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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-03-14 05:26:59 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-03-14 05:27:27 +0100
commit5c8ec4504b6541cdc588b91a6b2c7100b4a7cc77 (patch)
tree7d780613c258c02078813f5c7d8163d07acd1341 /native/src/widget/pane_grid/state.rs
parent460565056e6787d5cc7cb0d1d49c9e8ff1f77850 (diff)
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Create module boundaries for `pane_grid` logic
Diffstat (limited to 'native/src/widget/pane_grid/state.rs')
-rw-r--r--native/src/widget/pane_grid/state.rs227
1 files changed, 227 insertions, 0 deletions
diff --git a/native/src/widget/pane_grid/state.rs b/native/src/widget/pane_grid/state.rs
new file mode 100644
index 00000000..130c7e34
--- /dev/null
+++ b/native/src/widget/pane_grid/state.rs
@@ -0,0 +1,227 @@
+use crate::{
+ input::keyboard,
+ pane_grid::{node::Node, Direction, Pane, Split},
+ Hasher, Point, Rectangle, Size,
+};
+
+use std::collections::HashMap;
+
+#[derive(Debug)]
+pub struct State<T> {
+ pub(super) panes: HashMap<Pane, T>,
+ pub(super) internal: Internal,
+ pub(super) modifiers: keyboard::ModifiersState,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum Focus {
+ Idle,
+ Dragging,
+}
+
+impl<T> State<T> {
+ pub fn new(first_pane_state: T) -> (Self, Pane) {
+ let first_pane = Pane(0);
+
+ let mut panes = HashMap::new();
+ let _ = panes.insert(first_pane, first_pane_state);
+
+ (
+ State {
+ panes,
+ internal: Internal {
+ layout: Node::Pane(first_pane),
+ last_pane: 0,
+ focused_pane: FocusedPane::None,
+ },
+ modifiers: keyboard::ModifiersState::default(),
+ },
+ first_pane,
+ )
+ }
+
+ pub fn len(&self) -> usize {
+ self.panes.len()
+ }
+
+ pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
+ self.panes.get_mut(pane)
+ }
+
+ pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
+ self.panes.iter()
+ }
+
+ pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
+ self.panes.iter_mut()
+ }
+
+ pub fn focused_pane(&self) -> Option<Pane> {
+ match self.internal.focused_pane {
+ FocusedPane::Some {
+ pane,
+ focus: Focus::Idle,
+ } => Some(pane),
+ FocusedPane::Some {
+ focus: Focus::Dragging,
+ ..
+ } => None,
+ FocusedPane::None => None,
+ }
+ }
+
+ pub fn adjacent_pane(
+ &self,
+ pane: &Pane,
+ direction: Direction,
+ ) -> Option<Pane> {
+ let regions =
+ self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
+
+ let current_region = regions.get(pane)?;
+
+ let target = match direction {
+ Direction::Left => {
+ Point::new(current_region.x - 1.0, current_region.y + 1.0)
+ }
+ Direction::Right => Point::new(
+ current_region.x + current_region.width + 1.0,
+ current_region.y + 1.0,
+ ),
+ Direction::Up => {
+ Point::new(current_region.x + 1.0, current_region.y - 1.0)
+ }
+ Direction::Down => Point::new(
+ current_region.x + 1.0,
+ current_region.y + current_region.height + 1.0,
+ ),
+ };
+
+ let mut colliding_regions =
+ regions.iter().filter(|(_, region)| region.contains(target));
+
+ let (pane, _) = colliding_regions.next()?;
+
+ Some(*pane)
+ }
+
+ pub fn focus(&mut self, pane: &Pane) {
+ self.internal.focus(pane);
+ }
+
+ pub fn split_vertically(&mut self, pane: &Pane, state: T) -> Option<Pane> {
+ self.split(Split::Vertical, pane, state)
+ }
+
+ pub fn split_horizontally(
+ &mut self,
+ pane: &Pane,
+ state: T,
+ ) -> Option<Pane> {
+ self.split(Split::Horizontal, pane, state)
+ }
+
+ pub fn split(
+ &mut self,
+ kind: Split,
+ pane: &Pane,
+ state: T,
+ ) -> Option<Pane> {
+ let node = self.internal.layout.find(pane)?;
+
+ let new_pane = {
+ self.internal.last_pane = self.internal.last_pane.checked_add(1)?;
+
+ Pane(self.internal.last_pane)
+ };
+
+ node.split(kind, new_pane);
+
+ let _ = self.panes.insert(new_pane, state);
+ self.focus(&new_pane);
+
+ Some(new_pane)
+ }
+
+ pub fn swap(&mut self, a: &Pane, b: &Pane) {
+ self.internal.layout.update(&|node| match node {
+ Node::Split { .. } => {}
+ Node::Pane(pane) => {
+ if pane == a {
+ *node = Node::Pane(*b);
+ } else if pane == b {
+ *node = Node::Pane(*a);
+ }
+ }
+ });
+ }
+
+ pub fn close(&mut self, pane: &Pane) -> Option<T> {
+ if let Some(sibling) = self.internal.layout.remove(pane) {
+ self.focus(&sibling);
+ self.panes.remove(pane)
+ } else {
+ None
+ }
+ }
+}
+
+#[derive(Debug)]
+pub struct Internal {
+ layout: Node,
+ last_pane: usize,
+ focused_pane: FocusedPane,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum FocusedPane {
+ None,
+ Some { pane: Pane, focus: Focus },
+}
+
+impl Internal {
+ pub fn focused(&self) -> FocusedPane {
+ self.focused_pane
+ }
+ pub fn dragged(&self) -> Option<Pane> {
+ match self.focused_pane {
+ FocusedPane::Some {
+ pane,
+ focus: Focus::Dragging,
+ } => Some(pane),
+ _ => None,
+ }
+ }
+
+ pub fn regions(
+ &self,
+ spacing: f32,
+ size: Size,
+ ) -> HashMap<Pane, Rectangle> {
+ self.layout.regions(spacing, size)
+ }
+
+ pub fn focus(&mut self, pane: &Pane) {
+ self.focused_pane = FocusedPane::Some {
+ pane: *pane,
+ focus: Focus::Idle,
+ };
+ }
+
+ pub fn drag(&mut self, pane: &Pane) {
+ self.focused_pane = FocusedPane::Some {
+ pane: *pane,
+ focus: Focus::Dragging,
+ };
+ }
+
+ pub fn unfocus(&mut self) {
+ self.focused_pane = FocusedPane::None;
+ }
+
+ pub fn hash_layout(&self, hasher: &mut Hasher) {
+ use std::hash::Hash;
+
+ self.layout.hash(hasher);
+ }
+}