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authorLibravatar shan <shankern@protonmail.com>2022-10-06 16:57:38 -0700
committerLibravatar shan <shankern@protonmail.com>2022-10-06 18:59:54 -0700
commit9c7bf417ac9c1ac72bcc55aa3cd5e8eb962243a2 (patch)
tree9e6b027d45bf858b8ed00d1e9285bdbcffb3b6e8 /graphics
parentf4878a1a66a2e95e9430a8ccee8da823d2cb17ff (diff)
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Added support for gradients to respect current frame transform.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/src/gradient.rs14
-rw-r--r--graphics/src/widget/canvas.rs2
-rw-r--r--graphics/src/widget/canvas/fill.rs14
-rw-r--r--graphics/src/widget/canvas/frame.rs32
-rw-r--r--graphics/src/widget/canvas/stroke.rs14
5 files changed, 56 insertions, 20 deletions
diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs
index 13600fb9..683a7413 100644
--- a/graphics/src/gradient.rs
+++ b/graphics/src/gradient.rs
@@ -1,9 +1,10 @@
//! For creating a Gradient.
mod linear;
-use iced_native::Color;
pub use crate::gradient::linear::Linear;
+use crate::widget::canvas::frame::Transform;
use crate::Point;
+use iced_native::Color;
#[derive(Debug, Clone, PartialEq)]
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
@@ -28,4 +29,15 @@ impl Gradient {
pub fn linear(start: Point, end: Point) -> linear::Builder {
linear::Builder::new(start, end)
}
+
+ /// Modifies the start & end stops of the gradient to have a proper transform value.
+ pub(crate) fn transform(mut self, transform: &Transform) -> Self {
+ match &mut self {
+ Gradient::Linear(linear) => {
+ linear.start = transform.apply_to(linear.start);
+ linear.end = transform.apply_to(linear.end);
+ }
+ }
+ self
+ }
}
diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs
index 4a2c5b2d..fe0f618f 100644
--- a/graphics/src/widget/canvas.rs
+++ b/graphics/src/widget/canvas.rs
@@ -9,12 +9,12 @@ pub mod path;
mod cache;
mod cursor;
-mod frame;
mod geometry;
mod program;
mod text;
pub mod fill;
pub mod stroke;
+pub(crate) mod frame;
pub use cache::Cache;
pub use cursor::Cursor;
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index 55cb3966..768c2b9c 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -3,6 +3,7 @@
use crate::gradient::Gradient;
use crate::layer::mesh;
use iced_native::Color;
+use crate::widget::canvas::frame::Transform;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@@ -50,11 +51,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
-impl<'a> Into<mesh::Style> for Style<'a> {
- fn into(self) -> mesh::Style {
+impl<'a> Style<'a> {
+ /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
+ pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
- Style::Solid(color) => mesh::Style::Solid(color),
- Style::Gradient(gradient) => gradient.clone().into(),
+ Style::Solid(color) => {
+ mesh::Style::Solid(*color)
+ },
+ Style::Gradient(gradient) => {
+ mesh::Style::Gradient((*gradient).clone().transform(transform))
+ }
}
}
}
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 427a2e2a..ccba840a 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -1,3 +1,4 @@
+use lyon::geom::euclid::Vector2D;
use std::borrow::Cow;
use iced_native::{Point, Rectangle, Size, Vector};
@@ -30,11 +31,22 @@ struct Transforms {
}
#[derive(Debug, Clone, Copy)]
-struct Transform {
+pub(crate) struct Transform {
raw: lyon::math::Transform,
is_identity: bool,
}
+impl Transform {
+ /// Transforms the given [Point] by the transformation matrix.
+ pub(crate) fn apply_to(&self, mut point: Point) -> Point {
+ let transformed =
+ self.raw.transform_vector(Vector2D::new(point.x, point.y));
+ point.x = transformed.x + self.raw.m31;
+ point.y = transformed.y + self.raw.m32;
+ point
+ }
+}
+
impl Frame {
/// Creates a new empty [`Frame`] with the given dimensions.
///
@@ -111,7 +123,8 @@ impl Frame {
}
.expect("Tessellate path.");
- self.buffers.push((buf, style.into()))
+ self.buffers
+ .push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws an axis-aligned rectangle given its top-left corner coordinate and
@@ -150,7 +163,8 @@ impl Frame {
)
.expect("Fill rectangle");
- self.buffers.push((buf, style.into()))
+ self.buffers
+ .push((buf, style.as_mesh_style(&self.transforms.current)));
}
/// Draws the stroke of the given [`Path`] on the [`Frame`] with the
@@ -192,7 +206,8 @@ impl Frame {
}
.expect("Stroke path");
- self.buffers.push((buf, stroke.style.into()))
+ self.buffers
+ .push((buf, stroke.style.as_mesh_style(&self.transforms.current)))
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
@@ -307,7 +322,7 @@ impl Frame {
self.transforms.current.is_identity = false;
}
- /// Applies a rotation to the current transform of the [`Frame`].
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
#[inline]
pub fn rotate(&mut self, angle: f32) {
self.transforms.current.raw = self
@@ -354,10 +369,7 @@ impl Frame {
struct Vertex2DBuilder;
impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
- fn new_vertex(
- &mut self,
- vertex: tessellation::FillVertex<'_>,
- ) -> Vertex2D {
+ fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
let position = vertex.position();
Vertex2D {
@@ -377,4 +389,4 @@ impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
position: [position.x, position.y],
}
}
-} \ No newline at end of file
+}
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index a19937ea..aaac15bb 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -3,6 +3,7 @@
use iced_native::Color;
use crate::gradient::Gradient;
use crate::layer::mesh;
+use crate::widget::canvas::frame::Transform;
/// The style of a stroke.
#[derive(Debug, Clone)]
@@ -68,11 +69,16 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
-impl <'a> Into<mesh::Style> for Style<'a> {
- fn into(self) -> mesh::Style {
+impl<'a> Style<'a> {
+ /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader.
+ pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {
match self {
- Style::Solid(color) => mesh::Style::Solid(color),
- Style::Gradient(gradient) => gradient.clone().into()
+ Style::Solid(color) => {
+ mesh::Style::Solid(*color)
+ },
+ Style::Gradient(gradient) => {
+ mesh::Style::Gradient((*gradient).clone().transform(transform))
+ }
}
}
}