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authorLibravatar Héctor Ramón <hector0193@gmail.com>2019-10-23 04:52:51 +0200
committerLibravatar GitHub <noreply@github.com>2019-10-23 04:52:51 +0200
commit4769272122e8cd0a4d666bb06c00cb27f8cad3c4 (patch)
tree68e513170347d804f55b3743f1fd960bbf700950 /native/src/renderer.rs
parente95e656fcd780264f7a3c9a2ba3d0bd471d4894e (diff)
parent99e1a3780a1ea3ccb173d1fb4cbe889bb08b9643 (diff)
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Merge pull request #22 from hecrj/basic-renderer
Basic `wgpu` renderer
Diffstat (limited to 'native/src/renderer.rs')
-rw-r--r--native/src/renderer.rs33
1 files changed, 13 insertions, 20 deletions
diff --git a/native/src/renderer.rs b/native/src/renderer.rs
index 2244f00b..afe1b09a 100644
--- a/native/src/renderer.rs
+++ b/native/src/renderer.rs
@@ -1,8 +1,10 @@
//! Write your own renderer.
//!
-//! There is not a common entrypoint or trait for a __renderer__ in Iced.
-//! Instead, every [`Widget`] constrains its generic `Renderer` type as
-//! necessary.
+//! You will need to implement the `Renderer` trait first. It simply contains
+//! an `Output` associated type.
+//!
+//! There is no common trait to draw all the widgets. Instead, every [`Widget`]
+//! constrains its generic `Renderer` type as necessary.
//!
//! This approach is flexible and composable. For instance, the
//! [`Text`] widget only needs a [`text::Renderer`] while a [`Checkbox`] widget
@@ -17,22 +19,13 @@
//! [`text::Renderer`]: ../widget/text/trait.Renderer.html
//! [`Checkbox`]: ../widget/checkbox/struct.Checkbox.html
//! [`checkbox::Renderer`]: ../widget/checkbox/trait.Renderer.html
-use crate::{Color, Layout};
-/// A renderer able to graphically explain a [`Layout`].
-///
-/// [`Layout`]: ../struct.Layout.html
-pub trait Debugger {
- /// Explains the [`Layout`] of an [`Element`] for debugging purposes.
- ///
- /// This will be called when [`Element::explain`] has been used. It should
- /// _explain_ the given [`Layout`] graphically.
- ///
- /// A common approach consists in recursively rendering the bounds of the
- /// [`Layout`] and its children.
- ///
- /// [`Layout`]: struct.Layout.html
- /// [`Element`]: struct.Element.html
- /// [`Element::explain`]: struct.Element.html#method.explain
- fn explain(&mut self, layout: &Layout<'_>, color: Color);
+mod debugger;
+mod windowed;
+
+pub use debugger::Debugger;
+pub use windowed::Windowed;
+
+pub trait Renderer {
+ type Output;
}