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author | 2023-03-03 04:57:55 +0100 | |
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committer | 2023-03-03 04:57:55 +0100 | |
commit | 6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f (patch) | |
tree | 7a9d57f52e3bee9f4d910c89178dc3e2917957a1 /src/widget/canvas.rs | |
parent | d13d19ba3569560edd67f20b48f37548d10ceee9 (diff) | |
download | iced-6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f.tar.gz iced-6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f.tar.bz2 iced-6cc48b5c62bac287b8f9f1c79c1fb7486c51b18f.zip |
Move `Canvas` and `QRCode` to `iced` crate
Rename `canvas` modules to `geometry` in graphics subcrates
Diffstat (limited to 'src/widget/canvas.rs')
-rw-r--r-- | src/widget/canvas.rs | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/widget/canvas.rs b/src/widget/canvas.rs new file mode 100644 index 00000000..bc5995c6 --- /dev/null +++ b/src/widget/canvas.rs @@ -0,0 +1,238 @@ +//! Draw 2D graphics for your users. +pub mod event; + +mod cursor; +mod program; + +pub use cursor::Cursor; +pub use event::Event; +pub use program::Program; + +pub use iced_renderer::geometry::*; + +use crate::{Length, Point, Rectangle, Size, Vector}; + +use iced_native::layout::{self, Layout}; +use iced_native::mouse; +use iced_native::renderer; +use iced_native::widget::tree::{self, Tree}; +use iced_native::{Clipboard, Element, Shell, Widget}; + +use std::marker::PhantomData; + +/// A widget capable of drawing 2D graphics. +/// +/// ## Drawing a simple circle +/// If you want to get a quick overview, here's how we can draw a simple circle: +/// +/// ```no_run +/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program}; +/// use iced::{Color, Rectangle, Theme, Renderer}; +/// +/// // First, we define the data we need for drawing +/// #[derive(Debug)] +/// struct Circle { +/// radius: f32, +/// } +/// +/// // Then, we implement the `Program` trait +/// impl Program<()> for Circle { +/// type State = (); +/// +/// fn draw(&self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{ +/// // We prepare a new `Frame` +/// let mut frame = Frame::new(renderer, bounds.size()); +/// +/// // We create a `Path` representing a simple circle +/// let circle = Path::circle(frame.center(), self.radius); +/// +/// // And fill it with some color +/// frame.fill(&circle, Color::BLACK); +/// +/// // Finally, we produce the geometry +/// vec![frame.into_geometry()] +/// } +/// } +/// +/// // Finally, we simply use our `Circle` to create the `Canvas`! +/// let canvas = Canvas::new(Circle { radius: 50.0 }); +/// ``` +#[derive(Debug)] +pub struct Canvas<P, Message, Renderer = crate::Renderer> +where + Renderer: iced_renderer::geometry::Renderer, + P: Program<Message, Renderer>, +{ + width: Length, + height: Length, + program: P, + message_: PhantomData<Message>, + theme_: PhantomData<Renderer>, +} + +impl<P, Message, Renderer> Canvas<P, Message, Renderer> +where + Renderer: iced_renderer::geometry::Renderer, + P: Program<Message, Renderer>, +{ + const DEFAULT_SIZE: f32 = 100.0; + + /// Creates a new [`Canvas`]. + pub fn new(program: P) -> Self { + Canvas { + width: Length::Fixed(Self::DEFAULT_SIZE), + height: Length::Fixed(Self::DEFAULT_SIZE), + program, + message_: PhantomData, + theme_: PhantomData, + } + } + + /// Sets the width of the [`Canvas`]. + pub fn width(mut self, width: impl Into<Length>) -> Self { + self.width = width.into(); + self + } + + /// Sets the height of the [`Canvas`]. + pub fn height(mut self, height: impl Into<Length>) -> Self { + self.height = height.into(); + self + } +} + +impl<P, Message, Renderer> Widget<Message, Renderer> + for Canvas<P, Message, Renderer> +where + Renderer: iced_renderer::geometry::Renderer, + P: Program<Message, Renderer>, +{ + fn tag(&self) -> tree::Tag { + struct Tag<T>(T); + tree::Tag::of::<Tag<P::State>>() + } + + fn state(&self) -> tree::State { + tree::State::new(P::State::default()) + } + + fn width(&self) -> Length { + self.width + } + + fn height(&self) -> Length { + self.height + } + + fn layout( + &self, + _renderer: &Renderer, + limits: &layout::Limits, + ) -> layout::Node { + let limits = limits.width(self.width).height(self.height); + let size = limits.resolve(Size::ZERO); + + layout::Node::new(size) + } + + fn on_event( + &mut self, + tree: &mut Tree, + event: iced_native::Event, + layout: Layout<'_>, + cursor_position: Point, + _renderer: &Renderer, + _clipboard: &mut dyn Clipboard, + shell: &mut Shell<'_, Message>, + ) -> event::Status { + let bounds = layout.bounds(); + + let canvas_event = match event { + iced_native::Event::Mouse(mouse_event) => { + Some(Event::Mouse(mouse_event)) + } + iced_native::Event::Touch(touch_event) => { + Some(Event::Touch(touch_event)) + } + iced_native::Event::Keyboard(keyboard_event) => { + Some(Event::Keyboard(keyboard_event)) + } + _ => None, + }; + + let cursor = Cursor::from_window_position(cursor_position); + + if let Some(canvas_event) = canvas_event { + let state = tree.state.downcast_mut::<P::State>(); + + let (event_status, message) = + self.program.update(state, canvas_event, bounds, cursor); + + if let Some(message) = message { + shell.publish(message); + } + + return event_status; + } + + event::Status::Ignored + } + + fn mouse_interaction( + &self, + tree: &Tree, + layout: Layout<'_>, + cursor_position: Point, + _viewport: &Rectangle, + _renderer: &Renderer, + ) -> mouse::Interaction { + let bounds = layout.bounds(); + let cursor = Cursor::from_window_position(cursor_position); + let state = tree.state.downcast_ref::<P::State>(); + + self.program.mouse_interaction(state, bounds, cursor) + } + + fn draw( + &self, + tree: &Tree, + renderer: &mut Renderer, + theme: &Renderer::Theme, + _style: &renderer::Style, + layout: Layout<'_>, + cursor_position: Point, + _viewport: &Rectangle, + ) { + let bounds = layout.bounds(); + + if bounds.width < 1.0 || bounds.height < 1.0 { + return; + } + + let cursor = Cursor::from_window_position(cursor_position); + let state = tree.state.downcast_ref::<P::State>(); + + renderer.with_translation( + Vector::new(bounds.x, bounds.y), + |renderer| { + renderer.draw( + self.program.draw(state, renderer, theme, bounds, cursor), + ); + }, + ); + } +} + +impl<'a, P, Message, Renderer> From<Canvas<P, Message, Renderer>> + for Element<'a, Message, Renderer> +where + Message: 'a, + Renderer: 'a + iced_renderer::geometry::Renderer, + P: Program<Message, Renderer> + 'a, +{ + fn from( + canvas: Canvas<P, Message, Renderer>, + ) -> Element<'a, Message, Renderer> { + Element::new(canvas) + } +} |