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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-03-21 22:27:17 +0100
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-03-21 22:27:17 +0100
commit3645d34d6a1ba1247238e830e9eefd52d9e5b986 (patch)
tree2d38961161df0a85c1667474b2b696aab86b7160 /graphics
parent7e4ae8450e1f28c15717ca5ca9748981af9c9541 (diff)
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Implement composable, type-safe renderer fallback
Diffstat (limited to 'graphics')
-rw-r--r--graphics/src/backend.rs3
-rw-r--r--graphics/src/geometry.rs272
-rw-r--r--graphics/src/lib.rs4
-rw-r--r--graphics/src/mesh.rs6
-rw-r--r--graphics/src/renderer.rs106
5 files changed, 341 insertions, 50 deletions
diff --git a/graphics/src/backend.rs b/graphics/src/backend.rs
index 10eb337f..e394c956 100644
--- a/graphics/src/backend.rs
+++ b/graphics/src/backend.rs
@@ -2,6 +2,7 @@
use crate::core::image;
use crate::core::svg;
use crate::core::Size;
+use crate::Mesh;
use std::borrow::Cow;
@@ -10,7 +11,7 @@ use std::borrow::Cow;
/// [`Renderer`]: crate::Renderer
pub trait Backend {
/// The custom kind of primitives this [`Backend`] supports.
- type Primitive;
+ type Primitive: TryFrom<Mesh, Error = &'static str>;
}
/// A graphics backend that supports text rendering.
diff --git a/graphics/src/geometry.rs b/graphics/src/geometry.rs
index d7d6a0aa..cd4c9267 100644
--- a/graphics/src/geometry.rs
+++ b/graphics/src/geometry.rs
@@ -14,11 +14,277 @@ pub use text::Text;
pub use crate::gradient::{self, Gradient};
+use crate::core::{Point, Radians, Rectangle, Size, Vector};
+use crate::Primitive;
+
+use std::cell::RefCell;
+use std::sync::Arc;
+
+pub fn frame<Renderer>(renderer: &Renderer, size: Size) -> Renderer::Frame
+where
+ Renderer: self::Renderer,
+{
+ renderer.new_frame(size)
+}
+
/// A renderer capable of drawing some [`Self::Geometry`].
pub trait Renderer: crate::core::Renderer {
/// The kind of geometry this renderer can draw.
- type Geometry;
+ type Geometry: Geometry;
+
+ /// The kind of [`Frame`] this renderer supports.
+ type Frame: Frame<Geometry = Self::Geometry>;
+
+ fn new_frame(&self, size: Size) -> Self::Frame;
+
+ /// Draws the given [`Self::Geometry`].
+ fn draw_geometry(&mut self, geometry: Self::Geometry);
+}
+
+pub trait Backend {
+ /// The kind of [`Frame`] this backend supports.
+ type Frame: Frame;
+
+ fn new_frame(&self, size: Size) -> Self::Frame;
+}
+
+pub trait Frame: Sized + Into<Self::Geometry> {
+ /// The kind of geometry this frame can draw.
+ type Geometry: Geometry;
+
+ /// Returns the width of the [`Frame`].
+ fn width(&self) -> f32;
+
+ /// Returns the height of the [`Frame`].
+ fn height(&self) -> f32;
+
+ /// Returns the dimensions of the [`Frame`].
+ fn size(&self) -> Size;
+
+ /// Returns the coordinate of the center of the [`Frame`].
+ fn center(&self) -> Point;
+
+ /// Draws the given [`Path`] on the [`Frame`] by filling it with the
+ /// provided style.
+ fn fill(&mut self, path: &Path, fill: impl Into<Fill>);
+
+ /// Draws an axis-aligned rectangle given its top-left corner coordinate and
+ /// its `Size` on the [`Frame`] by filling it with the provided style.
+ fn fill_rectangle(
+ &mut self,
+ top_left: Point,
+ size: Size,
+ fill: impl Into<Fill>,
+ );
+
+ /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
+ /// provided style.
+ fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>);
+
+ /// Draws the characters of the given [`Text`] on the [`Frame`], filling
+ /// them with the given color.
+ ///
+ /// __Warning:__ Text currently does not work well with rotations and scale
+ /// transforms! The position will be correctly transformed, but the
+ /// resulting glyphs will not be rotated or scaled properly.
+ ///
+ /// Additionally, all text will be rendered on top of all the layers of
+ /// a `Canvas`. Therefore, it is currently only meant to be used for
+ /// overlays, which is the most common use case.
+ ///
+ /// Support for vectorial text is planned, and should address all these
+ /// limitations.
+ fn fill_text(&mut self, text: impl Into<Text>);
+
+ /// Stores the current transform of the [`Frame`] and executes the given
+ /// drawing operations, restoring the transform afterwards.
+ ///
+ /// This method is useful to compose transforms and perform drawing
+ /// operations in different coordinate systems.
+ #[inline]
+ fn with_save<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
+ self.push_transform();
+
+ let result = f(self);
+
+ self.pop_transform();
+
+ result
+ }
+
+ /// Pushes the current transform in the transform stack.
+ fn push_transform(&mut self);
+
+ /// Pops a transform from the transform stack and sets it as the current transform.
+ fn pop_transform(&mut self);
+
+ /// Executes the given drawing operations within a [`Rectangle`] region,
+ /// clipping any geometry that overflows its bounds. Any transformations
+ /// performed are local to the provided closure.
+ ///
+ /// This method is useful to perform drawing operations that need to be
+ /// clipped.
+ #[inline]
+ fn with_clip<R>(
+ &mut self,
+ region: Rectangle,
+ f: impl FnOnce(&mut Self) -> R,
+ ) -> R {
+ let mut frame = self.draft(region.size());
+
+ let result = f(&mut frame);
+
+ let origin = Point::new(region.x, region.y);
+
+ self.paste(frame, origin);
+
+ result
+ }
+
+ /// Creates a new [`Frame`] with the given [`Size`].
+ ///
+ /// Draw its contents back to this [`Frame`] with [`paste`].
+ ///
+ /// [`paste`]: Self::paste
+ fn draft(&mut self, size: Size) -> Self;
+
+ /// Draws the contents of the given [`Frame`] with origin at the given [`Point`].
+ fn paste(&mut self, frame: Self, at: Point);
+
+ /// Applies a translation to the current transform of the [`Frame`].
+ fn translate(&mut self, translation: Vector);
+
+ /// Applies a rotation in radians to the current transform of the [`Frame`].
+ fn rotate(&mut self, angle: impl Into<Radians>);
+
+ /// Applies a uniform scaling to the current transform of the [`Frame`].
+ fn scale(&mut self, scale: impl Into<f32>);
+
+ /// Applies a non-uniform scaling to the current transform of the [`Frame`].
+ fn scale_nonuniform(&mut self, scale: impl Into<Vector>);
+}
+
+pub trait Geometry: Sized {
+ type Cache;
+
+ fn load(cache: &Self::Cache) -> Self;
+
+ fn cache(self) -> Self::Cache;
+}
+
+/// A simple cache that stores generated [`Geometry`] to avoid recomputation.
+///
+/// A [`Cache`] will not redraw its geometry unless the dimensions of its layer
+/// change or it is explicitly cleared.
+pub struct Cache<Renderer>
+where
+ Renderer: self::Renderer,
+{
+ state: RefCell<State<Renderer::Geometry>>,
+}
+
+impl<Renderer> Cache<Renderer>
+where
+ Renderer: self::Renderer,
+{
+ /// Creates a new empty [`Cache`].
+ pub fn new() -> Self {
+ Cache {
+ state: RefCell::new(State::Empty),
+ }
+ }
+
+ /// Clears the [`Cache`], forcing a redraw the next time it is used.
+ pub fn clear(&self) {
+ *self.state.borrow_mut() = State::Empty;
+ }
+
+ /// Draws [`Geometry`] using the provided closure and stores it in the
+ /// [`Cache`].
+ ///
+ /// The closure will only be called when
+ /// - the bounds have changed since the previous draw call.
+ /// - the [`Cache`] is empty or has been explicitly cleared.
+ ///
+ /// Otherwise, the previously stored [`Geometry`] will be returned. The
+ /// [`Cache`] is not cleared in this case. In other words, it will keep
+ /// returning the stored [`Geometry`] if needed.
+ pub fn draw(
+ &self,
+ renderer: &Renderer,
+ bounds: Size,
+ draw_fn: impl FnOnce(&mut Renderer::Frame),
+ ) -> Renderer::Geometry {
+ use std::ops::Deref;
+
+ if let State::Filled {
+ bounds: cached_bounds,
+ geometry,
+ } = self.state.borrow().deref()
+ {
+ if *cached_bounds == bounds {
+ return Geometry::load(geometry);
+ }
+ }
+
+ let mut frame = frame(renderer, bounds);
+ draw_fn(&mut frame);
+
+ let geometry = frame.into().cache();
+ let result = Geometry::load(&geometry);
+
+ *self.state.borrow_mut() = State::Filled { bounds, geometry };
+
+ result
+ }
+}
+
+impl<Renderer> std::fmt::Debug for Cache<Renderer>
+where
+ Renderer: self::Renderer,
+{
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ let state = self.state.borrow();
+
+ match *state {
+ State::Empty => write!(f, "Cache::Empty"),
+ State::Filled { bounds, .. } => {
+ write!(f, "Cache::Filled {{ bounds: {bounds:?} }}")
+ }
+ }
+ }
+}
+
+impl<Renderer> Default for Cache<Renderer>
+where
+ Renderer: self::Renderer,
+{
+ fn default() -> Self {
+ Self::new()
+ }
+}
+
+enum State<Geometry>
+where
+ Geometry: self::Geometry,
+{
+ Empty,
+ Filled {
+ bounds: Size,
+ geometry: Geometry::Cache,
+ },
+}
+
+impl<T> Geometry for Primitive<T> {
+ type Cache = Arc<Self>;
+
+ fn load(cache: &Arc<Self>) -> Self {
+ Self::Cache {
+ content: cache.clone(),
+ }
+ }
- /// Draws the given layers of [`Self::Geometry`].
- fn draw(&mut self, layers: Vec<Self::Geometry>);
+ fn cache(self) -> Arc<Self> {
+ Arc::new(self)
+ }
}
diff --git a/graphics/src/lib.rs b/graphics/src/lib.rs
index aa9d00e8..6d0862ad 100644
--- a/graphics/src/lib.rs
+++ b/graphics/src/lib.rs
@@ -9,8 +9,8 @@
)]
#![forbid(rust_2018_idioms)]
#![deny(
- missing_debug_implementations,
- missing_docs,
+ // missing_debug_implementations,
+ // missing_docs,
unsafe_code,
unused_results,
rustdoc::broken_intra_doc_links
diff --git a/graphics/src/mesh.rs b/graphics/src/mesh.rs
index 041986cf..5be3ee5b 100644
--- a/graphics/src/mesh.rs
+++ b/graphics/src/mesh.rs
@@ -1,6 +1,6 @@
//! Draw triangles!
use crate::color;
-use crate::core::{Rectangle, Size};
+use crate::core::{self, Rectangle, Size};
use crate::gradient;
use crate::Damage;
@@ -74,3 +74,7 @@ pub struct GradientVertex2D {
/// The packed vertex data of the gradient.
pub gradient: gradient::Packed,
}
+
+pub trait Renderer: core::Renderer {
+ fn draw_mesh(&mut self, mesh: Mesh);
+}
diff --git a/graphics/src/renderer.rs b/graphics/src/renderer.rs
index e7154385..3b21aa11 100644
--- a/graphics/src/renderer.rs
+++ b/graphics/src/renderer.rs
@@ -8,8 +8,9 @@ use crate::core::text::Text;
use crate::core::{
Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation,
};
+use crate::mesh;
use crate::text;
-use crate::Primitive;
+use crate::{Mesh, Primitive};
use std::borrow::Cow;
@@ -20,6 +21,7 @@ pub struct Renderer<B: Backend> {
default_font: Font,
default_text_size: Pixels,
primitives: Vec<Primitive<B::Primitive>>,
+ stack: Vec<Vec<Primitive<B::Primitive>>>,
}
impl<B: Backend> Renderer<B> {
@@ -34,6 +36,7 @@ impl<B: Backend> Renderer<B> {
default_font,
default_text_size,
primitives: Vec::new(),
+ stack: Vec::new(),
}
}
@@ -56,59 +59,45 @@ impl<B: Backend> Renderer<B> {
f(&mut self.backend, &self.primitives)
}
- /// Starts recording a new layer.
- pub fn start_layer(&mut self) -> Vec<Primitive<B::Primitive>> {
- std::mem::take(&mut self.primitives)
- }
-
- /// Ends the recording of a layer.
- pub fn end_layer(
- &mut self,
- primitives: Vec<Primitive<B::Primitive>>,
- bounds: Rectangle,
- ) {
- let layer = std::mem::replace(&mut self.primitives, primitives);
-
- self.primitives.push(Primitive::group(layer).clip(bounds));
- }
-
- /// Starts recording a translation.
- pub fn start_transformation(&mut self) -> Vec<Primitive<B::Primitive>> {
- std::mem::take(&mut self.primitives)
- }
-
- /// Ends the recording of a translation.
- pub fn end_transformation(
+ #[cfg(feature = "geometry")]
+ pub fn draw_geometry<Geometry>(
&mut self,
- primitives: Vec<Primitive<B::Primitive>>,
- transformation: Transformation,
- ) {
- let layer = std::mem::replace(&mut self.primitives, primitives);
-
- self.primitives
- .push(Primitive::group(layer).transform(transformation));
+ layers: impl IntoIterator<Item = Geometry>,
+ ) where
+ Geometry: Into<Primitive<B::Primitive>>,
+ {
+ for layer in layers {
+ self.draw_primitive(layer.into());
+ }
}
}
impl<B: Backend> iced_core::Renderer for Renderer<B> {
- fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
- let current = self.start_layer();
+ fn start_layer(&mut self) {
+ self.stack.push(std::mem::take(&mut self.primitives));
+ }
- f(self);
+ fn end_layer(&mut self, bounds: Rectangle) {
+ let layer = std::mem::replace(
+ &mut self.primitives,
+ self.stack.pop().expect("a layer should be recording"),
+ );
- self.end_layer(current, bounds);
+ self.primitives.push(Primitive::group(layer).clip(bounds));
}
- fn with_transformation(
- &mut self,
- transformation: Transformation,
- f: impl FnOnce(&mut Self),
- ) {
- let current = self.start_transformation();
+ fn start_transformation(&mut self) {
+ self.stack.push(std::mem::take(&mut self.primitives));
+ }
- f(self);
+ fn end_transformation(&mut self, transformation: Transformation) {
+ let layer = std::mem::replace(
+ &mut self.primitives,
+ self.stack.pop().expect("a layer should be recording"),
+ );
- self.end_transformation(current, transformation);
+ self.primitives
+ .push(Primitive::group(layer).transform(transformation));
}
fn fill_quad(
@@ -250,3 +239,34 @@ where
});
}
}
+
+impl<B: Backend> mesh::Renderer for Renderer<B> {
+ fn draw_mesh(&mut self, mesh: Mesh) {
+ match B::Primitive::try_from(mesh) {
+ Ok(primitive) => {
+ self.draw_primitive(Primitive::Custom(primitive));
+ }
+ Err(error) => {
+ log::warn!("mesh primitive could not be drawn: {error:?}");
+ }
+ }
+ }
+}
+
+#[cfg(feature = "geometry")]
+impl<B> crate::geometry::Renderer for Renderer<B>
+where
+ B: Backend + crate::geometry::Backend,
+ B::Frame: crate::geometry::Frame<Geometry = Primitive<B::Primitive>>,
+{
+ type Frame = B::Frame;
+ type Geometry = Primitive<B::Primitive>;
+
+ fn new_frame(&self, size: Size) -> Self::Frame {
+ self.backend.new_frame(size)
+ }
+
+ fn draw_geometry(&mut self, geometry: Self::Geometry) {
+ self.draw_primitive(geometry);
+ }
+}