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author | 2019-10-23 04:52:51 +0200 | |
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committer | 2019-10-23 04:52:51 +0200 | |
commit | 4769272122e8cd0a4d666bb06c00cb27f8cad3c4 (patch) | |
tree | 68e513170347d804f55b3743f1fd960bbf700950 /native/src/renderer.rs | |
parent | e95e656fcd780264f7a3c9a2ba3d0bd471d4894e (diff) | |
parent | 99e1a3780a1ea3ccb173d1fb4cbe889bb08b9643 (diff) | |
download | iced-4769272122e8cd0a4d666bb06c00cb27f8cad3c4.tar.gz iced-4769272122e8cd0a4d666bb06c00cb27f8cad3c4.tar.bz2 iced-4769272122e8cd0a4d666bb06c00cb27f8cad3c4.zip |
Merge pull request #22 from hecrj/basic-renderer
Basic `wgpu` renderer
Diffstat (limited to 'native/src/renderer.rs')
-rw-r--r-- | native/src/renderer.rs | 33 |
1 files changed, 13 insertions, 20 deletions
diff --git a/native/src/renderer.rs b/native/src/renderer.rs index 2244f00b..afe1b09a 100644 --- a/native/src/renderer.rs +++ b/native/src/renderer.rs @@ -1,8 +1,10 @@ //! Write your own renderer. //! -//! There is not a common entrypoint or trait for a __renderer__ in Iced. -//! Instead, every [`Widget`] constrains its generic `Renderer` type as -//! necessary. +//! You will need to implement the `Renderer` trait first. It simply contains +//! an `Output` associated type. +//! +//! There is no common trait to draw all the widgets. Instead, every [`Widget`] +//! constrains its generic `Renderer` type as necessary. //! //! This approach is flexible and composable. For instance, the //! [`Text`] widget only needs a [`text::Renderer`] while a [`Checkbox`] widget @@ -17,22 +19,13 @@ //! [`text::Renderer`]: ../widget/text/trait.Renderer.html //! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html //! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html -use crate::{Color, Layout}; -/// A renderer able to graphically explain a [`Layout`]. -/// -/// [`Layout`]: ../struct.Layout.html -pub trait Debugger { - /// Explains the [`Layout`] of an [`Element`] for debugging purposes. - /// - /// This will be called when [`Element::explain`] has been used. It should - /// _explain_ the given [`Layout`] graphically. - /// - /// A common approach consists in recursively rendering the bounds of the - /// [`Layout`] and its children. - /// - /// [`Layout`]: struct.Layout.html - /// [`Element`]: struct.Element.html - /// [`Element::explain`]: struct.Element.html#method.explain - fn explain(&mut self, layout: &Layout<'_>, color: Color); +mod debugger; +mod windowed; + +pub use debugger::Debugger; +pub use windowed::Windowed; + +pub trait Renderer { + type Output; } |