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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-05 06:35:20 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-05 06:35:20 +0100
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Rename `iced_native` to `iced_runtime`
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-# `iced_native`
-[![Documentation](https://docs.rs/iced_native/badge.svg)][documentation]
-[![Crates.io](https://img.shields.io/crates/v/iced_native.svg)](https://crates.io/crates/iced_native)
-[![License](https://img.shields.io/crates/l/iced_native.svg)](https://github.com/iced-rs/iced/blob/master/LICENSE)
-[![Discord Server](https://img.shields.io/discord/628993209984614400?label=&labelColor=6A7EC2&logo=discord&logoColor=ffffff&color=7389D8)](https://discord.gg/3xZJ65GAhd)
-
-`iced_native` takes [`iced_core`] and builds a native runtime on top of it, featuring:
-- A custom layout engine, greatly inspired by [`druid`]
-- Event handling for all the built-in widgets
-- A renderer-agnostic API
-
-To achieve this, it introduces a bunch of reusable interfaces:
-- A `Widget` trait, which is used to implement new widgets: from layout requirements to event and drawing logic.
-- A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
-- A `Windowed` trait, leveraging [`raw-window-handle`], which can be implemented by graphical renderers that target _windows_. Window-based shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
-
-<p align="center">
- <img alt="The native target" src="../docs/graphs/native.png" width="80%">
-</p>
-
-[documentation]: https://docs.rs/iced_native
-[`iced_core`]: ../core
-[`iced_winit`]: ../winit
-[`druid`]: https://github.com/xi-editor/druid
-[`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
-
-## Installation
-Add `iced_native` as a dependency in your `Cargo.toml`:
-
-```toml
-iced_native = "0.9"
-```
-
-__Iced moves fast and the `master` branch can contain breaking changes!__ If
-you want to learn about a specific release, check out [the release list].
-
-[the release list]: https://github.com/iced-rs/iced/releases