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author | 2020-03-20 12:10:52 +0100 | |
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committer | 2020-03-20 12:10:52 +0100 | |
commit | f7ec679fec1b69c6dc5bc12d60627629f086bf22 (patch) | |
tree | 58ec4dd11e50f11ef85b972fee211930e7a0e7c0 /native/src/widget | |
parent | 93f5640a2dc06d8f1bf2b0d033d45c62f8985380 (diff) | |
parent | fb744a338c1b7566a3db9a3d24c03729b4858217 (diff) | |
download | iced-f7ec679fec1b69c6dc5bc12d60627629f086bf22.tar.gz iced-f7ec679fec1b69c6dc5bc12d60627629f086bf22.tar.bz2 iced-f7ec679fec1b69c6dc5bc12d60627629f086bf22.zip |
Merge pull request #224 from hecrj/feature/panes-widget
Pane grid widget
Diffstat (limited to 'native/src/widget')
-rw-r--r-- | native/src/widget/column.rs | 2 | ||||
-rw-r--r-- | native/src/widget/pane_grid.rs | 647 | ||||
-rw-r--r-- | native/src/widget/pane_grid/axis.rs | 54 | ||||
-rw-r--r-- | native/src/widget/pane_grid/direction.rs | 12 | ||||
-rw-r--r-- | native/src/widget/pane_grid/node.rs | 199 | ||||
-rw-r--r-- | native/src/widget/pane_grid/pane.rs | 5 | ||||
-rw-r--r-- | native/src/widget/pane_grid/split.rs | 5 | ||||
-rw-r--r-- | native/src/widget/pane_grid/state.rs | 368 |
8 files changed, 1291 insertions, 1 deletions
diff --git a/native/src/widget/column.rs b/native/src/widget/column.rs index a7a6f242..b1adc6e3 100644 --- a/native/src/widget/column.rs +++ b/native/src/widget/column.rs @@ -219,7 +219,7 @@ pub trait Renderer: crate::Renderer + Sized { /// - the [`Layout`] of the [`Column`] and its children /// - the cursor position /// - /// [`Column`]: struct.Row.html + /// [`Column`]: struct.Column.html /// [`Layout`]: ../layout/struct.Layout.html fn draw<Message>( &mut self, diff --git a/native/src/widget/pane_grid.rs b/native/src/widget/pane_grid.rs new file mode 100644 index 00000000..a88f591a --- /dev/null +++ b/native/src/widget/pane_grid.rs @@ -0,0 +1,647 @@ +//! Let your users split regions of your application and organize layout dynamically. +//! +//! [](https://gfycat.com/mixedflatjellyfish) +mod axis; +mod direction; +mod node; +mod pane; +mod split; +mod state; + +pub use axis::Axis; +pub use direction::Direction; +pub use pane::Pane; +pub use split::Split; +pub use state::{Focus, State}; + +use crate::{ + input::{keyboard, mouse, ButtonState}, + layout, Clipboard, Element, Event, Hasher, Layout, Length, Point, Size, + Widget, +}; + +/// A collection of panes distributed using either vertical or horizontal splits +/// to completely fill the space available. +/// +/// [](https://gfycat.com/mixedflatjellyfish) +/// +/// This distribution of space is common in tiling window managers (like +/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even +/// [`tmux`](https://github.com/tmux/tmux)). +/// +/// A [`PaneGrid`] supports: +/// +/// * Vertical and horizontal splits +/// * Tracking of the last active pane +/// * Mouse-based resizing +/// * Drag and drop to reorganize panes +/// * Hotkey support +/// * Configurable modifier keys +/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.) +/// +/// ## Example +/// +/// ``` +/// # use iced_native::{pane_grid, Text}; +/// # +/// # type PaneGrid<'a, Message> = +/// # iced_native::PaneGrid<'a, Message, iced_native::renderer::Null>; +/// # +/// enum PaneState { +/// SomePane, +/// AnotherKindOfPane, +/// } +/// +/// enum Message { +/// PaneDragged(pane_grid::DragEvent), +/// PaneResized(pane_grid::ResizeEvent), +/// } +/// +/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane); +/// +/// let pane_grid = PaneGrid::new(&mut state, |pane, state, focus| { +/// match state { +/// PaneState::SomePane => Text::new("This is some pane"), +/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"), +/// }.into() +/// }) +/// .on_drag(Message::PaneDragged) +/// .on_resize(Message::PaneResized); +/// ``` +/// +/// [`PaneGrid`]: struct.PaneGrid.html +/// [`State`]: struct.State.html +#[allow(missing_debug_implementations)] +pub struct PaneGrid<'a, Message, Renderer> { + state: &'a mut state::Internal, + pressed_modifiers: &'a mut keyboard::ModifiersState, + elements: Vec<(Pane, Element<'a, Message, Renderer>)>, + width: Length, + height: Length, + spacing: u16, + modifier_keys: keyboard::ModifiersState, + on_drag: Option<Box<dyn Fn(DragEvent) -> Message>>, + on_resize: Option<Box<dyn Fn(ResizeEvent) -> Message>>, + on_key_press: Option<Box<dyn Fn(KeyPressEvent) -> Option<Message>>>, +} + +impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> { + /// Creates a [`PaneGrid`] with the given [`State`] and view function. + /// + /// The view function will be called to display each [`Pane`] present in the + /// [`State`]. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`State`]: struct.State.html + /// [`Pane`]: struct.Pane.html + pub fn new<T>( + state: &'a mut State<T>, + view: impl Fn( + Pane, + &'a mut T, + Option<Focus>, + ) -> Element<'a, Message, Renderer>, + ) -> Self { + let elements = { + let action = state.internal.action(); + let current_focus = action.focus(); + + state + .panes + .iter_mut() + .map(move |(pane, pane_state)| { + let focus = match current_focus { + Some((focused_pane, focus)) + if *pane == focused_pane => + { + Some(focus) + } + _ => None, + }; + + (*pane, view(*pane, pane_state, focus)) + }) + .collect() + }; + + Self { + state: &mut state.internal, + pressed_modifiers: &mut state.modifiers, + elements, + width: Length::Fill, + height: Length::Fill, + spacing: 0, + modifier_keys: keyboard::ModifiersState { + control: true, + ..Default::default() + }, + on_drag: None, + on_resize: None, + on_key_press: None, + } + } + + /// Sets the width of the [`PaneGrid`]. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + pub fn width(mut self, width: Length) -> Self { + self.width = width; + self + } + + /// Sets the height of the [`PaneGrid`]. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + pub fn height(mut self, height: Length) -> Self { + self.height = height; + self + } + + /// Sets the spacing _between_ the panes of the [`PaneGrid`]. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + pub fn spacing(mut self, units: u16) -> Self { + self.spacing = units; + self + } + + /// Sets the modifier keys of the [`PaneGrid`]. + /// + /// The modifier keys will need to be pressed to trigger dragging, resizing, + /// and key events. + /// + /// The default modifier key is `Ctrl`. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + pub fn modifier_keys( + mut self, + modifier_keys: keyboard::ModifiersState, + ) -> Self { + self.modifier_keys = modifier_keys; + self + } + + /// Enables the drag and drop interactions of the [`PaneGrid`], which will + /// use the provided function to produce messages. + /// + /// Panes can be dragged using `Modifier keys + Left click`. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + pub fn on_drag( + mut self, + f: impl Fn(DragEvent) -> Message + 'static, + ) -> Self { + self.on_drag = Some(Box::new(f)); + self + } + + /// Enables the resize interactions of the [`PaneGrid`], which will + /// use the provided function to produce messages. + /// + /// Panes can be resized using `Modifier keys + Right click`. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + pub fn on_resize( + mut self, + f: impl Fn(ResizeEvent) -> Message + 'static, + ) -> Self { + self.on_resize = Some(Box::new(f)); + self + } + + /// Captures hotkey interactions with the [`PaneGrid`], using the provided + /// function to produce messages. + /// + /// The function will be called when: + /// - a [`Pane`] is focused + /// - a key is pressed + /// - all the modifier keys are pressed + /// + /// If the function returns `None`, the key press event will be discarded + /// without producing any message. + /// + /// This method is particularly useful to implement hotkey interactions. + /// For instance, you can use it to enable splitting, swapping, or resizing + /// panes by pressing combinations of keys. + /// + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`Pane`]: struct.Pane.html + pub fn on_key_press( + mut self, + f: impl Fn(KeyPressEvent) -> Option<Message> + 'static, + ) -> Self { + self.on_key_press = Some(Box::new(f)); + self + } + + fn trigger_resize( + &mut self, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + ) { + if let Some(on_resize) = &self.on_resize { + if let Some((split, _)) = self.state.picked_split() { + let bounds = layout.bounds(); + + let splits = self.state.splits( + f32::from(self.spacing), + Size::new(bounds.width, bounds.height), + ); + + if let Some((axis, rectangle, _)) = splits.get(&split) { + let ratio = match axis { + Axis::Horizontal => { + let position = + cursor_position.y - bounds.y - rectangle.y; + + (position / rectangle.height).max(0.1).min(0.9) + } + Axis::Vertical => { + let position = + cursor_position.x - bounds.x - rectangle.x; + + (position / rectangle.width).max(0.1).min(0.9) + } + }; + + messages.push(on_resize(ResizeEvent { split, ratio })); + } + } + } + } +} + +/// An event produced during a drag and drop interaction of a [`PaneGrid`]. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +#[derive(Debug, Clone, Copy)] +pub enum DragEvent { + /// A [`Pane`] was picked for dragging. + /// + /// [`Pane`]: struct.Pane.html + Picked { + /// The picked [`Pane`]. + /// + /// [`Pane`]: struct.Pane.html + pane: Pane, + }, + + /// A [`Pane`] was dropped on top of another [`Pane`]. + /// + /// [`Pane`]: struct.Pane.html + Dropped { + /// The picked [`Pane`]. + /// + /// [`Pane`]: struct.Pane.html + pane: Pane, + + /// The [`Pane`] where the picked one was dropped on. + /// + /// [`Pane`]: struct.Pane.html + target: Pane, + }, + + /// A [`Pane`] was picked and then dropped outside of other [`Pane`] + /// boundaries. + /// + /// [`Pane`]: struct.Pane.html + Canceled { + /// The picked [`Pane`]. + /// + /// [`Pane`]: struct.Pane.html + pane: Pane, + }, +} + +/// An event produced during a resize interaction of a [`PaneGrid`]. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +#[derive(Debug, Clone, Copy)] +pub struct ResizeEvent { + /// The [`Split`] that is being dragged for resizing. + /// + /// [`Split`]: struct.Split.html + pub split: Split, + + /// The new ratio of the [`Split`]. + /// + /// The ratio is a value in [0, 1], representing the exact position of a + /// [`Split`] between two panes. + /// + /// [`Split`]: struct.Split.html + pub ratio: f32, +} + +/// An event produced during a key press interaction of a [`PaneGrid`]. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +#[derive(Debug, Clone, Copy)] +pub struct KeyPressEvent { + /// The key that was pressed. + pub key_code: keyboard::KeyCode, + + /// The state of the modifier keys when the key was pressed. + pub modifiers: keyboard::ModifiersState, +} + +impl<'a, Message, Renderer> Widget<Message, Renderer> + for PaneGrid<'a, Message, Renderer> +where + Renderer: self::Renderer + 'static, + Message: 'static, +{ + fn width(&self) -> Length { + self.width + } + + fn height(&self) -> Length { + self.height + } + + fn layout( + &self, + renderer: &Renderer, + limits: &layout::Limits, + ) -> layout::Node { + let limits = limits.width(self.width).height(self.height); + let size = limits.resolve(Size::ZERO); + + let regions = self.state.regions(f32::from(self.spacing), size); + + let children = self + .elements + .iter() + .filter_map(|(pane, element)| { + let region = regions.get(pane)?; + let size = Size::new(region.width, region.height); + + let mut node = + element.layout(renderer, &layout::Limits::new(size, size)); + + node.move_to(Point::new(region.x, region.y)); + + Some(node) + }) + .collect(); + + layout::Node::with_children(size, children) + } + + fn on_event( + &mut self, + event: Event, + layout: Layout<'_>, + cursor_position: Point, + messages: &mut Vec<Message>, + renderer: &Renderer, + clipboard: Option<&dyn Clipboard>, + ) { + match event { + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Left, + state, + }) => match state { + ButtonState::Pressed => { + let mut clicked_region = + self.elements.iter().zip(layout.children()).filter( + |(_, layout)| { + layout.bounds().contains(cursor_position) + }, + ); + + if let Some(((pane, _), _)) = clicked_region.next() { + match &self.on_drag { + Some(on_drag) + if self + .pressed_modifiers + .matches(self.modifier_keys) => + { + self.state.pick_pane(pane); + + messages.push(on_drag(DragEvent::Picked { + pane: *pane, + })); + } + _ => { + self.state.focus(pane); + } + } + } else { + self.state.unfocus(); + } + } + ButtonState::Released => { + if let Some(pane) = self.state.picked_pane() { + self.state.focus(&pane); + + if let Some(on_drag) = &self.on_drag { + let mut dropped_region = self + .elements + .iter() + .zip(layout.children()) + .filter(|(_, layout)| { + layout.bounds().contains(cursor_position) + }); + + let event = match dropped_region.next() { + Some(((target, _), _)) if pane != *target => { + DragEvent::Dropped { + pane, + target: *target, + } + } + _ => DragEvent::Canceled { pane }, + }; + + messages.push(on_drag(event)); + } + } + } + }, + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Right, + state: ButtonState::Pressed, + }) if self.on_resize.is_some() + && self.state.picked_pane().is_none() + && self.pressed_modifiers.matches(self.modifier_keys) => + { + let bounds = layout.bounds(); + + if bounds.contains(cursor_position) { + let relative_cursor = Point::new( + cursor_position.x - bounds.x, + cursor_position.y - bounds.y, + ); + + let splits = self.state.splits( + f32::from(self.spacing), + Size::new(bounds.width, bounds.height), + ); + + let mut sorted_splits: Vec<_> = splits + .iter() + .filter(|(_, (axis, rectangle, _))| match axis { + Axis::Horizontal => { + relative_cursor.x > rectangle.x + && relative_cursor.x + < rectangle.x + rectangle.width + } + Axis::Vertical => { + relative_cursor.y > rectangle.y + && relative_cursor.y + < rectangle.y + rectangle.height + } + }) + .collect(); + + sorted_splits.sort_by_key( + |(_, (axis, rectangle, ratio))| { + let distance = match axis { + Axis::Horizontal => (relative_cursor.y + - (rectangle.y + rectangle.height * ratio)) + .abs(), + Axis::Vertical => (relative_cursor.x + - (rectangle.x + rectangle.width * ratio)) + .abs(), + }; + + distance.round() as u32 + }, + ); + + if let Some((split, (axis, _, _))) = sorted_splits.first() { + self.state.pick_split(split, *axis); + self.trigger_resize(layout, cursor_position, messages); + } + } + } + Event::Mouse(mouse::Event::Input { + button: mouse::Button::Right, + state: ButtonState::Released, + }) if self.state.picked_split().is_some() => { + self.state.drop_split(); + } + Event::Mouse(mouse::Event::CursorMoved { .. }) => { + self.trigger_resize(layout, cursor_position, messages); + } + Event::Keyboard(keyboard::Event::Input { + modifiers, + key_code, + state, + }) => { + if let Some(on_key_press) = &self.on_key_press { + // TODO: Discard when event is captured + if state == ButtonState::Pressed { + if let Some(_) = self.state.active_pane() { + if modifiers.matches(self.modifier_keys) { + if let Some(message) = + on_key_press(KeyPressEvent { + key_code, + modifiers, + }) + { + messages.push(message); + } + } + } + } + } + + *self.pressed_modifiers = modifiers; + } + _ => {} + } + + if self.state.picked_pane().is_none() { + { + self.elements.iter_mut().zip(layout.children()).for_each( + |((_, pane), layout)| { + pane.widget.on_event( + event.clone(), + layout, + cursor_position, + messages, + renderer, + clipboard, + ) + }, + ); + } + } + } + + fn draw( + &self, + renderer: &mut Renderer, + defaults: &Renderer::Defaults, + layout: Layout<'_>, + cursor_position: Point, + ) -> Renderer::Output { + renderer.draw( + defaults, + &self.elements, + self.state.picked_pane(), + self.state.picked_split().map(|(_, axis)| axis), + layout, + cursor_position, + ) + } + + fn hash_layout(&self, state: &mut Hasher) { + use std::hash::Hash; + + std::any::TypeId::of::<PaneGrid<'_, Message, Renderer>>().hash(state); + self.width.hash(state); + self.height.hash(state); + self.state.hash_layout(state); + + for (_, element) in &self.elements { + element.hash_layout(state); + } + } +} + +/// The renderer of a [`PaneGrid`]. +/// +/// Your [renderer] will need to implement this trait before being +/// able to use a [`PaneGrid`] in your user interface. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +/// [renderer]: ../../renderer/index.html +pub trait Renderer: crate::Renderer + Sized { + /// Draws a [`PaneGrid`]. + /// + /// It receives: + /// - the elements of the [`PaneGrid`] + /// - the [`Pane`] that is currently being dragged + /// - the [`Axis`] that is currently being resized + /// - the [`Layout`] of the [`PaneGrid`] and its elements + /// - the cursor position + /// + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`Pane`]: struct.Pane.html + /// [`Layout`]: ../layout/struct.Layout.html + fn draw<Message>( + &mut self, + defaults: &Self::Defaults, + content: &[(Pane, Element<'_, Message, Self>)], + dragging: Option<Pane>, + resizing: Option<Axis>, + layout: Layout<'_>, + cursor_position: Point, + ) -> Self::Output; +} + +impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>> + for Element<'a, Message, Renderer> +where + Renderer: self::Renderer + 'static, + Message: 'static, +{ + fn from( + pane_grid: PaneGrid<'a, Message, Renderer>, + ) -> Element<'a, Message, Renderer> { + Element::new(pane_grid) + } +} diff --git a/native/src/widget/pane_grid/axis.rs b/native/src/widget/pane_grid/axis.rs new file mode 100644 index 00000000..f0e3f362 --- /dev/null +++ b/native/src/widget/pane_grid/axis.rs @@ -0,0 +1,54 @@ +use crate::Rectangle; + +/// A fixed reference line for the measurement of coordinates. +#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)] +pub enum Axis { + /// The horizontal axis: — + Horizontal, + /// The vertical axis: | + Vertical, +} + +impl Axis { + pub(super) fn split( + &self, + rectangle: &Rectangle, + ratio: f32, + halved_spacing: f32, + ) -> (Rectangle, Rectangle) { + match self { + Axis::Horizontal => { + let height_top = (rectangle.height * ratio).round(); + let height_bottom = rectangle.height - height_top; + + ( + Rectangle { + height: height_top - halved_spacing, + ..*rectangle + }, + Rectangle { + y: rectangle.y + height_top + halved_spacing, + height: height_bottom - halved_spacing, + ..*rectangle + }, + ) + } + Axis::Vertical => { + let width_left = (rectangle.width * ratio).round(); + let width_right = rectangle.width - width_left; + + ( + Rectangle { + width: width_left - halved_spacing, + ..*rectangle + }, + Rectangle { + x: rectangle.x + width_left + halved_spacing, + width: width_right - halved_spacing, + ..*rectangle + }, + ) + } + } + } +} diff --git a/native/src/widget/pane_grid/direction.rs b/native/src/widget/pane_grid/direction.rs new file mode 100644 index 00000000..b31a8737 --- /dev/null +++ b/native/src/widget/pane_grid/direction.rs @@ -0,0 +1,12 @@ +/// A four cardinal direction. +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Direction { + /// ↑ + Up, + /// ↓ + Down, + /// ← + Left, + /// → + Right, +} diff --git a/native/src/widget/pane_grid/node.rs b/native/src/widget/pane_grid/node.rs new file mode 100644 index 00000000..4d5970b8 --- /dev/null +++ b/native/src/widget/pane_grid/node.rs @@ -0,0 +1,199 @@ +use crate::{ + pane_grid::{Axis, Pane, Split}, + Rectangle, Size, +}; + +use std::collections::HashMap; + +#[derive(Debug, Clone, Hash)] +pub enum Node { + Split { + id: Split, + axis: Axis, + ratio: u32, + a: Box<Node>, + b: Box<Node>, + }, + Pane(Pane), +} + +impl Node { + pub fn find(&mut self, pane: &Pane) -> Option<&mut Node> { + match self { + Node::Split { a, b, .. } => { + a.find(pane).or_else(move || b.find(pane)) + } + Node::Pane(p) => { + if p == pane { + Some(self) + } else { + None + } + } + } + } + + pub fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) { + *self = Node::Split { + id, + axis, + ratio: 500_000, + a: Box::new(self.clone()), + b: Box::new(Node::Pane(new_pane)), + }; + } + + pub fn update(&mut self, f: &impl Fn(&mut Node)) { + match self { + Node::Split { a, b, .. } => { + a.update(f); + b.update(f); + } + _ => {} + } + + f(self); + } + + pub fn resize(&mut self, split: &Split, percentage: f32) -> bool { + match self { + Node::Split { + id, ratio, a, b, .. + } => { + if id == split { + *ratio = (percentage * 1_000_000.0).round() as u32; + + true + } else if a.resize(split, percentage) { + true + } else { + b.resize(split, percentage) + } + } + Node::Pane(_) => false, + } + } + + pub fn remove(&mut self, pane: &Pane) -> Option<Pane> { + match self { + Node::Split { a, b, .. } => { + if a.pane() == Some(*pane) { + *self = *b.clone(); + Some(self.first_pane()) + } else if b.pane() == Some(*pane) { + *self = *a.clone(); + Some(self.first_pane()) + } else { + a.remove(pane).or_else(|| b.remove(pane)) + } + } + Node::Pane(_) => None, + } + } + + pub fn regions( + &self, + spacing: f32, + size: Size, + ) -> HashMap<Pane, Rectangle> { + let mut regions = HashMap::new(); + + self.compute_regions( + spacing / 2.0, + &Rectangle { + x: 0.0, + y: 0.0, + width: size.width, + height: size.height, + }, + &mut regions, + ); + + regions + } + + pub fn splits( + &self, + spacing: f32, + size: Size, + ) -> HashMap<Split, (Axis, Rectangle, f32)> { + let mut splits = HashMap::new(); + + self.compute_splits( + spacing / 2.0, + &Rectangle { + x: 0.0, + y: 0.0, + width: size.width, + height: size.height, + }, + &mut splits, + ); + + splits + } + + pub fn pane(&self) -> Option<Pane> { + match self { + Node::Split { .. } => None, + Node::Pane(pane) => Some(*pane), + } + } + + pub fn first_pane(&self) -> Pane { + match self { + Node::Split { a, .. } => a.first_pane(), + Node::Pane(pane) => *pane, + } + } + + fn compute_regions( + &self, + halved_spacing: f32, + current: &Rectangle, + regions: &mut HashMap<Pane, Rectangle>, + ) { + match self { + Node::Split { + axis, ratio, a, b, .. + } => { + let ratio = *ratio as f32 / 1_000_000.0; + let (region_a, region_b) = + axis.split(current, ratio, halved_spacing); + + a.compute_regions(halved_spacing, ®ion_a, regions); + b.compute_regions(halved_spacing, ®ion_b, regions); + } + Node::Pane(pane) => { + let _ = regions.insert(*pane, *current); + } + } + } + + fn compute_splits( + &self, + halved_spacing: f32, + current: &Rectangle, + splits: &mut HashMap<Split, (Axis, Rectangle, f32)>, + ) { + match self { + Node::Split { + axis, + ratio, + a, + b, + id, + } => { + let ratio = *ratio as f32 / 1_000_000.0; + let (region_a, region_b) = + axis.split(current, ratio, halved_spacing); + + let _ = splits.insert(*id, (*axis, *current, ratio)); + + a.compute_splits(halved_spacing, ®ion_a, splits); + b.compute_splits(halved_spacing, ®ion_b, splits); + } + Node::Pane(_) => {} + } + } +} diff --git a/native/src/widget/pane_grid/pane.rs b/native/src/widget/pane_grid/pane.rs new file mode 100644 index 00000000..f9866407 --- /dev/null +++ b/native/src/widget/pane_grid/pane.rs @@ -0,0 +1,5 @@ +/// A rectangular region in a [`PaneGrid`] used to display widgets. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] +pub struct Pane(pub(super) usize); diff --git a/native/src/widget/pane_grid/split.rs b/native/src/widget/pane_grid/split.rs new file mode 100644 index 00000000..d020c510 --- /dev/null +++ b/native/src/widget/pane_grid/split.rs @@ -0,0 +1,5 @@ +/// A divider that splits a region in a [`PaneGrid`] into two different panes. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] +pub struct Split(pub(super) usize); diff --git a/native/src/widget/pane_grid/state.rs b/native/src/widget/pane_grid/state.rs new file mode 100644 index 00000000..0a8b8419 --- /dev/null +++ b/native/src/widget/pane_grid/state.rs @@ -0,0 +1,368 @@ +use crate::{ + input::keyboard, + pane_grid::{node::Node, Axis, Direction, Pane, Split}, + Hasher, Point, Rectangle, Size, +}; + +use std::collections::HashMap; + +/// The state of a [`PaneGrid`]. +/// +/// It keeps track of the state of each [`Pane`] and the position of each +/// [`Split`]. +/// +/// The [`State`] needs to own any mutable contents a [`Pane`] may need. This is +/// why this struct is generic over the type `T`. Values of this type are +/// provided to the view function of [`PaneGrid::new`] for displaying each +/// [`Pane`]. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +/// [`PaneGrid::new`]: struct.PaneGrid.html#method.new +/// [`Pane`]: struct.Pane.html +/// [`Split`]: struct.Split.html +/// [`State`]: struct.State.html +#[derive(Debug)] +pub struct State<T> { + pub(super) panes: HashMap<Pane, T>, + pub(super) internal: Internal, + pub(super) modifiers: keyboard::ModifiersState, +} + +/// The current focus of a [`Pane`]. +/// +/// [`Pane`]: struct.Pane.html +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Focus { + /// The [`Pane`] is just focused. + /// + /// [`Pane`]: struct.Pane.html + Idle, + + /// The [`Pane`] is being dragged. + /// + /// [`Pane`]: struct.Pane.html + Dragging, +} + +impl<T> State<T> { + /// Creates a new [`State`], initializing the first pane with the provided + /// state. + /// + /// Alongside the [`State`], it returns the first [`Pane`] identifier. + /// + /// [`State`]: struct.State.html + /// [`Pane`]: struct.Pane.html + pub fn new(first_pane_state: T) -> (Self, Pane) { + let first_pane = Pane(0); + + let mut panes = HashMap::new(); + let _ = panes.insert(first_pane, first_pane_state); + + ( + State { + panes, + internal: Internal { + layout: Node::Pane(first_pane), + last_id: 0, + action: Action::Idle { focus: None }, + }, + modifiers: keyboard::ModifiersState::default(), + }, + first_pane, + ) + } + + /// Returns the total amount of panes in the [`State`]. + /// + /// [`State`]: struct.State.html + pub fn len(&self) -> usize { + self.panes.len() + } + + /// Returns the internal state of the given [`Pane`], if it exists. + /// + /// [`Pane`]: struct.Pane.html + pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> { + self.panes.get_mut(pane) + } + + /// Returns an iterator over all the panes of the [`State`], alongside its + /// internal state. + /// + /// [`State`]: struct.State.html + pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> { + self.panes.iter() + } + + /// Returns a mutable iterator over all the panes of the [`State`], + /// alongside its internal state. + /// + /// [`State`]: struct.State.html + pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> { + self.panes.iter_mut() + } + + /// Returns the active [`Pane`] of the [`State`], if there is one. + /// + /// A [`Pane`] is active if it is focused and is __not__ being dragged. + /// + /// [`Pane`]: struct.Pane.html + /// [`State`]: struct.State.html + pub fn active(&self) -> Option<Pane> { + self.internal.active_pane() + } + + /// Returns the adjacent [`Pane`] of another [`Pane`] in the given + /// direction, if there is one. + /// + /// ## Example + /// You can combine this with [`State::active`] to find the pane that is + /// adjacent to the current active one, and then swap them. For instance: + /// + /// ``` + /// # use iced_native::pane_grid; + /// # + /// # let (mut state, _) = pane_grid::State::new(()); + /// # + /// if let Some(active) = state.active() { + /// if let Some(adjacent) = state.adjacent(&active, pane_grid::Direction::Right) { + /// state.swap(&active, &adjacent); + /// } + /// } + /// ``` + /// + /// [`Pane`]: struct.Pane.html + /// [`State::active`]: struct.State.html#method.active + pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> { + let regions = + self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0)); + + let current_region = regions.get(pane)?; + + let target = match direction { + Direction::Left => { + Point::new(current_region.x - 1.0, current_region.y + 1.0) + } + Direction::Right => Point::new( + current_region.x + current_region.width + 1.0, + current_region.y + 1.0, + ), + Direction::Up => { + Point::new(current_region.x + 1.0, current_region.y - 1.0) + } + Direction::Down => Point::new( + current_region.x + 1.0, + current_region.y + current_region.height + 1.0, + ), + }; + + let mut colliding_regions = + regions.iter().filter(|(_, region)| region.contains(target)); + + let (pane, _) = colliding_regions.next()?; + + Some(*pane) + } + + /// Focuses the given [`Pane`]. + /// + /// [`Pane`]: struct.Pane.html + pub fn focus(&mut self, pane: &Pane) { + self.internal.focus(pane); + } + + /// Splits the given [`Pane`] into two in the given [`Axis`] and + /// initializing the new [`Pane`] with the provided internal state. + /// + /// [`Pane`]: struct.Pane.html + /// [`Axis`]: enum.Axis.html + pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> { + let node = self.internal.layout.find(pane)?; + + let new_pane = { + self.internal.last_id = self.internal.last_id.checked_add(1)?; + + Pane(self.internal.last_id) + }; + + let new_split = { + self.internal.last_id = self.internal.last_id.checked_add(1)?; + + Split(self.internal.last_id) + }; + + node.split(new_split, axis, new_pane); + + let _ = self.panes.insert(new_pane, state); + self.focus(&new_pane); + + Some(new_pane) + } + + /// Swaps the position of the provided panes in the [`State`]. + /// + /// If you want to swap panes on drag and drop in your [`PaneGrid`], you + /// will need to call this method when handling a [`DragEvent`]. + /// + /// [`State`]: struct.State.html + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`DragEvent`]: struct.DragEvent.html + pub fn swap(&mut self, a: &Pane, b: &Pane) { + self.internal.layout.update(&|node| match node { + Node::Split { .. } => {} + Node::Pane(pane) => { + if pane == a { + *node = Node::Pane(*b); + } else if pane == b { + *node = Node::Pane(*a); + } + } + }); + } + + /// Resizes two panes by setting the position of the provided [`Split`]. + /// + /// The ratio is a value in [0, 1], representing the exact position of a + /// [`Split`] between two panes. + /// + /// If you want to enable resize interactions in your [`PaneGrid`], you will + /// need to call this method when handling a [`ResizeEvent`]. + /// + /// [`Split`]: struct.Split.html + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`ResizeEvent`]: struct.ResizeEvent.html + pub fn resize(&mut self, split: &Split, ratio: f32) { + let _ = self.internal.layout.resize(split, ratio); + } + + /// Closes the given [`Pane`] and returns its internal state, if it exists. + /// + /// [`Pane`]: struct.Pane.html + pub fn close(&mut self, pane: &Pane) -> Option<T> { + if let Some(sibling) = self.internal.layout.remove(pane) { + self.focus(&sibling); + self.panes.remove(pane) + } else { + None + } + } +} + +#[derive(Debug)] +pub struct Internal { + layout: Node, + last_id: usize, + action: Action, +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Action { + Idle { + focus: Option<Pane>, + }, + Dragging { + pane: Pane, + }, + Resizing { + split: Split, + axis: Axis, + focus: Option<Pane>, + }, +} + +impl Action { + pub fn focus(&self) -> Option<(Pane, Focus)> { + match self { + Action::Idle { focus } | Action::Resizing { focus, .. } => { + focus.map(|pane| (pane, Focus::Idle)) + } + Action::Dragging { pane } => Some((*pane, Focus::Dragging)), + } + } +} + +impl Internal { + pub fn action(&self) -> Action { + self.action + } + + pub fn active_pane(&self) -> Option<Pane> { + match self.action { + Action::Idle { focus } => focus, + _ => None, + } + } + + pub fn picked_pane(&self) -> Option<Pane> { + match self.action { + Action::Dragging { pane } => Some(pane), + _ => None, + } + } + + pub fn picked_split(&self) -> Option<(Split, Axis)> { + match self.action { + Action::Resizing { split, axis, .. } => Some((split, axis)), + _ => None, + } + } + + pub fn regions( + &self, + spacing: f32, + size: Size, + ) -> HashMap<Pane, Rectangle> { + self.layout.regions(spacing, size) + } + + pub fn splits( + &self, + spacing: f32, + size: Size, + ) -> HashMap<Split, (Axis, Rectangle, f32)> { + self.layout.splits(spacing, size) + } + + pub fn focus(&mut self, pane: &Pane) { + self.action = Action::Idle { focus: Some(*pane) }; + } + + pub fn pick_pane(&mut self, pane: &Pane) { + self.action = Action::Dragging { pane: *pane }; + } + + pub fn pick_split(&mut self, split: &Split, axis: Axis) { + // TODO: Obtain `axis` from layout itself. Maybe we should implement + // `Node::find_split` + if self.picked_pane().is_some() { + return; + } + + let focus = self.action.focus().map(|(pane, _)| pane); + + self.action = Action::Resizing { + split: *split, + axis, + focus, + }; + } + + pub fn drop_split(&mut self) { + match self.action { + Action::Resizing { focus, .. } => { + self.action = Action::Idle { focus }; + } + _ => {} + } + } + + pub fn unfocus(&mut self) { + self.action = Action::Idle { focus: None }; + } + + pub fn hash_layout(&self, hasher: &mut Hasher) { + use std::hash::Hash; + + self.layout.hash(hasher); + } +} |