diff options
author | 2019-09-20 19:15:31 +0200 | |
---|---|---|
committer | 2019-09-20 19:15:31 +0200 | |
commit | b9e0f7494881ad7cdfbcbc16878ecc6ef717753f (patch) | |
tree | c8a7419b5cb4c0161306c479b93038f2f86498c2 /native/src/lib.rs | |
parent | b83a4b42dd912b5f59d40e7d4f7f7ccdabc43019 (diff) | |
download | iced-b9e0f7494881ad7cdfbcbc16878ecc6ef717753f.tar.gz iced-b9e0f7494881ad7cdfbcbc16878ecc6ef717753f.tar.bz2 iced-b9e0f7494881ad7cdfbcbc16878ecc6ef717753f.zip |
Create `iced_core` and `iced_native`
Diffstat (limited to 'native/src/lib.rs')
-rw-r--r-- | native/src/lib.rs | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/native/src/lib.rs b/native/src/lib.rs new file mode 100644 index 00000000..39da4943 --- /dev/null +++ b/native/src/lib.rs @@ -0,0 +1,228 @@ +//! Iced is a renderer-agnostic GUI library focused on simplicity and +//! type-safety. Inspired by [Elm]. +//! +//! # Features +//! * Simple, easy-to-use, renderer-agnostic API +//! * Responsive, flexbox-based layouting +//! * Type-safe, reactive programming model +//! * Built-in widgets +//! * Custom widget support +//! +//! Check out the [repository] and the [examples] for more details! +//! +//! [examples]: https://github.com/hecrj/iced/tree/0.1.0/examples +//! [repository]: https://github.com/hecrj/iced +//! +//! # Usage +//! Inspired by [The Elm Architecture], Iced expects you to split user interfaces +//! into four different concepts: +//! +//! * __State__ — the state of your application +//! * __Messages__ — user interactions or meaningful events that you care +//! about +//! * __View logic__ — a way to display your __state__ as widgets that +//! may produce __messages__ on user interaction +//! * __Update logic__ — a way to react to __messages__ and update your +//! __state__ +//! +//! We can build something to see how this works! Let's say we want a simple counter +//! that can be incremented and decremented using two buttons. +//! +//! We start by modelling the __state__ of our application: +//! +//! ``` +//! use iced_native::button; +//! +//! struct Counter { +//! // The counter value +//! value: i32, +//! +//! // The local state of the two buttons +//! increment_button: button::State, +//! decrement_button: button::State, +//! } +//! ``` +//! +//! Next, we need to define the possible user interactions of our counter: +//! the button presses. These interactions are our __messages__: +//! +//! ``` +//! #[derive(Debug, Clone, Copy)] +//! pub enum Message { +//! IncrementPressed, +//! DecrementPressed, +//! } +//! ``` +//! +//! Now, let's show the actual counter by putting it all together in our +//! __view logic__: +//! +//! ``` +//! # use iced_native::button; +//! # +//! # struct Counter { +//! # // The counter value +//! # value: i32, +//! # +//! # // The local state of the two buttons +//! # increment_button: button::State, +//! # decrement_button: button::State, +//! # } +//! # +//! # #[derive(Debug, Clone, Copy)] +//! # pub enum Message { +//! # IncrementPressed, +//! # DecrementPressed, +//! # } +//! # +//! # mod iced_wgpu { +//! # use iced_native::{ +//! # button, text, Button, Text, +//! # MouseCursor, Node, Point, Rectangle, Style, Color, Layout +//! # }; +//! # +//! # pub struct Renderer {} +//! # +//! # impl button::Renderer for Renderer { +//! # fn node<Message>( +//! # &self, +//! # _button: &Button<'_, Message> +//! # ) -> Node { +//! # Node::new(Style::default()) +//! # } +//! # +//! # fn draw<Message>( +//! # &mut self, +//! # _button: &Button<'_, Message>, +//! # _layout: Layout<'_>, +//! # _cursor_position: Point, +//! # ) -> MouseCursor { +//! # MouseCursor::OutOfBounds +//! # } +//! # } +//! # +//! # impl text::Renderer for Renderer { +//! # fn node(&self, _text: &Text) -> Node { +//! # Node::new(Style::default()) +//! # } +//! # +//! # fn draw( +//! # &mut self, +//! # _text: &Text, +//! # _layout: Layout<'_>, +//! # ) { +//! # } +//! # } +//! # } +//! use iced_native::{Button, Column, Text}; +//! use iced_wgpu::Renderer; // Iced does not include a renderer! We need to bring our own! +//! +//! impl Counter { +//! pub fn view(&mut self) -> Column<Message, Renderer> { +//! // We use a column: a simple vertical layout +//! Column::new() +//! .push( +//! // The increment button. We tell it to produce an +//! // `IncrementPressed` message when pressed +//! Button::new(&mut self.increment_button, "+") +//! .on_press(Message::IncrementPressed), +//! ) +//! .push( +//! // We show the value of the counter here +//! Text::new(&self.value.to_string()).size(50), +//! ) +//! .push( +//! // The decrement button. We tell it to produce a +//! // `DecrementPressed` message when pressed +//! Button::new(&mut self.decrement_button, "-") +//! .on_press(Message::DecrementPressed), +//! ) +//! } +//! } +//! ``` +//! +//! Finally, we need to be able to react to any produced __messages__ and change +//! our __state__ accordingly in our __update logic__: +//! +//! ``` +//! # use iced_native::button; +//! # +//! # struct Counter { +//! # // The counter value +//! # value: i32, +//! # +//! # // The local state of the two buttons +//! # increment_button: button::State, +//! # decrement_button: button::State, +//! # } +//! # +//! # #[derive(Debug, Clone, Copy)] +//! # pub enum Message { +//! # IncrementPressed, +//! # DecrementPressed, +//! # } +//! impl Counter { +//! // ... +//! +//! pub fn update(&mut self, message: Message) { +//! match message { +//! Message::IncrementPressed => { +//! self.value += 1; +//! } +//! Message::DecrementPressed => { +//! self.value -= 1; +//! } +//! } +//! } +//! } +//! ``` +//! +//! And that's everything! We just wrote a whole user interface. Iced is now able +//! to: +//! +//! 1. Take the result of our __view logic__ and layout its widgets. +//! 1. Process events from our system and produce __messages__ for our +//! __update logic__. +//! 1. Draw the resulting user interface using our chosen __renderer__. +//! +//! Check out the [`UserInterface`] type to learn how to wire everything up! +//! +//! [Elm]: https://elm-lang.org/ +//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/ +//! [documentation]: https://docs.rs/iced +//! [examples]: https://github.com/hecrj/iced/tree/master/examples +//! [`UserInterface`]: struct.UserInterface.html +#![deny(missing_docs)] +#![deny(missing_debug_implementations)] +#![deny(unused_results)] +#![deny(unsafe_code)] +#![deny(rust_2018_idioms)] +pub mod input; +pub mod renderer; +pub mod widget; + +mod element; +mod event; +mod hasher; +mod layout; +mod mouse_cursor; +mod node; +mod style; +mod user_interface; + +pub(crate) use iced_core::Vector; + +pub use iced_core::{Align, Color, Justify, Length, Point, Rectangle}; + +#[doc(no_inline)] +pub use stretch::{geometry::Size, number::Number}; + +pub use element::Element; +pub use event::Event; +pub use hasher::Hasher; +pub use layout::Layout; +pub use mouse_cursor::MouseCursor; +pub use node::Node; +pub use style::Style; +pub use user_interface::{Cache, UserInterface}; +pub use widget::*; |