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author | 2020-05-28 01:37:59 +0200 | |
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committer | 2020-05-28 01:40:30 +0200 | |
commit | 2ca7e3c4b0cb293adebf9a9bf9a26191069d495d (patch) | |
tree | 653a1f24422079231ff5a9f0d868c7d117ca92ed /graphics/src/window | |
parent | 45511a442f707e93fe6e568d2100756b63af7362 (diff) | |
download | iced-2ca7e3c4b0cb293adebf9a9bf9a26191069d495d.tar.gz iced-2ca7e3c4b0cb293adebf9a9bf9a26191069d495d.tar.bz2 iced-2ca7e3c4b0cb293adebf9a9bf9a26191069d495d.zip |
Write documentation for `iced_graphics`
Diffstat (limited to 'graphics/src/window')
-rw-r--r-- | graphics/src/window/gl_compositor.rs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/graphics/src/window/gl_compositor.rs b/graphics/src/window/gl_compositor.rs index aea898e3..542213b5 100644 --- a/graphics/src/window/gl_compositor.rs +++ b/graphics/src/window/gl_compositor.rs @@ -3,19 +3,60 @@ use iced_native::mouse; use core::ffi::c_void; +/// A basic OpenGL compositor. +/// +/// A compositor is responsible for initializing a renderer and managing window +/// surfaces. +/// +/// For now, this compositor only deals with a single global surface +/// for drawing. However, the trait will most likely change in the near future +/// to handle multiple surfaces at once. +/// +/// If you implement an OpenGL renderer, you can implement this trait to ease +/// integration with existing windowing shells, like `iced_glutin`. pub trait GLCompositor: Sized { + /// The renderer of the [`Compositor`]. + /// + /// This should point to your renderer type, which could be a type alias + /// of the [`Renderer`] provided in this crate with with a specific + /// [`Backend`]. + /// + /// [`Compositor`]: trait.Compositor.html + /// [`Renderer`]: ../struct.Renderer.html + /// [`Backend`]: ../backend/trait.Backend.html type Renderer: iced_native::Renderer; + + /// The settings of the [`Compositor`]. + /// + /// It's up to you to decide the configuration supported by your renderer! type Settings: Default; + /// Creates a new [`Compositor`] and [`Renderer`] with the given + /// [`Settings`] and an OpenGL address loader function. + /// + /// [`Compositor`]: trait.Compositor.html + /// [`Renderer`]: #associatedtype.Renderer + /// [`Backend`]: ../backend/trait.Backend.html + #[allow(unsafe_code)] unsafe fn new( settings: Self::Settings, loader_function: impl FnMut(&str) -> *const c_void, ) -> (Self, Self::Renderer); + /// Returns the amount of samples that should be used when configuring + /// an OpenGL context for this [`Compositor`]. + /// + /// [`Compositor`]: trait.Compositor.html fn sample_count(settings: &Self::Settings) -> u32; + /// Resizes the viewport of the [`Compositor`]. + /// + /// [`Compositor`]: trait.Compositor.html fn resize_viewport(&mut self, physical_size: Size<u32>); + /// Draws the provided output with the given [`Renderer`]. + /// + /// [`Compositor`]: trait.Compositor.html fn draw<T: AsRef<str>>( &mut self, renderer: &mut Self::Renderer, |