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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-02-11 17:50:12 +0700
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-02-11 17:50:12 +0700
commit897188317b5875cc00a0f1c797790df8ac13687f (patch)
tree2a2eeedc8d582f616eaa0030000d15d403c1092b /pure/src/widget/button.rs
parente03de019881f31d69b70a64c3e278ae5200d5080 (diff)
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Rename `iced_virtual` to `iced_pure`
`virtual` is a reserved keyword in Rust :grimacing:
Diffstat (limited to 'pure/src/widget/button.rs')
-rw-r--r--pure/src/widget/button.rs272
1 files changed, 272 insertions, 0 deletions
diff --git a/pure/src/widget/button.rs b/pure/src/widget/button.rs
new file mode 100644
index 00000000..ece90811
--- /dev/null
+++ b/pure/src/widget/button.rs
@@ -0,0 +1,272 @@
+use crate::widget::{Element, Tree, Widget};
+
+use iced_native::event::{self, Event};
+use iced_native::layout;
+use iced_native::mouse;
+use iced_native::renderer;
+use iced_native::touch;
+use iced_native::{
+ Background, Clipboard, Color, Hasher, Layout, Length, Padding, Point,
+ Rectangle, Shell, Vector,
+};
+use iced_style::button::StyleSheet;
+
+use std::any::Any;
+
+pub struct Button<Message, Renderer> {
+ content: Element<Message, Renderer>,
+ on_press: Option<Message>,
+ style_sheet: Box<dyn StyleSheet>,
+ width: Length,
+ height: Length,
+ padding: Padding,
+}
+
+impl<Message, Renderer> Button<Message, Renderer> {
+ pub fn new(content: impl Into<Element<Message, Renderer>>) -> Self {
+ Button {
+ content: content.into(),
+ on_press: None,
+ style_sheet: Default::default(),
+ width: Length::Shrink,
+ height: Length::Shrink,
+ padding: Padding::new(5),
+ }
+ }
+
+ pub fn on_press(mut self, on_press: Message) -> Self {
+ self.on_press = Some(on_press);
+ self
+ }
+}
+
+impl<Message, Renderer> Widget<Message, Renderer> for Button<Message, Renderer>
+where
+ Message: 'static + Clone,
+ Renderer: 'static + iced_native::Renderer,
+{
+ fn tag(&self) -> std::any::TypeId {
+ std::any::TypeId::of::<State>()
+ }
+
+ fn state(&self) -> Box<dyn Any> {
+ Box::new(State { is_pressed: false })
+ }
+
+ fn children(&self) -> &[Element<Message, Renderer>] {
+ std::slice::from_ref(&self.content)
+ }
+
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ use std::hash::Hash;
+
+ self.tag().hash(state);
+ self.width.hash(state);
+ self.content.as_widget().hash_layout(state);
+ }
+
+ fn layout(
+ &self,
+ renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits
+ .width(self.width)
+ .height(self.height)
+ .pad(self.padding);
+
+ let mut content = self.content.as_widget().layout(renderer, &limits);
+ content.move_to(Point::new(
+ self.padding.left.into(),
+ self.padding.top.into(),
+ ));
+
+ let size = limits.resolve(content.size()).pad(self.padding);
+
+ layout::Node::with_children(size, vec![content])
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree<Message, Renderer>,
+ event: Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ renderer: &Renderer,
+ clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ let state = if let Some(state) = tree.state.downcast_mut::<State>() {
+ state
+ } else {
+ return event::Status::Ignored;
+ };
+
+ if let event::Status::Captured = self.content.as_widget_mut().on_event(
+ &mut tree.children[0],
+ event.clone(),
+ layout.children().next().unwrap(),
+ cursor_position,
+ renderer,
+ clipboard,
+ shell,
+ ) {
+ return event::Status::Captured;
+ }
+
+ match event {
+ Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerPressed { .. }) => {
+ if self.on_press.is_some() {
+ let bounds = layout.bounds();
+
+ if bounds.contains(cursor_position) {
+ state.is_pressed = true;
+
+ return event::Status::Captured;
+ }
+ }
+ }
+ Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
+ | Event::Touch(touch::Event::FingerLifted { .. }) => {
+ if let Some(on_press) = self.on_press.clone() {
+ let bounds = layout.bounds();
+
+ if state.is_pressed {
+ state.is_pressed = false;
+
+ if bounds.contains(cursor_position) {
+ shell.publish(on_press);
+ }
+
+ return event::Status::Captured;
+ }
+ }
+ }
+ Event::Touch(touch::Event::FingerLost { .. }) => {
+ state.is_pressed = false;
+ }
+ _ => {}
+ }
+
+ event::Status::Ignored
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree<Message, Renderer>,
+ renderer: &mut Renderer,
+ _style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ ) {
+ let state = if let Some(state) = tree.state.downcast_ref::<State>() {
+ state
+ } else {
+ return;
+ };
+
+ let bounds = layout.bounds();
+ let content_layout = layout.children().next().unwrap();
+
+ let is_mouse_over = bounds.contains(cursor_position);
+ let is_disabled = self.on_press.is_none();
+
+ let styling = if is_disabled {
+ self.style_sheet.disabled()
+ } else if is_mouse_over {
+ if state.is_pressed {
+ self.style_sheet.pressed()
+ } else {
+ self.style_sheet.hovered()
+ }
+ } else {
+ self.style_sheet.active()
+ };
+
+ if styling.background.is_some() || styling.border_width > 0.0 {
+ if styling.shadow_offset != Vector::default() {
+ // TODO: Implement proper shadow support
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds: Rectangle {
+ x: bounds.x + styling.shadow_offset.x,
+ y: bounds.y + styling.shadow_offset.y,
+ ..bounds
+ },
+ border_radius: styling.border_radius,
+ border_width: 0.0,
+ border_color: Color::TRANSPARENT,
+ },
+ Background::Color([0.0, 0.0, 0.0, 0.5].into()),
+ );
+ }
+
+ renderer.fill_quad(
+ renderer::Quad {
+ bounds,
+ border_radius: styling.border_radius,
+ border_width: styling.border_width,
+ border_color: styling.border_color,
+ },
+ styling
+ .background
+ .unwrap_or(Background::Color(Color::TRANSPARENT)),
+ );
+ }
+
+ self.content.as_widget().draw(
+ &tree.children[0],
+ renderer,
+ &renderer::Style {
+ text_color: styling.text_color,
+ },
+ content_layout,
+ cursor_position,
+ &bounds,
+ );
+ }
+
+ fn mouse_interaction(
+ &self,
+ _tree: &Tree<Message, Renderer>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ _renderer: &Renderer,
+ ) -> mouse::Interaction {
+ let is_mouse_over = layout.bounds().contains(cursor_position);
+ let is_disabled = self.on_press.is_none();
+
+ if is_mouse_over && !is_disabled {
+ mouse::Interaction::Pointer
+ } else {
+ mouse::Interaction::default()
+ }
+ }
+}
+
+#[derive(Debug, Clone)]
+struct State {
+ is_pressed: bool,
+}
+
+impl<Message, Renderer> Into<Element<Message, Renderer>>
+ for Button<Message, Renderer>
+where
+ Message: Clone + 'static,
+ Renderer: iced_native::Renderer + 'static,
+{
+ fn into(self) -> Element<Message, Renderer> {
+ Element::new(self)
+ }
+}