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author | 2019-11-22 19:36:57 +0100 | |
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committer | 2019-11-22 19:36:57 +0100 | |
commit | a7dba612f03e58d7bd9527499d893987986b347c (patch) | |
tree | b8c3d8f997b714aa368bd6eaecf14065f7645c77 /native/src/layout/flex.rs | |
parent | ba56a561b254c9a5f3d23cb54d23dc311759ab4c (diff) | |
download | iced-a7dba612f03e58d7bd9527499d893987986b347c.tar.gz iced-a7dba612f03e58d7bd9527499d893987986b347c.tar.bz2 iced-a7dba612f03e58d7bd9527499d893987986b347c.zip |
Write docs for `iced` and `iced_native`
Diffstat (limited to 'native/src/layout/flex.rs')
-rw-r--r-- | native/src/layout/flex.rs | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/native/src/layout/flex.rs b/native/src/layout/flex.rs index 7a2b0d70..bc90553e 100644 --- a/native/src/layout/flex.rs +++ b/native/src/layout/flex.rs @@ -1,3 +1,4 @@ +//! Distribute elements using a flex-based layout. // This code is heavily inspired by the [`druid`] codebase. // // [`druid`]: https://github.com/xi-editor/druid @@ -20,9 +21,13 @@ use crate::{ Align, Element, Size, }; +/// The main axis of a flex layout. #[derive(Debug)] pub enum Axis { + /// The horizontal axis Horizontal, + + /// The vertical axis Vertical, } @@ -49,7 +54,12 @@ impl Axis { } } -// TODO: Remove `Message` type parameter +/// Computes the flex layout with the given axis and limits, applying spacing, +/// padding and alignment to the items as needed. +/// +/// It returns a new layout [`Node`]. +/// +/// [`Node`]: ../struct.Node.html pub fn resolve<Message, Renderer>( axis: Axis, renderer: &Renderer, @@ -57,7 +67,7 @@ pub fn resolve<Message, Renderer>( padding: f32, spacing: f32, align_items: Align, - children: &[Element<'_, Message, Renderer>], + items: &[Element<'_, Message, Renderer>], ) -> Node where Renderer: crate::Renderer, @@ -65,14 +75,14 @@ where let limits = limits.pad(padding); let mut total_non_fill = - spacing as f32 * (children.len() as i32 - 1).max(0) as f32; + spacing as f32 * (items.len() as i32 - 1).max(0) as f32; let mut fill_sum = 0; let mut cross = axis.cross(limits.min()); - let mut nodes: Vec<Node> = Vec::with_capacity(children.len()); - nodes.resize(children.len(), Node::default()); + let mut nodes: Vec<Node> = Vec::with_capacity(items.len()); + nodes.resize(items.len(), Node::default()); - for (i, child) in children.iter().enumerate() { + for (i, child) in items.iter().enumerate() { let fill_factor = match axis { Axis::Horizontal => child.width(), Axis::Vertical => child.height(), @@ -97,7 +107,7 @@ where let available = axis.main(limits.max()); let remaining = (available - total_non_fill).max(0.0); - for (i, child) in children.iter().enumerate() { + for (i, child) in items.iter().enumerate() { let fill_factor = match axis { Axis::Horizontal => child.width(), Axis::Vertical => child.height(), |