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authorLibravatar Héctor Ramón <hector0193@gmail.com>2020-05-28 21:52:34 +0200
committerLibravatar GitHub <noreply@github.com>2020-05-28 21:52:34 +0200
commitd3db055583f4cbef1441fd66d07da70424bd1200 (patch)
tree9f695bd26f688a5aaf3b8fa687a0e3ff096ffe11 /graphics/src/widget/pane_grid.rs
parentead4186870d1b46015986f702dd63382498060fc (diff)
parent709ed1f3f7ad8cf67a176763e394aaae4e808e93 (diff)
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Merge pull request #354 from hecrj/feature/glow-renderer
OpenGL renderer and backend-agnostic graphics subcrate
Diffstat (limited to 'graphics/src/widget/pane_grid.rs')
-rw-r--r--graphics/src/widget/pane_grid.rs118
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diff --git a/graphics/src/widget/pane_grid.rs b/graphics/src/widget/pane_grid.rs
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+//! Let your users split regions of your application and organize layout dynamically.
+//!
+//! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+//!
+//! # Example
+//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
+//! drag and drop, and hotkey support.
+//!
+//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.1/examples/pane_grid
+//! [`PaneGrid`]: type.PaneGrid.html
+use crate::{Backend, Primitive, Renderer};
+use iced_native::mouse;
+use iced_native::pane_grid;
+use iced_native::{Element, Layout, Point, Rectangle, Vector};
+
+pub use iced_native::pane_grid::{
+ Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
+ State,
+};
+
+/// A collection of panes distributed using either vertical or horizontal splits
+/// to completely fill the space available.
+///
+/// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
+///
+/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
+pub type PaneGrid<'a, Message, Backend> =
+ iced_native::PaneGrid<'a, Message, Renderer<Backend>>;
+
+impl<B> pane_grid::Renderer for Renderer<B>
+where
+ B: Backend,
+{
+ fn draw<Message>(
+ &mut self,
+ defaults: &Self::Defaults,
+ content: &[(Pane, Element<'_, Message, Self>)],
+ dragging: Option<Pane>,
+ resizing: Option<Axis>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ ) -> Self::Output {
+ let pane_cursor_position = if dragging.is_some() {
+ // TODO: Remove once cursor availability is encoded in the type
+ // system
+ Point::new(-1.0, -1.0)
+ } else {
+ cursor_position
+ };
+
+ let mut mouse_interaction = mouse::Interaction::default();
+ let mut dragged_pane = None;
+
+ let mut panes: Vec<_> = content
+ .iter()
+ .zip(layout.children())
+ .enumerate()
+ .map(|(i, ((id, pane), layout))| {
+ let (primitive, new_mouse_interaction) =
+ pane.draw(self, defaults, layout, pane_cursor_position);
+
+ if new_mouse_interaction > mouse_interaction {
+ mouse_interaction = new_mouse_interaction;
+ }
+
+ if Some(*id) == dragging {
+ dragged_pane = Some((i, layout));
+ }
+
+ primitive
+ })
+ .collect();
+
+ let primitives = if let Some((index, layout)) = dragged_pane {
+ let pane = panes.remove(index);
+ let bounds = layout.bounds();
+
+ // TODO: Fix once proper layering is implemented.
+ // This is a pretty hacky way to achieve layering.
+ let clip = Primitive::Clip {
+ bounds: Rectangle {
+ x: cursor_position.x - bounds.width / 2.0,
+ y: cursor_position.y - bounds.height / 2.0,
+ width: bounds.width + 0.5,
+ height: bounds.height + 0.5,
+ },
+ offset: Vector::new(0, 0),
+ content: Box::new(Primitive::Translate {
+ translation: Vector::new(
+ cursor_position.x - bounds.x - bounds.width / 2.0,
+ cursor_position.y - bounds.y - bounds.height / 2.0,
+ ),
+ content: Box::new(pane),
+ }),
+ };
+
+ panes.push(clip);
+
+ panes
+ } else {
+ panes
+ };
+
+ (
+ Primitive::Group { primitives },
+ if dragging.is_some() {
+ mouse::Interaction::Grabbing
+ } else if let Some(axis) = resizing {
+ match axis {
+ Axis::Horizontal => mouse::Interaction::ResizingVertically,
+ Axis::Vertical => mouse::Interaction::ResizingHorizontally,
+ }
+ } else {
+ mouse_interaction
+ },
+ )
+ }
+}