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author | 2022-12-02 18:53:21 +0100 | |
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committer | 2022-12-02 18:53:21 +0100 | |
commit | 4029a1cdaaac1abbdcc141b20469a49670cd99b6 (patch) | |
tree | 71fa9d9c4aa1f02ce05771db43a4bb7bc6570e77 /native/src/widget.rs | |
parent | 676d8efe03ebdbeeb95aef96b8097395b788b1ab (diff) | |
parent | 8b55e9b9e6ba0b83038dd491dd34d95b4f9a381b (diff) | |
download | iced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.tar.gz iced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.tar.bz2 iced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.zip |
Merge branch 'master' into non-uniform-border-radius-for-quads
Diffstat (limited to 'native/src/widget.rs')
-rw-r--r-- | native/src/widget.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/native/src/widget.rs b/native/src/widget.rs index 8890b8e7..36d679a4 100644 --- a/native/src/widget.rs +++ b/native/src/widget.rs @@ -107,12 +107,12 @@ use crate::{Clipboard, Layout, Length, Point, Rectangle, Shell}; /// - [`geometry`], a custom widget showcasing how to draw geometry with the /// `Mesh2D` primitive in [`iced_wgpu`]. /// -/// [examples]: https://github.com/iced-rs/iced/tree/0.4/examples -/// [`bezier_tool`]: https://github.com/iced-rs/iced/tree/0.4/examples/bezier_tool -/// [`custom_widget`]: https://github.com/iced-rs/iced/tree/0.4/examples/custom_widget -/// [`geometry`]: https://github.com/iced-rs/iced/tree/0.4/examples/geometry +/// [examples]: https://github.com/iced-rs/iced/tree/0.5/examples +/// [`bezier_tool`]: https://github.com/iced-rs/iced/tree/0.5/examples/bezier_tool +/// [`custom_widget`]: https://github.com/iced-rs/iced/tree/0.5/examples/custom_widget +/// [`geometry`]: https://github.com/iced-rs/iced/tree/0.5/examples/geometry /// [`lyon`]: https://github.com/nical/lyon -/// [`iced_wgpu`]: https://github.com/iced-rs/iced/tree/0.4/wgpu +/// [`iced_wgpu`]: https://github.com/iced-rs/iced/tree/0.5/wgpu pub trait Widget<Message, Renderer> where Renderer: crate::Renderer, @@ -208,7 +208,7 @@ where /// Returns the overlay of the [`Widget`], if there is any. fn overlay<'a>( - &'a self, + &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, |