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author | 2023-03-09 19:05:38 +0100 | |
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committer | 2023-03-09 19:05:38 +0100 | |
commit | caf2836b1b15bff6e8a2ea72441d67f297eb8707 (patch) | |
tree | 0ffa0d1d604780999892b88de85ee93e3ed7d539 /runtime/src/window.rs | |
parent | 11b2c3bbe31a43e73a61b9bd9f022233f302ae27 (diff) | |
parent | 424ac8177309440bbd8efe0dd9f7622cb10807ce (diff) | |
download | iced-caf2836b1b15bff6e8a2ea72441d67f297eb8707.tar.gz iced-caf2836b1b15bff6e8a2ea72441d67f297eb8707.tar.bz2 iced-caf2836b1b15bff6e8a2ea72441d67f297eb8707.zip |
Merge pull request #1748 from iced-rs/feature/software-renderer
Software renderer, runtime renderer fallback, and core consolidation
Diffstat (limited to 'runtime/src/window.rs')
-rw-r--r-- | runtime/src/window.rs | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/runtime/src/window.rs b/runtime/src/window.rs new file mode 100644 index 00000000..236064f7 --- /dev/null +++ b/runtime/src/window.rs @@ -0,0 +1,112 @@ +//! Build window-based GUI applications. +mod action; + +pub use action::Action; + +use crate::command::{self, Command}; +use crate::core::time::Instant; +use crate::core::window::{Event, Mode, UserAttention}; +use crate::futures::subscription::{self, Subscription}; + +/// Subscribes to the frames of the window of the running application. +/// +/// The resulting [`Subscription`] will produce items at a rate equal to the +/// refresh rate of the window. Note that this rate may be variable, as it is +/// normally managed by the graphics driver and/or the OS. +/// +/// In any case, this [`Subscription`] is useful to smoothly draw application-driven +/// animations without missing any frames. +pub fn frames() -> Subscription<Instant> { + subscription::raw_events(|event, _status| match event { + iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at), + _ => None, + }) +} + +/// Closes the current window and exits the application. +pub fn close<Message>() -> Command<Message> { + Command::single(command::Action::Window(Action::Close)) +} + +/// Begins dragging the window while the left mouse button is held. +pub fn drag<Message>() -> Command<Message> { + Command::single(command::Action::Window(Action::Drag)) +} + +/// Resizes the window to the given logical dimensions. +pub fn resize<Message>(width: u32, height: u32) -> Command<Message> { + Command::single(command::Action::Window(Action::Resize { width, height })) +} + +/// Maximizes the window. +pub fn maximize<Message>(maximized: bool) -> Command<Message> { + Command::single(command::Action::Window(Action::Maximize(maximized))) +} + +/// Minimes the window. +pub fn minimize<Message>(minimized: bool) -> Command<Message> { + Command::single(command::Action::Window(Action::Minimize(minimized))) +} + +/// Moves a window to the given logical coordinates. +pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> { + Command::single(command::Action::Window(Action::Move { x, y })) +} + +/// Sets the [`Mode`] of the window. +pub fn change_mode<Message>(mode: Mode) -> Command<Message> { + Command::single(command::Action::Window(Action::ChangeMode(mode))) +} + +/// Fetches the current [`Mode`] of the window. +pub fn fetch_mode<Message>( + f: impl FnOnce(Mode) -> Message + 'static, +) -> Command<Message> { + Command::single(command::Action::Window(Action::FetchMode(Box::new(f)))) +} + +/// Toggles the window to maximized or back. +pub fn toggle_maximize<Message>() -> Command<Message> { + Command::single(command::Action::Window(Action::ToggleMaximize)) +} + +/// Toggles the window decorations. +pub fn toggle_decorations<Message>() -> Command<Message> { + Command::single(command::Action::Window(Action::ToggleDecorations)) +} + +/// Request user attention to the window, this has no effect if the application +/// is already focused. How requesting for user attention manifests is platform dependent, +/// see [`UserAttention`] for details. +/// +/// Providing `None` will unset the request for user attention. Unsetting the request for +/// user attention might not be done automatically by the WM when the window receives input. +pub fn request_user_attention<Message>( + user_attention: Option<UserAttention>, +) -> Command<Message> { + Command::single(command::Action::Window(Action::RequestUserAttention( + user_attention, + ))) +} + +/// Brings the window to the front and sets input focus. Has no effect if the window is +/// already in focus, minimized, or not visible. +/// +/// This [`Command`] steals input focus from other applications. Do not use this method unless +/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive +/// user experience. +pub fn gain_focus<Message>() -> Command<Message> { + Command::single(command::Action::Window(Action::GainFocus)) +} + +/// Changes whether or not the window will always be on top of other windows. +pub fn change_always_on_top<Message>(on_top: bool) -> Command<Message> { + Command::single(command::Action::Window(Action::ChangeAlwaysOnTop(on_top))) +} + +/// Fetches an identifier unique to the window. +pub fn fetch_id<Message>( + f: impl FnOnce(u64) -> Message + 'static, +) -> Command<Message> { + Command::single(command::Action::Window(Action::FetchId(Box::new(f)))) +} |