summaryrefslogtreecommitdiffstats
path: root/graphics
diff options
context:
space:
mode:
authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-03-22 01:35:14 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-03-22 01:35:14 +0100
commit53a183fe0d6aed460fbb8155ac9541757277aab3 (patch)
tree449574ac4d2d14a146db74a1fd96e8075a394db4 /graphics
parentb972ebca8f8c23d2df1b45bb26038789766a5a65 (diff)
downloadiced-53a183fe0d6aed460fbb8155ac9541757277aab3.tar.gz
iced-53a183fe0d6aed460fbb8155ac9541757277aab3.tar.bz2
iced-53a183fe0d6aed460fbb8155ac9541757277aab3.zip
Restore `canvas::Frame` API
Diffstat (limited to 'graphics')
-rw-r--r--graphics/src/geometry.rs254
-rw-r--r--graphics/src/geometry/cache.rs123
-rw-r--r--graphics/src/geometry/frame.rs208
-rw-r--r--graphics/src/renderer.rs3
4 files changed, 340 insertions, 248 deletions
diff --git a/graphics/src/geometry.rs b/graphics/src/geometry.rs
index cd4c9267..2b18243e 100644
--- a/graphics/src/geometry.rs
+++ b/graphics/src/geometry.rs
@@ -1,12 +1,16 @@
//! Build and draw geometry.
pub mod fill;
+pub mod frame;
pub mod path;
pub mod stroke;
+mod cache;
mod style;
mod text;
+pub use cache::Cache;
pub use fill::Fill;
+pub use frame::Frame;
pub use path::Path;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
pub use style::Style;
@@ -14,18 +18,7 @@ pub use text::Text;
pub use crate::gradient::{self, Gradient};
-use crate::core::{Point, Radians, Rectangle, Size, Vector};
-use crate::Primitive;
-
-use std::cell::RefCell;
-use std::sync::Arc;
-
-pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
-where
- Renderer: self::Renderer,
-{
- renderer.new_frame(size)
-}
+use crate::core::Size;
/// A renderer capable of drawing some [`Self::Geometry`].
pub trait Renderer: crate::core::Renderer {
@@ -33,7 +26,7 @@ pub trait Renderer: crate::core::Renderer {
type Geometry: Geometry;
/// The kind of [`Frame`] this renderer supports.
- type Frame: Frame<Geometry = Self::Geometry>;
+ type Frame: frame::Backend<Geometry = Self::Geometry>;
fn new_frame(&self, size: Size) -> Self::Frame;
@@ -43,127 +36,11 @@ pub trait Renderer: crate::core::Renderer {
pub trait Backend {
/// The kind of [`Frame`] this backend supports.
- type Frame: Frame;
+ type Frame: frame::Backend;
fn new_frame(&self, size: Size) -> Self::Frame;
}
-pub trait Frame: Sized + Into<Self::Geometry> {
- /// The kind of geometry this frame can draw.
- type Geometry: Geometry;
-
- /// Returns the width of the [`Frame`].
- fn width(&self) -> f32;
-
- /// Returns the height of the [`Frame`].
- fn height(&self) -> f32;
-
- /// Returns the dimensions of the [`Frame`].
- fn size(&self) -> Size;
-
- /// Returns the coordinate of the center of the [`Frame`].
- fn center(&self) -> Point;
-
- /// Draws the given [`Path`] on the [`Frame`] by filling it with the
- /// provided style.
- fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
-
- /// Draws an axis-aligned rectangle given its top-left corner coordinate and
- /// its `Size` on the [`Frame`] by filling it with the provided style.
- fn fill_rectangle(
- &mut self,
- top_left: Point,
- size: Size,
- fill: impl Into<Fill>,
- );
-
- /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
- /// provided style.
- fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
-
- /// Draws the characters of the given [`Text`] on the [`Frame`], filling
- /// them with the given color.
- ///
- /// __Warning:__ Text currently does not work well with rotations and scale
- /// transforms! The position will be correctly transformed, but the
- /// resulting glyphs will not be rotated or scaled properly.
- ///
- /// Additionally, all text will be rendered on top of all the layers of
- /// a `Canvas`. Therefore, it is currently only meant to be used for
- /// overlays, which is the most common use case.
- ///
- /// Support for vectorial text is planned, and should address all these
- /// limitations.
- fn fill_text(&mut self, text: impl Into<Text>);
-
- /// Stores the current transform of the [`Frame`] and executes the given
- /// drawing operations, restoring the transform afterwards.
- ///
- /// This method is useful to compose transforms and perform drawing
- /// operations in different coordinate systems.
- #[inline]
- fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
- self.push_transform();
-
- let result = f(self);
-
- self.pop_transform();
-
- result
- }
-
- /// Pushes the current transform in the transform stack.
- fn push_transform(&mut self);
-
- /// Pops a transform from the transform stack and sets it as the current transform.
- fn pop_transform(&mut self);
-
- /// Executes the given drawing operations within a [`Rectangle`] region,
- /// clipping any geometry that overflows its bounds. Any transformations
- /// performed are local to the provided closure.
- ///
- /// This method is useful to perform drawing operations that need to be
- /// clipped.
- #[inline]
- fn with_clip<R>(
- &mut self,
- region: Rectangle,
- f: impl FnOnce(&mut Self) -> R,
- ) -> R {
- let mut frame = self.draft(region.size());
-
- let result = f(&mut frame);
-
- let origin = Point::new(region.x, region.y);
-
- self.paste(frame, origin);
-
- result
- }
-
- /// Creates a new [`Frame`] with the given [`Size`].
- ///
- /// Draw its contents back to this [`Frame`] with [`paste`].
- ///
- /// [`paste`]: Self::paste
- fn draft(&mut self, size: Size) -> Self;
-
- /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
- fn paste(&mut self, frame: Self, at: Point);
-
- /// Applies a translation to the current transform of the [`Frame`].
- fn translate(&mut self, translation: Vector);
-
- /// Applies a rotation in radians to the current transform of the [`Frame`].
- fn rotate(&mut self, angle: impl Into<Radians>);
-
- /// Applies a uniform scaling to the current transform of the [`Frame`].
- fn scale(&mut self, scale: impl Into<f32>);
-
- /// Applies a non-uniform scaling to the current transform of the [`Frame`].
- fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
-}
-
pub trait Geometry: Sized {
type Cache;
@@ -171,120 +48,3 @@ pub trait Geometry: Sized {
fn cache(self) -> Self::Cache;
}
-
-/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
-///
-/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
-/// change or it is explicitly cleared.
-pub struct Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- state: RefCell<State<Renderer::Geometry>>,
-}
-
-impl<Renderer> Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- /// Creates a new empty [`Cache`].
- pub fn new() -> Self {
- Cache {
- state: RefCell::new(State::Empty),
- }
- }
-
- /// Clears the [`Cache`], forcing a redraw the next time it is used.
- pub fn clear(&self) {
- *self.state.borrow_mut() = State::Empty;
- }
-
- /// Draws [`Geometry`] using the provided closure and stores it in the
- /// [`Cache`].
- ///
- /// The closure will only be called when
- /// - the bounds have changed since the previous draw call.
- /// - the [`Cache`] is empty or has been explicitly cleared.
- ///
- /// Otherwise, the previously stored [`Geometry`] will be returned. The
- /// [`Cache`] is not cleared in this case. In other words, it will keep
- /// returning the stored [`Geometry`] if needed.
- pub fn draw(
- &self,
- renderer: &Renderer,
- bounds: Size,
- draw_fn: impl FnOnce(&mut Renderer::Frame),
- ) -> Renderer::Geometry {
- use std::ops::Deref;
-
- if let State::Filled {
- bounds: cached_bounds,
- geometry,
- } = self.state.borrow().deref()
- {
- if *cached_bounds == bounds {
- return Geometry::load(geometry);
- }
- }
-
- let mut frame = frame(renderer, bounds);
- draw_fn(&mut frame);
-
- let geometry = frame.into().cache();
- let result = Geometry::load(&geometry);
-
- *self.state.borrow_mut() = State::Filled { bounds, geometry };
-
- result
- }
-}
-
-impl<Renderer> std::fmt::Debug for Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- let state = self.state.borrow();
-
- match *state {
- State::Empty => write!(f, "Cache::Empty"),
- State::Filled { bounds, .. } => {
- write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
- }
- }
- }
-}
-
-impl<Renderer> Default for Cache<Renderer>
-where
- Renderer: self::Renderer,
-{
- fn default() -> Self {
- Self::new()
- }
-}
-
-enum State<Geometry>
-where
- Geometry: self::Geometry,
-{
- Empty,
- Filled {
- bounds: Size,
- geometry: Geometry::Cache,
- },
-}
-
-impl<T> Geometry for Primitive<T> {
- type Cache = Arc<Self>;
-
- fn load(cache: &Arc<Self>) -> Self {
- Self::Cache {
- content: cache.clone(),
- }
- }
-
- fn cache(self) -> Arc<Self> {
- Arc::new(self)
- }
-}
diff --git a/graphics/src/geometry/cache.rs b/graphics/src/geometry/cache.rs
new file mode 100644
index 00000000..490e69e2
--- /dev/null
+++ b/graphics/src/geometry/cache.rs
@@ -0,0 +1,123 @@
+use crate::core::Size;
+use crate::geometry::{self, Frame, Geometry};
+use crate::Primitive;
+
+use std::cell::RefCell;
+use std::sync::Arc;
+
+/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+pub struct Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ state: RefCell<State<Renderer::Geometry>>,
+}
+
+impl<Renderer> Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ /// Creates a new empty [`Cache`].
+ pub fn new() -> Self {
+ Cache {
+ state: RefCell::new(State::Empty),
+ }
+ }
+
+ /// Clears the [`Cache`], forcing a redraw the next time it is used.
+ pub fn clear(&self) {
+ *self.state.borrow_mut() = State::Empty;
+ }
+
+ /// Draws [`Geometry`] using the provided closure and stores it in the
+ /// [`Cache`].
+ ///
+ /// The closure will only be called when
+ /// - the bounds have changed since the previous draw call.
+ /// - the [`Cache`] is empty or has been explicitly cleared.
+ ///
+ /// Otherwise, the previously stored [`Geometry`] will be returned. The
+ /// [`Cache`] is not cleared in this case. In other words, it will keep
+ /// returning the stored [`Geometry`] if needed.
+ pub fn draw(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ draw_fn: impl FnOnce(&mut Frame<Renderer>),
+ ) -> Renderer::Geometry {
+ use std::ops::Deref;
+
+ if let State::Filled {
+ bounds: cached_bounds,
+ geometry,
+ } = self.state.borrow().deref()
+ {
+ if *cached_bounds == bounds {
+ return Geometry::load(geometry);
+ }
+ }
+
+ let mut frame = Frame::new(renderer, bounds);
+ draw_fn(&mut frame);
+
+ let geometry = frame.into_geometry().cache();
+ let result = Geometry::load(&geometry);
+
+ *self.state.borrow_mut() = State::Filled { bounds, geometry };
+
+ result
+ }
+}
+
+impl<Renderer> std::fmt::Debug for Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ let state = self.state.borrow();
+
+ match *state {
+ State::Empty => write!(f, "Cache::Empty"),
+ State::Filled { bounds, .. } => {
+ write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
+ }
+ }
+ }
+}
+
+impl<Renderer> Default for Cache<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ fn default() -> Self {
+ Self::new()
+ }
+}
+
+enum State<Geometry>
+where
+ Geometry: self::Geometry,
+{
+ Empty,
+ Filled {
+ bounds: Size,
+ geometry: Geometry::Cache,
+ },
+}
+
+impl<T> Geometry for Primitive<T> {
+ type Cache = Arc<Self>;
+
+ fn load(cache: &Arc<Self>) -> Self {
+ Self::Cache {
+ content: cache.clone(),
+ }
+ }
+
+ fn cache(self) -> Arc<Self> {
+ Arc::new(self)
+ }
+}
diff --git a/graphics/src/geometry/frame.rs b/graphics/src/geometry/frame.rs
new file mode 100644
index 00000000..e88c43b0
--- /dev/null
+++ b/graphics/src/geometry/frame.rs
@@ -0,0 +1,208 @@
+use crate::core::{Point, Radians, Rectangle, Size, Vector};
+use crate::geometry::{self, Geometry};
+use crate::geometry::{Fill, Path, Stroke, Text};
+
+pub struct Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ raw: Renderer::Frame,
+}
+
+impl<Renderer> Frame<Renderer>
+where
+ Renderer: geometry::Renderer,
+{
+ pub fn new(renderer: &Renderer, size: Size) -> Self {
+ Self {
+ raw: renderer.new_frame(size),
+ }
+ }
+
+ /// Returns the width of the [`Frame`].
+ pub fn width(&self) -> f32 {
+ self.raw.width()
+ }
+
+ /// Returns the height of the [`Frame`].
+ pub fn height(&self) -> f32 {
+ self.raw.height()
+ }
+
+ /// Returns the dimensions of the [`Frame`].
+ pub fn size(&self) -> Size {
+ self.raw.size()
+ }
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ pub fn center(&self) -> Point {
+ self.raw.center()
+ }
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
+ self.raw.fill(path, fill);
+ }
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ pub fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ ) {
+ self.raw.fill_rectangle(top_left, size, fill);
+ }
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
+ self.raw.stroke(path, stroke);
+ }
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a `Canvas`. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ pub fn fill_text(&mut self, text: impl Into<Text>) {
+ self.raw.fill_text(text);
+ }
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
+ self.push_transform();
+
+ let result = f(self);
+
+ self.pop_transform();
+
+ result
+ }
+
+ /// Pushes the current transform in the transform stack.
+ pub fn push_transform(&mut self) {
+ self.raw.push_transform();
+ }
+
+ /// Pops a transform from the transform stack and sets it as the current transform.
+ pub fn pop_transform(&mut self) {
+ self.raw.pop_transform();
+ }
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ pub fn with_clip<R>(
+ &mut self,
+ region: Rectangle,
+ f: impl FnOnce(&mut Self) -> R,
+ ) -> R {
+ let mut frame = self.draft(region.size());
+
+ let result = f(&mut frame);
+
+ let origin = Point::new(region.x, region.y);
+
+ self.paste(frame, origin);
+
+ result
+ }
+
+ /// Creates a new [`Frame`] with the given [`Size`].
+ ///
+ /// Draw its contents back to this [`Frame`] with [`paste`].
+ ///
+ /// [`paste`]: Self::paste
+ pub fn draft(&mut self, size: Size) -> Self {
+ Self {
+ raw: self.raw.draft(size),
+ }
+ }
+
+ /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
+ pub fn paste(&mut self, frame: Self, at: Point) {
+ self.raw.paste(frame.raw, at);
+ }
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ pub fn translate(&mut self, translation: Vector) {
+ self.raw.translate(translation);
+ }
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ pub fn rotate(&mut self, angle: impl Into<Radians>) {
+ self.raw.rotate(angle);
+ }
+
+ /// Applies a uniform scaling to the current transform of the [`Frame`].
+ pub fn scale(&mut self, scale: impl Into<f32>) {
+ self.raw.scale(scale);
+ }
+
+ /// Applies a non-uniform scaling to the current transform of the [`Frame`].
+ pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
+ self.raw.scale_nonuniform(scale);
+ }
+
+ pub fn into_geometry(self) -> Renderer::Geometry {
+ self.raw.into_geometry()
+ }
+}
+
+/// The internal implementation of a [`Frame`].
+///
+/// Analogous to [`Frame`]. See [`Frame`] for the documentation
+/// of each method.
+#[allow(missing_docs)]
+pub trait Backend: Sized {
+ type Geometry: Geometry;
+
+ fn width(&self) -> f32;
+ fn height(&self) -> f32;
+ fn size(&self) -> Size;
+ fn center(&self) -> Point;
+
+ fn push_transform(&mut self);
+ fn pop_transform(&mut self);
+
+ fn translate(&mut self, translation: Vector);
+ fn rotate(&mut self, angle: impl Into<Radians>);
+ fn scale(&mut self, scale: impl Into<f32>);
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
+
+ fn draft(&mut self, size: Size) -> Self;
+ fn paste(&mut self, frame: Self, at: Point);
+
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
+
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
+ fn fill_text(&mut self, text: impl Into<Text>);
+ fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ );
+
+ fn into_geometry(self) -> Self::Geometry;
+}
diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs
index 3b21aa11..2fcb55aa 100644
--- a/graphics/src/renderer.rs
+++ b/graphics/src/renderer.rs
@@ -257,7 +257,8 @@ impl<B: Backend> mesh::Renderer for Renderer<B> {
impl<B> crate::geometry::Renderer for Renderer<B>
where
B: Backend + crate::geometry::Backend,
- B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
+ B::Frame:
+ crate::geometry::frame::Backend<Geometry = Primitive<B::Primitive>>,
{
type Frame = B::Frame;
type Geometry = Primitive<B::Primitive>;