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authorLibravatar shan <shankern@protonmail.com>2022-10-05 10:49:58 -0700
committerLibravatar shan <shankern@protonmail.com>2022-10-05 10:49:58 -0700
commit30432cbade3d9b25c4df62656a7494db3f4ea82a (patch)
tree186ca59e50caede84ede2e2381dc01dd0483806b /graphics
parent6e7b3ced0b1daf368e44e181ecdb4ae529877eb6 (diff)
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Readjusted namespaces, removed Geometry example as it's no longer relevant.
Diffstat (limited to '')
-rw-r--r--graphics/src/gradient.rs75
-rw-r--r--graphics/src/gradient/linear.rs71
-rw-r--r--graphics/src/layer.rs111
-rw-r--r--graphics/src/layer/image.rs23
-rw-r--r--graphics/src/layer/mesh.rs39
-rw-r--r--graphics/src/layer/quad.rs30
-rw-r--r--graphics/src/layer/text.rs26
-rw-r--r--graphics/src/lib.rs1
-rw-r--r--graphics/src/primitive.rs5
-rw-r--r--graphics/src/shader.rs23
-rw-r--r--graphics/src/widget/canvas.rs8
-rw-r--r--graphics/src/widget/canvas/fill.rs16
-rw-r--r--graphics/src/widget/canvas/frame.rs32
-rw-r--r--graphics/src/widget/canvas/stroke.rs10
14 files changed, 247 insertions, 223 deletions
diff --git a/graphics/src/gradient.rs b/graphics/src/gradient.rs
index 0c394e8b..33453c67 100644
--- a/graphics/src/gradient.rs
+++ b/graphics/src/gradient.rs
@@ -1,4 +1,6 @@
//! For creating a Gradient.
+mod linear;
+
use iced_native::Color;
pub use crate::gradient::linear::Linear;
use crate::Point;
@@ -28,76 +30,3 @@ impl Gradient {
}
}
-/// Linear gradient builder & definition.
-pub mod linear {
- use crate::gradient::{ColorStop, Gradient};
- use crate::{Color, Point};
-
- /// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
- #[derive(Debug, Clone, PartialEq)]
- pub struct Linear {
- /// The point where the linear gradient begins.
- pub start: Point,
- /// The point where the linear gradient ends.
- pub end: Point,
- /// [`ColorStop`]s along the linear gradient path.
- pub color_stops: Vec<ColorStop>,
- }
-
- /// A [`Linear`] builder.
- #[derive(Debug)]
- pub struct Builder {
- start: Point,
- end: Point,
- stops: Vec<(f32, Color)>,
- valid: bool,
- }
-
- impl Builder {
- /// Creates a new [`Builder`].
- pub fn new(start: Point, end: Point) -> Self {
- Self {
- start,
- end,
- stops: vec![],
- valid: true,
- }
- }
-
- /// Adds a new stop, defined by an offset and a color, to the gradient.
- ///
- /// `offset` must be between `0.0` and `1.0`.
- pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
- if !(0.0..=1.0).contains(&offset) {
- self.valid = false;
- }
-
- self.stops.push((offset, color));
- self
- }
-
- /// Builds the linear [`Gradient`] of this [`Builder`].
- ///
- /// Returns `None` if no stops were added to the builder or
- /// if stops not between 0.0 and 1.0 were added.
- pub fn build(self) -> Option<Gradient> {
- if self.stops.is_empty() || !self.valid {
- return None;
- }
-
- let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
- offset: f.0,
- color: f.1
- }).collect();
-
- stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
-
- Some(Gradient::Linear(Linear {
- start: self.start,
- end: self.end,
- color_stops: stops
- }))
- }
- }
-}
-
diff --git a/graphics/src/gradient/linear.rs b/graphics/src/gradient/linear.rs
new file mode 100644
index 00000000..00f94adc
--- /dev/null
+++ b/graphics/src/gradient/linear.rs
@@ -0,0 +1,71 @@
+//! Linear gradient builder & definition.
+
+use crate::gradient::{ColorStop, Gradient};
+use crate::{Color, Point};
+
+/// A linear gradient that can be used in the style of [`super::Fill`] or [`super::Stroke`].
+#[derive(Debug, Clone, PartialEq)]
+pub struct Linear {
+ /// The point where the linear gradient begins.
+ pub start: Point,
+ /// The point where the linear gradient ends.
+ pub end: Point,
+ /// [`ColorStop`]s along the linear gradient path.
+ pub color_stops: Vec<ColorStop>,
+}
+
+/// A [`Linear`] builder.
+#[derive(Debug)]
+pub struct Builder {
+ start: Point,
+ end: Point,
+ stops: Vec<(f32, Color)>,
+ valid: bool,
+}
+
+impl Builder {
+ /// Creates a new [`Builder`].
+ pub fn new(start: Point, end: Point) -> Self {
+ Self {
+ start,
+ end,
+ stops: vec![],
+ valid: true,
+ }
+ }
+
+ /// Adds a new stop, defined by an offset and a color, to the gradient.
+ ///
+ /// `offset` must be between `0.0` and `1.0`.
+ pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
+ if !(0.0..=1.0).contains(&offset) {
+ self.valid = false;
+ }
+
+ self.stops.push((offset, color));
+ self
+ }
+
+ /// Builds the linear [`Gradient`] of this [`Builder`].
+ ///
+ /// Returns `None` if no stops were added to the builder or
+ /// if stops not between 0.0 and 1.0 were added.
+ pub fn build(self) -> Option<Gradient> {
+ if self.stops.is_empty() || !self.valid {
+ return None;
+ }
+
+ let mut stops: Vec<ColorStop> = self.stops.clone().into_iter().map(|f| ColorStop {
+ offset: f.0,
+ color: f.1
+ }).collect();
+
+ stops.sort_by(|a, b| a.offset.partial_cmp(&b.offset).unwrap());
+
+ Some(Gradient::Linear(Linear {
+ start: self.start,
+ end: self.end,
+ color_stops: stops
+ }))
+ }
+} \ No newline at end of file
diff --git a/graphics/src/layer.rs b/graphics/src/layer.rs
index 096c50dc..65e70cb3 100644
--- a/graphics/src/layer.rs
+++ b/graphics/src/layer.rs
@@ -1,13 +1,17 @@
//! Organize rendering primitives into a flattened list of layers.
+pub mod mesh;
+mod quad;
+mod text;
+mod image;
+
use crate::alignment;
-use crate::triangle;
use crate::{
Background, Font, Point, Primitive, Rectangle, Size, Vector, Viewport,
};
-
-use iced_native::image;
-use iced_native::svg;
-use crate::shader::Shader;
+pub use crate::layer::image::Image;
+pub use crate::layer::mesh::Mesh;
+pub use crate::layer::quad::Quad;
+pub use crate::layer::text::Text;
/// A group of primitives that should be clipped together.
#[derive(Debug)]
@@ -163,7 +167,7 @@ impl<'a> Layer<'a> {
Primitive::Mesh2D {
buffers,
size,
- shader,
+ style,
} => {
let layer = &mut layers[current_layer];
@@ -179,7 +183,7 @@ impl<'a> Layer<'a> {
origin: Point::new(translation.x, translation.y),
buffers,
clip_bounds,
- shader,
+ style,
}
);
}
@@ -242,99 +246,6 @@ impl<'a> Layer<'a> {
}
}
-/// A colored rectangle with a border.
-///
-/// This type can be directly uploaded to GPU memory.
-#[derive(Debug, Clone, Copy)]
-#[repr(C)]
-pub struct Quad {
- /// The position of the [`Quad`].
- pub position: [f32; 2],
-
- /// The size of the [`Quad`].
- pub size: [f32; 2],
-
- /// The color of the [`Quad`], in __linear RGB__.
- pub color: [f32; 4],
-
- /// The border color of the [`Quad`], in __linear RGB__.
- pub border_color: [f32; 4],
-
- /// The border radius of the [`Quad`].
- pub border_radius: f32,
-
- /// The border width of the [`Quad`].
- pub border_width: f32,
-}
-
-/// A mesh of triangles.
-#[derive(Debug, Clone, Copy)]
-pub struct Mesh<'a> {
- /// The origin of the vertices of the [`Mesh`].
- pub origin: Point,
-
- /// The vertex and index buffers of the [`Mesh`].
- pub buffers: &'a triangle::Mesh2D,
-
- /// The clipping bounds of the [`Mesh`].
- pub clip_bounds: Rectangle<f32>,
-
- /// The shader of the [`Mesh`].
- pub shader: &'a Shader,
-}
-
-/// A paragraph of text.
-#[derive(Debug, Clone, Copy)]
-pub struct Text<'a> {
- /// The content of the [`Text`].
- pub content: &'a str,
-
- /// The layout bounds of the [`Text`].
- pub bounds: Rectangle,
-
- /// The color of the [`Text`], in __linear RGB_.
- pub color: [f32; 4],
-
- /// The size of the [`Text`].
- pub size: f32,
-
- /// The font of the [`Text`].
- pub font: Font,
-
- /// The horizontal alignment of the [`Text`].
- pub horizontal_alignment: alignment::Horizontal,
-
- /// The vertical alignment of the [`Text`].
- pub vertical_alignment: alignment::Vertical,
-}
-
-/// A raster or vector image.
-#[derive(Debug, Clone)]
-pub enum Image {
- /// A raster image.
- Raster {
- /// The handle of a raster image.
- handle: image::Handle,
-
- /// The bounds of the image.
- bounds: Rectangle,
- },
- /// A vector image.
- Vector {
- /// The handle of a vector image.
- handle: svg::Handle,
-
- /// The bounds of the image.
- bounds: Rectangle,
- },
-}
-
-#[allow(unsafe_code)]
-unsafe impl bytemuck::Zeroable for Quad {}
-
-#[allow(unsafe_code)]
-unsafe impl bytemuck::Pod for Quad {}
-
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> (usize, usize) {
meshes
diff --git a/graphics/src/layer/image.rs b/graphics/src/layer/image.rs
new file mode 100644
index 00000000..387b60ed
--- /dev/null
+++ b/graphics/src/layer/image.rs
@@ -0,0 +1,23 @@
+use iced_native::{image, svg};
+use crate::Rectangle;
+
+/// A raster or vector image.
+#[derive(Debug, Clone)]
+pub enum Image {
+ /// A raster image.
+ Raster {
+ /// The handle of a raster image.
+ handle: image::Handle,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+ /// A vector image.
+ Vector {
+ /// The handle of a vector image.
+ handle: svg::Handle,
+
+ /// The bounds of the image.
+ bounds: Rectangle,
+ },
+} \ No newline at end of file
diff --git a/graphics/src/layer/mesh.rs b/graphics/src/layer/mesh.rs
new file mode 100644
index 00000000..a025675a
--- /dev/null
+++ b/graphics/src/layer/mesh.rs
@@ -0,0 +1,39 @@
+//! A collection of triangle primitives.
+
+use crate::{Color, Point, Rectangle, triangle};
+use crate::gradient::Gradient;
+
+/// A mesh of triangles.
+#[derive(Debug, Clone, Copy)]
+pub struct Mesh<'a> {
+ /// The origin of the vertices of the [`Mesh`].
+ pub origin: Point,
+
+ /// The vertex and index buffers of the [`Mesh`].
+ pub buffers: &'a triangle::Mesh2D,
+
+ /// The clipping bounds of the [`Mesh`].
+ pub clip_bounds: Rectangle<f32>,
+
+ /// The shader of the [`Mesh`].
+ pub style: &'a Style,
+}
+
+#[derive(Debug, Clone)]
+/// Supported shaders for primitives.
+pub enum Style {
+ /// Fill a primitive with a solid color.
+ Solid(Color),
+ /// Fill a primitive with an interpolated color.
+ Gradient(Gradient)
+}
+
+impl <'a> Into<Style> for Gradient {
+ fn into(self) -> Style {
+ match self {
+ Gradient::Linear(linear) => {
+ Style::Gradient(Gradient::Linear(linear))
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/graphics/src/layer/quad.rs b/graphics/src/layer/quad.rs
new file mode 100644
index 00000000..4380fb6c
--- /dev/null
+++ b/graphics/src/layer/quad.rs
@@ -0,0 +1,30 @@
+/// A colored rectangle with a border.
+///
+/// This type can be directly uploaded to GPU memory.
+#[derive(Debug, Clone, Copy)]
+#[repr(C)]
+pub struct Quad {
+ /// The position of the [`Quad`].
+ pub position: [f32; 2],
+
+ /// The size of the [`Quad`].
+ pub size: [f32; 2],
+
+ /// The color of the [`Quad`], in __linear RGB__.
+ pub color: [f32; 4],
+
+ /// The border color of the [`Quad`], in __linear RGB__.
+ pub border_color: [f32; 4],
+
+ /// The border radius of the [`Quad`].
+ pub border_radius: f32,
+
+ /// The border width of the [`Quad`].
+ pub border_width: f32,
+}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Zeroable for Quad {}
+
+#[allow(unsafe_code)]
+unsafe impl bytemuck::Pod for Quad {} \ No newline at end of file
diff --git a/graphics/src/layer/text.rs b/graphics/src/layer/text.rs
new file mode 100644
index 00000000..b6dd4b7f
--- /dev/null
+++ b/graphics/src/layer/text.rs
@@ -0,0 +1,26 @@
+use crate::{alignment, Font, Rectangle};
+
+/// A paragraph of text.
+#[derive(Debug, Clone, Copy)]
+pub struct Text<'a> {
+ /// The content of the [`Text`].
+ pub content: &'a str,
+
+ /// The layout bounds of the [`Text`].
+ pub bounds: Rectangle,
+
+ /// The color of the [`Text`], in __linear RGB_.
+ pub color: [f32; 4],
+
+ /// The size of the [`Text`].
+ pub size: f32,
+
+ /// The font of the [`Text`].
+ pub font: Font,
+
+ /// The horizontal alignment of the [`Text`].
+ pub horizontal_alignment: alignment::Horizontal,
+
+ /// The vertical alignment of the [`Text`].
+ pub vertical_alignment: alignment::Vertical,
+} \ No newline at end of file
diff --git a/graphics/src/lib.rs b/graphics/src/lib.rs
index ce9b1b07..0d29416c 100644
--- a/graphics/src/lib.rs
+++ b/graphics/src/lib.rs
@@ -35,7 +35,6 @@ pub mod renderer;
pub mod triangle;
pub mod widget;
pub mod window;
-pub mod shader;
pub mod gradient;
pub use antialiasing::Antialiasing;
diff --git a/graphics/src/primitive.rs b/graphics/src/primitive.rs
index 4f79a74c..10c86ad2 100644
--- a/graphics/src/primitive.rs
+++ b/graphics/src/primitive.rs
@@ -2,10 +2,11 @@ use iced_native::image;
use iced_native::svg;
use iced_native::{Background, Color, Font, Rectangle, Size, Vector};
-use crate::{alignment, shader};
+use crate::{alignment, layer};
use crate::triangle;
use std::sync::Arc;
+use layer::mesh;
/// A rendering primitive.
#[derive(Debug, Clone)]
@@ -90,7 +91,7 @@ pub enum Primitive {
size: Size,
/// The shader of the mesh
- shader: shader::Shader,
+ style: mesh::Style,
},
/// A cached primitive.
///
diff --git a/graphics/src/shader.rs b/graphics/src/shader.rs
deleted file mode 100644
index 69679e9b..00000000
--- a/graphics/src/shader.rs
+++ /dev/null
@@ -1,23 +0,0 @@
-//! Supported shaders;
-
-use crate::Color;
-use crate::gradient::Gradient;
-
-#[derive(Debug, Clone)]
-/// Supported shaders for primitives.
-pub enum Shader {
- /// Fill a primitive with a solid color.
- Solid(Color),
- /// Fill a primitive with an interpolated color.
- Gradient(Gradient)
-}
-
-impl <'a> Into<Shader> for Gradient {
- fn into(self) -> Shader {
- match self {
- Gradient::Linear(linear) => {
- Shader::Gradient(Gradient::Linear(linear))
- }
- }
- }
-} \ No newline at end of file
diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs
index f6929e97..6ed3a12f 100644
--- a/graphics/src/widget/canvas.rs
+++ b/graphics/src/widget/canvas.rs
@@ -9,17 +9,17 @@ pub mod path;
mod cache;
mod cursor;
-mod fill;
mod frame;
mod geometry;
mod program;
-mod stroke;
mod text;
+pub mod fill;
+pub mod stroke;
pub use cache::Cache;
pub use cursor::Cursor;
pub use event::Event;
-pub use fill::{Fill, FillRule, Style};
+pub use fill::{Fill, FillRule};
pub use frame::Frame;
pub use geometry::Geometry;
pub use path::Path;
@@ -37,6 +37,8 @@ use iced_native::{
Clipboard, Element, Length, Point, Rectangle, Shell, Size, Vector, Widget,
};
+pub use crate::gradient::Gradient;
+
use std::marker::PhantomData;
/// A widget capable of drawing 2D graphics.
diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs
index 6f10505c..55cb3966 100644
--- a/graphics/src/widget/canvas/fill.rs
+++ b/graphics/src/widget/canvas/fill.rs
@@ -1,6 +1,8 @@
-use iced_native::Color;
+//! Fill [crate::widget::canvas::Geometry] with a certain style.
+
use crate::gradient::Gradient;
-use crate::shader::Shader;
+use crate::layer::mesh;
+use iced_native::Color;
/// The style used to fill geometry.
#[derive(Debug, Clone)]
@@ -21,7 +23,7 @@ pub struct Fill<'a> {
pub rule: FillRule,
}
-impl <'a> Default for Fill<'a> {
+impl<'a> Default for Fill<'a> {
fn default() -> Fill<'a> {
Fill {
style: Style::Solid(Color::BLACK),
@@ -48,11 +50,11 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
-impl <'a> Into<Shader> for Style<'a> {
- fn into(self) -> Shader {
+impl<'a> Into<mesh::Style> for Style<'a> {
+ fn into(self) -> mesh::Style {
match self {
- Style::Solid(color) => Shader::Solid(color),
- Style::Gradient(gradient) => gradient.clone().into()
+ Style::Solid(color) => mesh::Style::Solid(color),
+ Style::Gradient(gradient) => gradient.clone().into(),
}
}
}
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
index 30239b2a..6517d62a 100644
--- a/graphics/src/widget/canvas/frame.rs
+++ b/graphics/src/widget/canvas/frame.rs
@@ -6,7 +6,7 @@ use crate::triangle;
use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Text};
use crate::Primitive;
-use crate::shader::Shader;
+use crate::layer::mesh;
use crate::triangle::Vertex2D;
use lyon::tessellation;
use lyon::tessellation::geometry_builder::Positions;
@@ -17,7 +17,10 @@ use lyon::tessellation::geometry_builder::Positions;
#[allow(missing_debug_implementations)]
pub struct Frame {
size: Size,
- buffers: Vec<(tessellation::VertexBuffers<lyon::math::Point, u32>, Shader)>,
+ buffers: Vec<(
+ tessellation::VertexBuffers<lyon::math::Point, u32>,
+ mesh::Style,
+ )>,
primitives: Vec<Primitive>,
transforms: Transforms,
fill_tessellator: tessellation::FillTessellator,
@@ -109,7 +112,8 @@ impl Frame {
&options,
&mut buffers,
)
- }.expect("Tessellate path.");
+ }
+ .expect("Tessellate path.");
self.buffers.push((buf, style.into()))
}
@@ -126,7 +130,8 @@ impl Frame {
let mut buf = tessellation::VertexBuffers::new();
- let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
+ let mut buffers =
+ tessellation::BuffersBuilder::new(&mut buf, Positions);
let top_left =
self.transforms.current.raw.transform_point(
@@ -159,7 +164,8 @@ impl Frame {
let mut buf = tessellation::VertexBuffers::new();
- let mut buffers = tessellation::BuffersBuilder::new(&mut buf, Positions);
+ let mut buffers =
+ tessellation::BuffersBuilder::new(&mut buf, Positions);
let mut options = tessellation::StrokeOptions::default();
options.line_width = stroke.width;
@@ -187,7 +193,8 @@ impl Frame {
&options,
&mut buffers,
)
- }.expect("Stroke path");
+ }
+ .expect("Stroke path");
self.buffers.push((buf, stroke.style.into()))
}
@@ -331,7 +338,7 @@ impl Frame {
}
fn into_primitives(mut self) -> Vec<Primitive> {
- for (buffer, shader) in self.buffers {
+ for (buffer, style) in self.buffers {
if !buffer.indices.is_empty() {
self.primitives.push(Primitive::Mesh2D {
buffers: triangle::Mesh2D {
@@ -339,7 +346,7 @@ impl Frame {
indices: buffer.indices,
},
size: self.size,
- shader,
+ style,
})
}
}
@@ -350,5 +357,10 @@ impl Frame {
/// Converts from [`lyon::math::Point`] to [`Vertex2D`]. Used for generating primitives.
fn vertices_from(points: Vec<lyon::math::Point>) -> Vec<Vertex2D> {
- points.iter().map(|p| Vertex2D { position: [p.x, p.y]}).collect()
-} \ No newline at end of file
+ points
+ .iter()
+ .map(|p| Vertex2D {
+ position: [p.x, p.y],
+ })
+ .collect()
+}
diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs
index 7ce5ff1d..a19937ea 100644
--- a/graphics/src/widget/canvas/stroke.rs
+++ b/graphics/src/widget/canvas/stroke.rs
@@ -1,6 +1,8 @@
+//! Create lines from a [crate::widget::canvas::Path] and render with various attributes/styles.
+
use iced_native::Color;
use crate::gradient::Gradient;
-use crate::shader::Shader;
+use crate::layer::mesh;
/// The style of a stroke.
#[derive(Debug, Clone)]
@@ -66,10 +68,10 @@ pub enum Style<'a> {
Gradient(&'a Gradient),
}
-impl <'a> Into<Shader> for Style<'a> {
- fn into(self) -> Shader {
+impl <'a> Into<mesh::Style> for Style<'a> {
+ fn into(self) -> mesh::Style {
match self {
- Style::Solid(color) => Shader::Solid(color),
+ Style::Solid(color) => mesh::Style::Solid(color),
Style::Gradient(gradient) => gradient.clone().into()
}
}