summaryrefslogtreecommitdiffstats
path: root/native/src/overlay
diff options
context:
space:
mode:
authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-07-10 02:39:12 +0200
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2020-07-10 02:39:12 +0200
commit2118a726f8b6134820e1ca5b7b802fa1344e453a (patch)
tree2854867970da7f91510b864e3498f6efb7c40ac5 /native/src/overlay
parentdc0e423142f053c59c326d92920e7829b6852cca (diff)
downloadiced-2118a726f8b6134820e1ca5b7b802fa1344e453a.tar.gz
iced-2118a726f8b6134820e1ca5b7b802fa1344e453a.tar.bz2
iced-2118a726f8b6134820e1ca5b7b802fa1344e453a.zip
Write documentation for the new `overlay` API
Diffstat (limited to 'native/src/overlay')
-rw-r--r--native/src/overlay/element.rs56
-rw-r--r--native/src/overlay/menu.rs60
2 files changed, 100 insertions, 16 deletions
diff --git a/native/src/overlay/element.rs b/native/src/overlay/element.rs
index a159e3c1..3d532126 100644
--- a/native/src/overlay/element.rs
+++ b/native/src/overlay/element.rs
@@ -3,6 +3,9 @@ pub use crate::Overlay;
use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size, Vector};
use std::rc::Rc;
+/// A generic [`Overlay`].
+///
+/// [`Overlay`]: trait.Overlay.html
#[allow(missing_debug_implementations)]
pub struct Element<'a, Message, Renderer> {
position: Point,
@@ -13,6 +16,10 @@ impl<'a, Message, Renderer> Element<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
+ /// Creates a new [`Element`] containing the given [`Overlay`].
+ ///
+ /// [`Element`]: struct.Element.html
+ /// [`Overlay`]: trait.Overlay.html
pub fn new(
position: Point,
overlay: Box<dyn Overlay<Message, Renderer> + 'a>,
@@ -20,11 +27,17 @@ where
Self { position, overlay }
}
+ /// Translates the [`Element`].
+ ///
+ /// [`Element`]: struct.Element.html
pub fn translate(mut self, translation: Vector) -> Self {
self.position = self.position + translation;
self
}
+ /// Applies a transformation to the produced message of the [`Element`].
+ ///
+ /// [`Element`]: struct.Element.html
pub fn map<B>(self, f: Rc<dyn Fn(Message) -> B>) -> Element<'a, B, Renderer>
where
Message: 'a,
@@ -37,25 +50,16 @@ where
}
}
+ /// Computes the layout of the [`Element`] in the given bounds.
+ ///
+ /// [`Element`]: struct.Element.html
pub fn layout(&self, renderer: &Renderer, bounds: Size) -> layout::Node {
self.overlay.layout(renderer, bounds, self.position)
}
- pub fn draw(
- &self,
- renderer: &mut Renderer,
- defaults: &Renderer::Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> Renderer::Output {
- self.overlay
- .draw(renderer, defaults, layout, cursor_position)
- }
-
- pub fn hash_layout(&self, state: &mut Hasher) {
- self.overlay.hash_layout(state, self.position);
- }
-
+ /// Processes a runtime [`Event`].
+ ///
+ /// [`Event`]: enum.Event.html
pub fn on_event(
&mut self,
event: Event,
@@ -74,6 +78,28 @@ where
clipboard,
)
}
+
+ /// Draws the [`Element`] and its children using the given [`Layout`].
+ ///
+ /// [`Element`]: struct.Element.html
+ /// [`Layout`]: layout/struct.Layout.html
+ pub fn draw(
+ &self,
+ renderer: &mut Renderer,
+ defaults: &Renderer::Defaults,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Renderer::Output {
+ self.overlay
+ .draw(renderer, defaults, layout, cursor_position)
+ }
+
+ /// Computes the _layout_ hash of the [`Element`].
+ ///
+ /// [`Element`]: struct.Element.html
+ pub fn hash_layout(&self, state: &mut Hasher) {
+ self.overlay.hash_layout(state, self.position);
+ }
}
struct Map<'a, A, B, Renderer> {
diff --git a/native/src/overlay/menu.rs b/native/src/overlay/menu.rs
index 8c5daae1..0d4bc63c 100644
--- a/native/src/overlay/menu.rs
+++ b/native/src/overlay/menu.rs
@@ -1,9 +1,12 @@
+//! Build and show dropdown menus.
use crate::{
container, layout, mouse, overlay, scrollable, text, Clipboard, Container,
Element, Event, Hasher, Layout, Length, Point, Rectangle, Scrollable, Size,
Vector, Widget,
};
+/// A list of selectable options.
+#[allow(missing_debug_implementations)]
pub struct Menu<'a, T, Message, Renderer: self::Renderer> {
state: &'a mut State,
options: &'a [T],
@@ -21,6 +24,11 @@ where
Message: 'a,
Renderer: self::Renderer + 'a,
{
+ /// Creates a new [`Menu`] with the given [`State`], a list of options, and
+ /// the message to produced when an option is selected.
+ ///
+ /// [`Menu`]: struct.Menu.html
+ /// [`State`]: struct.State.html
pub fn new(
state: &'a mut State,
options: &'a [T],
@@ -38,26 +46,41 @@ where
}
}
+ /// Sets the width of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn width(mut self, width: u16) -> Self {
self.width = width;
self
}
+ /// Sets the padding of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
self
}
+ /// Sets the text size of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn text_size(mut self, text_size: u16) -> Self {
self.text_size = Some(text_size);
self
}
+ /// Sets the font of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn font(mut self, font: Renderer::Font) -> Self {
self.font = font;
self
}
+ /// Sets the style of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn style(
mut self,
style: impl Into<<Renderer as self::Renderer>::Style>,
@@ -66,6 +89,14 @@ where
self
}
+ /// Turns the [`Menu`] into an overlay [`Element`] at the given target
+ /// position.
+ ///
+ /// The `target_height` will be used to display the menu either on top
+ /// of the target or under it, depending on the screen position and the
+ /// dimensions of the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn overlay(
self,
position: Point,
@@ -78,7 +109,10 @@ where
}
}
-#[derive(Default)]
+/// The local state of a [`Menu`].
+///
+/// [`Menu`]: struct.Menu.html
+#[derive(Debug, Clone, Default)]
pub struct State {
scrollable: scrollable::State,
hovered_option: Option<usize>,
@@ -86,10 +120,16 @@ pub struct State {
}
impl State {
+ /// Returns whether the [`Menu`] is currently open or not.
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn is_open(&self) -> bool {
self.is_open
}
+ /// Opens the [`Menu`] with the given option hovered by default.
+ ///
+ /// [`Menu`]: struct.Menu.html
pub fn open(&mut self, hovered_option: Option<usize>) {
self.is_open = true;
self.hovered_option = hovered_option;
@@ -367,11 +407,26 @@ where
}
}
+/// The renderer of a [`Menu`].
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use a [`Menu`] in your user interface.
+///
+/// [`Menu`]: struct.Menu.html
+/// [renderer]: ../../renderer/index.html
pub trait Renderer:
scrollable::Renderer + container::Renderer + text::Renderer
{
+ /// The [`Menu`] style supported by this renderer.
+ ///
+ /// [`Menu`]: struct.Menu.html
type Style: Default + Clone;
+ /// Decorates a the list of options of a [`Menu`].
+ ///
+ /// This method can be used to draw a background for the [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
fn decorate(
&mut self,
bounds: Rectangle,
@@ -380,6 +435,9 @@ pub trait Renderer:
primitive: Self::Output,
) -> Self::Output;
+ /// Draws the list of options of a [`Menu`].
+ ///
+ /// [`Menu`]: struct.Menu.html
fn draw<T: ToString>(
&mut self,
bounds: Rectangle,