diff options
author | 2020-03-20 12:10:52 +0100 | |
---|---|---|
committer | 2020-03-20 12:10:52 +0100 | |
commit | f7ec679fec1b69c6dc5bc12d60627629f086bf22 (patch) | |
tree | 58ec4dd11e50f11ef85b972fee211930e7a0e7c0 /native/src/widget/pane_grid/state.rs | |
parent | 93f5640a2dc06d8f1bf2b0d033d45c62f8985380 (diff) | |
parent | fb744a338c1b7566a3db9a3d24c03729b4858217 (diff) | |
download | iced-f7ec679fec1b69c6dc5bc12d60627629f086bf22.tar.gz iced-f7ec679fec1b69c6dc5bc12d60627629f086bf22.tar.bz2 iced-f7ec679fec1b69c6dc5bc12d60627629f086bf22.zip |
Merge pull request #224 from hecrj/feature/panes-widget
Pane grid widget
Diffstat (limited to 'native/src/widget/pane_grid/state.rs')
-rw-r--r-- | native/src/widget/pane_grid/state.rs | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/native/src/widget/pane_grid/state.rs b/native/src/widget/pane_grid/state.rs new file mode 100644 index 00000000..0a8b8419 --- /dev/null +++ b/native/src/widget/pane_grid/state.rs @@ -0,0 +1,368 @@ +use crate::{ + input::keyboard, + pane_grid::{node::Node, Axis, Direction, Pane, Split}, + Hasher, Point, Rectangle, Size, +}; + +use std::collections::HashMap; + +/// The state of a [`PaneGrid`]. +/// +/// It keeps track of the state of each [`Pane`] and the position of each +/// [`Split`]. +/// +/// The [`State`] needs to own any mutable contents a [`Pane`] may need. This is +/// why this struct is generic over the type `T`. Values of this type are +/// provided to the view function of [`PaneGrid::new`] for displaying each +/// [`Pane`]. +/// +/// [`PaneGrid`]: struct.PaneGrid.html +/// [`PaneGrid::new`]: struct.PaneGrid.html#method.new +/// [`Pane`]: struct.Pane.html +/// [`Split`]: struct.Split.html +/// [`State`]: struct.State.html +#[derive(Debug)] +pub struct State<T> { + pub(super) panes: HashMap<Pane, T>, + pub(super) internal: Internal, + pub(super) modifiers: keyboard::ModifiersState, +} + +/// The current focus of a [`Pane`]. +/// +/// [`Pane`]: struct.Pane.html +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Focus { + /// The [`Pane`] is just focused. + /// + /// [`Pane`]: struct.Pane.html + Idle, + + /// The [`Pane`] is being dragged. + /// + /// [`Pane`]: struct.Pane.html + Dragging, +} + +impl<T> State<T> { + /// Creates a new [`State`], initializing the first pane with the provided + /// state. + /// + /// Alongside the [`State`], it returns the first [`Pane`] identifier. + /// + /// [`State`]: struct.State.html + /// [`Pane`]: struct.Pane.html + pub fn new(first_pane_state: T) -> (Self, Pane) { + let first_pane = Pane(0); + + let mut panes = HashMap::new(); + let _ = panes.insert(first_pane, first_pane_state); + + ( + State { + panes, + internal: Internal { + layout: Node::Pane(first_pane), + last_id: 0, + action: Action::Idle { focus: None }, + }, + modifiers: keyboard::ModifiersState::default(), + }, + first_pane, + ) + } + + /// Returns the total amount of panes in the [`State`]. + /// + /// [`State`]: struct.State.html + pub fn len(&self) -> usize { + self.panes.len() + } + + /// Returns the internal state of the given [`Pane`], if it exists. + /// + /// [`Pane`]: struct.Pane.html + pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> { + self.panes.get_mut(pane) + } + + /// Returns an iterator over all the panes of the [`State`], alongside its + /// internal state. + /// + /// [`State`]: struct.State.html + pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> { + self.panes.iter() + } + + /// Returns a mutable iterator over all the panes of the [`State`], + /// alongside its internal state. + /// + /// [`State`]: struct.State.html + pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> { + self.panes.iter_mut() + } + + /// Returns the active [`Pane`] of the [`State`], if there is one. + /// + /// A [`Pane`] is active if it is focused and is __not__ being dragged. + /// + /// [`Pane`]: struct.Pane.html + /// [`State`]: struct.State.html + pub fn active(&self) -> Option<Pane> { + self.internal.active_pane() + } + + /// Returns the adjacent [`Pane`] of another [`Pane`] in the given + /// direction, if there is one. + /// + /// ## Example + /// You can combine this with [`State::active`] to find the pane that is + /// adjacent to the current active one, and then swap them. For instance: + /// + /// ``` + /// # use iced_native::pane_grid; + /// # + /// # let (mut state, _) = pane_grid::State::new(()); + /// # + /// if let Some(active) = state.active() { + /// if let Some(adjacent) = state.adjacent(&active, pane_grid::Direction::Right) { + /// state.swap(&active, &adjacent); + /// } + /// } + /// ``` + /// + /// [`Pane`]: struct.Pane.html + /// [`State::active`]: struct.State.html#method.active + pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> { + let regions = + self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0)); + + let current_region = regions.get(pane)?; + + let target = match direction { + Direction::Left => { + Point::new(current_region.x - 1.0, current_region.y + 1.0) + } + Direction::Right => Point::new( + current_region.x + current_region.width + 1.0, + current_region.y + 1.0, + ), + Direction::Up => { + Point::new(current_region.x + 1.0, current_region.y - 1.0) + } + Direction::Down => Point::new( + current_region.x + 1.0, + current_region.y + current_region.height + 1.0, + ), + }; + + let mut colliding_regions = + regions.iter().filter(|(_, region)| region.contains(target)); + + let (pane, _) = colliding_regions.next()?; + + Some(*pane) + } + + /// Focuses the given [`Pane`]. + /// + /// [`Pane`]: struct.Pane.html + pub fn focus(&mut self, pane: &Pane) { + self.internal.focus(pane); + } + + /// Splits the given [`Pane`] into two in the given [`Axis`] and + /// initializing the new [`Pane`] with the provided internal state. + /// + /// [`Pane`]: struct.Pane.html + /// [`Axis`]: enum.Axis.html + pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> { + let node = self.internal.layout.find(pane)?; + + let new_pane = { + self.internal.last_id = self.internal.last_id.checked_add(1)?; + + Pane(self.internal.last_id) + }; + + let new_split = { + self.internal.last_id = self.internal.last_id.checked_add(1)?; + + Split(self.internal.last_id) + }; + + node.split(new_split, axis, new_pane); + + let _ = self.panes.insert(new_pane, state); + self.focus(&new_pane); + + Some(new_pane) + } + + /// Swaps the position of the provided panes in the [`State`]. + /// + /// If you want to swap panes on drag and drop in your [`PaneGrid`], you + /// will need to call this method when handling a [`DragEvent`]. + /// + /// [`State`]: struct.State.html + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`DragEvent`]: struct.DragEvent.html + pub fn swap(&mut self, a: &Pane, b: &Pane) { + self.internal.layout.update(&|node| match node { + Node::Split { .. } => {} + Node::Pane(pane) => { + if pane == a { + *node = Node::Pane(*b); + } else if pane == b { + *node = Node::Pane(*a); + } + } + }); + } + + /// Resizes two panes by setting the position of the provided [`Split`]. + /// + /// The ratio is a value in [0, 1], representing the exact position of a + /// [`Split`] between two panes. + /// + /// If you want to enable resize interactions in your [`PaneGrid`], you will + /// need to call this method when handling a [`ResizeEvent`]. + /// + /// [`Split`]: struct.Split.html + /// [`PaneGrid`]: struct.PaneGrid.html + /// [`ResizeEvent`]: struct.ResizeEvent.html + pub fn resize(&mut self, split: &Split, ratio: f32) { + let _ = self.internal.layout.resize(split, ratio); + } + + /// Closes the given [`Pane`] and returns its internal state, if it exists. + /// + /// [`Pane`]: struct.Pane.html + pub fn close(&mut self, pane: &Pane) -> Option<T> { + if let Some(sibling) = self.internal.layout.remove(pane) { + self.focus(&sibling); + self.panes.remove(pane) + } else { + None + } + } +} + +#[derive(Debug)] +pub struct Internal { + layout: Node, + last_id: usize, + action: Action, +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum Action { + Idle { + focus: Option<Pane>, + }, + Dragging { + pane: Pane, + }, + Resizing { + split: Split, + axis: Axis, + focus: Option<Pane>, + }, +} + +impl Action { + pub fn focus(&self) -> Option<(Pane, Focus)> { + match self { + Action::Idle { focus } | Action::Resizing { focus, .. } => { + focus.map(|pane| (pane, Focus::Idle)) + } + Action::Dragging { pane } => Some((*pane, Focus::Dragging)), + } + } +} + +impl Internal { + pub fn action(&self) -> Action { + self.action + } + + pub fn active_pane(&self) -> Option<Pane> { + match self.action { + Action::Idle { focus } => focus, + _ => None, + } + } + + pub fn picked_pane(&self) -> Option<Pane> { + match self.action { + Action::Dragging { pane } => Some(pane), + _ => None, + } + } + + pub fn picked_split(&self) -> Option<(Split, Axis)> { + match self.action { + Action::Resizing { split, axis, .. } => Some((split, axis)), + _ => None, + } + } + + pub fn regions( + &self, + spacing: f32, + size: Size, + ) -> HashMap<Pane, Rectangle> { + self.layout.regions(spacing, size) + } + + pub fn splits( + &self, + spacing: f32, + size: Size, + ) -> HashMap<Split, (Axis, Rectangle, f32)> { + self.layout.splits(spacing, size) + } + + pub fn focus(&mut self, pane: &Pane) { + self.action = Action::Idle { focus: Some(*pane) }; + } + + pub fn pick_pane(&mut self, pane: &Pane) { + self.action = Action::Dragging { pane: *pane }; + } + + pub fn pick_split(&mut self, split: &Split, axis: Axis) { + // TODO: Obtain `axis` from layout itself. Maybe we should implement + // `Node::find_split` + if self.picked_pane().is_some() { + return; + } + + let focus = self.action.focus().map(|(pane, _)| pane); + + self.action = Action::Resizing { + split: *split, + axis, + focus, + }; + } + + pub fn drop_split(&mut self) { + match self.action { + Action::Resizing { focus, .. } => { + self.action = Action::Idle { focus }; + } + _ => {} + } + } + + pub fn unfocus(&mut self) { + self.action = Action::Idle { focus: None }; + } + + pub fn hash_layout(&self, hasher: &mut Hasher) { + use std::hash::Hash; + + self.layout.hash(hasher); + } +} |