider.rs new file mode 100644 index 00000000..75a0fdaf --- /dev/null +++ b/src/widget/slider.rs @@ -0,0 +1,240 @@ +//! Display an interactive selector of a single value from a range of values. +//! +//! A [`Slider`] has some local [`State`]. +//! +//! [`Slider`]: struct.Slider.html +//! [`State`]: struct.State.html +use std::hash::Hash; +use std::ops::RangeInclusive; + +use crate::input::{mouse, ButtonState}; +use crate::{ + Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, + Widget, +}; + +/// An horizontal bar and a handle that selects a single value from a range of +/// values. +/// +/// A [`Slider`] will try to fill the horizontal space of its container. +/// +/// It implements [`Widget`] when the associated [`core::Renderer`] implements +/// the [`slider::Renderer`] trait. +/// +/// [`Slider`]: struct.Slider.html +/// [`Widget`]: ../../core/trait.Widget.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +/// [`slider::Renderer`]: trait.Renderer.html +/// +/// # Example +/// ``` +/// use iced::{slider, Slider}; +/// +/// pub enum Message { +/// SliderChanged(f32), +/// } +/// +/// let state = &mut slider::State::new(); +/// let value = 50.0; +/// +/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged); +/// ``` +pub struct Slider<'a, Message> { + state: &'a mut State, + range: RangeInclusive<f32>, + value: f32, + on_change: Box<dyn Fn(f32) -> Message>, + style: Style, +} + +impl<'a, Message> std::fmt::Debug for Slider<'a, Message> { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("Slider") + .field("state", &self.state) + .field("range", &self.range) + .field("value", &self.value) + .field("style", &self.style) + .finish() + } +} + +impl<'a, Message> Slider<'a, Message> { + /// Creates a new [`Slider`]. + /// + /// It expects: + /// * the local [`State`] of the [`Slider`] + /// * an inclusive range of possible values + /// * the current value of the [`Slider`] + /// * a function that will be called when the [`Slider`] is dragged. + /// It receives the new value of the [`Slider`] and must produce a + /// `Message`. + /// + /// [`Slider`]: struct.Slider.html + /// [`State`]: struct.State.html + pub fn new<F>( + state: &'a mut State, + range: RangeInclusive<f32>, + value: f32, + on_change: F, + ) -> Self + where + F: 'static + Fn(f32) -> Message, + { + Slider { + state, + value: value.max(*range.start()).min(*range.end()), + range, + on_change: Box::new(on_change), + style: Style::default().min_width(100).fill_width(), + } + } + + /// Sets the width of the [`Slider`] in pixels. + /// + /// [`Slider`]: struct.Slider.html + pub fn width(mut self, width: u32) -> Self { + self.style = self.style.width(width); + self + } +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message> +where + Renderer: self::Renderer, +{ + fn node(&self, _renderer: &Renderer) -> Node { + Node::new(self.style.height(25)) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + let mut change = || { + let bounds = layout.bounds(); + + if cursor_position.x <= bounds.x { + messages.push((self.on_change)(*self.range.start())); + } else if cursor_position.x >= bounds.x + bounds.width { + messages.push((self.on_change)(*self.range.end())); + } else { + let percent = (cursor_position.x - bounds.x) / bounds.width; + let value = (self.range.end() - self.range.start()) * percent + + self.range.start(); + + messages.push((self.on_change)(value)); + } + }; + + match event { + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Left, + state, + }) => match state { + ButtonState::Pressed => { + if layout.bounds().contains(cursor_position) { + change(); + self.state.is_dragging = true; + } + } + ButtonState::Released => { + self.state.is_dragging = false; + } + }, + Event::Mouse(mouse::Event::CursorMoved { .. }) => { + if self.state.is_dragging { + change(); + } + } + _ => {} + } + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + cursor_position: Point, + ) -> MouseCursor { + renderer.draw( + cursor_position, + layout.bounds(), + self.state, + self.range.clone(), + self.value, + ) + } + + fn hash(&self, state: &mut Hasher) { + self.style.hash(state); + } +} + +/// The local state of a [`Slider`]. +/// +/// [`Slider`]: struct.Slider.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)] +pub struct State { + is_dragging: bool, +} + +impl State { + /// Creates a new [`State`]. + /// + /// [`State`]: struct.State.html + pub fn new() -> State { + State::default() + } + + /// Returns whether the associated [`Slider`] is currently being dragged or + /// not. + /// + /// [`Slider`]: struct.Slider.html + pub fn is_dragging(&self) -> bool { + self.is_dragging + } +} + +/// The renderer of a [`Slider`]. +/// +/// Your [`core::Renderer`] will need to implement this trait before being +/// able to use a [`Slider`] in your user interface. +/// +/// [`Slider`]: struct.Slider.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +pub trait Renderer { + /// Draws a [`Slider`]. + /// + /// It receives: + /// * the current cursor position + /// * the bounds of the [`Slider`] + /// * the local state of the [`Slider`] + /// * the range of values of the [`Slider`] + /// * the current value of the [`Slider`] + /// + /// [`Slider`]: struct.Slider.html + /// [`State`]: struct.State.html + /// [`Class`]: enum.Class.html + fn draw( + &mut self, + cursor_position: Point, + bounds: Rectangle<f32>, + state: &State, + range: RangeInclusive<f32>, + value: f32, + ) -> MouseCursor; +} + +impl<'a, Message, Renderer> From<Slider<'a, Message>> + for Element<'a, Message, Renderer> +where + Renderer: self::Renderer, + Message: 'static, +{ + fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> { + Element::new(slider) + } +} diff --git a/src/widget/text.rs b/src/widget/text.rs new file mode 100644 index 00000000..e1ce8b16 --- /dev/null +++ b/src/widget/text.rs @@ -0,0 +1,223 @@ +//! Write some text for your users to read. +use crate::{ + Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget, +}; + +use std::hash::Hash; + +/// A fragment of text. +/// +/// It implements [`Widget`] when the associated [`core::Renderer`] implements +/// the [`text::Renderer`] trait. +/// +/// [`Widget`]: ../../core/trait.Widget.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +/// [`text::Renderer`]: trait.Renderer.html +/// +/// # Example +/// +/// ``` +/// use iced::Text; +/// +/// Text::<(f32, f32, f32)>::new("I <3 iced!") +/// .size(40) +/// .color((0.0, 0.0, 1.0)); +/// ``` +#[derive(Debug, Clone)] +pub struct Text<Color> { + content: String, + size: u16, + color: Color, + style: Style, + horizontal_alignment: HorizontalAlignment, + vertical_alignment: VerticalAlignment, +} + +impl<Color> Text<Color> +where + Color: Default, +{ + /// Create a new fragment of [`Text`] with the given contents. + /// + /// [`Text`]: struct.Text.html + pub fn new(label: &str) -> Self { + Text { + content: String::from(label), + size: 20, + color: Color::default(), + style: Style::default().fill_width(), + horizontal_alignment: HorizontalAlignment::Left, + vertical_alignment: VerticalAlignment::Top, + } + } + + /// Sets the size of the [`Text`] in pixels. + /// + /// [`Text`]: struct.Text.html + pub fn size(mut self, size: u16) -> Self { + self.size = size; + self + } + + /// Sets the [`Color`] of the [`Text`]. + /// + /// [`Text`]: struct.Text.html + /// [`Color`]: ../../../graphics/struct.Color.html + pub fn color(mut self, color: Color) -> Self { + self.color = color; + self + } + + /// Sets the width of the [`Text`] boundaries in pixels. + /// + /// [`Text`]: struct.Text.html + pub fn width(mut self, width: u32) -> Self { + self.style = self.style.width(width); + self + } + + /// Sets the height of the [`Text`] boundaries in pixels. + /// + /// [`Text`]: struct.Text.html + pub fn height(mut self, height: u32) -> Self { + self.style = self.style.height(height); + self + } + + /// Sets the [`HorizontalAlignment`] of the [`Text`]. + /// + /// [`Text`]: struct.Text.html + /// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html + pub fn horizontal_alignment( + mut self, + alignment: HorizontalAlignment, + ) -> Self { + self.horizontal_alignment = alignment; + self + } + + /// Sets the [`VerticalAlignment`] of the [`Text`]. + /// + /// [`Text`]: struct.Text.html + /// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html + pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self { + self.vertical_alignment = alignment; + self + } +} + +impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color> +where + Color: Copy + std::fmt::Debug, + Renderer: self::Renderer<Color>, +{ + fn node(&self, renderer: &Renderer) -> Node { + renderer.node(self.style, &self.content, self.size as f32) + } + + fn draw( + &self, + renderer: &mut Renderer, + layout: Layout<'_>, + _cursor_position: Point, + ) -> MouseCursor { + renderer.draw( + layout.bounds(), + &self.content, + self.size as f32, + self.color, + self.horizontal_alignment, + self.vertical_alignment, + ); + + MouseCursor::OutOfBounds + } + + fn hash(&self, state: &mut Hasher) { + self.style.hash(state); + + self.content.hash(state); + self.size.hash(state); + } +} + +/// The renderer of a [`Text`] fragment. +/// +/// Your [`core::Renderer`] will need to implement this trait before being +/// able to use a [`Text`] in your user interface. +/// +/// [`Text`]: struct.Text.html +/// [`core::Renderer`]: ../../core/trait.Renderer.html +pub trait Renderer<Color> { + /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`] + /// contents and size. + /// + /// You should probably use [`Node::with_measure`] to allow [`Text`] to + /// adapt to the dimensions of its container. + /// + /// [`Node`]: ../../core/struct.Node.html + /// [`Style`]: ../../core/struct.Style.html + /// [`Text`]: struct.Text.html + /// [`Node::with_measure`]: ../../core/struct.Node.html#method.with_measure + fn node(&self, style: Style, content: &str, size: f32) -> Node; + + /// Draws a [`Text`] fragment. + /// + /// It receives: + /// * the bounds of the [`Text`] + /// * the contents of the [`Text`] + /// * the size of the [`Text`] + /// * the color of the [`Text`] + /// * the [`HorizontalAlignment`] of the [`Text`] + /// * the [`VerticalAlignment`] of the [`Text`] + /// + /// [`Text`]: struct.Text.html + /// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html + /// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html + fn draw( + &mut self, + bounds: Rectangle<f32>, + content: &str, + size: f32, + color: Color, + horizontal_alignment: HorizontalAlignment, + vertical_alignment: VerticalAlignment, + ); +} + +impl<'a, Message, Renderer, Color> From<Text<Color>> + for Element<'a, Message, Renderer> +where + Color: 'static + Copy + std::fmt::Debug, + Renderer: self::Renderer<Color>, +{ + fn from(text: Text<Color>) -> Element<'a, Message, Renderer> { + Element::new(text) + } +} + +/// The horizontal alignment of some resource. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum HorizontalAlignment { + /// Align left + Left, + + /// Horizontally centered + Center, + + /// Align right + Right, +} + +/// The vertical alignment of some resource. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum VerticalAlignment { + /// Align top + Top, + + /// Vertically centered + Center, + + /// Align bottom + Bottom, +} |