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authorLibravatar Bingus <shankern@protonmail.com>2023-07-12 19:21:05 -0700
committerLibravatar Bingus <shankern@protonmail.com>2023-07-21 13:53:38 -0700
commitd53ccc857da4d4cda769904342aeb5a82a64f146 (patch)
tree7de16b72e0e054d10380586ba5b79a7181478aa7 /runtime/src
parent633f405f3f78bc7f82d2b2061491b0e011137451 (diff)
downloadiced-d53ccc857da4d4cda769904342aeb5a82a64f146.tar.gz
iced-d53ccc857da4d4cda769904342aeb5a82a64f146.tar.bz2
iced-d53ccc857da4d4cda769904342aeb5a82a64f146.zip
refactored window storage;
new helper window events (Destroyed, Created); clippy + fmt;
Diffstat (limited to 'runtime/src')
-rw-r--r--runtime/src/lib.rs3
-rw-r--r--runtime/src/multi_window.rs6
-rw-r--r--runtime/src/multi_window/program.rs32
-rw-r--r--runtime/src/multi_window/state.rs280
-rw-r--r--runtime/src/window.rs102
-rw-r--r--runtime/src/window/action.rs4
6 files changed, 385 insertions, 42 deletions
diff --git a/runtime/src/lib.rs b/runtime/src/lib.rs
index 4bbf9687..4c39f80f 100644
--- a/runtime/src/lib.rs
+++ b/runtime/src/lib.rs
@@ -53,6 +53,9 @@ pub mod system;
pub mod user_interface;
pub mod window;
+#[cfg(feature = "multi-window")]
+pub mod multi_window;
+
// We disable debug capabilities on release builds unless the `debug` feature
// is explicitly enabled.
#[cfg(feature = "debug")]
diff --git a/runtime/src/multi_window.rs b/runtime/src/multi_window.rs
new file mode 100644
index 00000000..cf778a20
--- /dev/null
+++ b/runtime/src/multi_window.rs
@@ -0,0 +1,6 @@
+//! A multi-window application.
+pub mod program;
+pub mod state;
+
+pub use program::Program;
+pub use state::State;
diff --git a/runtime/src/multi_window/program.rs b/runtime/src/multi_window/program.rs
new file mode 100644
index 00000000..c3989d0d
--- /dev/null
+++ b/runtime/src/multi_window/program.rs
@@ -0,0 +1,32 @@
+//! Build interactive programs using The Elm Architecture.
+use crate::{window, Command};
+
+use crate::core::text;
+use crate::core::{Element, Renderer};
+
+/// The core of a user interface for a multi-window application following The Elm Architecture.
+pub trait Program: Sized {
+ /// The graphics backend to use to draw the [`Program`].
+ type Renderer: Renderer + text::Renderer;
+
+ /// The type of __messages__ your [`Program`] will produce.
+ type Message: std::fmt::Debug + Send;
+
+ /// Handles a __message__ and updates the state of the [`Program`].
+ ///
+ /// This is where you define your __update logic__. All the __messages__,
+ /// produced by either user interactions or commands, will be handled by
+ /// this method.
+ ///
+ /// Any [`Command`] returned will be executed immediately in the
+ /// background by shells.
+ fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
+
+ /// Returns the widgets to display in the [`Program`] for the `window`.
+ ///
+ /// These widgets can produce __messages__ based on user interaction.
+ fn view(
+ &self,
+ window: window::Id,
+ ) -> Element<'_, Self::Message, Self::Renderer>;
+}
diff --git a/runtime/src/multi_window/state.rs b/runtime/src/multi_window/state.rs
new file mode 100644
index 00000000..78c35e6c
--- /dev/null
+++ b/runtime/src/multi_window/state.rs
@@ -0,0 +1,280 @@
+//! The internal state of a multi-window [`Program`].
+use crate::core::event::{self, Event};
+use crate::core::mouse;
+use crate::core::renderer;
+use crate::core::widget::operation::{self, Operation};
+use crate::core::{Clipboard, Size};
+use crate::user_interface::{self, UserInterface};
+use crate::{Command, Debug, Program};
+
+/// The execution state of a multi-window [`Program`]. It leverages caching, event
+/// processing, and rendering primitive storage.
+#[allow(missing_debug_implementations)]
+pub struct State<P>
+where
+ P: Program + 'static,
+{
+ program: P,
+ caches: Option<Vec<user_interface::Cache>>,
+ queued_events: Vec<Event>,
+ queued_messages: Vec<P::Message>,
+ mouse_interaction: mouse::Interaction,
+}
+
+impl<P> State<P>
+where
+ P: Program + 'static,
+{
+ /// Creates a new [`State`] with the provided [`Program`], initializing its
+ /// primitive with the given logical bounds and renderer.
+ pub fn new(
+ program: P,
+ bounds: Size,
+ renderer: &mut P::Renderer,
+ debug: &mut Debug,
+ ) -> Self {
+ let user_interface = build_user_interface(
+ &program,
+ user_interface::Cache::default(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ let caches = Some(vec![user_interface.into_cache()]);
+
+ State {
+ program,
+ caches,
+ queued_events: Vec::new(),
+ queued_messages: Vec::new(),
+ mouse_interaction: mouse::Interaction::Idle,
+ }
+ }
+
+ /// Returns a reference to the [`Program`] of the [`State`].
+ pub fn program(&self) -> &P {
+ &self.program
+ }
+
+ /// Queues an event in the [`State`] for processing during an [`update`].
+ ///
+ /// [`update`]: Self::update
+ pub fn queue_event(&mut self, event: Event) {
+ self.queued_events.push(event);
+ }
+
+ /// Queues a message in the [`State`] for processing during an [`update`].
+ ///
+ /// [`update`]: Self::update
+ pub fn queue_message(&mut self, message: P::Message) {
+ self.queued_messages.push(message);
+ }
+
+ /// Returns whether the event queue of the [`State`] is empty or not.
+ pub fn is_queue_empty(&self) -> bool {
+ self.queued_events.is_empty() && self.queued_messages.is_empty()
+ }
+
+ /// Returns the current [`mouse::Interaction`] of the [`State`].
+ pub fn mouse_interaction(&self) -> mouse::Interaction {
+ self.mouse_interaction
+ }
+
+ /// Processes all the queued events and messages, rebuilding and redrawing
+ /// the widgets of the linked [`Program`] if necessary.
+ ///
+ /// Returns a list containing the instances of [`Event`] that were not
+ /// captured by any widget, and the [`Command`] obtained from [`Program`]
+ /// after updating it, only if an update was necessary.
+ pub fn update(
+ &mut self,
+ bounds: Size,
+ cursor: mouse::Cursor,
+ renderer: &mut P::Renderer,
+ theme: &<P::Renderer as iced_core::Renderer>::Theme,
+ style: &renderer::Style,
+ clipboard: &mut dyn Clipboard,
+ debug: &mut Debug,
+ ) -> (Vec<Event>, Option<Command<P::Message>>) {
+ let mut user_interfaces = build_user_interfaces(
+ &self.program,
+ self.caches.take().unwrap(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.event_processing_started();
+ let mut messages = Vec::new();
+
+ let uncaptured_events = user_interfaces.iter_mut().fold(
+ vec![],
+ |mut uncaptured_events, ui| {
+ let (_, event_statuses) = ui.update(
+ &self.queued_events,
+ cursor,
+ renderer,
+ clipboard,
+ &mut messages,
+ );
+
+ uncaptured_events.extend(
+ self.queued_events
+ .iter()
+ .zip(event_statuses)
+ .filter_map(|(event, status)| {
+ matches!(status, event::Status::Ignored)
+ .then_some(event)
+ })
+ .cloned(),
+ );
+ uncaptured_events
+ },
+ );
+
+ self.queued_events.clear();
+ messages.append(&mut self.queued_messages);
+ debug.event_processing_finished();
+
+ let commands = if messages.is_empty() {
+ debug.draw_started();
+
+ for ui in &mut user_interfaces {
+ self.mouse_interaction =
+ ui.draw(renderer, theme, style, cursor);
+ }
+
+ debug.draw_finished();
+
+ self.caches = Some(
+ user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect(),
+ );
+
+ None
+ } else {
+ let temp_caches = user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect();
+
+ drop(user_interfaces);
+
+ let commands = Command::batch(messages.into_iter().map(|msg| {
+ debug.log_message(&msg);
+
+ debug.update_started();
+ let command = self.program.update(msg);
+ debug.update_finished();
+
+ command
+ }));
+
+ let mut user_interfaces = build_user_interfaces(
+ &self.program,
+ temp_caches,
+ renderer,
+ bounds,
+ debug,
+ );
+
+ debug.draw_started();
+ for ui in &mut user_interfaces {
+ self.mouse_interaction =
+ ui.draw(renderer, theme, style, cursor);
+ }
+ debug.draw_finished();
+
+ self.caches = Some(
+ user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect(),
+ );
+
+ Some(commands)
+ };
+
+ (uncaptured_events, commands)
+ }
+
+ /// Applies [`widget::Operation`]s to the [`State`]
+ pub fn operate(
+ &mut self,
+ renderer: &mut P::Renderer,
+ operations: impl Iterator<Item = Box<dyn Operation<P::Message>>>,
+ bounds: Size,
+ debug: &mut Debug,
+ ) {
+ let mut user_interfaces = build_user_interfaces(
+ &self.program,
+ self.caches.take().unwrap(),
+ renderer,
+ bounds,
+ debug,
+ );
+
+ for operation in operations {
+ let mut current_operation = Some(operation);
+
+ while let Some(mut operation) = current_operation.take() {
+ for ui in &mut user_interfaces {
+ ui.operate(renderer, operation.as_mut());
+ }
+
+ match operation.finish() {
+ operation::Outcome::None => {}
+ operation::Outcome::Some(message) => {
+ self.queued_messages.push(message)
+ }
+ operation::Outcome::Chain(next) => {
+ current_operation = Some(next);
+ }
+ };
+ }
+ }
+
+ self.caches = Some(
+ user_interfaces
+ .drain(..)
+ .map(UserInterface::into_cache)
+ .collect(),
+ );
+ }
+}
+
+fn build_user_interfaces<'a, P: Program>(
+ program: &'a P,
+ mut caches: Vec<user_interface::Cache>,
+ renderer: &mut P::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> Vec<UserInterface<'a, P::Message, P::Renderer>> {
+ caches
+ .drain(..)
+ .map(|cache| {
+ build_user_interface(program, cache, renderer, size, debug)
+ })
+ .collect()
+}
+
+fn build_user_interface<'a, P: Program>(
+ program: &'a P,
+ cache: user_interface::Cache,
+ renderer: &mut P::Renderer,
+ size: Size,
+ debug: &mut Debug,
+) -> UserInterface<'a, P::Message, P::Renderer> {
+ debug.view_started();
+ let view = program.view();
+ debug.view_finished();
+
+ debug.layout_started();
+ let user_interface = UserInterface::build(view, size, cache, renderer);
+ debug.layout_finished();
+
+ user_interface
+}
diff --git a/runtime/src/window.rs b/runtime/src/window.rs
index 5219fbfd..4737dcdd 100644
--- a/runtime/src/window.rs
+++ b/runtime/src/window.rs
@@ -3,101 +3,117 @@ mod action;
pub mod screenshot;
+pub use crate::core::window::Id;
pub use action::Action;
pub use screenshot::Screenshot;
use crate::command::{self, Command};
use crate::core::time::Instant;
-use crate::core::window::{Event, Icon, Level, Mode, UserAttention};
+use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};
use crate::core::Size;
use crate::futures::subscription::{self, Subscription};
/// Subscribes to the frames of the window of the running application.
///
/// The resulting [`Subscription`] will produce items at a rate equal to the
-/// refresh rate of the window. Note that this rate may be variable, as it is
+/// refresh rate of the first application window. Note that this rate may be variable, as it is
/// normally managed by the graphics driver and/or the OS.
///
/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
/// animations without missing any frames.
pub fn frames() -> Subscription<Instant> {
subscription::raw_events(|event, _status| match event {
- iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
+ iced_core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),
_ => None,
})
}
-/// Closes the current window and exits the application.
-pub fn close<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::Close))
+/// Spawns a new window with the given `id` and `settings`.
+pub fn spawn<Message>(
+ id: window::Id,
+ settings: window::Settings,
+) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Spawn { settings }))
+}
+
+/// Closes the window with `id`.
+pub fn close<Message>(id: window::Id) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Close))
}
/// Begins dragging the window while the left mouse button is held.
-pub fn drag<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::Drag))
+pub fn drag<Message>(id: window::Id) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Drag))
}
/// Resizes the window to the given logical dimensions.
-pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> {
- Command::single(command::Action::Window(Action::Resize(new_size)))
+pub fn resize<Message>(
+ id: window::Id,
+ new_size: Size<u32>,
+) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Resize(new_size)))
}
-/// Fetches the current window size in logical dimensions.
+/// Fetches the window's size in logical dimensions.
pub fn fetch_size<Message>(
+ id: window::Id,
f: impl FnOnce(Size<u32>) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchSize(Box::new(f))))
+ Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))
}
/// Maximizes the window.
-pub fn maximize<Message>(maximized: bool) -> Command<Message> {
- Command::single(command::Action::Window(Action::Maximize(maximized)))
+pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Maximize(maximized)))
}
-/// Minimes the window.
-pub fn minimize<Message>(minimized: bool) -> Command<Message> {
- Command::single(command::Action::Window(Action::Minimize(minimized)))
+/// Minimizes the window.
+pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Minimize(minimized)))
}
-/// Moves a window to the given logical coordinates.
-pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
- Command::single(command::Action::Window(Action::Move { x, y }))
+/// Moves the window to the given logical coordinates.
+pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::Move { x, y }))
}
/// Changes the [`Mode`] of the window.
-pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeMode(mode)))
+pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::ChangeMode(mode)))
}
/// Fetches the current [`Mode`] of the window.
pub fn fetch_mode<Message>(
+ id: window::Id,
f: impl FnOnce(Mode) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
+ Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))
}
/// Toggles the window to maximized or back.
-pub fn toggle_maximize<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::ToggleMaximize))
+pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::ToggleMaximize))
}
/// Toggles the window decorations.
-pub fn toggle_decorations<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::ToggleDecorations))
+pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::ToggleDecorations))
}
-/// Request user attention to the window, this has no effect if the application
+/// Request user attention to the window. This has no effect if the application
/// is already focused. How requesting for user attention manifests is platform dependent,
/// see [`UserAttention`] for details.
///
/// Providing `None` will unset the request for user attention. Unsetting the request for
/// user attention might not be done automatically by the WM when the window receives input.
pub fn request_user_attention<Message>(
+ id: window::Id,
user_attention: Option<UserAttention>,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::RequestUserAttention(
- user_attention,
- )))
+ Command::single(command::Action::Window(
+ id,
+ Action::RequestUserAttention(user_attention),
+ ))
}
/// Brings the window to the front and sets input focus. Has no effect if the window is
@@ -106,30 +122,36 @@ pub fn request_user_attention<Message>(
/// This [`Command`] steals input focus from other applications. Do not use this method unless
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
-pub fn gain_focus<Message>() -> Command<Message> {
- Command::single(command::Action::Window(Action::GainFocus))
+pub fn gain_focus<Message>(id: window::Id) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::GainFocus))
}
/// Changes the window [`Level`].
-pub fn change_level<Message>(level: Level) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeLevel(level)))
+pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::ChangeLevel(level)))
}
-/// Fetches an identifier unique to the window.
+/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is
+/// not to be confused with [`window::Id`].
pub fn fetch_id<Message>(
+ id: window::Id,
f: impl FnOnce(u64) -> Message + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
+ Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))
}
/// Changes the [`Icon`] of the window.
-pub fn change_icon<Message>(icon: Icon) -> Command<Message> {
- Command::single(command::Action::Window(Action::ChangeIcon(icon)))
+pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> {
+ Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))
}
/// Captures a [`Screenshot`] from the window.
pub fn screenshot<Message>(
+ id: window::Id,
f: impl FnOnce(Screenshot) -> Message + Send + 'static,
) -> Command<Message> {
- Command::single(command::Action::Window(Action::Screenshot(Box::new(f))))
+ Command::single(command::Action::Window(
+ id,
+ Action::Screenshot(Box::new(f)),
+ ))
}
diff --git a/runtime/src/window/action.rs b/runtime/src/window/action.rs
index cebec4ae..d631cee1 100644
--- a/runtime/src/window/action.rs
+++ b/runtime/src/window/action.rs
@@ -1,4 +1,4 @@
-use crate::core::window::{Icon, Level, Mode, UserAttention, Settings};
+use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};
use crate::core::Size;
use crate::futures::MaybeSend;
use crate::window::Screenshot;
@@ -15,7 +15,7 @@ pub enum Action<T> {
/// There’s no guarantee that this will work unless the left mouse
/// button was pressed immediately before this function is called.
Drag,
- /// Spawns a new window with the provided [`window::Settings`].
+ /// Spawns a new window.
Spawn {
/// The settings of the [`Window`].
settings: Settings,