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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
commit5fd5d1cdf8e5354788dc40729c4565ef377d3bba (patch)
tree0921efc7dc13a3050e03482147a791f85515f1f2 /native/src/widget/canvas.rs
parent3f6e28fa9b1b8d911f765c9efb5249a9e0c942d5 (diff)
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Implement `Canvas` support for `iced_tiny_skia`
Diffstat (limited to 'native/src/widget/canvas.rs')
-rw-r--r--native/src/widget/canvas.rs259
1 files changed, 259 insertions, 0 deletions
diff --git a/native/src/widget/canvas.rs b/native/src/widget/canvas.rs
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+//! Draw 2D graphics for your users.
+//!
+//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a
+//! [`Frame`]. It can be used for animation, data visualization, game graphics,
+//! and more!
+pub mod event;
+pub mod fill;
+pub mod path;
+pub mod stroke;
+
+mod cursor;
+mod program;
+mod style;
+mod text;
+
+pub use crate::gradient::{self, Gradient};
+pub use cursor::Cursor;
+pub use event::Event;
+pub use fill::Fill;
+pub use path::Path;
+pub use program::Program;
+pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
+pub use style::Style;
+pub use text::Text;
+
+use crate::layout::{self, Layout};
+use crate::mouse;
+use crate::renderer;
+use crate::widget::tree::{self, Tree};
+use crate::{
+ Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
+};
+
+use std::marker::PhantomData;
+
+/// A widget capable of drawing 2D graphics.
+///
+/// ## Drawing a simple circle
+/// If you want to get a quick overview, here's how we can draw a simple circle:
+///
+/// ```no_run
+/// # mod iced {
+/// # pub mod widget {
+/// # pub use iced_graphics::widget::canvas;
+/// # }
+/// # pub use iced_native::{Color, Rectangle, Theme};
+/// # }
+/// use iced::widget::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
+/// use iced::{Color, Rectangle, Theme};
+///
+/// // First, we define the data we need for drawing
+/// #[derive(Debug)]
+/// struct Circle {
+/// radius: f32,
+/// }
+///
+/// // Then, we implement the `Program` trait
+/// impl Program<()> for Circle {
+/// type State = ();
+///
+/// fn draw(&self, _state: &(), _theme: &Theme, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
+/// // We prepare a new `Frame`
+/// let mut frame = Frame::new(bounds.size());
+///
+/// // We create a `Path` representing a simple circle
+/// let circle = Path::circle(frame.center(), self.radius);
+///
+/// // And fill it with some color
+/// frame.fill(&circle, Color::BLACK);
+///
+/// // Finally, we produce the geometry
+/// vec![frame.into_geometry()]
+/// }
+/// }
+///
+/// // Finally, we simply use our `Circle` to create the `Canvas`!
+/// let canvas = Canvas::new(Circle { radius: 50.0 });
+/// ```
+#[derive(Debug)]
+pub struct Canvas<Message, Renderer, P>
+where
+ Renderer: self::Renderer,
+ P: Program<Message, Renderer>,
+{
+ width: Length,
+ height: Length,
+ program: P,
+ message_: PhantomData<Message>,
+ theme_: PhantomData<Renderer>,
+}
+
+impl<Message, Renderer, P> Canvas<Message, Renderer, P>
+where
+ Renderer: self::Renderer,
+ P: Program<Message, Renderer>,
+{
+ const DEFAULT_SIZE: f32 = 100.0;
+
+ /// Creates a new [`Canvas`].
+ pub fn new(program: P) -> Self {
+ Canvas {
+ width: Length::Fixed(Self::DEFAULT_SIZE),
+ height: Length::Fixed(Self::DEFAULT_SIZE),
+ program,
+ message_: PhantomData,
+ theme_: PhantomData,
+ }
+ }
+
+ /// Sets the width of the [`Canvas`].
+ pub fn width(mut self, width: impl Into<Length>) -> Self {
+ self.width = width.into();
+ self
+ }
+
+ /// Sets the height of the [`Canvas`].
+ pub fn height(mut self, height: impl Into<Length>) -> Self {
+ self.height = height.into();
+ self
+ }
+}
+
+impl<Message, Renderer, P> Widget<Message, Renderer>
+ for Canvas<Message, Renderer, P>
+where
+ Renderer: self::Renderer,
+ P: Program<Message, Renderer>,
+{
+ fn tag(&self) -> tree::Tag {
+ struct Tag<T>(T);
+ tree::Tag::of::<Tag<P::State>>()
+ }
+
+ fn state(&self) -> tree::State {
+ tree::State::new(P::State::default())
+ }
+
+ fn width(&self) -> Length {
+ self.width
+ }
+
+ fn height(&self) -> Length {
+ self.height
+ }
+
+ fn layout(
+ &self,
+ _renderer: &Renderer,
+ limits: &layout::Limits,
+ ) -> layout::Node {
+ let limits = limits.width(self.width).height(self.height);
+ let size = limits.resolve(Size::ZERO);
+
+ layout::Node::new(size)
+ }
+
+ fn on_event(
+ &mut self,
+ tree: &mut Tree,
+ event: crate::Event,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _renderer: &Renderer,
+ _clipboard: &mut dyn Clipboard,
+ shell: &mut Shell<'_, Message>,
+ ) -> event::Status {
+ let bounds = layout.bounds();
+
+ let canvas_event = match event {
+ crate::Event::Mouse(mouse_event) => Some(Event::Mouse(mouse_event)),
+ crate::Event::Touch(touch_event) => Some(Event::Touch(touch_event)),
+ crate::Event::Keyboard(keyboard_event) => {
+ Some(Event::Keyboard(keyboard_event))
+ }
+ _ => None,
+ };
+
+ let cursor = Cursor::from_window_position(cursor_position);
+
+ if let Some(canvas_event) = canvas_event {
+ let state = tree.state.downcast_mut::<P::State>();
+
+ let (event_status, message) =
+ self.program.update(state, canvas_event, bounds, cursor);
+
+ if let Some(message) = message {
+ shell.publish(message);
+ }
+
+ return event_status;
+ }
+
+ event::Status::Ignored
+ }
+
+ fn mouse_interaction(
+ &self,
+ tree: &Tree,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ _renderer: &Renderer,
+ ) -> mouse::Interaction {
+ let bounds = layout.bounds();
+ let cursor = Cursor::from_window_position(cursor_position);
+ let state = tree.state.downcast_ref::<P::State>();
+
+ self.program.mouse_interaction(state, bounds, cursor)
+ }
+
+ fn draw(
+ &self,
+ tree: &Tree,
+ renderer: &mut Renderer,
+ theme: &Renderer::Theme,
+ _style: &renderer::Style,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ _viewport: &Rectangle,
+ ) {
+ let bounds = layout.bounds();
+
+ if bounds.width < 1.0 || bounds.height < 1.0 {
+ return;
+ }
+
+ let cursor = Cursor::from_window_position(cursor_position);
+ let state = tree.state.downcast_ref::<P::State>();
+
+ renderer.with_translation(
+ Vector::new(bounds.x, bounds.y),
+ |renderer| {
+ renderer.draw(
+ self.program.draw(state, renderer, theme, bounds, cursor),
+ );
+ },
+ );
+ }
+}
+
+impl<'a, Message, Renderer, P> From<Canvas<Message, Renderer, P>>
+ for Element<'a, Message, Renderer>
+where
+ Message: 'a,
+ Renderer: 'a + self::Renderer,
+ P: Program<Message, Renderer> + 'a,
+{
+ fn from(
+ canvas: Canvas<Message, Renderer, P>,
+ ) -> Element<'a, Message, Renderer> {
+ Element::new(canvas)
+ }
+}
+
+pub trait Renderer: crate::Renderer {
+ type Geometry;
+
+ fn draw(&mut self, geometry: Vec<Self::Geometry>);
+}