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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-05 06:35:20 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-05 06:35:20 +0100
commit99e0a71504456976ba88040f5d1d3bbc347694ea (patch)
treea228c064fd3847831ff8072aa9375dc59db47f47 /runtime/src/window.rs
parent8af69be47e88896b3c5f70174db609eee0c67971 (diff)
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Rename `iced_native` to `iced_runtime`
Diffstat (limited to 'runtime/src/window.rs')
-rw-r--r--runtime/src/window.rs112
1 files changed, 112 insertions, 0 deletions
diff --git a/runtime/src/window.rs b/runtime/src/window.rs
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+++ b/runtime/src/window.rs
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+//! Build window-based GUI applications.
+mod action;
+
+pub use action::Action;
+
+use crate::command::{self, Command};
+use crate::core::time::Instant;
+use crate::core::window::{Event, Mode, UserAttention};
+use crate::futures::subscription::{self, Subscription};
+
+/// Subscribes to the frames of the window of the running application.
+///
+/// The resulting [`Subscription`] will produce items at a rate equal to the
+/// refresh rate of the window. Note that this rate may be variable, as it is
+/// normally managed by the graphics driver and/or the OS.
+///
+/// In any case, this [`Subscription`] is useful to smoothly draw application-driven
+/// animations without missing any frames.
+pub fn frames() -> Subscription<Instant> {
+ subscription::raw_events(|event, _status| match event {
+ iced_core::Event::Window(Event::RedrawRequested(at)) => Some(at),
+ _ => None,
+ })
+}
+
+/// Closes the current window and exits the application.
+pub fn close<Message>() -> Command<Message> {
+ Command::single(command::Action::Window(Action::Close))
+}
+
+/// Begins dragging the window while the left mouse button is held.
+pub fn drag<Message>() -> Command<Message> {
+ Command::single(command::Action::Window(Action::Drag))
+}
+
+/// Resizes the window to the given logical dimensions.
+pub fn resize<Message>(width: u32, height: u32) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Resize { width, height }))
+}
+
+/// Maximizes the window.
+pub fn maximize<Message>(maximized: bool) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Maximize(maximized)))
+}
+
+/// Minimes the window.
+pub fn minimize<Message>(minimized: bool) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Minimize(minimized)))
+}
+
+/// Moves a window to the given logical coordinates.
+pub fn move_to<Message>(x: i32, y: i32) -> Command<Message> {
+ Command::single(command::Action::Window(Action::Move { x, y }))
+}
+
+/// Sets the [`Mode`] of the window.
+pub fn change_mode<Message>(mode: Mode) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ChangeMode(mode)))
+}
+
+/// Fetches the current [`Mode`] of the window.
+pub fn fetch_mode<Message>(
+ f: impl FnOnce(Mode) -> Message + 'static,
+) -> Command<Message> {
+ Command::single(command::Action::Window(Action::FetchMode(Box::new(f))))
+}
+
+/// Toggles the window to maximized or back.
+pub fn toggle_maximize<Message>() -> Command<Message> {
+ Command::single(command::Action::Window(Action::ToggleMaximize))
+}
+
+/// Toggles the window decorations.
+pub fn toggle_decorations<Message>() -> Command<Message> {
+ Command::single(command::Action::Window(Action::ToggleDecorations))
+}
+
+/// Request user attention to the window, this has no effect if the application
+/// is already focused. How requesting for user attention manifests is platform dependent,
+/// see [`UserAttention`] for details.
+///
+/// Providing `None` will unset the request for user attention. Unsetting the request for
+/// user attention might not be done automatically by the WM when the window receives input.
+pub fn request_user_attention<Message>(
+ user_attention: Option<UserAttention>,
+) -> Command<Message> {
+ Command::single(command::Action::Window(Action::RequestUserAttention(
+ user_attention,
+ )))
+}
+
+/// Brings the window to the front and sets input focus. Has no effect if the window is
+/// already in focus, minimized, or not visible.
+///
+/// This [`Command`] steals input focus from other applications. Do not use this method unless
+/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
+/// user experience.
+pub fn gain_focus<Message>() -> Command<Message> {
+ Command::single(command::Action::Window(Action::GainFocus))
+}
+
+/// Changes whether or not the window will always be on top of other windows.
+pub fn change_always_on_top<Message>(on_top: bool) -> Command<Message> {
+ Command::single(command::Action::Window(Action::ChangeAlwaysOnTop(on_top)))
+}
+
+/// Fetches an identifier unique to the window.
+pub fn fetch_id<Message>(
+ f: impl FnOnce(u64) -> Message + 'static,
+) -> Command<Message> {
+ Command::single(command::Action::Window(Action::FetchId(Box::new(f))))
+}