diff options
author | 2019-11-22 19:36:57 +0100 | |
---|---|---|
committer | 2019-11-22 19:36:57 +0100 | |
commit | a7dba612f03e58d7bd9527499d893987986b347c (patch) | |
tree | b8c3d8f997b714aa368bd6eaecf14065f7645c77 /src/lib.rs | |
parent | ba56a561b254c9a5f3d23cb54d23dc311759ab4c (diff) | |
download | iced-a7dba612f03e58d7bd9527499d893987986b347c.tar.gz iced-a7dba612f03e58d7bd9527499d893987986b347c.tar.bz2 iced-a7dba612f03e58d7bd9527499d893987986b347c.zip |
Write docs for `iced` and `iced_native`
Diffstat (limited to 'src/lib.rs')
-rw-r--r-- | src/lib.rs | 181 |
1 files changed, 181 insertions, 0 deletions
@@ -1,3 +1,184 @@ +//! Iced is a cross-platform GUI library focused on simplicity and type-safety. +//! Inspired by [Elm]. +//! +//! # Features +//! * Simple, easy-to-use, batteries-included API +//! * Type-safe, reactive programming model +//! * [Cross-platform support] (Windows, macOS, Linux, and the Web) +//! * Responsive layout +//! * Built-in widgets (including [text inputs], [scrollables], and more!) +//! * Custom widget support (create your own!) +//! * [Debug overlay with performance metrics] +//! * First-class support for async actions (use futures!) +//! * [Modular ecosystem] split into reusable parts: +//! * A [renderer-agnostic native runtime] enabling integration with existing +//! systems +//! * A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12 +//! * A [windowing shell] +//! * A [web runtime] leveraging the DOM +//! +//! Check out the [repository] and the [examples] for more details! +//! +//! [Cross-platform support]: https://github.com/hecrj/iced/blob/master/docs/images/todos_desktop.jpg?raw=true +//! [text inputs]: https://gfycat.com/alertcalmcrow-rust-gui +//! [scrollables]: https://gfycat.com/perkybaggybaboon-rust-gui +//! [Debug overlay with performance metrics]: https://gfycat.com/artisticdiligenthorseshoebat-rust-gui +//! [Modular ecosystem]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md +//! [renderer-agnostic native runtime]: https://github.com/hecrj/iced/tree/master/native +//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs +//! [built-in renderer]: https://github.com/hecrj/iced/tree/master/wgpu +//! [windowing shell]: https://github.com/hecrj/iced/tree/master/winit +//! [`dodrio`]: https://github.com/fitzgen/dodrio +//! [web runtime]: https://github.com/hecrj/iced/tree/master/web +//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples +//! [repository]: https://github.com/hecrj/iced +//! +//! # Overview +//! Inspired by [The Elm Architecture], Iced expects you to split user +//! interfaces into four different concepts: +//! +//! * __State__ — the state of your application +//! * __Messages__ — user interactions or meaningful events that you care +//! about +//! * __View logic__ — a way to display your __state__ as widgets that +//! may produce __messages__ on user interaction +//! * __Update logic__ — a way to react to __messages__ and update your +//! __state__ +//! +//! We can build something to see how this works! Let's say we want a simple +//! counter that can be incremented and decremented using two buttons. +//! +//! We start by modelling the __state__ of our application: +//! +//! ``` +//! use iced::button; +//! +//! struct Counter { +//! // The counter value +//! value: i32, +//! +//! // The local state of the two buttons +//! increment_button: button::State, +//! decrement_button: button::State, +//! } +//! ``` +//! +//! Next, we need to define the possible user interactions of our counter: +//! the button presses. These interactions are our __messages__: +//! +//! ``` +//! #[derive(Debug, Clone, Copy)] +//! pub enum Message { +//! IncrementPressed, +//! DecrementPressed, +//! } +//! ``` +//! +//! Now, let's show the actual counter by putting it all together in our +//! __view logic__: +//! +//! ``` +//! # use iced::button; +//! # +//! # struct Counter { +//! # // The counter value +//! # value: i32, +//! # +//! # // The local state of the two buttons +//! # increment_button: button::State, +//! # decrement_button: button::State, +//! # } +//! # +//! # #[derive(Debug, Clone, Copy)] +//! # pub enum Message { +//! # IncrementPressed, +//! # DecrementPressed, +//! # } +//! # +//! use iced::{Button, Column, Text}; +//! +//! impl Counter { +//! pub fn view(&mut self) -> Column<Message> { +//! // We use a column: a simple vertical layout +//! Column::new() +//! .push( +//! // The increment button. We tell it to produce an +//! // `IncrementPressed` message when pressed +//! Button::new(&mut self.increment_button, Text::new("+")) +//! .on_press(Message::IncrementPressed), +//! ) +//! .push( +//! // We show the value of the counter here +//! Text::new(self.value.to_string()).size(50), +//! ) +//! .push( +//! // The decrement button. We tell it to produce a +//! // `DecrementPressed` message when pressed +//! Button::new(&mut self.decrement_button, Text::new("-")) +//! .on_press(Message::DecrementPressed), +//! ) +//! } +//! } +//! ``` +//! +//! Finally, we need to be able to react to any produced __messages__ and change +//! our __state__ accordingly in our __update logic__: +//! +//! ``` +//! # use iced::button; +//! # +//! # struct Counter { +//! # // The counter value +//! # value: i32, +//! # +//! # // The local state of the two buttons +//! # increment_button: button::State, +//! # decrement_button: button::State, +//! # } +//! # +//! # #[derive(Debug, Clone, Copy)] +//! # pub enum Message { +//! # IncrementPressed, +//! # DecrementPressed, +//! # } +//! impl Counter { +//! // ... +//! +//! pub fn update(&mut self, message: Message) { +//! match message { +//! Message::IncrementPressed => { +//! self.value += 1; +//! } +//! Message::DecrementPressed => { +//! self.value -= 1; +//! } +//! } +//! } +//! } +//! ``` +//! +//! And that's everything! We just wrote a whole user interface. Iced is now +//! able to: +//! +//! 1. Take the result of our __view logic__ and layout its widgets. +//! 1. Process events from our system and produce __messages__ for our +//! __update logic__. +//! 1. Draw the resulting user interface. +//! +//! # Usage +//! Take a look at the [`Application`] trait, which streamlines all the process +//! described above for you! +//! +//! [Elm]: https://elm-lang.org/ +//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/ +//! [documentation]: https://docs.rs/iced +//! [examples]: https://github.com/hecrj/iced/tree/master/examples +//! [`Application`]: trait.Application.html +#![deny(missing_docs)] +#![deny(missing_debug_implementations)] +#![deny(unused_results)] +#![deny(unsafe_code)] +#![deny(rust_2018_idioms)] mod application; #[cfg_attr(target_arch = "wasm32", path = "web.rs")] #[cfg_attr(not(target_arch = "wasm32"), path = "native.rs")] |