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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-07-20 19:12:31 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-07-20 19:12:31 +0200
commit2b7ad3d50eae48b1963aa8e866e184c41133ca3d (patch)
treeae5b0c851aebb2dd8c01c08620d1cea7aa9d2466 /src/widget
parenteefdcbe06cce97b452ee71ccb6fcd1a423d29075 (diff)
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Decouple `iced` from `coffee`
Diffstat (limited to 'src/widget')
-rw-r--r--src/widget/button.rs281
-rw-r--r--src/widget/checkbox.rs213
-rw-r--r--src/widget/column.rs223
-rw-r--r--src/widget/panel.rs94
-rw-r--r--src/widget/radio.rs219
-rw-r--r--src/widget/row.rs218
-rw-r--r--src/widget/slider.rs240
-rw-r--r--src/widget/text.rs223
8 files changed, 1711 insertions, 0 deletions
diff --git a/src/widget/button.rs b/src/widget/button.rs
new file mode 100644
index 00000000..35fa6ca8
--- /dev/null
+++ b/src/widget/button.rs
@@ -0,0 +1,281 @@
+//! Allow your users to perform actions by pressing a button.
+//!
+//! A [`Button`] has some local [`State`] and a [`Class`].
+//!
+//! [`Button`]: struct.Button.html
+//! [`State`]: struct.State.html
+//! [`Class`]: enum.Class.html
+
+use crate::input::{mouse, ButtonState};
+use crate::{
+ Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
+ Style, Widget,
+};
+
+use std::hash::Hash;
+
+/// A generic widget that produces a message when clicked.
+///
+/// It implements [`Widget`] when the associated [`core::Renderer`] implements
+/// the [`button::Renderer`] trait.
+///
+/// [`Widget`]: ../../core/trait.Widget.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+/// [`button::Renderer`]: trait.Renderer.html
+///
+/// # Example
+///
+/// ```
+/// use iced::{button, Button};
+///
+/// pub enum Message {
+/// ButtonClicked,
+/// }
+///
+/// let state = &mut button::State::new();
+///
+/// Button::new(state, "Click me!")
+/// .on_press(Message::ButtonClicked);
+/// ```
+pub struct Button<'a, Message> {
+ state: &'a mut State,
+ label: String,
+ class: Class,
+ on_press: Option<Message>,
+ style: Style,
+}
+
+impl<'a, Message> std::fmt::Debug for Button<'a, Message>
+where
+ Message: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Button")
+ .field("state", &self.state)
+ .field("label", &self.label)
+ .field("class", &self.class)
+ .field("on_press", &self.on_press)
+ .field("style", &self.style)
+ .finish()
+ }
+}
+
+impl<'a, Message> Button<'a, Message> {
+ /// Creates a new [`Button`] with some local [`State`] and the given label.
+ ///
+ /// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
+ ///
+ /// [`Button`]: struct.Button.html
+ /// [`State`]: struct.State.html
+ /// [`Class`]: enum.Class.html
+ /// [`Class::Primary`]: enum.Class.html#variant.Primary
+ pub fn new(state: &'a mut State, label: &str) -> Self {
+ Button {
+ state,
+ label: String::from(label),
+ class: Class::Primary,
+ on_press: None,
+ style: Style::default().min_width(100),
+ }
+ }
+
+ /// Sets the width of the [`Button`] in pixels.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn width(mut self, width: u32) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+
+ /// Makes the [`Button`] fill the horizontal space of its container.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn fill_width(mut self) -> Self {
+ self.style = self.style.fill_width();
+ self
+ }
+
+ /// Sets the alignment of the [`Button`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.style = self.style.align_self(align);
+ self
+ }
+
+ /// Sets the [`Class`] of the [`Button`].
+ ///
+ ///
+ /// [`Button`]: struct.Button.html
+ /// [`Class`]: enum.Class.html
+ pub fn class(mut self, class: Class) -> Self {
+ self.class = class;
+ self
+ }
+
+ /// Sets the message that will be produced when the [`Button`] is pressed.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn on_press(mut self, msg: Message) -> Self {
+ self.on_press = Some(msg);
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
+where
+ Renderer: self::Renderer,
+ Message: Copy + std::fmt::Debug,
+{
+ fn node(&self, _renderer: &Renderer) -> Node {
+ Node::new(self.style.height(50))
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state,
+ }) => {
+ if let Some(on_press) = self.on_press {
+ let bounds = layout.bounds();
+
+ match state {
+ ButtonState::Pressed => {
+ self.state.is_pressed =
+ bounds.contains(cursor_position);
+ }
+ ButtonState::Released => {
+ let is_clicked = self.state.is_pressed
+ && bounds.contains(cursor_position);
+
+ self.state.is_pressed = false;
+
+ if is_clicked {
+ messages.push(on_press);
+ }
+ }
+ }
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(
+ cursor_position,
+ layout.bounds(),
+ self.state,
+ &self.label,
+ self.class,
+ )
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.style.hash(state);
+ }
+}
+
+/// The local state of a [`Button`].
+///
+/// [`Button`]: struct.Button.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub struct State {
+ is_pressed: bool,
+}
+
+impl State {
+ /// Creates a new [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn new() -> State {
+ State::default()
+ }
+
+ /// Returns whether the associated [`Button`] is currently being pressed or
+ /// not.
+ ///
+ /// [`Button`]: struct.Button.html
+ pub fn is_pressed(&self) -> bool {
+ self.is_pressed
+ }
+}
+
+/// The type of a [`Button`].
+///
+/// ![Different buttons drawn by the built-in renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
+///
+/// [`Button`]: struct.Button.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Class {
+ /// The [`Button`] performs the main action.
+ ///
+ /// [`Button`]: struct.Button.html
+ Primary,
+
+ /// The [`Button`] performs an alternative action.
+ ///
+ /// [`Button`]: struct.Button.html
+ Secondary,
+
+ /// The [`Button`] performs a productive action.
+ ///
+ /// [`Button`]: struct.Button.html
+ Positive,
+}
+
+/// The renderer of a [`Button`].
+///
+/// Your [`core::Renderer`] will need to implement this trait before being
+/// able to use a [`Button`] in your user interface.
+///
+/// [`Button`]: struct.Button.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+pub trait Renderer {
+ /// Draws a [`Button`].
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Button`]
+ /// * the local state of the [`Button`]
+ /// * the label of the [`Button`]
+ /// * the [`Class`] of the [`Button`]
+ ///
+ /// [`Button`]: struct.Button.html
+ /// [`State`]: struct.State.html
+ /// [`Class`]: enum.Class.html
+ fn draw(
+ &mut self,
+ cursor_position: Point,
+ bounds: Rectangle<f32>,
+ state: &State,
+ label: &str,
+ class: Class,
+ ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Button<'a, Message>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static + Copy + std::fmt::Debug,
+{
+ fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
+ Element::new(button)
+ }
+}
diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs
new file mode 100644
index 00000000..c30b8308
--- /dev/null
+++ b/src/widget/checkbox.rs
@@ -0,0 +1,213 @@
+//! Show toggle controls using checkboxes.
+use std::hash::Hash;
+
+use crate::input::{mouse, ButtonState};
+use crate::widget::{text, Column, Row, Text};
+use crate::{
+ Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
+ Widget,
+};
+
+/// A box that can be checked.
+///
+/// It implements [`Widget`] when the [`core::Renderer`] implements the
+/// [`checkbox::Renderer`] trait.
+///
+/// [`Widget`]: ../../core/trait.Widget.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+/// [`checkbox::Renderer`]: trait.Renderer.html
+///
+/// # Example
+///
+/// ```
+/// use iced::Checkbox;
+///
+/// #[derive(Debug, Clone, Copy)]
+/// pub enum Color {
+/// Black,
+/// White,
+/// }
+///
+/// impl Default for Color {
+/// fn default() -> Color {
+/// Color::Black
+/// }
+/// }
+///
+/// pub enum Message {
+/// CheckboxToggled(bool),
+/// }
+///
+/// fn some_checkbox(is_checked: bool) -> Checkbox<Color, Message> {
+/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled)
+/// .label_color(Color::White)
+/// }
+/// ```
+pub struct Checkbox<Color, Message> {
+ is_checked: bool,
+ on_toggle: Box<dyn Fn(bool) -> Message>,
+ label: String,
+ label_color: Color,
+}
+
+impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message>
+where
+ Color: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Checkbox")
+ .field("is_checked", &self.is_checked)
+ .field("label", &self.label)
+ .field("label_color", &self.label_color)
+ .finish()
+ }
+}
+
+impl<Color, Message> Checkbox<Color, Message>
+where
+ Color: Default,
+{
+ /// Creates a new [`Checkbox`].
+ ///
+ /// It expects:
+ /// * a boolean describing whether the [`Checkbox`] is checked or not
+ /// * the label of the [`Checkbox`]
+ /// * a function that will be called when the [`Checkbox`] is toggled.
+ /// It receives the new state of the [`Checkbox`] and must produce a
+ /// `Message`.
+ ///
+ /// [`Checkbox`]: struct.Checkbox.html
+ pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
+ where
+ F: 'static + Fn(bool) -> Message,
+ {
+ Checkbox {
+ is_checked,
+ on_toggle: Box::new(f),
+ label: String::from(label),
+ label_color: Color::default(),
+ }
+ }
+
+ /// Sets the [`Color`] of the label of the [`Checkbox`].
+ ///
+ /// [`Color`]: ../../../../graphics/struct.Color.html
+ /// [`Checkbox`]: struct.Checkbox.html
+ pub fn label_color(mut self, color: Color) -> Self {
+ self.label_color = color;
+ self
+ }
+}
+
+impl<Color, Message, Renderer> Widget<Message, Renderer>
+ for Checkbox<Color, Message>
+where
+ Color: 'static + Copy + Default + std::fmt::Debug,
+ Renderer: self::Renderer + text::Renderer<Color>,
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ Row::<(), Renderer>::new()
+ .spacing(15)
+ .align_items(Align::Center)
+ .push(Column::new().width(28).height(28))
+ .push(Text::new(&self.label))
+ .node(renderer)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state: ButtonState::Pressed,
+ }) => {
+ let mouse_over = layout
+ .children()
+ .any(|child| child.bounds().contains(cursor_position));
+
+ if mouse_over {
+ messages.push((self.on_toggle)(!self.is_checked));
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let children: Vec<_> = layout.children().collect();
+
+ let text_bounds = children[1].bounds();
+
+ text::Renderer::draw(
+ renderer,
+ text_bounds,
+ &self.label,
+ 20.0,
+ self.label_color,
+ text::HorizontalAlignment::Left,
+ text::VerticalAlignment::Top,
+ );
+
+ self::Renderer::draw(
+ renderer,
+ cursor_position,
+ children[0].bounds(),
+ text_bounds,
+ self.is_checked,
+ )
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.label.hash(state);
+ }
+}
+
+/// The renderer of a [`Checkbox`].
+///
+/// Your [`core::Renderer`] will need to implement this trait before being
+/// able to use a [`Checkbox`] in your user interface.
+///
+/// [`Checkbox`]: struct.Checkbox.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+pub trait Renderer {
+ /// Draws a [`Checkbox`].
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Checkbox`]
+ /// * the bounds of the label of the [`Checkbox`]
+ /// * whether the [`Checkbox`] is checked or not
+ ///
+ /// [`Checkbox`]: struct.Checkbox.html
+ fn draw(
+ &mut self,
+ cursor_position: Point,
+ bounds: Rectangle<f32>,
+ label_bounds: Rectangle<f32>,
+ is_checked: bool,
+ ) -> MouseCursor;
+}
+
+impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>>
+ for Element<'a, Message, Renderer>
+where
+ Color: 'static + Copy + Default + std::fmt::Debug,
+ Renderer: self::Renderer + text::Renderer<Color>,
+ Message: 'static,
+{
+ fn from(
+ checkbox: Checkbox<Color, Message>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(checkbox)
+ }
+}
diff --git a/src/widget/column.rs b/src/widget/column.rs
new file mode 100644
index 00000000..18a68f60
--- /dev/null
+++ b/src/widget/column.rs
@@ -0,0 +1,223 @@
+use std::hash::Hash;
+
+use crate::{
+ Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
+ Style, Widget,
+};
+
+/// A container that places its contents vertically.
+///
+/// A [`Column`] will try to fill the horizontal space of its container.
+///
+/// [`Column`]: struct.Column.html
+pub struct Column<'a, Message, Renderer> {
+ style: Style,
+ spacing: u16,
+ children: Vec<Element<'a, Message, Renderer>>,
+}
+
+impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Column")
+ .field("style", &self.style)
+ .field("spacing", &self.spacing)
+ .field("children", &self.children)
+ .finish()
+ }
+}
+
+impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
+ /// Creates an empty [`Column`].
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn new() -> Self {
+ let mut style = Style::default().fill_width();
+ style.0.flex_direction = stretch::style::FlexDirection::Column;
+
+ Column {
+ style,
+ spacing: 0,
+ children: Vec::new(),
+ }
+ }
+
+ /// Sets the vertical spacing _between_ elements in pixels.
+ ///
+ /// Custom margins per element do not exist in Coffee. You should use this
+ /// method instead! While less flexible, it helps you keep spacing between
+ /// elements consistent.
+ pub fn spacing(mut self, px: u16) -> Self {
+ self.spacing = px;
+ self
+ }
+
+ /// Sets the padding of the [`Column`] in pixels.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn padding(mut self, px: u32) -> Self {
+ self.style = self.style.padding(px);
+ self
+ }
+
+ /// Sets the width of the [`Column`] in pixels.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn width(mut self, width: u32) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+
+ /// Sets the height of the [`Column`] in pixels.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn height(mut self, height: u32) -> Self {
+ self.style = self.style.height(height);
+ self
+ }
+
+ /// Sets the maximum width of the [`Column`] in pixels.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn max_width(mut self, max_width: u32) -> Self {
+ self.style = self.style.max_width(max_width);
+ self
+ }
+
+ /// Sets the maximum height of the [`Column`] in pixels.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn max_height(mut self, max_height: u32) -> Self {
+ self.style = self.style.max_height(max_height);
+ self
+ }
+
+ /// Sets the alignment of the [`Column`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.style = self.style.align_self(align);
+ self
+ }
+
+ /// Sets the horizontal alignment of the contents of the [`Column`] .
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn align_items(mut self, align: Align) -> Self {
+ self.style = self.style.align_items(align);
+ self
+ }
+
+ /// Sets the vertical distribution strategy for the contents of the
+ /// [`Column`] .
+ ///
+ /// [`Column`]: struct.Column.html
+ pub fn justify_content(mut self, justify: Justify) -> Self {
+ self.style = self.style.justify_content(justify);
+ self
+ }
+
+ /// Adds an [`Element`] to the [`Column`].
+ ///
+ /// [`Element`]: ../core/struct.Element.html
+ /// [`Column`]: struct.Column.html
+ pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
+ where
+ E: Into<Element<'a, Message, Renderer>>,
+ {
+ self.children.push(child.into());
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Column<'a, Message, Renderer>
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ let mut children: Vec<Node> = self
+ .children
+ .iter()
+ .map(|child| {
+ let mut node = child.widget.node(renderer);
+
+ let mut style = node.0.style();
+ style.margin.bottom =
+ stretch::style::Dimension::Points(self.spacing as f32);
+
+ node.0.set_style(style);
+ node
+ })
+ .collect();
+
+ if let Some(node) = children.last_mut() {
+ let mut style = node.0.style();
+ style.margin.bottom = stretch::style::Dimension::Undefined;
+
+ node.0.set_style(style);
+ }
+
+ Node::with_children(self.style, children)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ self.children.iter_mut().zip(layout.children()).for_each(
+ |(child, layout)| {
+ child
+ .widget
+ .on_event(event, layout, cursor_position, messages)
+ },
+ );
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let mut cursor = MouseCursor::OutOfBounds;
+
+ self.children.iter().zip(layout.children()).for_each(
+ |(child, layout)| {
+ let new_cursor =
+ child.widget.draw(renderer, layout, cursor_position);
+
+ if new_cursor != MouseCursor::OutOfBounds {
+ cursor = new_cursor;
+ }
+ },
+ );
+
+ cursor
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.style.hash(state);
+ self.spacing.hash(state);
+
+ for child in &self.children {
+ child.widget.hash(state);
+ }
+ }
+}
+
+impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: 'a,
+ Message: 'static,
+{
+ fn from(
+ column: Column<'a, Message, Renderer>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(column)
+ }
+}
diff --git a/src/widget/panel.rs b/src/widget/panel.rs
new file mode 100644
index 00000000..28e5989c
--- /dev/null
+++ b/src/widget/panel.rs
@@ -0,0 +1,94 @@
+use std::hash::Hash;
+
+use crate::graphics::{Point, Rectangle};
+use crate::ui::core::{
+ Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
+};
+
+pub struct Panel<'a, Message, Renderer> {
+ style: Style,
+ content: Box<Widget<Message, Renderer> + 'a>,
+}
+
+impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
+ pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
+ Panel {
+ style: Style::default().padding(20),
+ content: Box::new(content),
+ }
+ }
+
+ pub fn width(mut self, width: u32) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+
+ pub fn max_width(mut self, max_width: u32) -> Self {
+ self.style = self.style.max_width(max_width);
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Panel<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ Node::with_children(self.style, vec![self.content.node(renderer)])
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ [&mut self.content]
+ .iter_mut()
+ .zip(layout.children())
+ .for_each(|(child, layout)| {
+ child.on_event(event, layout, cursor_position, messages)
+ });
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let bounds = layout.bounds();
+ let mut cursor = MouseCursor::OutOfBounds;
+ renderer.draw(bounds);
+
+ [&self.content].iter().zip(layout.children()).for_each(
+ |(child, layout)| {
+ let new_cursor = child.draw(renderer, layout, cursor_position);
+
+ if new_cursor != MouseCursor::OutOfBounds {
+ cursor = new_cursor;
+ }
+ },
+ );
+
+ if cursor == MouseCursor::OutOfBounds {
+ if bounds.contains(cursor_position) {
+ MouseCursor::Idle
+ } else {
+ MouseCursor::OutOfBounds
+ }
+ } else {
+ cursor
+ }
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.style.hash(state);
+ }
+}
+
+pub trait Renderer {
+ fn draw(&mut self, bounds: Rectangle<f32>);
+}
diff --git a/src/widget/radio.rs b/src/widget/radio.rs
new file mode 100644
index 00000000..8a678ec8
--- /dev/null
+++ b/src/widget/radio.rs
@@ -0,0 +1,219 @@
+//! Create choices using radio buttons.
+use crate::input::{mouse, ButtonState};
+use crate::widget::{text, Column, Row, Text};
+use crate::{
+ Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
+ Widget,
+};
+
+use std::hash::Hash;
+
+/// A circular button representing a choice.
+///
+/// It implements [`Widget`] when the [`core::Renderer`] implements the
+/// [`radio::Renderer`] trait.
+///
+/// [`Widget`]: ../../core/trait.Widget.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+/// [`radio::Renderer`]: trait.Renderer.html
+///
+/// # Example
+/// ```
+/// use iced::{Column, Radio};
+///
+/// #[derive(Debug, Clone, Copy)]
+/// pub enum Color {
+/// Black,
+/// }
+///
+/// impl Default for Color {
+/// fn default() -> Color {
+/// Color::Black
+/// }
+/// }
+///
+/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
+/// pub enum Choice {
+/// A,
+/// B,
+/// }
+///
+/// #[derive(Debug, Clone, Copy)]
+/// pub enum Message {
+/// RadioSelected(Choice),
+/// }
+///
+/// let selected_choice = Some(Choice::A);
+///
+/// Radio::<Color, Message>::new(Choice::A, "This is A", selected_choice, Message::RadioSelected)
+/// .label_color(Color::Black);
+/// ```
+///
+/// ![Checkbox drawn by the built-in renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
+pub struct Radio<Color, Message> {
+ is_selected: bool,
+ on_click: Message,
+ label: String,
+ label_color: Color,
+}
+
+impl<Color, Message> std::fmt::Debug for Radio<Color, Message>
+where
+ Color: std::fmt::Debug,
+ Message: std::fmt::Debug,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Radio")
+ .field("is_selected", &self.is_selected)
+ .field("on_click", &self.on_click)
+ .field("label", &self.label)
+ .field("label_color", &self.label_color)
+ .finish()
+ }
+}
+
+impl<Color, Message> Radio<Color, Message>
+where
+ Color: Default,
+{
+ /// Creates a new [`Radio`] button.
+ ///
+ /// It expects:
+ /// * the value related to the [`Radio`] button
+ /// * the label of the [`Radio`] button
+ /// * the current selected value
+ /// * a function that will be called when the [`Radio`] is selected. It
+ /// receives the value of the radio and must produce a `Message`.
+ ///
+ /// [`Radio`]: struct.Radio.html
+ pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
+ where
+ V: Eq + Copy,
+ F: 'static + Fn(V) -> Message,
+ {
+ Radio {
+ is_selected: Some(value) == selected,
+ on_click: f(value),
+ label: String::from(label),
+ label_color: Color::default(),
+ }
+ }
+
+ /// Sets the [`Color`] of the label of the [`Radio`].
+ ///
+ /// [`Color`]: ../../../../graphics/struct.Color.html
+ /// [`Radio`]: struct.Radio.html
+ pub fn label_color(mut self, color: Color) -> Self {
+ self.label_color = color;
+ self
+ }
+}
+
+impl<Color, Message, Renderer> Widget<Message, Renderer>
+ for Radio<Color, Message>
+where
+ Color: 'static + Copy + Default + std::fmt::Debug,
+ Renderer: self::Renderer + text::Renderer<Color>,
+ Message: Copy + std::fmt::Debug,
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ Row::<(), Renderer>::new()
+ .spacing(15)
+ .align_items(Align::Center)
+ .push(Column::new().width(28).height(28))
+ .push(Text::new(&self.label))
+ .node(renderer)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state: ButtonState::Pressed,
+ }) => {
+ if layout.bounds().contains(cursor_position) {
+ messages.push(self.on_click);
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let children: Vec<_> = layout.children().collect();
+
+ let mut text_bounds = children[1].bounds();
+ text_bounds.y -= 2.0;
+
+ text::Renderer::draw(
+ renderer,
+ text_bounds,
+ &self.label,
+ 20.0,
+ self.label_color,
+ text::HorizontalAlignment::Left,
+ text::VerticalAlignment::Top,
+ );
+
+ self::Renderer::draw(
+ renderer,
+ cursor_position,
+ children[0].bounds(),
+ layout.bounds(),
+ self.is_selected,
+ )
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.label.hash(state);
+ }
+}
+
+/// The renderer of a [`Radio`] button.
+///
+/// Your [`core::Renderer`] will need to implement this trait before being
+/// able to use a [`Radio`] button in your user interface.
+///
+/// [`Radio`]: struct.Radio.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+pub trait Renderer {
+ /// Draws a [`Radio`] button.
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Radio`]
+ /// * the bounds of the label of the [`Radio`]
+ /// * whether the [`Radio`] is selected or not
+ ///
+ /// [`Radio`]: struct.Radio.html
+ fn draw(
+ &mut self,
+ cursor_position: Point,
+ bounds: Rectangle<f32>,
+ label_bounds: Rectangle<f32>,
+ is_selected: bool,
+ ) -> MouseCursor;
+}
+
+impl<'a, Color, Message, Renderer> From<Radio<Color, Message>>
+ for Element<'a, Message, Renderer>
+where
+ Color: 'static + Copy + Default + std::fmt::Debug,
+ Renderer: self::Renderer + text::Renderer<Color>,
+ Message: 'static + Copy + std::fmt::Debug,
+{
+ fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> {
+ Element::new(checkbox)
+ }
+}
diff --git a/src/widget/row.rs b/src/widget/row.rs
new file mode 100644
index 00000000..9e0f9d4c
--- /dev/null
+++ b/src/widget/row.rs
@@ -0,0 +1,218 @@
+use std::hash::Hash;
+
+use crate::{
+ Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
+ Style, Widget,
+};
+
+/// A container that places its contents horizontally.
+///
+/// A [`Row`] will try to fill the horizontal space of its container.
+///
+/// [`Row`]: struct.Row.html
+pub struct Row<'a, Message, Renderer> {
+ style: Style,
+ spacing: u16,
+ children: Vec<Element<'a, Message, Renderer>>,
+}
+
+impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Row")
+ .field("style", &self.style)
+ .field("spacing", &self.spacing)
+ .field("children", &self.children)
+ .finish()
+ }
+}
+
+impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
+ /// Creates an empty [`Row`].
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn new() -> Self {
+ Row {
+ style: Style::default().fill_width(),
+ spacing: 0,
+ children: Vec::new(),
+ }
+ }
+
+ /// Sets the horizontal spacing _between_ elements in pixels.
+ ///
+ /// Custom margins per element do not exist in Coffee. You should use this
+ /// method instead! While less flexible, it helps you keep spacing between
+ /// elements consistent.
+ pub fn spacing(mut self, px: u16) -> Self {
+ self.spacing = px;
+ self
+ }
+
+ /// Sets the padding of the [`Row`] in pixels.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn padding(mut self, px: u32) -> Self {
+ self.style = self.style.padding(px);
+ self
+ }
+
+ /// Sets the width of the [`Row`] in pixels.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn width(mut self, width: u32) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+
+ /// Sets the height of the [`Row`] in pixels.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn height(mut self, height: u32) -> Self {
+ self.style = self.style.height(height);
+ self
+ }
+
+ /// Sets the maximum width of the [`Row`] in pixels.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn max_width(mut self, max_width: u32) -> Self {
+ self.style = self.style.max_width(max_width);
+ self
+ }
+
+ /// Sets the maximum height of the [`Row`] in pixels.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn max_height(mut self, max_height: u32) -> Self {
+ self.style = self.style.max_height(max_height);
+ self
+ }
+
+ /// Sets the alignment of the [`Row`] itself.
+ ///
+ /// This is useful if you want to override the default alignment given by
+ /// the parent container.
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn align_self(mut self, align: Align) -> Self {
+ self.style = self.style.align_self(align);
+ self
+ }
+
+ /// Sets the vertical alignment of the contents of the [`Row`] .
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn align_items(mut self, align: Align) -> Self {
+ self.style = self.style.align_items(align);
+ self
+ }
+
+ /// Sets the horizontal distribution strategy for the contents of the
+ /// [`Row`] .
+ ///
+ /// [`Row`]: struct.Row.html
+ pub fn justify_content(mut self, justify: Justify) -> Self {
+ self.style = self.style.justify_content(justify);
+ self
+ }
+
+ /// Adds an [`Element`] to the [`Row`].
+ ///
+ /// [`Element`]: ../core/struct.Element.html
+ /// [`Row`]: struct.Row.html
+ pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
+ where
+ E: Into<Element<'a, Message, Renderer>>,
+ {
+ self.children.push(child.into());
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for Row<'a, Message, Renderer>
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ let mut children: Vec<Node> = self
+ .children
+ .iter()
+ .map(|child| {
+ let mut node = child.widget.node(renderer);
+
+ let mut style = node.0.style();
+ style.margin.end =
+ stretch::style::Dimension::Points(self.spacing as f32);
+
+ node.0.set_style(style);
+ node
+ })
+ .collect();
+
+ if let Some(node) = children.last_mut() {
+ let mut style = node.0.style();
+ style.margin.end = stretch::style::Dimension::Undefined;
+
+ node.0.set_style(style);
+ }
+
+ Node::with_children(self.style, children)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ self.children.iter_mut().zip(layout.children()).for_each(
+ |(child, layout)| {
+ child
+ .widget
+ .on_event(event, layout, cursor_position, messages)
+ },
+ );
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ let mut cursor = MouseCursor::OutOfBounds;
+
+ self.children.iter().zip(layout.children()).for_each(
+ |(child, layout)| {
+ let new_cursor =
+ child.widget.draw(renderer, layout, cursor_position);
+
+ if new_cursor != MouseCursor::OutOfBounds {
+ cursor = new_cursor;
+ }
+ },
+ );
+
+ cursor
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.style.hash(state);
+ self.spacing.hash(state);
+
+ for child in &self.children {
+ child.widget.hash(state);
+ }
+ }
+}
+
+impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: 'a,
+ Message: 'static,
+{
+ fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
+ Element::new(row)
+ }
+}
diff --git a/src/widget/slider.rs b/src/widget/slider.rs
new file mode 100644
index 00000000..75a0fdaf
--- /dev/null
+++ b/src/widget/slider.rs
@@ -0,0 +1,240 @@
+//! Display an interactive selector of a single value from a range of values.
+//!
+//! A [`Slider`] has some local [`State`].
+//!
+//! [`Slider`]: struct.Slider.html
+//! [`State`]: struct.State.html
+use std::hash::Hash;
+use std::ops::RangeInclusive;
+
+use crate::input::{mouse, ButtonState};
+use crate::{
+ Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
+ Widget,
+};
+
+/// An horizontal bar and a handle that selects a single value from a range of
+/// values.
+///
+/// A [`Slider`] will try to fill the horizontal space of its container.
+///
+/// It implements [`Widget`] when the associated [`core::Renderer`] implements
+/// the [`slider::Renderer`] trait.
+///
+/// [`Slider`]: struct.Slider.html
+/// [`Widget`]: ../../core/trait.Widget.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+/// [`slider::Renderer`]: trait.Renderer.html
+///
+/// # Example
+/// ```
+/// use iced::{slider, Slider};
+///
+/// pub enum Message {
+/// SliderChanged(f32),
+/// }
+///
+/// let state = &mut slider::State::new();
+/// let value = 50.0;
+///
+/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
+/// ```
+pub struct Slider<'a, Message> {
+ state: &'a mut State,
+ range: RangeInclusive<f32>,
+ value: f32,
+ on_change: Box<dyn Fn(f32) -> Message>,
+ style: Style,
+}
+
+impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ f.debug_struct("Slider")
+ .field("state", &self.state)
+ .field("range", &self.range)
+ .field("value", &self.value)
+ .field("style", &self.style)
+ .finish()
+ }
+}
+
+impl<'a, Message> Slider<'a, Message> {
+ /// Creates a new [`Slider`].
+ ///
+ /// It expects:
+ /// * the local [`State`] of the [`Slider`]
+ /// * an inclusive range of possible values
+ /// * the current value of the [`Slider`]
+ /// * a function that will be called when the [`Slider`] is dragged.
+ /// It receives the new value of the [`Slider`] and must produce a
+ /// `Message`.
+ ///
+ /// [`Slider`]: struct.Slider.html
+ /// [`State`]: struct.State.html
+ pub fn new<F>(
+ state: &'a mut State,
+ range: RangeInclusive<f32>,
+ value: f32,
+ on_change: F,
+ ) -> Self
+ where
+ F: 'static + Fn(f32) -> Message,
+ {
+ Slider {
+ state,
+ value: value.max(*range.start()).min(*range.end()),
+ range,
+ on_change: Box::new(on_change),
+ style: Style::default().min_width(100).fill_width(),
+ }
+ }
+
+ /// Sets the width of the [`Slider`] in pixels.
+ ///
+ /// [`Slider`]: struct.Slider.html
+ pub fn width(mut self, width: u32) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
+where
+ Renderer: self::Renderer,
+{
+ fn node(&self, _renderer: &Renderer) -> Node {
+ Node::new(self.style.height(25))
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ messages: &mut Vec<Message>,
+ ) {
+ let mut change = || {
+ let bounds = layout.bounds();
+
+ if cursor_position.x <= bounds.x {
+ messages.push((self.on_change)(*self.range.start()));
+ } else if cursor_position.x >= bounds.x + bounds.width {
+ messages.push((self.on_change)(*self.range.end()));
+ } else {
+ let percent = (cursor_position.x - bounds.x) / bounds.width;
+ let value = (self.range.end() - self.range.start()) * percent
+ + self.range.start();
+
+ messages.push((self.on_change)(value));
+ }
+ };
+
+ match event {
+ Event::Mouse(mouse::Event::Input {
+ button: mouse::Button::Left,
+ state,
+ }) => match state {
+ ButtonState::Pressed => {
+ if layout.bounds().contains(cursor_position) {
+ change();
+ self.state.is_dragging = true;
+ }
+ }
+ ButtonState::Released => {
+ self.state.is_dragging = false;
+ }
+ },
+ Event::Mouse(mouse::Event::CursorMoved { .. }) => {
+ if self.state.is_dragging {
+ change();
+ }
+ }
+ _ => {}
+ }
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(
+ cursor_position,
+ layout.bounds(),
+ self.state,
+ self.range.clone(),
+ self.value,
+ )
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.style.hash(state);
+ }
+}
+
+/// The local state of a [`Slider`].
+///
+/// [`Slider`]: struct.Slider.html
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub struct State {
+ is_dragging: bool,
+}
+
+impl State {
+ /// Creates a new [`State`].
+ ///
+ /// [`State`]: struct.State.html
+ pub fn new() -> State {
+ State::default()
+ }
+
+ /// Returns whether the associated [`Slider`] is currently being dragged or
+ /// not.
+ ///
+ /// [`Slider`]: struct.Slider.html
+ pub fn is_dragging(&self) -> bool {
+ self.is_dragging
+ }
+}
+
+/// The renderer of a [`Slider`].
+///
+/// Your [`core::Renderer`] will need to implement this trait before being
+/// able to use a [`Slider`] in your user interface.
+///
+/// [`Slider`]: struct.Slider.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+pub trait Renderer {
+ /// Draws a [`Slider`].
+ ///
+ /// It receives:
+ /// * the current cursor position
+ /// * the bounds of the [`Slider`]
+ /// * the local state of the [`Slider`]
+ /// * the range of values of the [`Slider`]
+ /// * the current value of the [`Slider`]
+ ///
+ /// [`Slider`]: struct.Slider.html
+ /// [`State`]: struct.State.html
+ /// [`Class`]: enum.Class.html
+ fn draw(
+ &mut self,
+ cursor_position: Point,
+ bounds: Rectangle<f32>,
+ state: &State,
+ range: RangeInclusive<f32>,
+ value: f32,
+ ) -> MouseCursor;
+}
+
+impl<'a, Message, Renderer> From<Slider<'a, Message>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: self::Renderer,
+ Message: 'static,
+{
+ fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
+ Element::new(slider)
+ }
+}
diff --git a/src/widget/text.rs b/src/widget/text.rs
new file mode 100644
index 00000000..e1ce8b16
--- /dev/null
+++ b/src/widget/text.rs
@@ -0,0 +1,223 @@
+//! Write some text for your users to read.
+use crate::{
+ Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
+};
+
+use std::hash::Hash;
+
+/// A fragment of text.
+///
+/// It implements [`Widget`] when the associated [`core::Renderer`] implements
+/// the [`text::Renderer`] trait.
+///
+/// [`Widget`]: ../../core/trait.Widget.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+/// [`text::Renderer`]: trait.Renderer.html
+///
+/// # Example
+///
+/// ```
+/// use iced::Text;
+///
+/// Text::<(f32, f32, f32)>::new("I <3 iced!")
+/// .size(40)
+/// .color((0.0, 0.0, 1.0));
+/// ```
+#[derive(Debug, Clone)]
+pub struct Text<Color> {
+ content: String,
+ size: u16,
+ color: Color,
+ style: Style,
+ horizontal_alignment: HorizontalAlignment,
+ vertical_alignment: VerticalAlignment,
+}
+
+impl<Color> Text<Color>
+where
+ Color: Default,
+{
+ /// Create a new fragment of [`Text`] with the given contents.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn new(label: &str) -> Self {
+ Text {
+ content: String::from(label),
+ size: 20,
+ color: Color::default(),
+ style: Style::default().fill_width(),
+ horizontal_alignment: HorizontalAlignment::Left,
+ vertical_alignment: VerticalAlignment::Top,
+ }
+ }
+
+ /// Sets the size of the [`Text`] in pixels.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn size(mut self, size: u16) -> Self {
+ self.size = size;
+ self
+ }
+
+ /// Sets the [`Color`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`Color`]: ../../../graphics/struct.Color.html
+ pub fn color(mut self, color: Color) -> Self {
+ self.color = color;
+ self
+ }
+
+ /// Sets the width of the [`Text`] boundaries in pixels.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn width(mut self, width: u32) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+
+ /// Sets the height of the [`Text`] boundaries in pixels.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn height(mut self, height: u32) -> Self {
+ self.style = self.style.height(height);
+ self
+ }
+
+ /// Sets the [`HorizontalAlignment`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html
+ pub fn horizontal_alignment(
+ mut self,
+ alignment: HorizontalAlignment,
+ ) -> Self {
+ self.horizontal_alignment = alignment;
+ self
+ }
+
+ /// Sets the [`VerticalAlignment`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html
+ pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
+ self.vertical_alignment = alignment;
+ self
+ }
+}
+
+impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color>
+where
+ Color: Copy + std::fmt::Debug,
+ Renderer: self::Renderer<Color>,
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ renderer.node(self.style, &self.content, self.size as f32)
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(
+ layout.bounds(),
+ &self.content,
+ self.size as f32,
+ self.color,
+ self.horizontal_alignment,
+ self.vertical_alignment,
+ );
+
+ MouseCursor::OutOfBounds
+ }
+
+ fn hash(&self, state: &mut Hasher) {
+ self.style.hash(state);
+
+ self.content.hash(state);
+ self.size.hash(state);
+ }
+}
+
+/// The renderer of a [`Text`] fragment.
+///
+/// Your [`core::Renderer`] will need to implement this trait before being
+/// able to use a [`Text`] in your user interface.
+///
+/// [`Text`]: struct.Text.html
+/// [`core::Renderer`]: ../../core/trait.Renderer.html
+pub trait Renderer<Color> {
+ /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
+ /// contents and size.
+ ///
+ /// You should probably use [`Node::with_measure`] to allow [`Text`] to
+ /// adapt to the dimensions of its container.
+ ///
+ /// [`Node`]: ../../core/struct.Node.html
+ /// [`Style`]: ../../core/struct.Style.html
+ /// [`Text`]: struct.Text.html
+ /// [`Node::with_measure`]: ../../core/struct.Node.html#method.with_measure
+ fn node(&self, style: Style, content: &str, size: f32) -> Node;
+
+ /// Draws a [`Text`] fragment.
+ ///
+ /// It receives:
+ /// * the bounds of the [`Text`]
+ /// * the contents of the [`Text`]
+ /// * the size of the [`Text`]
+ /// * the color of the [`Text`]
+ /// * the [`HorizontalAlignment`] of the [`Text`]
+ /// * the [`VerticalAlignment`] of the [`Text`]
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html
+ /// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html
+ fn draw(
+ &mut self,
+ bounds: Rectangle<f32>,
+ content: &str,
+ size: f32,
+ color: Color,
+ horizontal_alignment: HorizontalAlignment,
+ vertical_alignment: VerticalAlignment,
+ );
+}
+
+impl<'a, Message, Renderer, Color> From<Text<Color>>
+ for Element<'a, Message, Renderer>
+where
+ Color: 'static + Copy + std::fmt::Debug,
+ Renderer: self::Renderer<Color>,
+{
+ fn from(text: Text<Color>) -> Element<'a, Message, Renderer> {
+ Element::new(text)
+ }
+}
+
+/// The horizontal alignment of some resource.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum HorizontalAlignment {
+ /// Align left
+ Left,
+
+ /// Horizontally centered
+ Center,
+
+ /// Align right
+ Right,
+}
+
+/// The vertical alignment of some resource.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum VerticalAlignment {
+ /// Align top
+ Top,
+
+ /// Vertically centered
+ Center,
+
+ /// Align bottom
+ Bottom,
+}