diff options
| author | 2022-03-23 17:11:14 +0700 | |
|---|---|---|
| committer | 2022-03-23 17:11:14 +0700 | |
| commit | 0eef527fa5b04be74141c75b076677473320e321 (patch) | |
| tree | 5062a9ce2c370632de87a01471526da1176e0a60 /graphics/src/widget/pure | |
| parent | 4aece6b77617f4a37af8208d8ddb1618bf9052d3 (diff) | |
| parent | ef4c79ea23e86fec9a8ad0fb27463296c14400e5 (diff) | |
| download | iced-0eef527fa5b04be74141c75b076677473320e321.tar.gz iced-0eef527fa5b04be74141c75b076677473320e321.tar.bz2 iced-0eef527fa5b04be74141c75b076677473320e321.zip | |
Merge pull request #1284 from iced-rs/virtual-widgets
Stateless widgets
Diffstat (limited to 'graphics/src/widget/pure')
| -rw-r--r-- | graphics/src/widget/pure/canvas.rs | 237 | ||||
| -rw-r--r-- | graphics/src/widget/pure/canvas/program.rs | 100 | ||||
| -rw-r--r-- | graphics/src/widget/pure/qr_code.rs | 61 | 
3 files changed, 398 insertions, 0 deletions
| diff --git a/graphics/src/widget/pure/canvas.rs b/graphics/src/widget/pure/canvas.rs new file mode 100644 index 00000000..2e3e7ede --- /dev/null +++ b/graphics/src/widget/pure/canvas.rs @@ -0,0 +1,237 @@ +//! Draw 2D graphics for your users. +//! +//! A [`Canvas`] widget can be used to draw different kinds of 2D shapes in a +//! [`Frame`]. It can be used for animation, data visualization, game graphics, +//! and more! +mod program; + +pub use crate::widget::canvas::{Canvas as _, Program as _, *}; + +pub use program::Program; + +use crate::{Backend, Primitive, Renderer}; + +use iced_native::layout::{self, Layout}; +use iced_native::mouse; +use iced_native::renderer; +use iced_native::{Clipboard, Length, Point, Rectangle, Shell, Size, Vector}; +use iced_pure::widget::tree::{self, Tree}; +use iced_pure::{Element, Widget}; + +use std::marker::PhantomData; + +/// A widget capable of drawing 2D graphics. +/// +/// ## Drawing a simple circle +/// If you want to get a quick overview, here's how we can draw a simple circle: +/// +/// ```no_run +/// # mod iced { +/// #     pub mod pure { +/// #         pub use iced_graphics::pure::canvas; +/// #     } +/// #     pub use iced_native::{Color, Rectangle}; +/// # } +/// use iced::pure::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program}; +/// use iced::{Color, Rectangle}; +/// +/// // First, we define the data we need for drawing +/// #[derive(Debug)] +/// struct Circle { +///     radius: f32, +/// } +/// +/// // Then, we implement the `Program` trait +/// impl Program<()> for Circle { +///     type State = (); +/// +///     fn draw(&self, _state: &(), bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{ +///         // We prepare a new `Frame` +///         let mut frame = Frame::new(bounds.size()); +/// +///         // We create a `Path` representing a simple circle +///         let circle = Path::circle(frame.center(), self.radius); +/// +///         // And fill it with some color +///         frame.fill(&circle, Color::BLACK); +/// +///         // Finally, we produce the geometry +///         vec![frame.into_geometry()] +///     } +/// } +/// +/// // Finally, we simply use our `Circle` to create the `Canvas`! +/// let canvas = Canvas::new(Circle { radius: 50.0 }); +/// ``` +#[derive(Debug)] +pub struct Canvas<Message, P> +where +    P: Program<Message>, +{ +    width: Length, +    height: Length, +    program: P, +    message_: PhantomData<Message>, +} + +impl<Message, P> Canvas<Message, P> +where +    P: Program<Message>, +{ +    const DEFAULT_SIZE: u16 = 100; + +    /// Creates a new [`Canvas`]. +    pub fn new(program: P) -> Self { +        Canvas { +            width: Length::Units(Self::DEFAULT_SIZE), +            height: Length::Units(Self::DEFAULT_SIZE), +            program, +            message_: PhantomData, +        } +    } + +    /// Sets the width of the [`Canvas`]. +    pub fn width(mut self, width: Length) -> Self { +        self.width = width; +        self +    } + +    /// Sets the height of the [`Canvas`]. +    pub fn height(mut self, height: Length) -> Self { +        self.height = height; +        self +    } +} + +impl<Message, P, B> Widget<Message, Renderer<B>> for Canvas<Message, P> +where +    P: Program<Message>, +    B: Backend, +{ +    fn tag(&self) -> tree::Tag { +        tree::Tag::of::<P::State>() +    } + +    fn state(&self) -> tree::State { +        tree::State::new(P::State::default()) +    } + +    fn width(&self) -> Length { +        self.width +    } + +    fn height(&self) -> Length { +        self.height +    } + +    fn layout( +        &self, +        _renderer: &Renderer<B>, +        limits: &layout::Limits, +    ) -> layout::Node { +        let limits = limits.width(self.width).height(self.height); +        let size = limits.resolve(Size::ZERO); + +        layout::Node::new(size) +    } + +    fn on_event( +        &mut self, +        tree: &mut Tree, +        event: iced_native::Event, +        layout: Layout<'_>, +        cursor_position: Point, +        _renderer: &Renderer<B>, +        _clipboard: &mut dyn Clipboard, +        shell: &mut Shell<'_, Message>, +    ) -> event::Status { +        let bounds = layout.bounds(); + +        let canvas_event = match event { +            iced_native::Event::Mouse(mouse_event) => { +                Some(Event::Mouse(mouse_event)) +            } +            iced_native::Event::Keyboard(keyboard_event) => { +                Some(Event::Keyboard(keyboard_event)) +            } +            _ => None, +        }; + +        let cursor = Cursor::from_window_position(cursor_position); + +        if let Some(canvas_event) = canvas_event { +            let state = tree.state.downcast_mut::<P::State>(); + +            let (event_status, message) = +                self.program.update(state, canvas_event, bounds, cursor); + +            if let Some(message) = message { +                shell.publish(message); +            } + +            return event_status; +        } + +        event::Status::Ignored +    } + +    fn mouse_interaction( +        &self, +        tree: &Tree, +        layout: Layout<'_>, +        cursor_position: Point, +        _viewport: &Rectangle, +        _renderer: &Renderer<B>, +    ) -> mouse::Interaction { +        let bounds = layout.bounds(); +        let cursor = Cursor::from_window_position(cursor_position); +        let state = tree.state.downcast_ref::<P::State>(); + +        self.program.mouse_interaction(state, bounds, cursor) +    } + +    fn draw( +        &self, +        tree: &Tree, +        renderer: &mut Renderer<B>, +        _style: &renderer::Style, +        layout: Layout<'_>, +        cursor_position: Point, +        _viewport: &Rectangle, +    ) { +        use iced_native::Renderer as _; + +        let bounds = layout.bounds(); + +        if bounds.width < 1.0 || bounds.height < 1.0 { +            return; +        } + +        let translation = Vector::new(bounds.x, bounds.y); +        let cursor = Cursor::from_window_position(cursor_position); +        let state = tree.state.downcast_ref::<P::State>(); + +        renderer.with_translation(translation, |renderer| { +            renderer.draw_primitive(Primitive::Group { +                primitives: self +                    .program +                    .draw(state, bounds, cursor) +                    .into_iter() +                    .map(Geometry::into_primitive) +                    .collect(), +            }); +        }); +    } +} + +impl<'a, Message, P, B> From<Canvas<Message, P>> +    for Element<'a, Message, Renderer<B>> +where +    Message: 'a, +    P: Program<Message> + 'a, +    B: Backend, +{ +    fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer<B>> { +        Element::new(canvas) +    } +} diff --git a/graphics/src/widget/pure/canvas/program.rs b/graphics/src/widget/pure/canvas/program.rs new file mode 100644 index 00000000..ee74c27f --- /dev/null +++ b/graphics/src/widget/pure/canvas/program.rs @@ -0,0 +1,100 @@ +use crate::widget::pure::canvas::event::{self, Event}; +use crate::widget::pure::canvas::mouse; +use crate::widget::pure::canvas::{Cursor, Geometry}; +use crate::Rectangle; + +/// The state and logic of a [`Canvas`]. +/// +/// A [`Program`] can mutate internal state and produce messages for an +/// application. +/// +/// [`Canvas`]: crate::widget::Canvas +pub trait Program<Message> { +    /// The internal [`State`] mutated by the [`Program`]. +    type State: Default + 'static; + +    /// Updates the state of the [`Program`]. +    /// +    /// When a [`Program`] is used in a [`Canvas`], the runtime will call this +    /// method for each [`Event`]. +    /// +    /// This method can optionally return a `Message` to notify an application +    /// of any meaningful interactions. +    /// +    /// By default, this method does and returns nothing. +    /// +    /// [`Canvas`]: crate::widget::Canvas +    fn update( +        &self, +        _state: &mut Self::State, +        _event: Event, +        _bounds: Rectangle, +        _cursor: Cursor, +    ) -> (event::Status, Option<Message>) { +        (event::Status::Ignored, None) +    } + +    /// Draws the state of the [`Program`], producing a bunch of [`Geometry`]. +    /// +    /// [`Geometry`] can be easily generated with a [`Frame`] or stored in a +    /// [`Cache`]. +    /// +    /// [`Frame`]: crate::widget::canvas::Frame +    /// [`Cache`]: crate::widget::canvas::Cache +    fn draw( +        &self, +        state: &Self::State, +        bounds: Rectangle, +        cursor: Cursor, +    ) -> Vec<Geometry>; + +    /// Returns the current mouse interaction of the [`Program`]. +    /// +    /// The interaction returned will be in effect even if the cursor position +    /// is out of bounds of the program's [`Canvas`]. +    /// +    /// [`Canvas`]: crate::widget::Canvas +    fn mouse_interaction( +        &self, +        _state: &Self::State, +        _bounds: Rectangle, +        _cursor: Cursor, +    ) -> mouse::Interaction { +        mouse::Interaction::default() +    } +} + +impl<Message, T> Program<Message> for &T +where +    T: Program<Message>, +{ +    type State = T::State; + +    fn update( +        &self, +        state: &mut Self::State, +        event: Event, +        bounds: Rectangle, +        cursor: Cursor, +    ) -> (event::Status, Option<Message>) { +        T::update(self, state, event, bounds, cursor) +    } + +    fn draw( +        &self, +        state: &Self::State, +        bounds: Rectangle, +        cursor: Cursor, +    ) -> Vec<Geometry> { +        T::draw(self, state, bounds, cursor) +    } + +    fn mouse_interaction( +        &self, +        state: &Self::State, +        bounds: Rectangle, +        cursor: Cursor, +    ) -> mouse::Interaction { +        T::mouse_interaction(self, state, bounds, cursor) +    } +} diff --git a/graphics/src/widget/pure/qr_code.rs b/graphics/src/widget/pure/qr_code.rs new file mode 100644 index 00000000..9d517374 --- /dev/null +++ b/graphics/src/widget/pure/qr_code.rs @@ -0,0 +1,61 @@ +//! Encode and display information in a QR code. +pub use crate::qr_code::*; + +use crate::{Backend, Renderer}; + +use iced_native::layout::{self, Layout}; +use iced_native::renderer; +use iced_native::{Length, Point, Rectangle}; +use iced_pure::widget::tree::Tree; +use iced_pure::{Element, Widget}; + +impl<'a, Message, B> Widget<Message, Renderer<B>> for QRCode<'a> +where +    B: Backend, +{ +    fn width(&self) -> Length { +        <Self as iced_native::Widget<Message, Renderer<B>>>::width(self) +    } + +    fn height(&self) -> Length { +        <Self as iced_native::Widget<Message, Renderer<B>>>::height(self) +    } + +    fn layout( +        &self, +        renderer: &Renderer<B>, +        limits: &layout::Limits, +    ) -> layout::Node { +        <Self as iced_native::Widget<Message, Renderer<B>>>::layout( +            self, renderer, limits, +        ) +    } + +    fn draw( +        &self, +        _tree: &Tree, +        renderer: &mut Renderer<B>, +        style: &renderer::Style, +        layout: Layout<'_>, +        cursor_position: Point, +        viewport: &Rectangle, +    ) { +        <Self as iced_native::Widget<Message, Renderer<B>>>::draw( +            self, +            renderer, +            style, +            layout, +            cursor_position, +            viewport, +        ) +    } +} + +impl<'a, Message, B> Into<Element<'a, Message, Renderer<B>>> for QRCode<'a> +where +    B: Backend, +{ +    fn into(self) -> Element<'a, Message, Renderer<B>> { +        Element::new(self) +    } +} | 
