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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-03-10 19:25:57 +0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-03-14 17:44:25 +0700
commit6dd187ff0822230f084e43636b1aabeb1baf06f6 (patch)
tree27426980b2882025a3c812ba2401d3bf8f6dca8d /pure/src/widget/pane_grid.rs
parent9f27969d14232355ad628431fb67aa07e42e768f (diff)
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Implement `pure` version of `PaneGrid` widget
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+//! Let your users split regions of your application and organize layout dynamically.
+//!
+//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+//!
+//! # Example
+//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
+//! drag and drop, and hotkey support.
+//!
+//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.3/examples/pane_grid
+mod content;
+mod title_bar;
+
+pub use content::Content;
+pub use title_bar::TitleBar;
+
+pub use iced_native::widget::pane_grid::{
+ Axis, Configuration, Direction, DragEvent, Node, Pane, ResizeEvent, Split,
+ State,
+};
+
+use crate::overlay;
+use crate::widget::tree::{self, Tree};
+use crate::{Element, Widget};
+
+use iced_native::event::{self, Event};
+use iced_native::layout;
+use iced_native::mouse;
+use iced_native::renderer;
+use iced_native::widget::pane_grid;
+use iced_native::widget::pane_grid::state;
+use iced_native::{Clipboard, Layout, Length, Point, Rectangle, Shell};
+
+pub use iced_style::pane_grid::{Line, StyleSheet};
+
+/// A collection of panes distributed using either vertical or horizontal splits
+/// to completely fill the space available.
+///
+/// [![Pane grid - Iced](https://thumbs.gfycat.com/FrailFreshAiredaleterrier-small.gif)](https://gfycat.com/frailfreshairedaleterrier)
+///
+/// This distribution of space is common in tiling window managers (like
+/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
+/// [`tmux`](https://github.com/tmux/tmux)).
+///
+/// A [`PaneGrid`] supports:
+///
+/// * Vertical and horizontal splits
+/// * Tracking of the last active pane
+/// * Mouse-based resizing
+/// * Drag and drop to reorganize panes
+/// * Hotkey support
+/// * Configurable modifier keys
+/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
+///
+/// ## Example
+///
+/// ```
+/// # use iced_pure::widget::{pane_grid, text};
+/// #
+/// # type PaneGrid<'a, Message> =
+/// # iced_pure::widget::PaneGrid<'a, Message, iced_native::renderer::Null>;
+/// #
+/// enum PaneState {
+/// SomePane,
+/// AnotherKindOfPane,
+/// }
+///
+/// enum Message {
+/// PaneDragged(pane_grid::DragEvent),
+/// PaneResized(pane_grid::ResizeEvent),
+/// }
+///
+/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
+///
+/// let pane_grid =
+/// PaneGrid::new(&state, |pane, state| {
+/// pane_grid::Content::new(match state {
+/// PaneState::SomePane => text("This is some pane"),
+/// PaneState::AnotherKindOfPane => text("This is another kind of pane"),
+/// })
+/// })
+/// .on_drag(Message::PaneDragged)
+/// .on_resize(10, Message::PaneResized);
+/// ```
+#[allow(missing_debug_implementations)]
+pub struct PaneGrid<'a, Message, Renderer> {
+ state: &'a state::Internal,
+ elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
+ width: Length,
+ height: Length,
+ spacing: u16,
+ on_click: Option<Box<dyn Fn(Pane) -> Message + 'a>>,
+ on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
+ on_resize: Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
+ style_sheet: Box<dyn StyleSheet + 'a>,
+}
+
+impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
+where
+ Renderer: iced_native::Renderer,
+{
+ /// Creates a [`PaneGrid`] with the given [`State`] and view function.
+ ///
+ /// The view function will be called to display each [`Pane`] present in the
+ /// [`State`].
+ pub fn new<T>(
+ state: &'a State<T>,
+ view: impl Fn(Pane, &'a T) -> Content<'a, Message, Renderer>,
+ ) -> Self {
+ let elements = {
+ state
+ .panes
+ .iter()
+ .map(|(pane, pane_state)| (*pane, view(*pane, pane_state)))
+ .collect()
+ };
+
+ Self {
+ elements,
+ state: &state.internal,
+ width: Length::Fill,
+ height: Length::Fill,
+ spacing: 0,
+ on_click: None,
+ on_drag: None,
+ on_resize: None,
+ style_sheet: Default::default(),
+ }
+ }
+
+ /// Sets the width of the [`PaneGrid`].
+ pub fn width(mut self, width: Length) -> Self {
+ self.width = width;
+ self
+ }
+
+ /// Sets the height of the [`PaneGrid`].
+ pub fn height(mut self, height: Length) -> Self {
+ self.height = height;
+ self
+ }
+
+ /// Sets the spacing _between_ the panes of the [`PaneGrid`].
+ pub fn spacing(mut self, units: u16) -> Self {
+ self.spacing = units;
+ self
+ }
+
+ /// Sets the message that will be produced when a [`Pane`] of the
+ /// [`PaneGrid`] is clicked.
+ pub fn on_click<F>(mut self, f: F) -> Self
+ where
+ F: 'a + Fn(Pane) -> Message,
+ {
+ self.on_click = Some(Box::new(f));
+ self
+ }
+
+ /// Enables the drag and drop interactions of the [`PaneGrid`], which will
+ /// use the provided function to produce messages.
+ pub fn on_drag<F>(mut self, f: F) -> Self
+ where
+ F: 'a + Fn(DragEvent) -> Message,
+ {
+ self.on_drag = Some(Box::new(f));
+ self
+ }
+
+ /// Enables the resize interactions of the [`PaneGrid`], which will
+ /// use the provided function to produce messages.
+ ///
+ /// The `leeway` describes the amount of space around a split that can be
+ /// used to grab it.
+ ///
+ /// The grabbable area of a split will have a length of `spacing + leeway`,
+ /// properly centered. In other words, a length of
+ /// `(spacing + leeway) / 2.0` on either side of the split line.
+ pub fn on_resize<F>(mut self, leeway: u16, f: F) -> Self
+ where
+ F: 'a + Fn(ResizeEvent) -> Message,
+ {
+ self.on_resize = Some((leeway, Box::new(f)));
+ self
+ }
+
+ /// Sets the style of the [`PaneGrid`].
+ pub fn style(mut self, style: impl Into<Box<dyn StyleSheet + 'a>>) -> Self {
+ self.style_sheet = style.into();
+ self
+ }
+}
+
+impl<'a, Message, Renderer> Widget<Message, Renderer>
+ for PaneGrid<'a, Message, Renderer>
+where
+ Renderer: iced_native::Renderer,
+{
+ fn tag(&self) -> tree::Tag {
+ tree::Tag::of::<state::Action>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(state::Action::Idle)
+ }
+
+ fn children(&self) -> Vec<Tree> {
+ self.elements
+ .iter()
+ .map(|(_, content)| content.state())
+ .collect()
+ }
+
+ fn diff(&self, tree: &mut Tree) {
+ tree.diff_children_custom(
+ &self.elements,
+ |(_, content), state| content.diff(state),
+ |(_, content)| content.state(),
+ )
+ }
+
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ pane_grid::layout(
+ renderer,
+ limits,
+ self.state,
+ self.width,
+ self.height,
+ self.spacing,
+ self.elements.iter().map(|(pane, content)| (*pane, content)),
+ |element, renderer, limits| element.layout(renderer, limits),
+ )
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ let action = tree.state.downcast_mut::<state::Action>();
+
+ let event_status = pane_grid::update(
+ action,
+ self.state,
+ &event,
+ layout,
+ cursor_position,
+ shell,
+ self.spacing,
+ self.elements.iter().map(|(pane, content)| (*pane, content)),
+ &self.on_click,
+ &self.on_drag,
+ &self.on_resize,
+ );
+
+ let picked_pane = action.picked_pane().map(|(pane, _)| pane);
+
+ self.elements
+ .iter_mut()
+ .zip(&mut tree.children)
+ .zip(layout.children())
+ .map(|(((pane, content), tree), layout)| {
+ let is_picked = picked_pane == Some(*pane);
+
+ content.on_event(
+ tree,
+ event.clone(),
+ layout,
+ cursor_position,
+ renderer,
+ clipboard,
+ shell,
+ is_picked,
+ )
+ })
+ .fold(event_status, event::Status::merge)
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ renderer: &Renderer,
+ ) -> mouse::Interaction {
+ pane_grid::mouse_interaction(
+ tree.state.downcast_ref(),
+ self.state,
+ layout,
+ cursor_position,
+ self.spacing,
+ self.on_resize.as_ref().map(|(leeway, _)| *leeway),
+ )
+ .unwrap_or_else(|| {
+ self.elements
+ .iter()
+ .zip(&tree.children)
+ .zip(layout.children())
+ .map(|(((_pane, content), tree), layout)| {
+ content.mouse_interaction(
+ tree,
+ layout,
+ cursor_position,
+ viewport,
+ renderer,
+ )
+ })
+ .max()
+ .unwrap_or_default()
+ })
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ viewport: &Rectangle,
+ ) {
+ pane_grid::draw(
+ tree.state.downcast_ref(),
+ self.state,
+ layout,
+ cursor_position,
+ renderer,
+ style,
+ viewport,
+ self.spacing,
+ self.on_resize.as_ref().map(|(leeway, _)| *leeway),
+ self.style_sheet.as_ref(),
+ self.elements
+ .iter()
+ .zip(&tree.children)
+ .map(|((pane, content), tree)| (*pane, (content, tree))),
+ |(content, tree),
+ renderer,
+ style,
+ layout,
+ cursor_position,
+ rectangle| {
+ content.draw(
+ tree,
+ renderer,
+ style,
+ layout,
+ cursor_position,
+ rectangle,
+ );
+ },
+ )
+ }
+
+ fn overlay<'b>(
+ &'b self,
+ tree: &'b mut Tree,
+ layout: Layout<'_>,
+ renderer: &Renderer,
+ ) -> Option<overlay::Element<'_, Message, Renderer>> {
+ self.elements
+ .iter()
+ .zip(&mut tree.children)
+ .zip(layout.children())
+ .filter_map(|(((_, pane), tree), layout)| {
+ pane.overlay(tree, layout, renderer)
+ })
+ .next()
+ }
+}
+
+impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
+ for Element<'a, Message, Renderer>
+where
+ Renderer: 'a + iced_native::Renderer,
+ Message: 'a,
+{
+ fn from(
+ pane_grid: PaneGrid<'a, Message, Renderer>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(pane_grid)
+ }
+}