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author | 2024-03-22 01:35:14 +0100 | |
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committer | 2024-03-22 01:35:14 +0100 | |
commit | 53a183fe0d6aed460fbb8155ac9541757277aab3 (patch) | |
tree | 449574ac4d2d14a146db74a1fd96e8075a394db4 /graphics | |
parent | b972ebca8f8c23d2df1b45bb26038789766a5a65 (diff) | |
download | iced-53a183fe0d6aed460fbb8155ac9541757277aab3.tar.gz iced-53a183fe0d6aed460fbb8155ac9541757277aab3.tar.bz2 iced-53a183fe0d6aed460fbb8155ac9541757277aab3.zip |
Restore `canvas::Frame` API
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/src/geometry.rs | 254 | ||||
-rw-r--r-- | graphics/src/geometry/cache.rs | 123 | ||||
-rw-r--r-- | graphics/src/geometry/frame.rs | 208 | ||||
-rw-r--r-- | graphics/src/renderer.rs | 3 |
4 files changed, 340 insertions, 248 deletions
diff --git a/graphics/src/geometry.rs b/graphics/src/geometry.rs index cd4c9267..2b18243e 100644 --- a/graphics/src/geometry.rs +++ b/graphics/src/geometry.rs @@ -1,12 +1,16 @@ //! Build and draw geometry. pub mod fill; +pub mod frame; pub mod path; pub mod stroke; +mod cache; mod style; mod text; +pub use cache::Cache; pub use fill::Fill; +pub use frame::Frame; pub use path::Path; pub use stroke::{LineCap, LineDash, LineJoin, Stroke}; pub use style::Style; @@ -14,18 +18,7 @@ pub use text::Text; pub use crate::gradient::{self, Gradient}; -use crate::core::{Point, Radians, Rectangle, Size, Vector}; -use crate::Primitive; - -use std::cell::RefCell; -use std::sync::Arc; - -pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame -where - Renderer: self::Renderer, -{ - renderer.new_frame(size) -} +use crate::core::Size; /// A renderer capable of drawing some [`Self::Geometry`]. pub trait Renderer: crate::core::Renderer { @@ -33,7 +26,7 @@ pub trait Renderer: crate::core::Renderer { type Geometry: Geometry; /// The kind of [`Frame`] this renderer supports. - type Frame: Frame<Geometry = Self::Geometry>; + type Frame: frame::Backend<Geometry = Self::Geometry>; fn new_frame(&self, size: Size) -> Self::Frame; @@ -43,127 +36,11 @@ pub trait Renderer: crate::core::Renderer { pub trait Backend { /// The kind of [`Frame`] this backend supports. - type Frame: Frame; + type Frame: frame::Backend; fn new_frame(&self, size: Size) -> Self::Frame; } -pub trait Frame: Sized + Into<Self::Geometry> { - /// The kind of geometry this frame can draw. - type Geometry: Geometry; - - /// Returns the width of the [`Frame`]. - fn width(&self) -> f32; - - /// Returns the height of the [`Frame`]. - fn height(&self) -> f32; - - /// Returns the dimensions of the [`Frame`]. - fn size(&self) -> Size; - - /// Returns the coordinate of the center of the [`Frame`]. - fn center(&self) -> Point; - - /// Draws the given [`Path`] on the [`Frame`] by filling it with the - /// provided style. - fn fill(&mut self, path: &Path, fill: impl Into<Fill>); - - /// Draws an axis-aligned rectangle given its top-left corner coordinate and - /// its `Size` on the [`Frame`] by filling it with the provided style. - fn fill_rectangle( - &mut self, - top_left: Point, - size: Size, - fill: impl Into<Fill>, - ); - - /// Draws the stroke of the given [`Path`] on the [`Frame`] with the - /// provided style. - fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>); - - /// Draws the characters of the given [`Text`] on the [`Frame`], filling - /// them with the given color. - /// - /// __Warning:__ Text currently does not work well with rotations and scale - /// transforms! The position will be correctly transformed, but the - /// resulting glyphs will not be rotated or scaled properly. - /// - /// Additionally, all text will be rendered on top of all the layers of - /// a `Canvas`. Therefore, it is currently only meant to be used for - /// overlays, which is the most common use case. - /// - /// Support for vectorial text is planned, and should address all these - /// limitations. - fn fill_text(&mut self, text: impl Into<Text>); - - /// Stores the current transform of the [`Frame`] and executes the given - /// drawing operations, restoring the transform afterwards. - /// - /// This method is useful to compose transforms and perform drawing - /// operations in different coordinate systems. - #[inline] - fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R { - self.push_transform(); - - let result = f(self); - - self.pop_transform(); - - result - } - - /// Pushes the current transform in the transform stack. - fn push_transform(&mut self); - - /// Pops a transform from the transform stack and sets it as the current transform. - fn pop_transform(&mut self); - - /// Executes the given drawing operations within a [`Rectangle`] region, - /// clipping any geometry that overflows its bounds. Any transformations - /// performed are local to the provided closure. - /// - /// This method is useful to perform drawing operations that need to be - /// clipped. - #[inline] - fn with_clip<R>( - &mut self, - region: Rectangle, - f: impl FnOnce(&mut Self) -> R, - ) -> R { - let mut frame = self.draft(region.size()); - - let result = f(&mut frame); - - let origin = Point::new(region.x, region.y); - - self.paste(frame, origin); - - result - } - - /// Creates a new [`Frame`] with the given [`Size`]. - /// - /// Draw its contents back to this [`Frame`] with [`paste`]. - /// - /// [`paste`]: Self::paste - fn draft(&mut self, size: Size) -> Self; - - /// Draws the contents of the given [`Frame`] with origin at the given [`Point`]. - fn paste(&mut self, frame: Self, at: Point); - - /// Applies a translation to the current transform of the [`Frame`]. - fn translate(&mut self, translation: Vector); - - /// Applies a rotation in radians to the current transform of the [`Frame`]. - fn rotate(&mut self, angle: impl Into<Radians>); - - /// Applies a uniform scaling to the current transform of the [`Frame`]. - fn scale(&mut self, scale: impl Into<f32>); - - /// Applies a non-uniform scaling to the current transform of the [`Frame`]. - fn scale_nonuniform(&mut self, scale: impl Into<Vector>); -} - pub trait Geometry: Sized { type Cache; @@ -171,120 +48,3 @@ pub trait Geometry: Sized { fn cache(self) -> Self::Cache; } - -/// A simple cache that stores generated [`Geometry`] to avoid recomputation. -/// -/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer -/// change or it is explicitly cleared. -pub struct Cache<Renderer> -where - Renderer: self::Renderer, -{ - state: RefCell<State<Renderer::Geometry>>, -} - -impl<Renderer> Cache<Renderer> -where - Renderer: self::Renderer, -{ - /// Creates a new empty [`Cache`]. - pub fn new() -> Self { - Cache { - state: RefCell::new(State::Empty), - } - } - - /// Clears the [`Cache`], forcing a redraw the next time it is used. - pub fn clear(&self) { - *self.state.borrow_mut() = State::Empty; - } - - /// Draws [`Geometry`] using the provided closure and stores it in the - /// [`Cache`]. - /// - /// The closure will only be called when - /// - the bounds have changed since the previous draw call. - /// - the [`Cache`] is empty or has been explicitly cleared. - /// - /// Otherwise, the previously stored [`Geometry`] will be returned. The - /// [`Cache`] is not cleared in this case. In other words, it will keep - /// returning the stored [`Geometry`] if needed. - pub fn draw( - &self, - renderer: &Renderer, - bounds: Size, - draw_fn: impl FnOnce(&mut Renderer::Frame), - ) -> Renderer::Geometry { - use std::ops::Deref; - - if let State::Filled { - bounds: cached_bounds, - geometry, - } = self.state.borrow().deref() - { - if *cached_bounds == bounds { - return Geometry::load(geometry); - } - } - - let mut frame = frame(renderer, bounds); - draw_fn(&mut frame); - - let geometry = frame.into().cache(); - let result = Geometry::load(&geometry); - - *self.state.borrow_mut() = State::Filled { bounds, geometry }; - - result - } -} - -impl<Renderer> std::fmt::Debug for Cache<Renderer> -where - Renderer: self::Renderer, -{ - fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { - let state = self.state.borrow(); - - match *state { - State::Empty => write!(f, "Cache::Empty"), - State::Filled { bounds, .. } => { - write!(f, "Cache::Filled {{ bounds: {bounds:?} }}") - } - } - } -} - -impl<Renderer> Default for Cache<Renderer> -where - Renderer: self::Renderer, -{ - fn default() -> Self { - Self::new() - } -} - -enum State<Geometry> -where - Geometry: self::Geometry, -{ - Empty, - Filled { - bounds: Size, - geometry: Geometry::Cache, - }, -} - -impl<T> Geometry for Primitive<T> { - type Cache = Arc<Self>; - - fn load(cache: &Arc<Self>) -> Self { - Self::Cache { - content: cache.clone(), - } - } - - fn cache(self) -> Arc<Self> { - Arc::new(self) - } -} diff --git a/graphics/src/geometry/cache.rs b/graphics/src/geometry/cache.rs new file mode 100644 index 00000000..490e69e2 --- /dev/null +++ b/graphics/src/geometry/cache.rs @@ -0,0 +1,123 @@ +use crate::core::Size; +use crate::geometry::{self, Frame, Geometry}; +use crate::Primitive; + +use std::cell::RefCell; +use std::sync::Arc; + +/// A simple cache that stores generated [`Geometry`] to avoid recomputation. +/// +/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer +/// change or it is explicitly cleared. +pub struct Cache<Renderer> +where + Renderer: geometry::Renderer, +{ + state: RefCell<State<Renderer::Geometry>>, +} + +impl<Renderer> Cache<Renderer> +where + Renderer: geometry::Renderer, +{ + /// Creates a new empty [`Cache`]. + pub fn new() -> Self { + Cache { + state: RefCell::new(State::Empty), + } + } + + /// Clears the [`Cache`], forcing a redraw the next time it is used. + pub fn clear(&self) { + *self.state.borrow_mut() = State::Empty; + } + + /// Draws [`Geometry`] using the provided closure and stores it in the + /// [`Cache`]. + /// + /// The closure will only be called when + /// - the bounds have changed since the previous draw call. + /// - the [`Cache`] is empty or has been explicitly cleared. + /// + /// Otherwise, the previously stored [`Geometry`] will be returned. The + /// [`Cache`] is not cleared in this case. In other words, it will keep + /// returning the stored [`Geometry`] if needed. + pub fn draw( + &self, + renderer: &Renderer, + bounds: Size, + draw_fn: impl FnOnce(&mut Frame<Renderer>), + ) -> Renderer::Geometry { + use std::ops::Deref; + + if let State::Filled { + bounds: cached_bounds, + geometry, + } = self.state.borrow().deref() + { + if *cached_bounds == bounds { + return Geometry::load(geometry); + } + } + + let mut frame = Frame::new(renderer, bounds); + draw_fn(&mut frame); + + let geometry = frame.into_geometry().cache(); + let result = Geometry::load(&geometry); + + *self.state.borrow_mut() = State::Filled { bounds, geometry }; + + result + } +} + +impl<Renderer> std::fmt::Debug for Cache<Renderer> +where + Renderer: geometry::Renderer, +{ + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + let state = self.state.borrow(); + + match *state { + State::Empty => write!(f, "Cache::Empty"), + State::Filled { bounds, .. } => { + write!(f, "Cache::Filled {{ bounds: {bounds:?} }}") + } + } + } +} + +impl<Renderer> Default for Cache<Renderer> +where + Renderer: geometry::Renderer, +{ + fn default() -> Self { + Self::new() + } +} + +enum State<Geometry> +where + Geometry: self::Geometry, +{ + Empty, + Filled { + bounds: Size, + geometry: Geometry::Cache, + }, +} + +impl<T> Geometry for Primitive<T> { + type Cache = Arc<Self>; + + fn load(cache: &Arc<Self>) -> Self { + Self::Cache { + content: cache.clone(), + } + } + + fn cache(self) -> Arc<Self> { + Arc::new(self) + } +} diff --git a/graphics/src/geometry/frame.rs b/graphics/src/geometry/frame.rs new file mode 100644 index 00000000..e88c43b0 --- /dev/null +++ b/graphics/src/geometry/frame.rs @@ -0,0 +1,208 @@ +use crate::core::{Point, Radians, Rectangle, Size, Vector}; +use crate::geometry::{self, Geometry}; +use crate::geometry::{Fill, Path, Stroke, Text}; + +pub struct Frame<Renderer> +where + Renderer: geometry::Renderer, +{ + raw: Renderer::Frame, +} + +impl<Renderer> Frame<Renderer> +where + Renderer: geometry::Renderer, +{ + pub fn new(renderer: &Renderer, size: Size) -> Self { + Self { + raw: renderer.new_frame(size), + } + } + + /// Returns the width of the [`Frame`]. + pub fn width(&self) -> f32 { + self.raw.width() + } + + /// Returns the height of the [`Frame`]. + pub fn height(&self) -> f32 { + self.raw.height() + } + + /// Returns the dimensions of the [`Frame`]. + pub fn size(&self) -> Size { + self.raw.size() + } + + /// Returns the coordinate of the center of the [`Frame`]. + pub fn center(&self) -> Point { + self.raw.center() + } + + /// Draws the given [`Path`] on the [`Frame`] by filling it with the + /// provided style. + pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) { + self.raw.fill(path, fill); + } + + /// Draws an axis-aligned rectangle given its top-left corner coordinate and + /// its `Size` on the [`Frame`] by filling it with the provided style. + pub fn fill_rectangle( + &mut self, + top_left: Point, + size: Size, + fill: impl Into<Fill>, + ) { + self.raw.fill_rectangle(top_left, size, fill); + } + + /// Draws the stroke of the given [`Path`] on the [`Frame`] with the + /// provided style. + pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) { + self.raw.stroke(path, stroke); + } + + /// Draws the characters of the given [`Text`] on the [`Frame`], filling + /// them with the given color. + /// + /// __Warning:__ Text currently does not work well with rotations and scale + /// transforms! The position will be correctly transformed, but the + /// resulting glyphs will not be rotated or scaled properly. + /// + /// Additionally, all text will be rendered on top of all the layers of + /// a `Canvas`. Therefore, it is currently only meant to be used for + /// overlays, which is the most common use case. + /// + /// Support for vectorial text is planned, and should address all these + /// limitations. + pub fn fill_text(&mut self, text: impl Into<Text>) { + self.raw.fill_text(text); + } + + /// Stores the current transform of the [`Frame`] and executes the given + /// drawing operations, restoring the transform afterwards. + /// + /// This method is useful to compose transforms and perform drawing + /// operations in different coordinate systems. + #[inline] + pub fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R { + self.push_transform(); + + let result = f(self); + + self.pop_transform(); + + result + } + + /// Pushes the current transform in the transform stack. + pub fn push_transform(&mut self) { + self.raw.push_transform(); + } + + /// Pops a transform from the transform stack and sets it as the current transform. + pub fn pop_transform(&mut self) { + self.raw.pop_transform(); + } + + /// Executes the given drawing operations within a [`Rectangle`] region, + /// clipping any geometry that overflows its bounds. Any transformations + /// performed are local to the provided closure. + /// + /// This method is useful to perform drawing operations that need to be + /// clipped. + #[inline] + pub fn with_clip<R>( + &mut self, + region: Rectangle, + f: impl FnOnce(&mut Self) -> R, + ) -> R { + let mut frame = self.draft(region.size()); + + let result = f(&mut frame); + + let origin = Point::new(region.x, region.y); + + self.paste(frame, origin); + + result + } + + /// Creates a new [`Frame`] with the given [`Size`]. + /// + /// Draw its contents back to this [`Frame`] with [`paste`]. + /// + /// [`paste`]: Self::paste + pub fn draft(&mut self, size: Size) -> Self { + Self { + raw: self.raw.draft(size), + } + } + + /// Draws the contents of the given [`Frame`] with origin at the given [`Point`]. + pub fn paste(&mut self, frame: Self, at: Point) { + self.raw.paste(frame.raw, at); + } + + /// Applies a translation to the current transform of the [`Frame`]. + pub fn translate(&mut self, translation: Vector) { + self.raw.translate(translation); + } + + /// Applies a rotation in radians to the current transform of the [`Frame`]. + pub fn rotate(&mut self, angle: impl Into<Radians>) { + self.raw.rotate(angle); + } + + /// Applies a uniform scaling to the current transform of the [`Frame`]. + pub fn scale(&mut self, scale: impl Into<f32>) { + self.raw.scale(scale); + } + + /// Applies a non-uniform scaling to the current transform of the [`Frame`]. + pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) { + self.raw.scale_nonuniform(scale); + } + + pub fn into_geometry(self) -> Renderer::Geometry { + self.raw.into_geometry() + } +} + +/// The internal implementation of a [`Frame`]. +/// +/// Analogous to [`Frame`]. See [`Frame`] for the documentation +/// of each method. +#[allow(missing_docs)] +pub trait Backend: Sized { + type Geometry: Geometry; + + fn width(&self) -> f32; + fn height(&self) -> f32; + fn size(&self) -> Size; + fn center(&self) -> Point; + + fn push_transform(&mut self); + fn pop_transform(&mut self); + + fn translate(&mut self, translation: Vector); + fn rotate(&mut self, angle: impl Into<Radians>); + fn scale(&mut self, scale: impl Into<f32>); + fn scale_nonuniform(&mut self, scale: impl Into<Vector>); + + fn draft(&mut self, size: Size) -> Self; + fn paste(&mut self, frame: Self, at: Point); + + fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>); + + fn fill(&mut self, path: &Path, fill: impl Into<Fill>); + fn fill_text(&mut self, text: impl Into<Text>); + fn fill_rectangle( + &mut self, + top_left: Point, + size: Size, + fill: impl Into<Fill>, + ); + + fn into_geometry(self) -> Self::Geometry; +} diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs index 3b21aa11..2fcb55aa 100644 --- a/graphics/src/renderer.rs +++ b/graphics/src/renderer.rs @@ -257,7 +257,8 @@ impl<B: Backend> mesh::Renderer for Renderer<B> { impl<B> crate::geometry::Renderer for Renderer<B> where B: Backend + crate::geometry::Backend, - B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>, + B::Frame: + crate::geometry::frame::Backend<Geometry = Primitive<B::Primitive>>, { type Frame = B::Frame; type Geometry = Primitive<B::Primitive>; |