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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-07-05 01:13:28 +0200
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-07-05 01:13:28 +0200
commit88611d7653e2a22c82c41f8d1a4732c2af60adcd (patch)
tree0aa1b73fc5163d58eee2b6c74f0566deeb7ce60c /runtime/src/window.rs
parent2b19471d1cfe4cf034b026aa6620b1685a5ab772 (diff)
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Hide internal `Task` constructors
Diffstat (limited to '')
-rw-r--r--runtime/src/window.rs52
1 files changed, 26 insertions, 26 deletions
diff --git a/runtime/src/window.rs b/runtime/src/window.rs
index 3e53dd55..815827d1 100644
--- a/runtime/src/window.rs
+++ b/runtime/src/window.rs
@@ -11,7 +11,7 @@ use crate::core::{Point, Size};
use crate::futures::event;
use crate::futures::futures::channel::oneshot;
use crate::futures::Subscription;
-use crate::Task;
+use crate::task::{self, Task};
pub use raw_window_handle;
@@ -210,99 +210,99 @@ pub fn close_requests() -> Subscription<Id> {
pub fn open(settings: Settings) -> Task<Id> {
let id = Id::unique();
- Task::oneshot(|channel| {
+ task::oneshot(|channel| {
crate::Action::Window(Action::Open(id, settings, channel))
})
}
/// Closes the window with `id`.
pub fn close<T>(id: Id) -> Task<T> {
- Task::effect(crate::Action::Window(Action::Close(id)))
+ task::effect(crate::Action::Window(Action::Close(id)))
}
/// Gets the window [`Id`] of the oldest window.
pub fn get_oldest() -> Task<Option<Id>> {
- Task::oneshot(|channel| crate::Action::Window(Action::GetOldest(channel)))
+ task::oneshot(|channel| crate::Action::Window(Action::GetOldest(channel)))
}
/// Gets the window [`Id`] of the latest window.
pub fn get_latest() -> Task<Option<Id>> {
- Task::oneshot(|channel| crate::Action::Window(Action::GetLatest(channel)))
+ task::oneshot(|channel| crate::Action::Window(Action::GetLatest(channel)))
}
/// Begins dragging the window while the left mouse button is held.
pub fn drag<T>(id: Id) -> Task<T> {
- Task::effect(crate::Action::Window(Action::Drag(id)))
+ task::effect(crate::Action::Window(Action::Drag(id)))
}
/// Resizes the window to the given logical dimensions.
pub fn resize<T>(id: Id, new_size: Size) -> Task<T> {
- Task::effect(crate::Action::Window(Action::Resize(id, new_size)))
+ task::effect(crate::Action::Window(Action::Resize(id, new_size)))
}
/// Get the window's size in logical dimensions.
pub fn get_size(id: Id) -> Task<Size> {
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::GetSize(id, channel))
})
}
/// Gets the maximized state of the window with the given [`Id`].
pub fn get_maximized(id: Id) -> Task<bool> {
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::GetMaximized(id, channel))
})
}
/// Maximizes the window.
pub fn maximize<T>(id: Id, maximized: bool) -> Task<T> {
- Task::effect(crate::Action::Window(Action::Maximize(id, maximized)))
+ task::effect(crate::Action::Window(Action::Maximize(id, maximized)))
}
/// Gets the minimized state of the window with the given [`Id`].
pub fn get_minimized(id: Id) -> Task<Option<bool>> {
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::GetMinimized(id, channel))
})
}
/// Minimizes the window.
pub fn minimize<T>(id: Id, minimized: bool) -> Task<T> {
- Task::effect(crate::Action::Window(Action::Minimize(id, minimized)))
+ task::effect(crate::Action::Window(Action::Minimize(id, minimized)))
}
/// Gets the position in logical coordinates of the window with the given [`Id`].
pub fn get_position(id: Id) -> Task<Option<Point>> {
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::GetPosition(id, channel))
})
}
/// Moves the window to the given logical coordinates.
pub fn move_to<T>(id: Id, position: Point) -> Task<T> {
- Task::effect(crate::Action::Window(Action::Move(id, position)))
+ task::effect(crate::Action::Window(Action::Move(id, position)))
}
/// Changes the [`Mode`] of the window.
pub fn change_mode<T>(id: Id, mode: Mode) -> Task<T> {
- Task::effect(crate::Action::Window(Action::ChangeMode(id, mode)))
+ task::effect(crate::Action::Window(Action::ChangeMode(id, mode)))
}
/// Gets the current [`Mode`] of the window.
pub fn get_mode(id: Id) -> Task<Mode> {
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::GetMode(id, channel))
})
}
/// Toggles the window to maximized or back.
pub fn toggle_maximize<T>(id: Id) -> Task<T> {
- Task::effect(crate::Action::Window(Action::ToggleMaximize(id)))
+ task::effect(crate::Action::Window(Action::ToggleMaximize(id)))
}
/// Toggles the window decorations.
pub fn toggle_decorations<T>(id: Id) -> Task<T> {
- Task::effect(crate::Action::Window(Action::ToggleDecorations(id)))
+ task::effect(crate::Action::Window(Action::ToggleDecorations(id)))
}
/// Request user attention to the window. This has no effect if the application
@@ -315,7 +315,7 @@ pub fn request_user_attention<T>(
id: Id,
user_attention: Option<UserAttention>,
) -> Task<T> {
- Task::effect(crate::Action::Window(Action::RequestUserAttention(
+ task::effect(crate::Action::Window(Action::RequestUserAttention(
id,
user_attention,
)))
@@ -328,32 +328,32 @@ pub fn request_user_attention<T>(
/// you are certain that's what the user wants. Focus stealing can cause an extremely disruptive
/// user experience.
pub fn gain_focus<T>(id: Id) -> Task<T> {
- Task::effect(crate::Action::Window(Action::GainFocus(id)))
+ task::effect(crate::Action::Window(Action::GainFocus(id)))
}
/// Changes the window [`Level`].
pub fn change_level<T>(id: Id, level: Level) -> Task<T> {
- Task::effect(crate::Action::Window(Action::ChangeLevel(id, level)))
+ task::effect(crate::Action::Window(Action::ChangeLevel(id, level)))
}
/// Show the [system menu] at cursor position.
///
/// [system menu]: https://en.wikipedia.org/wiki/Common_menus_in_Microsoft_Windows#System_menu
pub fn show_system_menu<T>(id: Id) -> Task<T> {
- Task::effect(crate::Action::Window(Action::ShowSystemMenu(id)))
+ task::effect(crate::Action::Window(Action::ShowSystemMenu(id)))
}
/// Gets an identifier unique to the window, provided by the underlying windowing system. This is
/// not to be confused with [`Id`].
pub fn get_raw_id<Message>(id: Id) -> Task<u64> {
- Task::oneshot(|channel| {
+ task::oneshot(|channel| {
crate::Action::Window(Action::GetRawId(id, channel))
})
}
/// Changes the [`Icon`] of the window.
pub fn change_icon<T>(id: Id, icon: Icon) -> Task<T> {
- Task::effect(crate::Action::Window(Action::ChangeIcon(id, icon)))
+ task::effect(crate::Action::Window(Action::ChangeIcon(id, icon)))
}
/// Runs the given callback with the native window handle for the window with the given id.
@@ -366,7 +366,7 @@ pub fn run_with_handle<T>(
where
T: Send + 'static,
{
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::RunWithHandle(
id,
Box::new(move |handle| {
@@ -378,7 +378,7 @@ where
/// Captures a [`Screenshot`] from the window.
pub fn screenshot(id: Id) -> Task<Screenshot> {
- Task::oneshot(move |channel| {
+ task::oneshot(move |channel| {
crate::Action::Window(Action::Screenshot(id, channel))
})
}