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author | 2020-05-28 21:52:34 +0200 | |
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committer | 2020-05-28 21:52:34 +0200 | |
commit | d3db055583f4cbef1441fd66d07da70424bd1200 (patch) | |
tree | 9f695bd26f688a5aaf3b8fa687a0e3ff096ffe11 /graphics/src/window/compositor.rs | |
parent | ead4186870d1b46015986f702dd63382498060fc (diff) | |
parent | 709ed1f3f7ad8cf67a176763e394aaae4e808e93 (diff) | |
download | iced-d3db055583f4cbef1441fd66d07da70424bd1200.tar.gz iced-d3db055583f4cbef1441fd66d07da70424bd1200.tar.bz2 iced-d3db055583f4cbef1441fd66d07da70424bd1200.zip |
Merge pull request #354 from hecrj/feature/glow-renderer
OpenGL renderer and backend-agnostic graphics subcrate
Diffstat (limited to 'graphics/src/window/compositor.rs')
-rw-r--r-- | graphics/src/window/compositor.rs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/graphics/src/window/compositor.rs b/graphics/src/window/compositor.rs new file mode 100644 index 00000000..d5920c95 --- /dev/null +++ b/graphics/src/window/compositor.rs @@ -0,0 +1,55 @@ +use crate::Viewport; +use iced_native::mouse; +use raw_window_handle::HasRawWindowHandle; + +/// A graphics compositor that can draw to windows. +pub trait Compositor: Sized { + /// The settings of the backend. + type Settings: Default; + + /// The iced renderer of the backend. + type Renderer: iced_native::Renderer; + + /// The surface of the backend. + type Surface; + + /// The swap chain of the backend. + type SwapChain; + + /// Creates a new [`Backend`]. + /// + /// [`Backend`]: trait.Backend.html + fn new(settings: Self::Settings) -> (Self, Self::Renderer); + + /// Crates a new [`Surface`] for the given window. + /// + /// [`Surface`]: #associatedtype.Surface + fn create_surface<W: HasRawWindowHandle>( + &mut self, + window: &W, + ) -> Self::Surface; + + /// Crates a new [`SwapChain`] for the given [`Surface`]. + /// + /// [`SwapChain`]: #associatedtype.SwapChain + /// [`Surface`]: #associatedtype.Surface + fn create_swap_chain( + &mut self, + surface: &Self::Surface, + width: u32, + height: u32, + ) -> Self::SwapChain; + + /// Draws the output primitives to the next frame of the given [`SwapChain`]. + /// + /// [`SwapChain`]: #associatedtype.SwapChain + /// [`Surface`]: #associatedtype.Surface + fn draw<T: AsRef<str>>( + &mut self, + renderer: &mut Self::Renderer, + swap_chain: &mut Self::SwapChain, + viewport: &Viewport, + output: &<Self::Renderer as iced_native::Renderer>::Output, + overlay: &[T], + ) -> mouse::Interaction; +} |