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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
commit5fd5d1cdf8e5354788dc40729c4565ef377d3bba (patch)
tree0921efc7dc13a3050e03482147a791f85515f1f2 /graphics/src/widget/canvas/frame.rs
parent3f6e28fa9b1b8d911f765c9efb5249a9e0c942d5 (diff)
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Implement `Canvas` support for `iced_tiny_skia`
Diffstat (limited to 'graphics/src/widget/canvas/frame.rs')
-rw-r--r--graphics/src/widget/canvas/frame.rs530
1 files changed, 0 insertions, 530 deletions
diff --git a/graphics/src/widget/canvas/frame.rs b/graphics/src/widget/canvas/frame.rs
deleted file mode 100644
index d68548ae..00000000
--- a/graphics/src/widget/canvas/frame.rs
+++ /dev/null
@@ -1,530 +0,0 @@
-use crate::gradient::Gradient;
-use crate::triangle;
-use crate::widget::canvas::{path, Fill, Geometry, Path, Stroke, Style, Text};
-use crate::Primitive;
-
-use iced_native::{Point, Rectangle, Size, Vector};
-
-use lyon::geom::euclid;
-use lyon::tessellation;
-use std::borrow::Cow;
-
-/// The frame of a [`Canvas`].
-///
-/// [`Canvas`]: crate::widget::Canvas
-#[allow(missing_debug_implementations)]
-pub struct Frame {
- size: Size,
- buffers: BufferStack,
- primitives: Vec<Primitive>,
- transforms: Transforms,
- fill_tessellator: tessellation::FillTessellator,
- stroke_tessellator: tessellation::StrokeTessellator,
-}
-
-enum Buffer {
- Solid(tessellation::VertexBuffers<triangle::ColoredVertex2D, u32>),
- Gradient(
- tessellation::VertexBuffers<triangle::Vertex2D, u32>,
- Gradient,
- ),
-}
-
-struct BufferStack {
- stack: Vec<Buffer>,
-}
-
-impl BufferStack {
- fn new() -> Self {
- Self { stack: Vec::new() }
- }
-
- fn get_mut(&mut self, style: &Style) -> &mut Buffer {
- match style {
- Style::Solid(_) => match self.stack.last() {
- Some(Buffer::Solid(_)) => {}
- _ => {
- self.stack.push(Buffer::Solid(
- tessellation::VertexBuffers::new(),
- ));
- }
- },
- Style::Gradient(gradient) => match self.stack.last() {
- Some(Buffer::Gradient(_, last)) if gradient == last => {}
- _ => {
- self.stack.push(Buffer::Gradient(
- tessellation::VertexBuffers::new(),
- gradient.clone(),
- ));
- }
- },
- }
-
- self.stack.last_mut().unwrap()
- }
-
- fn get_fill<'a>(
- &'a mut self,
- style: &Style,
- ) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
- match (style, self.get_mut(style)) {
- (Style::Solid(color), Buffer::Solid(buffer)) => {
- Box::new(tessellation::BuffersBuilder::new(
- buffer,
- TriangleVertex2DBuilder(color.into_linear()),
- ))
- }
- (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
- tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
- ),
- _ => unreachable!(),
- }
- }
-
- fn get_stroke<'a>(
- &'a mut self,
- style: &Style,
- ) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
- match (style, self.get_mut(style)) {
- (Style::Solid(color), Buffer::Solid(buffer)) => {
- Box::new(tessellation::BuffersBuilder::new(
- buffer,
- TriangleVertex2DBuilder(color.into_linear()),
- ))
- }
- (Style::Gradient(_), Buffer::Gradient(buffer, _)) => Box::new(
- tessellation::BuffersBuilder::new(buffer, Vertex2DBuilder),
- ),
- _ => unreachable!(),
- }
- }
-}
-
-#[derive(Debug)]
-struct Transforms {
- previous: Vec<Transform>,
- current: Transform,
-}
-
-#[derive(Debug, Clone, Copy)]
-struct Transform {
- raw: lyon::math::Transform,
- is_identity: bool,
-}
-
-impl Transform {
- /// Transforms the given [Point] by the transformation matrix.
- fn transform_point(&self, point: &mut Point) {
- let transformed = self
- .raw
- .transform_point(euclid::Point2D::new(point.x, point.y));
- point.x = transformed.x;
- point.y = transformed.y;
- }
-
- fn transform_style(&self, style: Style) -> Style {
- match style {
- Style::Solid(color) => Style::Solid(color),
- Style::Gradient(gradient) => {
- Style::Gradient(self.transform_gradient(gradient))
- }
- }
- }
-
- fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
- let (start, end) = match &mut gradient {
- Gradient::Linear(linear) => (&mut linear.start, &mut linear.end),
- };
- self.transform_point(start);
- self.transform_point(end);
- gradient
- }
-}
-
-impl Frame {
- /// Creates a new empty [`Frame`] with the given dimensions.
- ///
- /// The default coordinate system of a [`Frame`] has its origin at the
- /// top-left corner of its bounds.
- pub fn new(size: Size) -> Frame {
- Frame {
- size,
- buffers: BufferStack::new(),
- primitives: Vec::new(),
- transforms: Transforms {
- previous: Vec::new(),
- current: Transform {
- raw: lyon::math::Transform::identity(),
- is_identity: true,
- },
- },
- fill_tessellator: tessellation::FillTessellator::new(),
- stroke_tessellator: tessellation::StrokeTessellator::new(),
- }
- }
-
- /// Returns the width of the [`Frame`].
- #[inline]
- pub fn width(&self) -> f32 {
- self.size.width
- }
-
- /// Returns the height of the [`Frame`].
- #[inline]
- pub fn height(&self) -> f32 {
- self.size.height
- }
-
- /// Returns the dimensions of the [`Frame`].
- #[inline]
- pub fn size(&self) -> Size {
- self.size
- }
-
- /// Returns the coordinate of the center of the [`Frame`].
- #[inline]
- pub fn center(&self) -> Point {
- Point::new(self.size.width / 2.0, self.size.height / 2.0)
- }
-
- /// Draws the given [`Path`] on the [`Frame`] by filling it with the
- /// provided style.
- pub fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
- let Fill { style, rule } = fill.into();
-
- let mut buffer = self
- .buffers
- .get_fill(&self.transforms.current.transform_style(style));
-
- let options =
- tessellation::FillOptions::default().with_fill_rule(rule.into());
-
- if self.transforms.current.is_identity {
- self.fill_tessellator.tessellate_path(
- path.raw(),
- &options,
- buffer.as_mut(),
- )
- } else {
- let path = path.transformed(&self.transforms.current.raw);
-
- self.fill_tessellator.tessellate_path(
- path.raw(),
- &options,
- buffer.as_mut(),
- )
- }
- .expect("Tessellate path.");
- }
-
- /// Draws an axis-aligned rectangle given its top-left corner coordinate and
- /// its `Size` on the [`Frame`] by filling it with the provided style.
- pub fn fill_rectangle(
- &mut self,
- top_left: Point,
- size: Size,
- fill: impl Into<Fill>,
- ) {
- let Fill { style, rule } = fill.into();
-
- let mut buffer = self
- .buffers
- .get_fill(&self.transforms.current.transform_style(style));
-
- let top_left =
- self.transforms.current.raw.transform_point(
- lyon::math::Point::new(top_left.x, top_left.y),
- );
-
- let size =
- self.transforms.current.raw.transform_vector(
- lyon::math::Vector::new(size.width, size.height),
- );
-
- let options =
- tessellation::FillOptions::default().with_fill_rule(rule.into());
-
- self.fill_tessellator
- .tessellate_rectangle(
- &lyon::math::Box2D::new(top_left, top_left + size),
- &options,
- buffer.as_mut(),
- )
- .expect("Fill rectangle");
- }
-
- /// Draws the stroke of the given [`Path`] on the [`Frame`] with the
- /// provided style.
- pub fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
- let stroke = stroke.into();
-
- let mut buffer = self
- .buffers
- .get_stroke(&self.transforms.current.transform_style(stroke.style));
-
- let mut options = tessellation::StrokeOptions::default();
- options.line_width = stroke.width;
- options.start_cap = stroke.line_cap.into();
- options.end_cap = stroke.line_cap.into();
- options.line_join = stroke.line_join.into();
-
- let path = if stroke.line_dash.segments.is_empty() {
- Cow::Borrowed(path)
- } else {
- Cow::Owned(path::dashed(path, stroke.line_dash))
- };
-
- if self.transforms.current.is_identity {
- self.stroke_tessellator.tessellate_path(
- path.raw(),
- &options,
- buffer.as_mut(),
- )
- } else {
- let path = path.transformed(&self.transforms.current.raw);
-
- self.stroke_tessellator.tessellate_path(
- path.raw(),
- &options,
- buffer.as_mut(),
- )
- }
- .expect("Stroke path");
- }
-
- /// Draws the characters of the given [`Text`] on the [`Frame`], filling
- /// them with the given color.
- ///
- /// __Warning:__ Text currently does not work well with rotations and scale
- /// transforms! The position will be correctly transformed, but the
- /// resulting glyphs will not be rotated or scaled properly.
- ///
- /// Additionally, all text will be rendered on top of all the layers of
- /// a [`Canvas`]. Therefore, it is currently only meant to be used for
- /// overlays, which is the most common use case.
- ///
- /// Support for vectorial text is planned, and should address all these
- /// limitations.
- ///
- /// [`Canvas`]: crate::widget::Canvas
- pub fn fill_text(&mut self, text: impl Into<Text>) {
- let text = text.into();
-
- let position = if self.transforms.current.is_identity {
- text.position
- } else {
- let transformed = self.transforms.current.raw.transform_point(
- lyon::math::Point::new(text.position.x, text.position.y),
- );
-
- Point::new(transformed.x, transformed.y)
- };
-
- // TODO: Use vectorial text instead of primitive
- self.primitives.push(Primitive::Text {
- content: text.content,
- bounds: Rectangle {
- x: position.x,
- y: position.y,
- width: f32::INFINITY,
- height: f32::INFINITY,
- },
- color: text.color,
- size: text.size,
- font: text.font,
- horizontal_alignment: text.horizontal_alignment,
- vertical_alignment: text.vertical_alignment,
- });
- }
-
- /// Stores the current transform of the [`Frame`] and executes the given
- /// drawing operations, restoring the transform afterwards.
- ///
- /// This method is useful to compose transforms and perform drawing
- /// operations in different coordinate systems.
- #[inline]
- pub fn with_save(&mut self, f: impl FnOnce(&mut Frame)) {
- self.transforms.previous.push(self.transforms.current);
-
- f(self);
-
- self.transforms.current = self.transforms.previous.pop().unwrap();
- }
-
- /// Executes the given drawing operations within a [`Rectangle`] region,
- /// clipping any geometry that overflows its bounds. Any transformations
- /// performed are local to the provided closure.
- ///
- /// This method is useful to perform drawing operations that need to be
- /// clipped.
- #[inline]
- pub fn with_clip(&mut self, region: Rectangle, f: impl FnOnce(&mut Frame)) {
- let mut frame = Frame::new(region.size());
-
- f(&mut frame);
-
- let primitives = frame.into_primitives();
-
- let (text, meshes) = primitives
- .into_iter()
- .partition(|primitive| matches!(primitive, Primitive::Text { .. }));
-
- let translation = Vector::new(region.x, region.y);
-
- self.primitives.push(Primitive::Group {
- primitives: vec![
- Primitive::Translate {
- translation,
- content: Box::new(Primitive::Group { primitives: meshes }),
- },
- Primitive::Translate {
- translation,
- content: Box::new(Primitive::Clip {
- bounds: Rectangle::with_size(region.size()),
- content: Box::new(Primitive::Group {
- primitives: text,
- }),
- }),
- },
- ],
- });
- }
-
- /// Applies a translation to the current transform of the [`Frame`].
- #[inline]
- pub fn translate(&mut self, translation: Vector) {
- self.transforms.current.raw = self
- .transforms
- .current
- .raw
- .pre_translate(lyon::math::Vector::new(
- translation.x,
- translation.y,
- ));
- self.transforms.current.is_identity = false;
- }
-
- /// Applies a rotation in radians to the current transform of the [`Frame`].
- #[inline]
- pub fn rotate(&mut self, angle: f32) {
- self.transforms.current.raw = self
- .transforms
- .current
- .raw
- .pre_rotate(lyon::math::Angle::radians(angle));
- self.transforms.current.is_identity = false;
- }
-
- /// Applies a scaling to the current transform of the [`Frame`].
- #[inline]
- pub fn scale(&mut self, scale: f32) {
- self.transforms.current.raw =
- self.transforms.current.raw.pre_scale(scale, scale);
- self.transforms.current.is_identity = false;
- }
-
- /// Produces the [`Geometry`] representing everything drawn on the [`Frame`].
- pub fn into_geometry(self) -> Geometry {
- Geometry::from_primitive(Primitive::Group {
- primitives: self.into_primitives(),
- })
- }
-
- fn into_primitives(mut self) -> Vec<Primitive> {
- for buffer in self.buffers.stack {
- match buffer {
- Buffer::Solid(buffer) => {
- if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::SolidMesh {
- buffers: triangle::Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- })
- }
- }
- Buffer::Gradient(buffer, gradient) => {
- if !buffer.indices.is_empty() {
- self.primitives.push(Primitive::GradientMesh {
- buffers: triangle::Mesh2D {
- vertices: buffer.vertices,
- indices: buffer.indices,
- },
- size: self.size,
- gradient,
- })
- }
- }
- }
- }
-
- self.primitives
- }
-}
-
-struct Vertex2DBuilder;
-
-impl tessellation::FillVertexConstructor<triangle::Vertex2D>
- for Vertex2DBuilder
-{
- fn new_vertex(
- &mut self,
- vertex: tessellation::FillVertex<'_>,
- ) -> triangle::Vertex2D {
- let position = vertex.position();
-
- triangle::Vertex2D {
- position: [position.x, position.y],
- }
- }
-}
-
-impl tessellation::StrokeVertexConstructor<triangle::Vertex2D>
- for Vertex2DBuilder
-{
- fn new_vertex(
- &mut self,
- vertex: tessellation::StrokeVertex<'_, '_>,
- ) -> triangle::Vertex2D {
- let position = vertex.position();
-
- triangle::Vertex2D {
- position: [position.x, position.y],
- }
- }
-}
-
-struct TriangleVertex2DBuilder([f32; 4]);
-
-impl tessellation::FillVertexConstructor<triangle::ColoredVertex2D>
- for TriangleVertex2DBuilder
-{
- fn new_vertex(
- &mut self,
- vertex: tessellation::FillVertex<'_>,
- ) -> triangle::ColoredVertex2D {
- let position = vertex.position();
-
- triangle::ColoredVertex2D {
- position: [position.x, position.y],
- color: self.0,
- }
- }
-}
-
-impl tessellation::StrokeVertexConstructor<triangle::ColoredVertex2D>
- for TriangleVertex2DBuilder
-{
- fn new_vertex(
- &mut self,
- vertex: tessellation::StrokeVertex<'_, '_>,
- ) -> triangle::ColoredVertex2D {
- let position = vertex.position();
-
- triangle::ColoredVertex2D {
- position: [position.x, position.y],
- color: self.0,
- }
- }
-}