diff options
| author | 2023-07-12 19:21:05 -0700 | |
|---|---|---|
| committer | 2023-07-21 13:53:38 -0700 | |
| commit | d53ccc857da4d4cda769904342aeb5a82a64f146 (patch) | |
| tree | 7de16b72e0e054d10380586ba5b79a7181478aa7 /runtime/src | |
| parent | 633f405f3f78bc7f82d2b2061491b0e011137451 (diff) | |
| download | iced-d53ccc857da4d4cda769904342aeb5a82a64f146.tar.gz iced-d53ccc857da4d4cda769904342aeb5a82a64f146.tar.bz2 iced-d53ccc857da4d4cda769904342aeb5a82a64f146.zip  | |
refactored window storage;
new helper window events (Destroyed, Created);
clippy + fmt;
Diffstat (limited to '')
| -rw-r--r-- | runtime/src/lib.rs | 3 | ||||
| -rw-r--r-- | runtime/src/multi_window.rs | 6 | ||||
| -rw-r--r-- | runtime/src/multi_window/program.rs | 32 | ||||
| -rw-r--r-- | runtime/src/multi_window/state.rs | 280 | ||||
| -rw-r--r-- | runtime/src/window.rs | 102 | ||||
| -rw-r--r-- | runtime/src/window/action.rs | 4 | 
6 files changed, 385 insertions, 42 deletions
diff --git a/runtime/src/lib.rs b/runtime/src/lib.rs index 4bbf9687..4c39f80f 100644 --- a/runtime/src/lib.rs +++ b/runtime/src/lib.rs @@ -53,6 +53,9 @@ pub mod system;  pub mod user_interface;  pub mod window; +#[cfg(feature = "multi-window")] +pub mod multi_window; +  // We disable debug capabilities on release builds unless the `debug` feature  // is explicitly enabled.  #[cfg(feature = "debug")] diff --git a/runtime/src/multi_window.rs b/runtime/src/multi_window.rs new file mode 100644 index 00000000..cf778a20 --- /dev/null +++ b/runtime/src/multi_window.rs @@ -0,0 +1,6 @@ +//! A multi-window application. +pub mod program; +pub mod state; + +pub use program::Program; +pub use state::State; diff --git a/runtime/src/multi_window/program.rs b/runtime/src/multi_window/program.rs new file mode 100644 index 00000000..c3989d0d --- /dev/null +++ b/runtime/src/multi_window/program.rs @@ -0,0 +1,32 @@ +//! Build interactive programs using The Elm Architecture. +use crate::{window, Command}; + +use crate::core::text; +use crate::core::{Element, Renderer}; + +/// The core of a user interface for a multi-window application following The Elm Architecture. +pub trait Program: Sized { +    /// The graphics backend to use to draw the [`Program`]. +    type Renderer: Renderer + text::Renderer; + +    /// The type of __messages__ your [`Program`] will produce. +    type Message: std::fmt::Debug + Send; + +    /// Handles a __message__ and updates the state of the [`Program`]. +    /// +    /// This is where you define your __update logic__. All the __messages__, +    /// produced by either user interactions or commands, will be handled by +    /// this method. +    /// +    /// Any [`Command`] returned will be executed immediately in the +    /// background by shells. +    fn update(&mut self, message: Self::Message) -> Command<Self::Message>; + +    /// Returns the widgets to display in the [`Program`] for the `window`. +    /// +    /// These widgets can produce __messages__ based on user interaction. +    fn view( +        &self, +        window: window::Id, +    ) -> Element<'_, Self::Message, Self::Renderer>; +} diff --git a/runtime/src/multi_window/state.rs b/runtime/src/multi_window/state.rs new file mode 100644 index 00000000..78c35e6c --- /dev/null +++ b/runtime/src/multi_window/state.rs @@ -0,0 +1,280 @@ +//! The internal state of a multi-window [`Program`]. +use crate::core::event::{self, Event}; +use crate::core::mouse; +use crate::core::renderer; +use crate::core::widget::operation::{self, Operation}; +use crate::core::{Clipboard, Size}; +use crate::user_interface::{self, UserInterface}; +use crate::{Command, Debug, Program}; + +/// The execution state of a multi-window [`Program`]. It leverages caching, event +/// processing, and rendering primitive storage. +#[allow(missing_debug_implementations)] +pub struct State<P> +where +    P: Program + 'static, +{ +    program: P, +    caches: Option<Vec<user_interface::Cache>>, +    queued_events: Vec<Event>, +    queued_messages: Vec<P::Message>, +    mouse_interaction: mouse::Interaction, +} + +impl<P> State<P> +where +    P: Program + 'static, +{ +    /// Creates a new [`State`] with the provided [`Program`], initializing its +    /// primitive with the given logical bounds and renderer. +    pub fn new( +        program: P, +        bounds: Size, +        renderer: &mut P::Renderer, +        debug: &mut Debug, +    ) -> Self { +        let user_interface = build_user_interface( +            &program, +            user_interface::Cache::default(), +            renderer, +            bounds, +            debug, +        ); + +        let caches = Some(vec![user_interface.into_cache()]); + +        State { +            program, +            caches, +            queued_events: Vec::new(), +            queued_messages: Vec::new(), +            mouse_interaction: mouse::Interaction::Idle, +        } +    } + +    /// Returns a reference to the [`Program`] of the [`State`]. +    pub fn program(&self) -> &P { +        &self.program +    } + +    /// Queues an event in the [`State`] for processing during an [`update`]. +    /// +    /// [`update`]: Self::update +    pub fn queue_event(&mut self, event: Event) { +        self.queued_events.push(event); +    } + +    /// Queues a message in the [`State`] for processing during an [`update`]. +    /// +    /// [`update`]: Self::update +    pub fn queue_message(&mut self, message: P::Message) { +        self.queued_messages.push(message); +    } + +    /// Returns whether the event queue of the [`State`] is empty or not. +    pub fn is_queue_empty(&self) -> bool { +        self.queued_events.is_empty() && self.queued_messages.is_empty() +    } + +    /// Returns the current [`mouse::Interaction`] of the [`State`]. +    pub fn mouse_interaction(&self) -> mouse::Interaction { +        self.mouse_interaction +    } + +    /// Processes all the queued events and messages, rebuilding and redrawing +    /// the widgets of the linked [`Program`] if necessary. +    /// +    /// Returns a list containing the instances of [`Event`] that were not +    /// captured by any widget, and the [`Command`] obtained from [`Program`] +    /// after updating it, only if an update was necessary. +    pub fn update( +        &mut self, +        bounds: Size, +        cursor: mouse::Cursor, +        renderer: &mut P::Renderer, +        theme: &<P::Renderer as iced_core::Renderer>::Theme, +        style: &renderer::Style, +        clipboard: &mut dyn Clipboard, +        debug: &mut Debug, +    ) -> (Vec<Event>, Option<Command<P::Message>>) { +        let mut user_interfaces = build_user_interfaces( +            &self.program, +            self.caches.take().unwrap(), +            renderer, +            bounds, +            debug, +        ); + +        debug.event_processing_started(); +        let mut messages = Vec::new(); + +        let uncaptured_events = user_interfaces.iter_mut().fold( +            vec![], +            |mut uncaptured_events, ui| { +                let (_, event_statuses) = ui.update( +                    &self.queued_events, +                    cursor, +                    renderer, +                    clipboard, +                    &mut messages, +                ); + +                uncaptured_events.extend( +                    self.queued_events +                        .iter() +                        .zip(event_statuses) +                        .filter_map(|(event, status)| { +                            matches!(status, event::Status::Ignored) +                                .then_some(event) +                        }) +                        .cloned(), +                ); +                uncaptured_events +            }, +        ); + +        self.queued_events.clear(); +        messages.append(&mut self.queued_messages); +        debug.event_processing_finished(); + +        let commands = if messages.is_empty() { +            debug.draw_started(); + +            for ui in &mut user_interfaces { +                self.mouse_interaction = +                    ui.draw(renderer, theme, style, cursor); +            } + +            debug.draw_finished(); + +            self.caches = Some( +                user_interfaces +                    .drain(..) +                    .map(UserInterface::into_cache) +                    .collect(), +            ); + +            None +        } else { +            let temp_caches = user_interfaces +                .drain(..) +                .map(UserInterface::into_cache) +                .collect(); + +            drop(user_interfaces); + +            let commands = Command::batch(messages.into_iter().map(|msg| { +                debug.log_message(&msg); + +                debug.update_started(); +                let command = self.program.update(msg); +                debug.update_finished(); + +                command +            })); + +            let mut user_interfaces = build_user_interfaces( +                &self.program, +                temp_caches, +                renderer, +                bounds, +                debug, +            ); + +            debug.draw_started(); +            for ui in &mut user_interfaces { +                self.mouse_interaction = +                    ui.draw(renderer, theme, style, cursor); +            } +            debug.draw_finished(); + +            self.caches = Some( +                user_interfaces +                    .drain(..) +                    .map(UserInterface::into_cache) +                    .collect(), +            ); + +            Some(commands) +        }; + +        (uncaptured_events, commands) +    } + +    /// Applies [`widget::Operation`]s to the [`State`] +    pub fn operate( +        &mut self, +        renderer: &mut P::Renderer, +        operations: impl Iterator<Item = Box<dyn Operation<P::Message>>>, +        bounds: Size, +        debug: &mut Debug, +    ) { +        let mut user_interfaces = build_user_interfaces( +            &self.program, +            self.caches.take().unwrap(), +            renderer, +            bounds, +            debug, +        ); + +        for operation in operations { +            let mut current_operation = Some(operation); + +            while let Some(mut operation) = current_operation.take() { +                for ui in &mut user_interfaces { +                    ui.operate(renderer, operation.as_mut()); +                } + +                match operation.finish() { +                    operation::Outcome::None => {} +                    operation::Outcome::Some(message) => { +                        self.queued_messages.push(message) +                    } +                    operation::Outcome::Chain(next) => { +                        current_operation = Some(next); +                    } +                }; +            } +        } + +        self.caches = Some( +            user_interfaces +                .drain(..) +                .map(UserInterface::into_cache) +                .collect(), +        ); +    } +} + +fn build_user_interfaces<'a, P: Program>( +    program: &'a P, +    mut caches: Vec<user_interface::Cache>, +    renderer: &mut P::Renderer, +    size: Size, +    debug: &mut Debug, +) -> Vec<UserInterface<'a, P::Message, P::Renderer>> { +    caches +        .drain(..) +        .map(|cache| { +            build_user_interface(program, cache, renderer, size, debug) +        }) +        .collect() +} + +fn build_user_interface<'a, P: Program>( +    program: &'a P, +    cache: user_interface::Cache, +    renderer: &mut P::Renderer, +    size: Size, +    debug: &mut Debug, +) -> UserInterface<'a, P::Message, P::Renderer> { +    debug.view_started(); +    let view = program.view(); +    debug.view_finished(); + +    debug.layout_started(); +    let user_interface = UserInterface::build(view, size, cache, renderer); +    debug.layout_finished(); + +    user_interface +} diff --git a/runtime/src/window.rs b/runtime/src/window.rs index 5219fbfd..4737dcdd 100644 --- a/runtime/src/window.rs +++ b/runtime/src/window.rs @@ -3,101 +3,117 @@ mod action;  pub mod screenshot; +pub use crate::core::window::Id;  pub use action::Action;  pub use screenshot::Screenshot;  use crate::command::{self, Command};  use crate::core::time::Instant; -use crate::core::window::{Event, Icon, Level, Mode, UserAttention}; +use crate::core::window::{self, Event, Icon, Level, Mode, UserAttention};  use crate::core::Size;  use crate::futures::subscription::{self, Subscription};  /// Subscribes to the frames of the window of the running application.  ///  /// The resulting [`Subscription`] will produce items at a rate equal to the -/// refresh rate of the window. Note that this rate may be variable, as it is +/// refresh rate of the first application window. Note that this rate may be variable, as it is  /// normally managed by the graphics driver and/or the OS.  ///  /// In any case, this [`Subscription`] is useful to smoothly draw application-driven  /// animations without missing any frames.  pub fn frames() -> Subscription<Instant> {      subscription::raw_events(|event, _status| match event { -        iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at), +        iced_core::Event::Window(_, Event::RedrawRequested(at)) => Some(at),          _ => None,      })  } -/// Closes the current window and exits the application. -pub fn close<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::Close)) +/// Spawns a new window with the given `id` and `settings`. +pub fn spawn<Message>( +    id: window::Id, +    settings: window::Settings, +) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Spawn { settings })) +} + +/// Closes the window with `id`. +pub fn close<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Close))  }  /// Begins dragging the window while the left mouse button is held. -pub fn drag<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::Drag)) +pub fn drag<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Drag))  }  /// Resizes the window to the given logical dimensions. -pub fn resize<Message>(new_size: Size<u32>) -> Command<Message> { -    Command::single(command::Action::Window(Action::Resize(new_size))) +pub fn resize<Message>( +    id: window::Id, +    new_size: Size<u32>, +) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Resize(new_size)))  } -/// Fetches the current window size in logical dimensions. +/// Fetches the window's size in logical dimensions.  pub fn fetch_size<Message>( +    id: window::Id,      f: impl FnOnce(Size<u32>) -> Message + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::FetchSize(Box::new(f)))) +    Command::single(command::Action::Window(id, Action::FetchSize(Box::new(f))))  }  /// Maximizes the window. -pub fn maximize<Message>(maximized: bool) -> Command<Message> { -    Command::single(command::Action::Window(Action::Maximize(maximized))) +pub fn maximize<Message>(id: window::Id, maximized: bool) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Maximize(maximized)))  } -/// Minimes the window. -pub fn minimize<Message>(minimized: bool) -> Command<Message> { -    Command::single(command::Action::Window(Action::Minimize(minimized))) +/// Minimizes the window. +pub fn minimize<Message>(id: window::Id, minimized: bool) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Minimize(minimized)))  } -/// Moves a window to the given logical coordinates. -pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> { -    Command::single(command::Action::Window(Action::Move { x, y })) +/// Moves the window to the given logical coordinates. +pub fn move_to<Message>(id: window::Id, x: i32, y: i32) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::Move { x, y }))  }  /// Changes the [`Mode`] of the window. -pub fn change_mode<Message>(mode: Mode) -> Command<Message> { -    Command::single(command::Action::Window(Action::ChangeMode(mode))) +pub fn change_mode<Message>(id: window::Id, mode: Mode) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ChangeMode(mode)))  }  /// Fetches the current [`Mode`] of the window.  pub fn fetch_mode<Message>( +    id: window::Id,      f: impl FnOnce(Mode) -> Message + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::FetchMode(Box::new(f)))) +    Command::single(command::Action::Window(id, Action::FetchMode(Box::new(f))))  }  /// Toggles the window to maximized or back. -pub fn toggle_maximize<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::ToggleMaximize)) +pub fn toggle_maximize<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ToggleMaximize))  }  /// Toggles the window decorations. -pub fn toggle_decorations<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::ToggleDecorations)) +pub fn toggle_decorations<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ToggleDecorations))  } -/// Request user attention to the window, this has no effect if the application +/// Request user attention to the window. This has no effect if the application  /// is already focused. How requesting for user attention manifests is platform dependent,  /// see [`UserAttention`] for details.  ///  /// Providing `None` will unset the request for user attention. Unsetting the request for  /// user attention might not be done automatically by the WM when the window receives input.  pub fn request_user_attention<Message>( +    id: window::Id,      user_attention: Option<UserAttention>,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::RequestUserAttention( -        user_attention, -    ))) +    Command::single(command::Action::Window( +        id, +        Action::RequestUserAttention(user_attention), +    ))  }  /// Brings the window to the front and sets input focus. Has no effect if the window is @@ -106,30 +122,36 @@ pub fn request_user_attention<Message>(  /// This [`Command`] steals input focus from other applications. Do not use this method unless  /// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive  /// user experience. -pub fn gain_focus<Message>() -> Command<Message> { -    Command::single(command::Action::Window(Action::GainFocus)) +pub fn gain_focus<Message>(id: window::Id) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::GainFocus))  }  /// Changes the window [`Level`]. -pub fn change_level<Message>(level: Level) -> Command<Message> { -    Command::single(command::Action::Window(Action::ChangeLevel(level))) +pub fn change_level<Message>(id: window::Id, level: Level) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ChangeLevel(level)))  } -/// Fetches an identifier unique to the window. +/// Fetches an identifier unique to the window, provided by the underlying windowing system. This is +/// not to be confused with [`window::Id`].  pub fn fetch_id<Message>( +    id: window::Id,      f: impl FnOnce(u64) -> Message + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::FetchId(Box::new(f)))) +    Command::single(command::Action::Window(id, Action::FetchId(Box::new(f))))  }  /// Changes the [`Icon`] of the window. -pub fn change_icon<Message>(icon: Icon) -> Command<Message> { -    Command::single(command::Action::Window(Action::ChangeIcon(icon))) +pub fn change_icon<Message>(id: window::Id, icon: Icon) -> Command<Message> { +    Command::single(command::Action::Window(id, Action::ChangeIcon(icon)))  }  /// Captures a [`Screenshot`] from the window.  pub fn screenshot<Message>( +    id: window::Id,      f: impl FnOnce(Screenshot) -> Message + Send + 'static,  ) -> Command<Message> { -    Command::single(command::Action::Window(Action::Screenshot(Box::new(f)))) +    Command::single(command::Action::Window( +        id, +        Action::Screenshot(Box::new(f)), +    ))  } diff --git a/runtime/src/window/action.rs b/runtime/src/window/action.rs index cebec4ae..d631cee1 100644 --- a/runtime/src/window/action.rs +++ b/runtime/src/window/action.rs @@ -1,4 +1,4 @@ -use crate::core::window::{Icon, Level, Mode, UserAttention, Settings}; +use crate::core::window::{Icon, Level, Mode, Settings, UserAttention};  use crate::core::Size;  use crate::futures::MaybeSend;  use crate::window::Screenshot; @@ -15,7 +15,7 @@ pub enum Action<T> {      /// There’s no guarantee that this will work unless the left mouse      /// button was pressed immediately before this function is called.      Drag, -    /// Spawns a new window with the provided [`window::Settings`]. +    /// Spawns a new window.      Spawn {          /// The settings of the [`Window`].          settings: Settings,  | 
