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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-22 19:36:57 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2019-11-22 19:36:57 +0100
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Write docs for `iced` and `iced_native`
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+//! Iced is a cross-platform GUI library focused on simplicity and type-safety.
+//! Inspired by [Elm].
+//!
+//! # Features
+//! * Simple, easy-to-use, batteries-included API
+//! * Type-safe, reactive programming model
+//! * [Cross-platform support] (Windows, macOS, Linux, and the Web)
+//! * Responsive layout
+//! * Built-in widgets (including [text inputs], [scrollables], and more!)
+//! * Custom widget support (create your own!)
+//! * [Debug overlay with performance metrics]
+//! * First-class support for async actions (use futures!)
+//! * [Modular ecosystem] split into reusable parts:
+//! * A [renderer-agnostic native runtime] enabling integration with existing
+//! systems
+//! * A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12
+//! * A [windowing shell]
+//! * A [web runtime] leveraging the DOM
+//!
+//! Check out the [repository] and the [examples] for more details!
+//!
+//! [Cross-platform support]: https://github.com/hecrj/iced/blob/master/docs/images/todos_desktop.jpg?raw=true
+//! [text inputs]: https://gfycat.com/alertcalmcrow-rust-gui
+//! [scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui
+//! [Debug overlay with performance metrics]: https://gfycat.com/artisticdiligenthorseshoebat-rust-gui
+//! [Modular ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md
+//! [renderer-agnostic native runtime]: https://github.com/hecrj/iced/tree/master/native
+//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
+//! [built-in renderer]: https://github.com/hecrj/iced/tree/master/wgpu
+//! [windowing shell]: https://github.com/hecrj/iced/tree/master/winit
+//! [`dodrio`]: https://github.com/fitzgen/dodrio
+//! [web runtime]: https://github.com/hecrj/iced/tree/master/web
+//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples
+//! [repository]: https://github.com/hecrj/iced
+//!
+//! # Overview
+//! Inspired by [The Elm Architecture], Iced expects you to split user
+//! interfaces into four different concepts:
+//!
+//! * __State__ — the state of your application
+//! * __Messages__ — user interactions or meaningful events that you care
+//! about
+//! * __View logic__ — a way to display your __state__ as widgets that
+//! may produce __messages__ on user interaction
+//! * __Update logic__ — a way to react to __messages__ and update your
+//! __state__
+//!
+//! We can build something to see how this works! Let's say we want a simple
+//! counter that can be incremented and decremented using two buttons.
+//!
+//! We start by modelling the __state__ of our application:
+//!
+//! ```
+//! use iced::button;
+//!
+//! struct Counter {
+//! // The counter value
+//! value: i32,
+//!
+//! // The local state of the two buttons
+//! increment_button: button::State,
+//! decrement_button: button::State,
+//! }
+//! ```
+//!
+//! Next, we need to define the possible user interactions of our counter:
+//! the button presses. These interactions are our __messages__:
+//!
+//! ```
+//! #[derive(Debug, Clone, Copy)]
+//! pub enum Message {
+//! IncrementPressed,
+//! DecrementPressed,
+//! }
+//! ```
+//!
+//! Now, let's show the actual counter by putting it all together in our
+//! __view logic__:
+//!
+//! ```
+//! # use iced::button;
+//! #
+//! # struct Counter {
+//! # // The counter value
+//! # value: i32,
+//! #
+//! # // The local state of the two buttons
+//! # increment_button: button::State,
+//! # decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! # IncrementPressed,
+//! # DecrementPressed,
+//! # }
+//! #
+//! use iced::{Button, Column, Text};
+//!
+//! impl Counter {
+//! pub fn view(&mut self) -> Column<Message> {
+//! // We use a column: a simple vertical layout
+//! Column::new()
+//! .push(
+//! // The increment button. We tell it to produce an
+//! // `IncrementPressed` message when pressed
+//! Button::new(&mut self.increment_button, Text::new("+"))
+//! .on_press(Message::IncrementPressed),
+//! )
+//! .push(
+//! // We show the value of the counter here
+//! Text::new(self.value.to_string()).size(50),
+//! )
+//! .push(
+//! // The decrement button. We tell it to produce a
+//! // `DecrementPressed` message when pressed
+//! Button::new(&mut self.decrement_button, Text::new("-"))
+//! .on_press(Message::DecrementPressed),
+//! )
+//! }
+//! }
+//! ```
+//!
+//! Finally, we need to be able to react to any produced __messages__ and change
+//! our __state__ accordingly in our __update logic__:
+//!
+//! ```
+//! # use iced::button;
+//! #
+//! # struct Counter {
+//! # // The counter value
+//! # value: i32,
+//! #
+//! # // The local state of the two buttons
+//! # increment_button: button::State,
+//! # decrement_button: button::State,
+//! # }
+//! #
+//! # #[derive(Debug, Clone, Copy)]
+//! # pub enum Message {
+//! # IncrementPressed,
+//! # DecrementPressed,
+//! # }
+//! impl Counter {
+//! // ...
+//!
+//! pub fn update(&mut self, message: Message) {
+//! match message {
+//! Message::IncrementPressed => {
+//! self.value += 1;
+//! }
+//! Message::DecrementPressed => {
+//! self.value -= 1;
+//! }
+//! }
+//! }
+//! }
+//! ```
+//!
+//! And that's everything! We just wrote a whole user interface. Iced is now
+//! able to:
+//!
+//! 1. Take the result of our __view logic__ and layout its widgets.
+//! 1. Process events from our system and produce __messages__ for our
+//! __update logic__.
+//! 1. Draw the resulting user interface.
+//!
+//! # Usage
+//! Take a look at the [`Application`] trait, which streamlines all the process
+//! described above for you!
+//!
+//! [Elm]: https://elm-lang.org/
+//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
+//! [documentation]: https://docs.rs/iced
+//! [examples]: https://github.com/hecrj/iced/tree/master/examples
+//! [`Application`]: trait.Application.html
+#![deny(missing_docs)]
+#![deny(missing_debug_implementations)]
+#![deny(unused_results)]
+#![deny(unsafe_code)]
+#![deny(rust_2018_idioms)]
mod application;
#[cfg_attr(target_arch = "wasm32", path = "web.rs")]
#[cfg_attr(not(target_arch = "wasm32"), path = "native.rs")]