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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-12-02 18:53:21 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2022-12-02 18:53:21 +0100
commit4029a1cdaaac1abbdcc141b20469a49670cd99b6 (patch)
tree71fa9d9c4aa1f02ce05771db43a4bb7bc6570e77 /graphics
parent676d8efe03ebdbeeb95aef96b8097395b788b1ab (diff)
parent8b55e9b9e6ba0b83038dd491dd34d95b4f9a381b (diff)
downloadiced-4029a1cdaaac1abbdcc141b20469a49670cd99b6.tar.gz
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Merge branch 'master' into non-uniform-border-radius-for-quads
Diffstat (limited to 'graphics')
-rw-r--r--graphics/Cargo.toml44
-rw-r--r--graphics/src/backend.rs4
-rw-r--r--graphics/src/gradient.rs7
-rw-r--r--graphics/src/gradient/linear.rs5
-rw-r--r--graphics/src/image.rs10
-rw-r--r--graphics/src/image/raster.rs242
-rw-r--r--graphics/src/image/storage.rs31
-rw-r--r--graphics/src/image/vector.rs176
-rw-r--r--graphics/src/layer.rs25
-rw-r--r--graphics/src/layer/mesh.rs94
-rw-r--r--graphics/src/lib.rs1
-rw-r--r--graphics/src/primitive.rs25
-rw-r--r--graphics/src/renderer.rs4
-rw-r--r--graphics/src/triangle.rs33
-rw-r--r--graphics/src/widget/canvas.rs2
-rw-r--r--graphics/src/widget/canvas/fill.rs4
-rw-r--r--graphics/src/widget/canvas/frame.rs195
-rw-r--r--graphics/src/widget/canvas/stroke.rs4
-rw-r--r--graphics/src/widget/canvas/style.rs23
-rw-r--r--graphics/src/window/compositor.rs2
-rw-r--r--graphics/src/window/gl_compositor.rs2
21 files changed, 825 insertions, 108 deletions
diff --git a/graphics/Cargo.toml b/graphics/Cargo.toml
index 3b0e5236..b601f37c 100644
--- a/graphics/Cargo.toml
+++ b/graphics/Cargo.toml
@@ -1,6 +1,6 @@
[package]
name = "iced_graphics"
-version = "0.3.1"
+version = "0.4.0"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2021"
description = "A bunch of backend-agnostic types that can be leveraged to build a renderer for Iced"
@@ -11,28 +11,44 @@ keywords = ["gui", "ui", "graphics", "interface", "widgets"]
categories = ["gui"]
[features]
+svg = ["resvg", "usvg", "tiny-skia"]
+image = ["png", "jpeg", "jpeg_rayon", "gif", "webp", "bmp"]
+png = ["image_rs/png"]
+jpeg = ["image_rs/jpeg"]
+jpeg_rayon = ["image_rs/jpeg_rayon"]
+gif = ["image_rs/gif"]
+webp = ["image_rs/webp"]
+pnm = ["image_rs/pnm"]
+ico = ["image_rs/ico"]
+bmp = ["image_rs/bmp"]
+hdr = ["image_rs/hdr"]
+dds = ["image_rs/dds"]
+farbfeld = ["image_rs/farbfeld"]
canvas = ["lyon"]
qr_code = ["qrcode", "canvas"]
font-source = ["font-kit"]
font-fallback = []
font-icons = []
opengl = []
+image_rs = ["kamadak-exif"]
[dependencies]
glam = "0.21.3"
+log = "0.4"
raw-window-handle = "0.5"
thiserror = "1.0"
+bitflags = "1.2"
[dependencies.bytemuck]
version = "1.4"
features = ["derive"]
[dependencies.iced_native]
-version = "0.5"
+version = "0.6"
path = "../native"
[dependencies.iced_style]
-version = "0.4"
+version = "0.5"
path = "../style"
[dependencies.lyon]
@@ -48,6 +64,28 @@ default-features = false
version = "0.10"
optional = true
+[dependencies.image_rs]
+version = "0.24"
+package = "image"
+default-features = false
+optional = true
+
+[dependencies.resvg]
+version = "0.18"
+optional = true
+
+[dependencies.usvg]
+version = "0.18"
+optional = true
+
+[dependencies.tiny-skia]
+version = "0.6"
+optional = true
+
+[dependencies.kamadak-exif]
+version = "0.5"
+optional = true
+
[package.metadata.docs.rs]
rustdoc-args = ["--cfg", "docsrs"]
all-features = true
diff --git a/graphics/src/backend.rs b/graphics/src/backend.rs
index 7e0af2cc..2f8e9fc3 100644
--- a/graphics/src/backend.rs
+++ b/graphics/src/backend.rs
@@ -66,11 +66,11 @@ pub trait Text {
/// A graphics backend that supports image rendering.
pub trait Image {
/// Returns the dimensions of the provided image.
- fn dimensions(&self, handle: &image::Handle) -> (u32, u32);
+ fn dimensions(&self, handle: &image::Handle) -> Size<u32>;
}
/// A graphics backend that supports SVG rendering.
pub trait Svg {
/// Returns the viewport dimensions of the provided SVG.
- fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32);
+ fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32>;
}
diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs
index 64f9e4b3..83f25238 100644
--- a/graphics/src/gradient.rs
+++ b/graphics/src/gradient.rs
@@ -9,7 +9,7 @@ use crate::{Color, Point, Size};
/// A fill which transitions colors progressively along a direction, either linearly, radially (TBD),
/// or conically (TBD).
pub enum Gradient {
- /// A linear gradient interpolates colors along a direction from its [`start`] to its [`end`]
+ /// A linear gradient interpolates colors along a direction from its `start` to its `end`
/// point.
Linear(Linear),
}
@@ -23,10 +23,15 @@ impl Gradient {
#[derive(Debug, Clone, Copy, PartialEq)]
/// A point along the gradient vector where the specified [`color`] is unmixed.
+///
+/// [`color`]: Self::color
pub struct ColorStop {
/// Offset along the gradient vector.
pub offset: f32,
+
/// The color of the gradient at the specified [`offset`].
+ ///
+ /// [`offset`]: Self::offset
pub color: Color,
}
diff --git a/graphics/src/gradient/linear.rs b/graphics/src/gradient/linear.rs
index 9928c1eb..c886db47 100644
--- a/graphics/src/gradient/linear.rs
+++ b/graphics/src/gradient/linear.rs
@@ -2,7 +2,10 @@
use crate::gradient::{ColorStop, Gradient, Position};
use crate::{Color, Point};
-/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
+/// A linear gradient that can be used in the style of [`Fill`] or [`Stroke`].
+///
+/// [`Fill`]: crate::widget::canvas::Fill
+/// [`Stroke`]: crate::widget::canvas::Stroke
#[derive(Debug, Clone, PartialEq)]
pub struct Linear {
/// The point where the linear gradient begins.
diff --git a/graphics/src/image.rs b/graphics/src/image.rs
new file mode 100644
index 00000000..04f4ff9d
--- /dev/null
+++ b/graphics/src/image.rs
@@ -0,0 +1,10 @@
+//! Render images.
+#[cfg(feature = "image_rs")]
+pub mod raster;
+
+#[cfg(feature = "svg")]
+pub mod vector;
+
+pub mod storage;
+
+pub use storage::Storage;
diff --git a/graphics/src/image/raster.rs b/graphics/src/image/raster.rs
new file mode 100644
index 00000000..da46c30f
--- /dev/null
+++ b/graphics/src/image/raster.rs
@@ -0,0 +1,242 @@
+//! Raster image loading and caching.
+use crate::image::Storage;
+use crate::Size;
+
+use iced_native::image;
+
+use bitflags::bitflags;
+use std::collections::{HashMap, HashSet};
+
+/// Entry in cache corresponding to an image handle
+#[derive(Debug)]
+pub enum Memory<T: Storage> {
+ /// Image data on host
+ Host(::image_rs::ImageBuffer<::image_rs::Rgba<u8>, Vec<u8>>),
+ /// Storage entry
+ Device(T::Entry),
+ /// Image not found
+ NotFound,
+ /// Invalid image data
+ Invalid,
+}
+
+impl<T: Storage> Memory<T> {
+ /// Width and height of image
+ pub fn dimensions(&self) -> Size<u32> {
+ use crate::image::storage::Entry;
+
+ match self {
+ Memory::Host(image) => {
+ let (width, height) = image.dimensions();
+
+ Size::new(width, height)
+ }
+ Memory::Device(entry) => entry.size(),
+ Memory::NotFound => Size::new(1, 1),
+ Memory::Invalid => Size::new(1, 1),
+ }
+ }
+}
+
+/// Caches image raster data
+#[derive(Debug)]
+pub struct Cache<T: Storage> {
+ map: HashMap<u64, Memory<T>>,
+ hits: HashSet<u64>,
+}
+
+impl<T: Storage> Cache<T> {
+ /// Load image
+ pub fn load(&mut self, handle: &image::Handle) -> &mut Memory<T> {
+ if self.contains(handle) {
+ return self.get(handle).unwrap();
+ }
+
+ let memory = match handle.data() {
+ image::Data::Path(path) => {
+ if let Ok(image) = image_rs::open(path) {
+ let operation = std::fs::File::open(path)
+ .ok()
+ .map(std::io::BufReader::new)
+ .and_then(|mut reader| {
+ Operation::from_exif(&mut reader).ok()
+ })
+ .unwrap_or_else(Operation::empty);
+
+ Memory::Host(operation.perform(image.to_rgba8()))
+ } else {
+ Memory::NotFound
+ }
+ }
+ image::Data::Bytes(bytes) => {
+ if let Ok(image) = image_rs::load_from_memory(bytes) {
+ let operation =
+ Operation::from_exif(&mut std::io::Cursor::new(bytes))
+ .ok()
+ .unwrap_or_else(Operation::empty);
+
+ Memory::Host(operation.perform(image.to_rgba8()))
+ } else {
+ Memory::Invalid
+ }
+ }
+ image::Data::Rgba {
+ width,
+ height,
+ pixels,
+ } => {
+ if let Some(image) = image_rs::ImageBuffer::from_vec(
+ *width,
+ *height,
+ pixels.to_vec(),
+ ) {
+ Memory::Host(image)
+ } else {
+ Memory::Invalid
+ }
+ }
+ };
+
+ self.insert(handle, memory);
+ self.get(handle).unwrap()
+ }
+
+ /// Load image and upload raster data
+ pub fn upload(
+ &mut self,
+ handle: &image::Handle,
+ state: &mut T::State<'_>,
+ storage: &mut T,
+ ) -> Option<&T::Entry> {
+ let memory = self.load(handle);
+
+ if let Memory::Host(image) = memory {
+ let (width, height) = image.dimensions();
+
+ let entry = storage.upload(width, height, image, state)?;
+
+ *memory = Memory::Device(entry);
+ }
+
+ if let Memory::Device(allocation) = memory {
+ Some(allocation)
+ } else {
+ None
+ }
+ }
+
+ /// Trim cache misses from cache
+ pub fn trim(&mut self, storage: &mut T, state: &mut T::State<'_>) {
+ let hits = &self.hits;
+
+ self.map.retain(|k, memory| {
+ let retain = hits.contains(k);
+
+ if !retain {
+ if let Memory::Device(entry) = memory {
+ storage.remove(entry, state);
+ }
+ }
+
+ retain
+ });
+
+ self.hits.clear();
+ }
+
+ fn get(&mut self, handle: &image::Handle) -> Option<&mut Memory<T>> {
+ let _ = self.hits.insert(handle.id());
+
+ self.map.get_mut(&handle.id())
+ }
+
+ fn insert(&mut self, handle: &image::Handle, memory: Memory<T>) {
+ let _ = self.map.insert(handle.id(), memory);
+ }
+
+ fn contains(&self, handle: &image::Handle) -> bool {
+ self.map.contains_key(&handle.id())
+ }
+}
+
+impl<T: Storage> Default for Cache<T> {
+ fn default() -> Self {
+ Self {
+ map: HashMap::new(),
+ hits: HashSet::new(),
+ }
+ }
+}
+
+bitflags! {
+ struct Operation: u8 {
+ const FLIP_HORIZONTALLY = 0b001;
+ const ROTATE_180 = 0b010;
+ const FLIP_DIAGONALLY = 0b100;
+ }
+}
+
+impl Operation {
+ // Meaning of the returned value is described e.g. at:
+ // https://magnushoff.com/articles/jpeg-orientation/
+ fn from_exif<R>(reader: &mut R) -> Result<Self, exif::Error>
+ where
+ R: std::io::BufRead + std::io::Seek,
+ {
+ let exif = exif::Reader::new().read_from_container(reader)?;
+
+ Ok(exif
+ .get_field(exif::Tag::Orientation, exif::In::PRIMARY)
+ .and_then(|field| field.value.get_uint(0))
+ .and_then(|value| u8::try_from(value).ok())
+ .and_then(|value| Self::from_bits(value.saturating_sub(1)))
+ .unwrap_or_else(Self::empty))
+ }
+
+ fn perform<P>(
+ self,
+ image: image_rs::ImageBuffer<P, Vec<P::Subpixel>>,
+ ) -> image_rs::ImageBuffer<P, Vec<P::Subpixel>>
+ where
+ P: image_rs::Pixel + 'static,
+ {
+ use image_rs::imageops;
+
+ let mut image = if self.contains(Self::FLIP_DIAGONALLY) {
+ flip_diagonally(image)
+ } else {
+ image
+ };
+
+ if self.contains(Self::ROTATE_180) {
+ imageops::rotate180_in_place(&mut image);
+ }
+
+ if self.contains(Self::FLIP_HORIZONTALLY) {
+ imageops::flip_horizontal_in_place(&mut image);
+ }
+
+ image
+ }
+}
+
+fn flip_diagonally<I>(
+ image: I,
+) -> image_rs::ImageBuffer<I::Pixel, Vec<<I::Pixel as image_rs::Pixel>::Subpixel>>
+where
+ I: image_rs::GenericImage,
+ I::Pixel: 'static,
+{
+ let (width, height) = image.dimensions();
+ let mut out = image_rs::ImageBuffer::new(height, width);
+
+ for x in 0..width {
+ for y in 0..height {
+ let p = image.get_pixel(x, y);
+
+ out.put_pixel(y, x, p);
+ }
+ }
+
+ out
+}
diff --git a/graphics/src/image/storage.rs b/graphics/src/image/storage.rs
new file mode 100644
index 00000000..2098c7b2
--- /dev/null
+++ b/graphics/src/image/storage.rs
@@ -0,0 +1,31 @@
+//! Store images.
+use crate::Size;
+
+use std::fmt::Debug;
+
+/// Stores cached image data for use in rendering
+pub trait Storage {
+ /// The type of an [`Entry`] in the [`Storage`].
+ type Entry: Entry;
+
+ /// State provided to upload or remove a [`Self::Entry`].
+ type State<'a>;
+
+ /// Upload the image data of a [`Self::Entry`].
+ fn upload(
+ &mut self,
+ width: u32,
+ height: u32,
+ data: &[u8],
+ state: &mut Self::State<'_>,
+ ) -> Option<Self::Entry>;
+
+ /// Romve a [`Self::Entry`] from the [`Storage`].
+ fn remove(&mut self, entry: &Self::Entry, state: &mut Self::State<'_>);
+}
+
+/// An entry in some [`Storage`],
+pub trait Entry: Debug {
+ /// The [`Size`] of the [`Entry`].
+ fn size(&self) -> Size<u32>;
+}
diff --git a/graphics/src/image/vector.rs b/graphics/src/image/vector.rs
new file mode 100644
index 00000000..42f4b500
--- /dev/null
+++ b/graphics/src/image/vector.rs
@@ -0,0 +1,176 @@
+//! Vector image loading and caching
+use crate::image::Storage;
+
+use iced_native::svg;
+use iced_native::Size;
+
+use std::collections::{HashMap, HashSet};
+use std::fs;
+
+/// Entry in cache corresponding to an svg handle
+pub enum Svg {
+ /// Parsed svg
+ Loaded(usvg::Tree),
+ /// Svg not found or failed to parse
+ NotFound,
+}
+
+impl Svg {
+ /// Viewport width and height
+ pub fn viewport_dimensions(&self) -> Size<u32> {
+ match self {
+ Svg::Loaded(tree) => {
+ let size = tree.svg_node().size;
+
+ Size::new(size.width() as u32, size.height() as u32)
+ }
+ Svg::NotFound => Size::new(1, 1),
+ }
+ }
+}
+
+/// Caches svg vector and raster data
+#[derive(Debug)]
+pub struct Cache<T: Storage> {
+ svgs: HashMap<u64, Svg>,
+ rasterized: HashMap<(u64, u32, u32), T::Entry>,
+ svg_hits: HashSet<u64>,
+ rasterized_hits: HashSet<(u64, u32, u32)>,
+}
+
+impl<T: Storage> Cache<T> {
+ /// Load svg
+ pub fn load(&mut self, handle: &svg::Handle) -> &Svg {
+ if self.svgs.contains_key(&handle.id()) {
+ return self.svgs.get(&handle.id()).unwrap();
+ }
+
+ let svg = match handle.data() {
+ svg::Data::Path(path) => {
+ let tree = fs::read_to_string(path).ok().and_then(|contents| {
+ usvg::Tree::from_str(
+ &contents,
+ &usvg::Options::default().to_ref(),
+ )
+ .ok()
+ });
+
+ tree.map(Svg::Loaded).unwrap_or(Svg::NotFound)
+ }
+ svg::Data::Bytes(bytes) => {
+ match usvg::Tree::from_data(
+ bytes,
+ &usvg::Options::default().to_ref(),
+ ) {
+ Ok(tree) => Svg::Loaded(tree),
+ Err(_) => Svg::NotFound,
+ }
+ }
+ };
+
+ let _ = self.svgs.insert(handle.id(), svg);
+ self.svgs.get(&handle.id()).unwrap()
+ }
+
+ /// Load svg and upload raster data
+ pub fn upload(
+ &mut self,
+ handle: &svg::Handle,
+ [width, height]: [f32; 2],
+ scale: f32,
+ state: &mut T::State<'_>,
+ storage: &mut T,
+ ) -> Option<&T::Entry> {
+ let id = handle.id();
+
+ let (width, height) = (
+ (scale * width).ceil() as u32,
+ (scale * height).ceil() as u32,
+ );
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ if self.rasterized.contains_key(&(id, width, height)) {
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert((id, width, height));
+
+ return self.rasterized.get(&(id, width, height));
+ }
+
+ match self.load(handle) {
+ Svg::Loaded(tree) => {
+ if width == 0 || height == 0 {
+ return None;
+ }
+
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ let mut img = tiny_skia::Pixmap::new(width, height)?;
+
+ resvg::render(
+ tree,
+ if width > height {
+ usvg::FitTo::Width(width)
+ } else {
+ usvg::FitTo::Height(height)
+ },
+ img.as_mut(),
+ )?;
+
+ let allocation =
+ storage.upload(width, height, img.data(), state)?;
+ log::debug!("allocating {} {}x{}", id, width, height);
+
+ let _ = self.svg_hits.insert(id);
+ let _ = self.rasterized_hits.insert((id, width, height));
+ let _ = self.rasterized.insert((id, width, height), allocation);
+
+ self.rasterized.get(&(id, width, height))
+ }
+ Svg::NotFound => None,
+ }
+ }
+
+ /// Load svg and upload raster data
+ pub fn trim(&mut self, storage: &mut T, state: &mut T::State<'_>) {
+ let svg_hits = &self.svg_hits;
+ let rasterized_hits = &self.rasterized_hits;
+
+ self.svgs.retain(|k, _| svg_hits.contains(k));
+ self.rasterized.retain(|k, entry| {
+ let retain = rasterized_hits.contains(k);
+
+ if !retain {
+ storage.remove(entry, state);
+ }
+
+ retain
+ });
+ self.svg_hits.clear();
+ self.rasterized_hits.clear();
+ }
+}
+
+impl<T: Storage> Default for Cache<T> {
+ fn default() -> Self {
+ Self {
+ svgs: HashMap::new(),
+ rasterized: HashMap::new(),
+ svg_hits: HashSet::new(),
+ rasterized_hits: HashSet::new(),
+ }
+ }
+}
+
+impl std::fmt::Debug for Svg {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Svg::Loaded(_) => write!(f, "Svg::Loaded"),
+ Svg::NotFound => write!(f, "Svg::NotFound"),
+ }
+ }
+}
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs
index e95934b0..fd670f48 100644
--- a/graphics/src/layer.rs
+++ b/graphics/src/layer.rs
@@ -166,10 +166,27 @@ impl<'a> Layer<'a> {
border_color: border_color.into_linear(),
});
}
- Primitive::Mesh2D {
+ Primitive::SolidMesh { buffers, size } => {
+ let layer = &mut layers[current_layer];
+
+ let bounds = Rectangle::new(
+ Point::new(translation.x, translation.y),
+ *size,
+ );
+
+ // Only draw visible content
+ if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
+ layer.meshes.push(Mesh::Solid {
+ origin: Point::new(translation.x, translation.y),
+ buffers,
+ clip_bounds,
+ });
+ }
+ }
+ Primitive::GradientMesh {
buffers,
size,
- style,
+ gradient,
} => {
let layer = &mut layers[current_layer];
@@ -180,11 +197,11 @@ impl<'a> Layer<'a> {
// Only draw visible content
if let Some(clip_bounds) = layer.bounds.intersection(&bounds) {
- layer.meshes.push(Mesh {
+ layer.meshes.push(Mesh::Gradient {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
- style,
+ gradient,
});
}
}
diff --git a/graphics/src/layer/mesh.rs b/graphics/src/layer/mesh.rs
index 979081f1..7661c5c9 100644
--- a/graphics/src/layer/mesh.rs
+++ b/graphics/src/layer/mesh.rs
@@ -1,31 +1,93 @@
//! A collection of triangle primitives.
use crate::triangle;
-use crate::{Point, Rectangle};
+use crate::{Gradient, Point, Rectangle};
/// A mesh of triangles.
#[derive(Debug, Clone, Copy)]
-pub struct Mesh<'a> {
- /// The origin of the vertices of the [`Mesh`].
- pub origin: Point,
+pub enum Mesh<'a> {
+ /// A mesh of triangles with a solid color.
+ Solid {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
- /// The vertex and index buffers of the [`Mesh`].
- pub buffers: &'a triangle::Mesh2D,
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>,
- /// The clipping bounds of the [`Mesh`].
- pub clip_bounds: Rectangle<f32>,
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+ },
+ /// A mesh of triangles with a gradient color.
+ Gradient {
+ /// The origin of the vertices of the [`Mesh`].
+ origin: Point,
- /// The shader of the [`Mesh`].
- pub style: &'a triangle::Style,
+ /// The vertex and index buffers of the [`Mesh`].
+ buffers: &'a triangle::Mesh2D<triangle::Vertex2D>,
+
+ /// The clipping bounds of the [`Mesh`].
+ clip_bounds: Rectangle<f32>,
+
+ /// The gradient to apply to the [`Mesh`].
+ gradient: &'a Gradient,
+ },
+}
+
+impl Mesh<'_> {
+ /// Returns the origin of the [`Mesh`].
+ pub fn origin(&self) -> Point {
+ match self {
+ Self::Solid { origin, .. } | Self::Gradient { origin, .. } => {
+ *origin
+ }
+ }
+ }
+
+ /// Returns the indices of the [`Mesh`].
+ pub fn indices(&self) -> &[u32] {
+ match self {
+ Self::Solid { buffers, .. } => &buffers.indices,
+ Self::Gradient { buffers, .. } => &buffers.indices,
+ }
+ }
+
+ /// Returns the clip bounds of the [`Mesh`].
+ pub fn clip_bounds(&self) -> Rectangle<f32> {
+ match self {
+ Self::Solid { clip_bounds, .. }
+ | Self::Gradient { clip_bounds, .. } => *clip_bounds,
+ }
+ }
+}
+
+/// The result of counting the attributes of a set of meshes.
+#[derive(Debug, Clone, Copy, Default)]
+pub struct AttributeCount {
+ /// The total amount of solid vertices.
+ pub solid_vertices: usize,
+
+ /// The total amount of gradient vertices.
+ pub gradient_vertices: usize,
+
+ /// The total amount of indices.
+ pub indices: usize,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
-pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
+pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount {
meshes
.iter()
- .map(|Mesh { buffers, .. }| {
- (buffers.vertices.len(), buffers.indices.len())
- })
- .fold((0, 0), |(total_v, total_i), (v, i)| {
- (total_v + v, total_i + i)
+ .fold(AttributeCount::default(), |mut count, mesh| {
+ match mesh {
+ Mesh::Solid { buffers, .. } => {
+ count.solid_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ Mesh::Gradient { buffers, .. } => {
+ count.gradient_vertices += buffers.vertices.len();
+ count.indices += buffers.indices.len();
+ }
+ }
+
+ count
})
}
diff --git a/graphics/src/lib.rs b/graphics/src/lib.rs
index ec28ee58..d39dd90c 100644
--- a/graphics/src/lib.rs
+++ b/graphics/src/lib.rs
@@ -30,6 +30,7 @@ mod viewport;
pub mod backend;
pub mod font;
pub mod gradient;
+pub mod image;
pub mod layer;
pub mod overlay;
pub mod renderer;
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index 84f04624..6f1b6f26 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -3,6 +3,7 @@ use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
use crate::alignment;
+use crate::gradient::Gradient;
use crate::triangle;
use std::sync::Arc;
@@ -77,20 +78,32 @@ pub enum Primitive {
/// The primitive to translate
content: Box<Primitive>,
},
- /// A low-level primitive to render a mesh of triangles.
+ /// A low-level primitive to render a mesh of triangles with a solid color.
///
/// It can be used to render many kinds of geometry freely.
- Mesh2D {
- /// The vertex and index buffers of the mesh
- buffers: triangle::Mesh2D,
+ SolidMesh {
+ /// The vertices and indices of the mesh.
+ buffers: triangle::Mesh2D<triangle::ColoredVertex2D>,
+
+ /// The size of the drawable region of the mesh.
+ ///
+ /// Any geometry that falls out of this region will be clipped.
+ size: Size,
+ },
+ /// A low-level primitive to render a mesh of triangles with a gradient.
+ ///
+ /// It can be used to render many kinds of geometry freely.
+ GradientMesh {
+ /// The vertices and indices of the mesh.
+ buffers: triangle::Mesh2D<triangle::Vertex2D>,
/// The size of the drawable region of the mesh.
///
/// Any geometry that falls out of this region will be clipped.
size: Size,
- /// The shader of the mesh
- style: triangle::Style,
+ /// The [`Gradient`] to apply to the mesh.
+ gradient: Gradient,
},
/// A cached primitive.
///
diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs
index ff0dad2b..65350037 100644
--- a/graphics/src/renderer.rs
+++ b/graphics/src/renderer.rs
@@ -183,7 +183,7 @@ where
{
type Handle = image::Handle;
- fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
+ fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
self.backend().dimensions(handle)
}
@@ -196,7 +196,7 @@ impl<B, T> svg::Renderer for Renderer<B, T>
where
B: Backend + backend::Svg,
{
- fn dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
+ fn dimensions(&self, handle: &svg::Handle) -> Size<u32> {
self.backend().viewport_dimensions(handle)
}
diff --git a/graphics/src/triangle.rs b/graphics/src/triangle.rs
index 04ff6d21..f52b2339 100644
--- a/graphics/src/triangle.rs
+++ b/graphics/src/triangle.rs
@@ -1,13 +1,12 @@
//! Draw geometry using meshes of triangles.
-use crate::{Color, Gradient};
-
use bytemuck::{Pod, Zeroable};
/// A set of [`Vertex2D`] and indices representing a list of triangles.
#[derive(Clone, Debug)]
-pub struct Mesh2D {
+pub struct Mesh2D<T> {
/// The vertices of the mesh
- pub vertices: Vec<Vertex2D>,
+ pub vertices: Vec<T>,
+
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
@@ -22,23 +21,13 @@ pub struct Vertex2D {
pub position: [f32; 2],
}
-#[derive(Debug, Clone, PartialEq)]
-/// Supported shaders for triangle primitives.
-pub enum Style {
- /// Fill a primitive with a solid color.
- Solid(Color),
- /// Fill a primitive with an interpolated color.
- Gradient(Gradient),
-}
-
-impl From<Color> for Style {
- fn from(color: Color) -> Self {
- Self::Solid(color)
- }
-}
+/// A two-dimensional vertex with a color.
+#[derive(Copy, Clone, Debug, Zeroable, Pod)]
+#[repr(C)]
+pub struct ColoredVertex2D {
+ /// The vertex position in 2D space.
+ pub position: [f32; 2],
-impl From<Gradient> for Style {
- fn from(gradient: Gradient) -> Self {
- Self::Gradient(gradient)
- }
+ /// The color of the vertex in __linear__ RGBA.
+ pub color: [f32; 4],
}
diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs
index a14940d9..b070d0a6 100644
--- a/graphics/src/widget/canvas.rs
+++ b/graphics/src/widget/canvas.rs
@@ -13,6 +13,7 @@ mod cursor;
mod frame;
mod geometry;
mod program;
+mod style;
mod text;
pub use crate::gradient::{self, Gradient};
@@ -25,6 +26,7 @@ pub use geometry::Geometry;
pub use path::Path;
pub use program::Program;
pub use stroke::{LineCap, LineDash, LineJoin, Stroke};
+pub use style::Style;
pub use text::Text;
use crate::{Backend, Primitive, Renderer};
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index c69fc0d7..e954ebb5 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -1,14 +1,14 @@
//! Fill [crate::widget::canvas::Geometry] with a certain style.
use crate::{Color, Gradient};
-pub use crate::triangle::Style;
+pub use crate::widget::canvas::Style;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
pub struct Fill {
/// The color or gradient of the fill.
///
- /// By default, it is set to [`FillStyle::Solid`] `BLACK`.
+ /// By default, it is set to [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The fill rule defines how to determine what is inside and what is
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index cf6c6928..d68548ae 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -1,7 +1,6 @@
use crate::gradient::Gradient;
use crate::triangle;
-use crate::triangle::Vertex2D;
-use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
+use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
use crate::Primitive;
use iced_native::{Point, Rectangle, Size, Vector};
@@ -23,8 +22,16 @@ pub struct Frame {
stroke_tessellator: tessellation::StrokeTessellator,
}
+enum Buffer {
+ Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
+ Gradient(
+ tessellation::VertexBuffers<triangle::Vertex2D, u32>,
+ Gradient,
+ ),
+}
+
struct BufferStack {
- stack: Vec<(tessellation::VertexBuffers<Vertex2D, u32>, triangle::Style)>,
+ stack: Vec<Buffer>,
}
impl BufferStack {
@@ -32,22 +39,64 @@ impl BufferStack {
Self { stack: Vec::new() }
}
- fn get(
- &mut self,
- mesh_style: triangle::Style,
- ) -> tessellation::BuffersBuilder<'_, Vertex2D, u32, Vertex2DBuilder> {
- match self.stack.last_mut() {
- Some((_, current_style)) if current_style == &mesh_style => {}
- _ => {
- self.stack
- .push((tessellation::VertexBuffers::new(), mesh_style));
+ fn get_mut(&mut self, style: &Style) -> &mut Buffer {
+ match style {
+ Style::Solid(_) => match self.stack.last() {
+ Some(Buffer::Solid(_)) => {}
+ _ => {
+ self.stack.push(Buffer::Solid(
+ tessellation::VertexBuffers::new(),
+ ));
+ }
+ },
+ Style::Gradient(gradient) => match self.stack.last() {
+ Some(Buffer::Gradient(_, last)) if gradient == last => {}
+ _ => {
+ self.stack.push(Buffer::Gradient(
+ tessellation::VertexBuffers::new(),
+ gradient.clone(),
+ ));
+ }
+ },
+ }
+
+ self.stack.last_mut().unwrap()
+ }
+
+ fn get_fill<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
}
- };
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
+ }
- tessellation::BuffersBuilder::new(
- &mut self.stack.last_mut().unwrap().0,
- Vertex2DBuilder,
- )
+ fn get_stroke<'a>(
+ &'a mut self,
+ style: &Style,
+ ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
+ match (style, self.get_mut(style)) {
+ (Style::Solid(color), Buffer::Solid(buffer)) => {
+ Box::new(tessellation::BuffersBuilder::new(
+ buffer,
+ TriangleVertex2DBuilder(color.into_linear()),
+ ))
+ }
+ (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
+ tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
+ ),
+ _ => unreachable!(),
+ }
}
}
@@ -73,11 +122,11 @@ impl Transform {
point.y = transformed.y;
}
- fn transform_style(&self, style: triangle::Style) -> triangle::Style {
+ fn transform_style(&self, style: Style) -> Style {
match style {
- triangle::Style::Solid(color) => triangle::Style::Solid(color),
- triangle::Style::Gradient(gradient) => {
- triangle::Style::Gradient(self.transform_gradient(gradient))
+ Style::Solid(color) => Style::Solid(color),
+ Style::Gradient(gradient) => {
+ Style::Gradient(self.transform_gradient(gradient))
}
}
}
@@ -145,7 +194,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(self.transforms.current.transform_style(style));
+ .get_fill(&self.transforms.current.transform_style(style));
let options =
tessellation::FillOptions::default().with_fill_rule(rule.into());
@@ -154,7 +203,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@@ -162,7 +211,7 @@ impl Frame {
self.fill_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
}
.expect("Tessellate path.");
@@ -180,7 +229,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(self.transforms.current.transform_style(style));
+ .get_fill(&self.transforms.current.transform_style(style));
let top_left =
self.transforms.current.raw.transform_point(
@@ -199,7 +248,7 @@ impl Frame {
.tessellate_rectangle(
&lyon::math::Box2D::new(top_left, top_left + size),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
.expect("Fill rectangle");
}
@@ -211,7 +260,7 @@ impl Frame {
let mut buffer = self
.buffers
- .get(self.transforms.current.transform_style(stroke.style));
+ .get_stroke(&self.transforms.current.transform_style(stroke.style));
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@@ -229,7 +278,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
} else {
let path = path.transformed(&self.transforms.current.raw);
@@ -237,7 +286,7 @@ impl Frame {
self.stroke_tessellator.tessellate_path(
path.raw(),
&options,
- &mut buffer,
+ buffer.as_mut(),
)
}
.expect("Stroke path");
@@ -382,16 +431,31 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
- for (buffer, style) in self.buffers.stack {
- if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::Mesh2D {
- buffers: triangle::Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- style,
- })
+ for buffer in self.buffers.stack {
+ match buffer {
+ Buffer::Solid(buffer) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::SolidMesh {
+ buffers: triangle::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ })
+ }
+ }
+ Buffer::Gradient(buffer, gradient) => {
+ if !buffer.indices.is_empty() {
+ self.primitives.push(Primitive::GradientMesh {
+ buffers: triangle::Mesh2D {
+ vertices: buffer.vertices,
+ indices: buffer.indices,
+ },
+ size: self.size,
+ gradient,
+ })
+ }
+ }
}
}
@@ -401,25 +465,66 @@ impl Frame {
struct Vertex2DBuilder;
-impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder {
- fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {
+impl tessellation::FillVertexConstructor<triangle::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> triangle::Vertex2D {
+ let position = vertex.position();
+
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
+ for Vertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::StrokeVertex<'_, '_>,
+ ) -> triangle::Vertex2D {
+ let position = vertex.position();
+
+ triangle::Vertex2D {
+ position: [position.x, position.y],
+ }
+ }
+}
+
+struct TriangleVertex2DBuilder([f32; 4]);
+
+impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
+ fn new_vertex(
+ &mut self,
+ vertex: tessellation::FillVertex<'_>,
+ ) -> triangle::ColoredVertex2D {
let position = vertex.position();
- Vertex2D {
+ triangle::ColoredVertex2D {
position: [position.x, position.y],
+ color: self.0,
}
}
}
-impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {
+impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
+ for TriangleVertex2DBuilder
+{
fn new_vertex(
&mut self,
vertex: tessellation::StrokeVertex<'_, '_>,
- ) -> Vertex2D {
+ ) -> triangle::ColoredVertex2D {
let position = vertex.position();
- Vertex2D {
+ triangle::ColoredVertex2D {
position: [position.x, position.y],
+ color: self.0,
}
}
}
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index f9b8e447..4c19251d 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -1,5 +1,5 @@
//! Create lines from a [crate::widget::canvas::Path] and assigns them various attributes/styles.
-pub use crate::triangle::Style;
+pub use crate::widget::canvas::Style;
use iced_native::Color;
@@ -8,7 +8,7 @@ use iced_native::Color;
pub struct Stroke<'a> {
/// The color or gradient of the stroke.
///
- /// By default, it is set to [`StrokeStyle::Solid`] `BLACK`.
+ /// By default, it is set to a [`Style::Solid`] with [`Color::BLACK`].
pub style: Style,
/// The distance between the two edges of the stroke.
pub width: f32,
diff --git a/graphics/src/widget/canvas/style.rs b/graphics/src/widget/canvas/style.rs
new file mode 100644
index 00000000..6794f2e7
--- /dev/null
+++ b/graphics/src/widget/canvas/style.rs
@@ -0,0 +1,23 @@
+use crate::{Color, Gradient};
+
+/// The coloring style of some drawing.
+#[derive(Debug, Clone, PartialEq)]
+pub enum Style {
+ /// A solid [`Color`].
+ Solid(Color),
+
+ /// A [`Gradient`] color.
+ Gradient(Gradient),
+}
+
+impl From<Color> for Style {
+ fn from(color: Color) -> Self {
+ Self::Solid(color)
+ }
+}
+
+impl From<Gradient> for Style {
+ fn from(gradient: Gradient) -> Self {
+ Self::Gradient(gradient)
+ }
+}
diff --git a/graphics/src/window/compositor.rs b/graphics/src/window/compositor.rs
index 52255666..db4ba45d 100644
--- a/graphics/src/window/compositor.rs
+++ b/graphics/src/window/compositor.rs
@@ -40,7 +40,7 @@ pub trait Compositor: Sized {
height: u32,
);
- /// Returns [`GraphicsInformation`] used by this [`Compositor`].
+ /// Returns [`Information`] used by this [`Compositor`].
fn fetch_information(&self) -> Information;
/// Presents the [`Renderer`] primitives to the next frame of the given [`Surface`].
diff --git a/graphics/src/window/gl_compositor.rs b/graphics/src/window/gl_compositor.rs
index 722e4d9c..a45a7ca1 100644
--- a/graphics/src/window/gl_compositor.rs
+++ b/graphics/src/window/gl_compositor.rs
@@ -54,7 +54,7 @@ pub trait GLCompositor: Sized {
/// Resizes the viewport of the [`GLCompositor`].
fn resize_viewport(&mut self, physical_size: Size<u32>);
- /// Returns [`GraphicsInformation`] used by this [`Compositor`].
+ /// Returns [`Information`] used by this [`GLCompositor`].
fn fetch_information(&self) -> Information;
/// Presents the primitives of the [`Renderer`] to the next frame of the