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authorLibravatar Cory Forsstrom <cforsstrom18@gmail.com>2023-02-18 14:31:38 -0800
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-06-14 09:25:30 +0200
commit55dc3b5619392f4a20389255708c61082b3d4c1a (patch)
treec8b523def929a2e44be3535f5ae93ed494168ab7 /runtime/src
parent329fbc7b2157b84183849b2e0f600eb039435aed (diff)
downloadiced-55dc3b5619392f4a20389255708c61082b3d4c1a.tar.gz
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Introduce internal `overlay::Nested` for `UserInterface`
Diffstat (limited to 'runtime/src')
-rw-r--r--runtime/src/user_interface.rs71
-rw-r--r--runtime/src/user_interface/overlay.rs288
2 files changed, 332 insertions, 27 deletions
diff --git a/runtime/src/user_interface.rs b/runtime/src/user_interface.rs
index 68ff6158..8ae0363a 100644
--- a/runtime/src/user_interface.rs
+++ b/runtime/src/user_interface.rs
@@ -1,12 +1,14 @@
//! Implement your own event loop to drive a user interface.
+mod overlay;
+
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget;
use crate::core::window;
-use crate::core::{Clipboard, Rectangle, Size, Vector};
-use crate::core::{Element, Layout, Shell};
+use crate::core::{Clipboard, Point, Rectangle, Size};
+use crate::core::{Element, Layout, Overlay, Shell};
/// A set of interactive graphical elements with a specific [`Layout`].
///
@@ -185,18 +187,18 @@ where
let mut outdated = false;
let mut redraw_request = None;
- let mut manual_overlay =
- ManuallyDrop::new(self.root.as_widget_mut().overlay(
- &mut self.state,
- Layout::new(&self.base),
- renderer,
- ));
+ let mut manual_overlay = ManuallyDrop::new(
+ self.root
+ .as_widget_mut()
+ .overlay(&mut self.state, Layout::new(&self.base), renderer)
+ .map(overlay::Nested::new),
+ );
let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
let bounds = self.bounds;
let mut overlay = manual_overlay.as_mut().unwrap();
- let mut layout = overlay.layout(renderer, bounds, Vector::ZERO);
+ let mut layout = overlay.layout(renderer, bounds, Point::ORIGIN);
let mut event_statuses = Vec::new();
for event in events.iter().cloned() {
@@ -231,12 +233,16 @@ where
&layout::Limits::new(Size::ZERO, self.bounds),
);
- manual_overlay =
- ManuallyDrop::new(self.root.as_widget_mut().overlay(
- &mut self.state,
- Layout::new(&self.base),
- renderer,
- ));
+ manual_overlay = ManuallyDrop::new(
+ self.root
+ .as_widget_mut()
+ .overlay(
+ &mut self.state,
+ Layout::new(&self.base),
+ renderer,
+ )
+ .map(overlay::Nested::new),
+ );
if manual_overlay.is_none() {
break;
@@ -245,7 +251,8 @@ where
overlay = manual_overlay.as_mut().unwrap();
shell.revalidate_layout(|| {
- layout = overlay.layout(renderer, bounds, Vector::ZERO);
+ layout =
+ overlay.layout(renderer, bounds, Point::ORIGIN);
});
}
@@ -260,8 +267,11 @@ where
cursor
.position()
.map(|cursor_position| {
- overlay
- .is_over(Layout::new(&layout), cursor_position)
+ overlay.is_over(
+ Layout::new(&layout),
+ renderer,
+ cursor_position,
+ )
})
.unwrap_or_default()
})
@@ -428,16 +438,20 @@ where
.root
.as_widget_mut()
.overlay(&mut self.state, Layout::new(&self.base), renderer)
+ .map(overlay::Nested::new)
{
let overlay_layout = self.overlay.take().unwrap_or_else(|| {
- overlay.layout(renderer, self.bounds, Vector::ZERO)
+ overlay.layout(renderer, self.bounds, Point::ORIGIN)
});
let cursor = if cursor
.position()
.map(|cursor_position| {
- overlay
- .is_over(Layout::new(&overlay_layout), cursor_position)
+ overlay.is_over(
+ Layout::new(&overlay_layout),
+ renderer,
+ cursor_position,
+ )
})
.unwrap_or_default()
{
@@ -488,6 +502,7 @@ where
.and_then(|layout| {
root.as_widget_mut()
.overlay(&mut self.state, Layout::new(base), renderer)
+ .map(overlay::Nested::new)
.map(|overlay| {
let overlay_interaction = overlay.mouse_interaction(
Layout::new(layout),
@@ -513,6 +528,7 @@ where
.map(|cursor_position| {
overlay.is_over(
Layout::new(layout),
+ renderer,
cursor_position,
)
})
@@ -540,14 +556,15 @@ where
operation,
);
- if let Some(mut overlay) = self.root.as_widget_mut().overlay(
- &mut self.state,
- Layout::new(&self.base),
- renderer,
- ) {
+ if let Some(mut overlay) = self
+ .root
+ .as_widget_mut()
+ .overlay(&mut self.state, Layout::new(&self.base), renderer)
+ .map(overlay::Nested::new)
+ {
if self.overlay.is_none() {
self.overlay =
- Some(overlay.layout(renderer, self.bounds, Vector::ZERO));
+ Some(overlay.layout(renderer, self.bounds, Point::ORIGIN));
}
overlay.operate(
diff --git a/runtime/src/user_interface/overlay.rs b/runtime/src/user_interface/overlay.rs
new file mode 100644
index 00000000..6dfed153
--- /dev/null
+++ b/runtime/src/user_interface/overlay.rs
@@ -0,0 +1,288 @@
+use crate::core::event;
+use crate::core::layout;
+use crate::core::mouse;
+use crate::core::overlay;
+use crate::core::renderer;
+use crate::core::widget;
+use crate::core::{
+ Clipboard, Event, Layout, Overlay, Point, Rectangle, Shell, Size,
+};
+
+use std::cell::RefCell;
+
+/// An [`Overlay`] container that displays nested overlays
+#[allow(missing_debug_implementations)]
+pub struct Nested<'a, Message, Renderer> {
+ overlay: Inner<'a, Message, Renderer>,
+}
+
+impl<'a, Message, Renderer> Nested<'a, Message, Renderer> {
+ /// Creates a nested overlay from the provided [`overlay::Element`]
+ pub fn new(element: overlay::Element<'a, Message, Renderer>) -> Self {
+ Self {
+ overlay: Inner(RefCell::new(element)),
+ }
+ }
+}
+
+struct Inner<'a, Message, Renderer>(
+ RefCell<overlay::Element<'a, Message, Renderer>>,
+);
+
+impl<'a, Message, Renderer> Inner<'a, Message, Renderer> {
+ fn with_element_mut<T>(
+ &self,
+ mut f: impl FnMut(&mut overlay::Element<'_, Message, Renderer>) -> T,
+ ) -> T {
+ (f)(&mut self.0.borrow_mut())
+ }
+}
+
+impl<'a, Message, Renderer> Overlay<Message, Renderer>
+ for Nested<'a, Message, Renderer>
+where
+ Renderer: renderer::Renderer,
+{
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> layout::Node {
+ fn recurse<Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ renderer: &Renderer,
+ bounds: Size,
+ position: Point,
+ ) -> Vec<layout::Node>
+ where
+ Renderer: renderer::Renderer,
+ {
+ let translation = position - Point::ORIGIN;
+
+ let node = element.layout(renderer, bounds, translation);
+
+ if let Some(mut overlay) =
+ element.overlay(Layout::new(&node), renderer)
+ {
+ vec![node]
+ .into_iter()
+ .chain(recurse(&mut overlay, renderer, bounds, position))
+ .collect()
+ } else {
+ vec![node]
+ }
+ }
+
+ self.overlay.with_element_mut(|element| {
+ layout::Node::with_children(
+ bounds,
+ recurse(element, renderer, bounds, position),
+ )
+ })
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ theme: &<Renderer as renderer::Renderer>::Theme,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ ) {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ renderer: &mut Renderer,
+ theme: &<Renderer as renderer::Renderer>::Theme,
+ style: &renderer::Style,
+ cursor: mouse::Cursor,
+ ) where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ element.draw(renderer, theme, style, layout, cursor);
+
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, renderer, theme, style, cursor);
+ }
+ }
+
+ self.overlay.with_element_mut(|element| {
+ let layouts = layout.children();
+
+ recurse(element, layouts, renderer, theme, style, cursor);
+ })
+ }
+
+ fn operate(
+ &mut self,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation<Message>,
+ ) {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ renderer: &Renderer,
+ operation: &mut dyn widget::Operation<Message>,
+ ) where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ element.operate(layout, renderer, operation);
+
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, renderer, operation);
+ }
+ }
+
+ let layouts = layout.children();
+
+ recurse(self.overlay.0.get_mut(), layouts, renderer, operation)
+ }
+
+ fn on_event(
+ &mut self,
+ event: Event,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ event: Event,
+ cursor: mouse::Cursor,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status
+ where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ let status =
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(
+ &mut overlay,
+ layouts,
+ event.clone(),
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ )
+ } else {
+ event::Status::Ignored
+ };
+
+ if matches!(status, event::Status::Ignored) {
+ element
+ .on_event(event, layout, cursor, renderer, clipboard, shell)
+ } else {
+ status
+ }
+ }
+
+ let layouts = layout.children();
+
+ recurse(
+ self.overlay.0.get_mut(),
+ layouts,
+ event,
+ cursor,
+ renderer,
+ clipboard,
+ shell,
+ )
+ }
+
+ fn mouse_interaction(
+ &self,
+ layout: Layout<'_>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ cursor: mouse::Cursor,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction
+ where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ let interaction =
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, cursor, viewport, renderer)
+ } else {
+ mouse::Interaction::default()
+ };
+
+ element
+ .mouse_interaction(layout, cursor, viewport, renderer)
+ .max(interaction)
+ }
+
+ self.overlay.with_element_mut(|element| {
+ let layouts = layout.children();
+
+ recurse(element, layouts, cursor, viewport, renderer)
+ })
+ }
+
+ fn is_over(
+ &self,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ cursor_position: Point,
+ ) -> bool {
+ fn recurse<'a, Message, Renderer>(
+ element: &mut overlay::Element<'_, Message, Renderer>,
+ mut layouts: impl Iterator<Item = Layout<'a>>,
+ renderer: &Renderer,
+ cursor_position: Point,
+ ) -> bool
+ where
+ Renderer: renderer::Renderer,
+ {
+ let layout = layouts.next().unwrap();
+
+ let is_over = element.is_over(layout, renderer, cursor_position);
+
+ if is_over {
+ return true;
+ }
+
+ if let Some(mut overlay) = element.overlay(layout, renderer) {
+ recurse(&mut overlay, layouts, renderer, cursor_position)
+ } else {
+ false
+ }
+ }
+
+ self.overlay.with_element_mut(|element| {
+ let layouts = layout.children();
+
+ recurse(element, layouts, renderer, cursor_position)
+ })
+ }
+
+ fn overlay<'b>(
+ &'b mut self,
+ _layout: Layout<'_>,
+ _renderer: &Renderer,
+ ) -> Option<overlay::Element<'b, Message, Renderer>> {
+ None
+ }
+}