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author | 2020-07-16 05:00:37 +0200 | |
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committer | 2020-07-16 05:00:37 +0200 | |
commit | da5da3958e3b7fe85e371846a795c4ae05cb2df7 (patch) | |
tree | cd9f353e005ebc9c49d987125ba168a87982c629 /native/src/overlay.rs | |
parent | 62ec03a0afe8566a8f0b06675990a83fd65de1a9 (diff) | |
parent | 31c30fedd5e5ad74cc1f66162d7e5c0e5e3cf420 (diff) | |
download | iced-da5da3958e3b7fe85e371846a795c4ae05cb2df7.tar.gz iced-da5da3958e3b7fe85e371846a795c4ae05cb2df7.tar.bz2 iced-da5da3958e3b7fe85e371846a795c4ae05cb2df7.zip |
Merge pull request #444 from hecrj/feature/overlay
Overlay support and `PickList` widget
Diffstat (limited to 'native/src/overlay.rs')
-rw-r--r-- | native/src/overlay.rs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/native/src/overlay.rs b/native/src/overlay.rs new file mode 100644 index 00000000..7c3bec32 --- /dev/null +++ b/native/src/overlay.rs @@ -0,0 +1,84 @@ +//! Display interactive elements on top of other widgets. +mod element; + +pub mod menu; + +pub use element::Element; +pub use menu::Menu; + +use crate::{layout, Clipboard, Event, Hasher, Layout, Point, Size}; + +/// An interactive component that can be displayed on top of other widgets. +pub trait Overlay<Message, Renderer> +where + Renderer: crate::Renderer, +{ + /// Returns the layout [`Node`] of the [`Overlay`]. + /// + /// This [`Node`] is used by the runtime to compute the [`Layout`] of the + /// user interface. + /// + /// [`Node`]: ../layout/struct.Node.html + /// [`Widget`]: trait.Overlay.html + /// [`Layout`]: ../layout/struct.Layout.html + fn layout( + &self, + renderer: &Renderer, + bounds: Size, + position: Point, + ) -> layout::Node; + + /// Draws the [`Overlay`] using the associated `Renderer`. + /// + /// [`Overlay`]: trait.Overlay.html + fn draw( + &self, + renderer: &mut Renderer, + defaults: &Renderer::Defaults, + layout: Layout<'_>, + cursor_position: Point, + ) -> Renderer::Output; + + /// Computes the _layout_ hash of the [`Overlay`]. + /// + /// The produced hash is used by the runtime to decide if the [`Layout`] + /// needs to be recomputed between frames. Therefore, to ensure maximum + /// efficiency, the hash should only be affected by the properties of the + /// [`Overlay`] that can affect layouting. + /// + /// For example, the [`Text`] widget does not hash its color property, as + /// its value cannot affect the overall [`Layout`] of the user interface. + /// + /// [`Overlay`]: trait.Overlay.html + /// [`Layout`]: ../layout/struct.Layout.html + /// [`Text`]: text/struct.Text.html + fn hash_layout(&self, state: &mut Hasher, position: Point); + + /// Processes a runtime [`Event`]. + /// + /// It receives: + /// * an [`Event`] describing user interaction + /// * the computed [`Layout`] of the [`Overlay`] + /// * the current cursor position + /// * a mutable `Message` list, allowing the [`Overlay`] to produce + /// new messages based on user interaction. + /// * the `Renderer` + /// * a [`Clipboard`], if available + /// + /// By default, it does nothing. + /// + /// [`Event`]: ../enum.Event.html + /// [`Overlay`]: trait.Widget.html + /// [`Layout`]: ../layout/struct.Layout.html + /// [`Clipboard`]: ../trait.Clipboard.html + fn on_event( + &mut self, + _event: Event, + _layout: Layout<'_>, + _cursor_position: Point, + _messages: &mut Vec<Message>, + _renderer: &Renderer, + _clipboard: Option<&dyn Clipboard>, + ) { + } +} |