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author | 2023-12-05 01:03:09 +0100 | |
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committer | 2023-12-05 01:03:09 +0100 | |
commit | fc285d3e461626408c56bbc1605fcf0c974b2f69 (patch) | |
tree | 8aca292516d9aa43b78a14f51dd90caf60c691d7 /runtime/src/multi_window/program.rs | |
parent | 8727b3fc50ec251d9c117c51ca1289be5ba9b117 (diff) | |
parent | 5c5e7653bed248ba63faa6563e4d673e4441415e (diff) | |
download | iced-fc285d3e461626408c56bbc1605fcf0c974b2f69.tar.gz iced-fc285d3e461626408c56bbc1605fcf0c974b2f69.tar.bz2 iced-fc285d3e461626408c56bbc1605fcf0c974b2f69.zip |
Merge pull request #1964 from bungoboingo/feat/multi-window-support
[Feature] 🪟 Multi Window 🪟 .. redux!
Diffstat (limited to 'runtime/src/multi_window/program.rs')
-rw-r--r-- | runtime/src/multi_window/program.rs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/runtime/src/multi_window/program.rs b/runtime/src/multi_window/program.rs new file mode 100644 index 00000000..591b3e9a --- /dev/null +++ b/runtime/src/multi_window/program.rs @@ -0,0 +1,32 @@ +//! Build interactive programs using The Elm Architecture. +use crate::core::text; +use crate::core::window; +use crate::core::{Element, Renderer}; +use crate::Command; + +/// The core of a user interface for a multi-window application following The Elm Architecture. +pub trait Program: Sized { + /// The graphics backend to use to draw the [`Program`]. + type Renderer: Renderer + text::Renderer; + + /// The type of __messages__ your [`Program`] will produce. + type Message: std::fmt::Debug + Send; + + /// Handles a __message__ and updates the state of the [`Program`]. + /// + /// This is where you define your __update logic__. All the __messages__, + /// produced by either user interactions or commands, will be handled by + /// this method. + /// + /// Any [`Command`] returned will be executed immediately in the + /// background by shells. + fn update(&mut self, message: Self::Message) -> Command<Self::Message>; + + /// Returns the widgets to display in the [`Program`] for the `window`. + /// + /// These widgets can produce __messages__ based on user interaction. + fn view( + &self, + window: window::Id, + ) -> Element<'_, Self::Message, Self::Renderer>; +} |