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| author | 2022-10-06 16:57:38 -0700 | |
|---|---|---|
| committer | 2022-10-06 18:59:54 -0700 | |
| commit | 9c7bf417ac9c1ac72bcc55aa3cd5e8eb962243a2 (patch) | |
| tree | 9e6b027d45bf858b8ed00d1e9285bdbcffb3b6e8 /graphics/src/widget/canvas | |
| parent | f4878a1a66a2e95e9430a8ccee8da823d2cb17ff (diff) | |
| download | iced-9c7bf417ac9c1ac72bcc55aa3cd5e8eb962243a2.tar.gz iced-9c7bf417ac9c1ac72bcc55aa3cd5e8eb962243a2.tar.bz2 iced-9c7bf417ac9c1ac72bcc55aa3cd5e8eb962243a2.zip | |
Added support for gradients to respect current frame transform.
Diffstat (limited to '')
| -rw-r--r-- | graphics/src/widget/canvas.rs | 2 | ||||
| -rw-r--r-- | graphics/src/widget/canvas/fill.rs | 14 | ||||
| -rw-r--r-- | graphics/src/widget/canvas/frame.rs | 32 | ||||
| -rw-r--r-- | graphics/src/widget/canvas/stroke.rs | 14 | 
4 files changed, 43 insertions, 19 deletions
| diff --git a/graphics/src/widget/canvas.rs b/graphics/src/widget/canvas.rs index 4a2c5b2d..fe0f618f 100644 --- a/graphics/src/widget/canvas.rs +++ b/graphics/src/widget/canvas.rs @@ -9,12 +9,12 @@ pub mod path;  mod cache;  mod cursor; -mod frame;  mod geometry;  mod program;  mod text;  pub mod fill;  pub mod stroke; +pub(crate) mod frame;  pub use cache::Cache;  pub use cursor::Cursor; diff --git a/graphics/src/widget/canvas/fill.rs b/graphics/src/widget/canvas/fill.rs index 55cb3966..768c2b9c 100644 --- a/graphics/src/widget/canvas/fill.rs +++ b/graphics/src/widget/canvas/fill.rs @@ -3,6 +3,7 @@  use crate::gradient::Gradient;  use crate::layer::mesh;  use iced_native::Color; +use crate::widget::canvas::frame::Transform;  /// The style used to fill geometry.  #[derive(Debug, Clone)] @@ -50,11 +51,16 @@ pub enum Style<'a> {      Gradient(&'a Gradient),  } -impl<'a> Into<mesh::Style> for Style<'a> { -    fn into(self) -> mesh::Style { +impl<'a> Style<'a> { +    /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader. +    pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {          match self { -            Style::Solid(color) => mesh::Style::Solid(color), -            Style::Gradient(gradient) => gradient.clone().into(), +            Style::Solid(color) => { +                mesh::Style::Solid(*color) +            }, +            Style::Gradient(gradient) => { +                mesh::Style::Gradient((*gradient).clone().transform(transform)) +            }          }      }  } diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs index 427a2e2a..ccba840a 100644 --- a/graphics/src/widget/canvas/frame.rs +++ b/graphics/src/widget/canvas/frame.rs @@ -1,3 +1,4 @@ +use lyon::geom::euclid::Vector2D;  use std::borrow::Cow;  use iced_native::{Point, Rectangle, Size, Vector}; @@ -30,11 +31,22 @@ struct Transforms {  }  #[derive(Debug, Clone, Copy)] -struct Transform { +pub(crate) struct Transform {      raw: lyon::math::Transform,      is_identity: bool,  } +impl Transform { +    /// Transforms the given [Point] by the transformation matrix. +    pub(crate) fn apply_to(&self, mut point: Point) -> Point { +        let transformed = +            self.raw.transform_vector(Vector2D::new(point.x, point.y)); +        point.x = transformed.x + self.raw.m31; +        point.y = transformed.y + self.raw.m32; +        point +    } +} +  impl Frame {      /// Creates a new empty [`Frame`] with the given dimensions.      /// @@ -111,7 +123,8 @@ impl Frame {          }          .expect("Tessellate path."); -        self.buffers.push((buf, style.into())) +        self.buffers +            .push((buf, style.as_mesh_style(&self.transforms.current)));      }      /// Draws an axis-aligned rectangle given its top-left corner coordinate and @@ -150,7 +163,8 @@ impl Frame {              )              .expect("Fill rectangle"); -        self.buffers.push((buf, style.into())) +        self.buffers +            .push((buf, style.as_mesh_style(&self.transforms.current)));      }      /// Draws the stroke of the given [`Path`] on the [`Frame`] with the @@ -192,7 +206,8 @@ impl Frame {          }          .expect("Stroke path"); -        self.buffers.push((buf, stroke.style.into())) +        self.buffers +            .push((buf, stroke.style.as_mesh_style(&self.transforms.current)))      }      /// Draws the characters of the given [`Text`] on the [`Frame`], filling @@ -307,7 +322,7 @@ impl Frame {          self.transforms.current.is_identity = false;      } -    /// Applies a rotation to the current transform of the [`Frame`]. +    /// Applies a rotation in radians to the current transform of the [`Frame`].      #[inline]      pub fn rotate(&mut self, angle: f32) {          self.transforms.current.raw = self @@ -354,10 +369,7 @@ impl Frame {  struct Vertex2DBuilder;  impl tessellation::FillVertexConstructor<Vertex2D> for Vertex2DBuilder { -    fn new_vertex( -        &mut self, -        vertex: tessellation::FillVertex<'_>, -    ) -> Vertex2D { +    fn new_vertex(&mut self, vertex: tessellation::FillVertex<'_>) -> Vertex2D {          let position = vertex.position();          Vertex2D { @@ -377,4 +389,4 @@ impl tessellation::StrokeVertexConstructor<Vertex2D> for Vertex2DBuilder {              position: [position.x, position.y],          }      } -}
\ No newline at end of file +} diff --git a/graphics/src/widget/canvas/stroke.rs b/graphics/src/widget/canvas/stroke.rs index a19937ea..aaac15bb 100644 --- a/graphics/src/widget/canvas/stroke.rs +++ b/graphics/src/widget/canvas/stroke.rs @@ -3,6 +3,7 @@  use iced_native::Color;  use crate::gradient::Gradient;  use crate::layer::mesh; +use crate::widget::canvas::frame::Transform;  /// The style of a stroke.  #[derive(Debug, Clone)] @@ -68,11 +69,16 @@ pub enum Style<'a> {      Gradient(&'a Gradient),  } -impl <'a> Into<mesh::Style> for Style<'a> { -    fn into(self) -> mesh::Style { +impl<'a> Style<'a> { +    /// Converts a fill's [Style] to a [mesh::Style] for use in the renderer's shader. +    pub(crate) fn as_mesh_style(&self, transform: &Transform) -> mesh::Style {          match self { -            Style::Solid(color) => mesh::Style::Solid(color), -            Style::Gradient(gradient) => gradient.clone().into() +            Style::Solid(color) => { +                mesh::Style::Solid(*color) +            }, +            Style::Gradient(gradient) => { +                mesh::Style::Gradient((*gradient).clone().transform(transform)) +            }          }      }  } | 
