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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-05-28 21:52:34 +0200
committerLibravatar GitHub <noreply@github.com>2020-05-28 21:52:34 +0200
commitd3db055583f4cbef1441fd66d07da70424bd1200 (patch)
tree9f695bd26f688a5aaf3b8fa687a0e3ff096ffe11 /graphics/src/window
parentead4186870d1b46015986f702dd63382498060fc (diff)
parent709ed1f3f7ad8cf67a176763e394aaae4e808e93 (diff)
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Merge pull request #354 from hecrj/feature/glow-renderer
OpenGL renderer and backend-agnostic graphics subcrate
Diffstat (limited to '')
-rw-r--r--graphics/src/window.rs10
-rw-r--r--graphics/src/window/compositor.rs (renamed from native/src/window/backend.rs)16
-rw-r--r--graphics/src/window/gl_compositor.rs67
3 files changed, 85 insertions, 8 deletions
diff --git a/graphics/src/window.rs b/graphics/src/window.rs
new file mode 100644
index 00000000..3e74db5f
--- /dev/null
+++ b/graphics/src/window.rs
@@ -0,0 +1,10 @@
+//! Draw graphics to window surfaces.
+mod compositor;
+
+#[cfg(feature = "opengl")]
+mod gl_compositor;
+
+pub use compositor::Compositor;
+
+#[cfg(feature = "opengl")]
+pub use gl_compositor::GLCompositor;
diff --git a/native/src/window/backend.rs b/graphics/src/window/compositor.rs
index 892d4bb9..d5920c95 100644
--- a/native/src/window/backend.rs
+++ b/graphics/src/window/compositor.rs
@@ -1,14 +1,14 @@
-use crate::mouse;
-
+use crate::Viewport;
+use iced_native::mouse;
use raw_window_handle::HasRawWindowHandle;
-/// A graphics backend that can render to windows.
-pub trait Backend: Sized {
+/// A graphics compositor that can draw to windows.
+pub trait Compositor: Sized {
/// The settings of the backend.
type Settings: Default;
/// The iced renderer of the backend.
- type Renderer: crate::Renderer;
+ type Renderer: iced_native::Renderer;
/// The surface of the backend.
type Surface;
@@ -16,7 +16,7 @@ pub trait Backend: Sized {
/// The swap chain of the backend.
type SwapChain;
- /// Creates a new [`Backend`] and an associated iced renderer.
+ /// Creates a new [`Backend`].
///
/// [`Backend`]: trait.Backend.html
fn new(settings: Self::Settings) -> (Self, Self::Renderer);
@@ -48,8 +48,8 @@ pub trait Backend: Sized {
&mut self,
renderer: &mut Self::Renderer,
swap_chain: &mut Self::SwapChain,
- output: &<Self::Renderer as crate::Renderer>::Output,
- scale_factor: f64,
+ viewport: &Viewport,
+ output: &<Self::Renderer as iced_native::Renderer>::Output,
overlay: &[T],
) -> mouse::Interaction;
}
diff --git a/graphics/src/window/gl_compositor.rs b/graphics/src/window/gl_compositor.rs
new file mode 100644
index 00000000..542213b5
--- /dev/null
+++ b/graphics/src/window/gl_compositor.rs
@@ -0,0 +1,67 @@
+use crate::{Size, Viewport};
+use iced_native::mouse;
+
+use core::ffi::c_void;
+
+/// A basic OpenGL compositor.
+///
+/// A compositor is responsible for initializing a renderer and managing window
+/// surfaces.
+///
+/// For now, this compositor only deals with a single global surface
+/// for drawing. However, the trait will most likely change in the near future
+/// to handle multiple surfaces at once.
+///
+/// If you implement an OpenGL renderer, you can implement this trait to ease
+/// integration with existing windowing shells, like `iced_glutin`.
+pub trait GLCompositor: Sized {
+ /// The renderer of the [`Compositor`].
+ ///
+ /// This should point to your renderer type, which could be a type alias
+ /// of the [`Renderer`] provided in this crate with with a specific
+ /// [`Backend`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ /// [`Renderer`]: ../struct.Renderer.html
+ /// [`Backend`]: ../backend/trait.Backend.html
+ type Renderer: iced_native::Renderer;
+
+ /// The settings of the [`Compositor`].
+ ///
+ /// It's up to you to decide the configuration supported by your renderer!
+ type Settings: Default;
+
+ /// Creates a new [`Compositor`] and [`Renderer`] with the given
+ /// [`Settings`] and an OpenGL address loader function.
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ /// [`Renderer`]: #associatedtype.Renderer
+ /// [`Backend`]: ../backend/trait.Backend.html
+ #[allow(unsafe_code)]
+ unsafe fn new(
+ settings: Self::Settings,
+ loader_function: impl FnMut(&str) -> *const c_void,
+ ) -> (Self, Self::Renderer);
+
+ /// Returns the amount of samples that should be used when configuring
+ /// an OpenGL context for this [`Compositor`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ fn sample_count(settings: &Self::Settings) -> u32;
+
+ /// Resizes the viewport of the [`Compositor`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ fn resize_viewport(&mut self, physical_size: Size<u32>);
+
+ /// Draws the provided output with the given [`Renderer`].
+ ///
+ /// [`Compositor`]: trait.Compositor.html
+ fn draw<T: AsRef<str>>(
+ &mut self,
+ renderer: &mut Self::Renderer,
+ viewport: &Viewport,
+ output: &<Self::Renderer as iced_native::Renderer>::Output,
+ overlay: &[T],
+ ) -> mouse::Interaction;
+}